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https://github.com/lettier/3d-game-shaders-for-beginners.git
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45 lines
873 B
GLSL
45 lines
873 B
GLSL
/*
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(C) 2019 David Lettier
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lettier.com
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*/
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#version 150
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uniform sampler2D colorTexture;
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uniform sampler2D positionTexture;
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uniform vec2 parameters;
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uniform vec2 enabled;
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out vec4 fragColor;
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void main() {
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// Must be odd.
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int pixelSize = int(parameters.x);
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vec2 texSize = textureSize(colorTexture, 0).xy;
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vec2 texCoord = gl_FragCoord.xy / texSize;
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// Avoid the background.
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vec4 position = texture(positionTexture, texCoord);
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if (enabled.x != 1 || position.a <= 0.0) {
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fragColor = texture(colorTexture, texCoord);
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return;
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}
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float x = int(gl_FragCoord.x) % pixelSize;
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float y = int(gl_FragCoord.y) % pixelSize;
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x = floor(pixelSize / 2.0) - x;
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y = floor(pixelSize / 2.0) - y;
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x = gl_FragCoord.x + x;
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y = gl_FragCoord.y + y;
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vec2 uv = vec2(x, y) / texSize;
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fragColor = texture(colorTexture, uv);
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}
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