Files
3d-game-shaders-for-beginners/demonstration/shaders/fragment/chromatic-aberration.frag
2021-08-29 02:20:53 -04:00

33 lines
757 B
GLSL

/*
(C) 2021 David Lettier
lettier.com
*/
#version 150
uniform sampler2D colorTexture;
uniform vec2 enabled;
uniform vec2 mouseFocusPoint;
out vec4 fragColor;
void main() {
float redOffset = 0.009;
float greenOffset = 0.006;
float blueOffset = -0.006;
vec2 texSize = textureSize(colorTexture, 0).xy;
vec2 texCoord = gl_FragCoord.xy / texSize;
vec2 direction = texCoord - mouseFocusPoint;
fragColor = texture(colorTexture, texCoord);
if (enabled.x != 1) { return; }
fragColor.r = texture(colorTexture, texCoord + (direction * vec2(redOffset ))).r;
fragColor.g = texture(colorTexture, texCoord + (direction * vec2(greenOffset))).g;
fragColor.b = texture(colorTexture, texCoord + (direction * vec2(blueOffset ))).b;
}