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preamble locale fix
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@@ -31,7 +31,7 @@
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<meta property="og:locale" content="en-GB" />
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<meta property="og:type" content="article" />
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<meta property="og:published_time" content="2013-06-13T12:00:00+00:00" />
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<meta property="og:updated_time" content="2020-09-18T22:02:21+00:00" />
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<meta property="og:updated_time" content="2020-09-18T22:25:05+00:00" />
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<meta property="og:author" content="Mike 'Pomax' Kamermans" />
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<meta property="og:section" content="Bézier Curves" />
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<meta property="og:tag" content="Bézier Curves" />
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@@ -241,8 +241,8 @@
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</p>
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<p>
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But what if you need to program them yourself? What are the pitfalls? How do you draw them? What are the bounding boxes, how do you
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determine intersections, how can you extrude a curve, in short: how do you do everything that you might want when you do with these curves?
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That's what this page is for. Prepare to be mathed!
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determine intersections, how can you extrude a curve, in short: how do you do everything that you might want to do with these curves? That's
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what this page is for. Prepare to be mathed!
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</p>
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<div class="print">
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<h2>PS: buy me a coffee?</h2>
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@@ -272,8 +272,8 @@
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This book is an open source software project, and lives on two github repositories. The first is
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<a href="https://github.com/pomax/bezierinfo">https://github.com/pomax/bezierinfo</a> and is the purely-for-presentation version you are
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viewing right now. The other repository is <a href="https://github.com/pomax/BezierInfo-2">https://github.com/pomax/BezierInfo-2</a>,
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which is the development version, housing all the HTML, JavaScript, and CSS. You can fork either of these, and pretty much do with them as
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you please, except for passing it off as your own work wholesale, of course =)
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which is the development version, housing all the code that gets turned <em>into</em> the web version, and is also where you should file
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issues if you find bugs or have ideas on what to change or add to the primer.
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</p>
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<h2>How complicated is the maths going to be?</h2>
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<p>
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