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some polish
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@@ -4,4 +4,4 @@ Much shorter than the previous section: we saw that Catmull-Rom curves need at l
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Short and sweet: we don't.
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We run through the maths that lets us [create a cubic Bézier curve](pointcurves), and then convert its coordinates to Catmull-Rom form using the conversion formulae we saw above.
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We run through the maths that lets us [create a cubic Bézier curve](#pointcurves), and then convert its coordinates to Catmull-Rom form using the conversion formulae we saw above.
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