mirror of
https://github.com/Pomax/BezierInfo-2.git
synced 2025-08-20 23:41:49 +02:00
fixed some stuffs
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@@ -164,9 +164,9 @@ var Arclength = React.createClass({
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thus the better the approximation:</p>
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<div className="figure">
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<Graphic inline={true} preset="empty" title="A function's approximated integral" setup={this.setup} draw={this.drawCoarseIntegral}/>
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<Graphic inline={true} preset="empty" title="A better approximation" setup={this.setup} draw={this.drawFineIntegral}/>
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<Graphic inline={true} preset="empty" title="An even better approximation" setup={this.setup} draw={this.drawSuperFineIntegral}/>
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<Graphic inline={true} static={true} preset="empty" title="A function's approximated integral" setup={this.setup} draw={this.drawCoarseIntegral}/>
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<Graphic inline={true} static={true} preset="empty" title="A better approximation" setup={this.setup} draw={this.drawFineIntegral}/>
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<Graphic inline={true} static={true} preset="empty" title="An even better approximation" setup={this.setup} draw={this.drawSuperFineIntegral}/>
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</div>
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@@ -13,6 +13,7 @@ var Canonical = React.createClass({
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var curve = api.getDefaultCubic();
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api.setCurve(curve);
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api.reset();
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api._map_loaded = false;
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},
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draw: function(api, curve) {
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@@ -29,7 +30,15 @@ var Canonical = React.createClass({
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api.drawCurve(curve);
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api.offset.x += 400;
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api.image(this.mapImage);
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if (api._map_loaded) { api.image(api._map_image); }
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else { setTimeout((
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function() {
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this.drawBase(api, curve);
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this.draw(api, curve);
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}
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).bind(this), 100); }
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api.drawLine({x:0,y:0}, {x:0, y:h});
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var npts = [
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@@ -62,6 +71,8 @@ var Canonical = React.createClass({
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},
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drawBase: function(api, curve) {
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api.reset();
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var w = 400,
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h = w,
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unit = this.unit = w/5,
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@@ -152,7 +163,8 @@ var Canonical = React.createClass({
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api.text("← Plain curve ↕", {x:w/2 + unit/2, y: h/6});
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api.text("↕ Double inflection", {x:10, y: h/2 - 10});
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this.mapImage = api.toImage();
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api._map_image = api.toImage();
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api._map_loaded = true;
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},
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@@ -84,8 +84,11 @@ var PolyBezier = React.createClass({
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if (api.mp) {
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var quad = api.lpts.length === 8;
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var i = api.mp_idx;
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if (quad && i%2 !== 0) { this.movePointsQuadraticLD(api, i); }
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else if(i%3 !== 0) { this.movePointsCubicLD(api, i); }
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if (quad) {
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if (i%2 !== 0) { this.movePointsQuadraticLD(api, i); }
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} else {
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if(i%3 !== 0) { this.movePointsCubicLD(api, i); }
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}
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}
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},
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@@ -139,8 +142,11 @@ var PolyBezier = React.createClass({
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if (api.mp) {
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var quad = api.lpts.length === 8;
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var i = api.mp_idx;
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if (quad && i%2 !== 0) { this.movePointsQuadraticDirOnly(api, i); }
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else if(i%3 !== 0) { this.movePointsCubicDirOnly(api, i); }
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if (quad) {
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if(i%2 !== 0) { this.movePointsQuadraticDirOnly(api, i); }
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} else {
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if(i%3 !== 0) { this.movePointsCubicDirOnly(api, i); }
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}
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}
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},
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@@ -258,8 +264,8 @@ var PolyBezier = React.createClass({
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of the next segment. This leads to poly-Béziers that are pretty hard to work with, but they're
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the easiest to implement:</p>
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<Graphic preset="poly" title="Loosely connected quadratic poly-Bézier" setup={this.setupQuadratic} draw={this.draw}/>
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<Graphic preset="poly" title="Loosely connected cubic poly-Bézier" setup={this.setupCubic} draw={this.draw}/>
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<Graphic preset="poly" title="Unlinked quadratic poly-Bézier" setup={this.setupQuadratic} draw={this.draw}/>
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<Graphic preset="poly" title="Unlinked cubic poly-Bézier" setup={this.setupCubic} draw={this.draw}/>
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<p>Dragging the control points around only affects the curve segments that the control point belongs
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to, and moving an on-curve point leaves the control points where they are, which is not the most useful
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