diff --git a/docs/images/chapters/circles_cubic/9054528132317434ae2c0be27572d86b.svg b/docs/images/chapters/circles_cubic/9054528132317434ae2c0be27572d86b.svg
new file mode 100644
index 00000000..ad4f7cf0
--- /dev/null
+++ b/docs/images/chapters/circles_cubic/9054528132317434ae2c0be27572d86b.svg
@@ -0,0 +1 @@
+
\ No newline at end of file
diff --git a/docs/images/chapters/circles_cubic/cb6686f1aff26d9f47ed4c695109fd5f.svg b/docs/images/chapters/circles_cubic/cb6686f1aff26d9f47ed4c695109fd5f.svg
new file mode 100644
index 00000000..00f95bd3
--- /dev/null
+++ b/docs/images/chapters/circles_cubic/cb6686f1aff26d9f47ed4c695109fd5f.svg
@@ -0,0 +1 @@
+
Only P3 isn't quite straight-forward here, and its description is based on the fact that the triangle (origin, P4,
P3) is a right angled triangle, with the distance between the origin and P4 being 1 (because we're working with a
- unit circle), and the distance between P4 and P3 being _c , so that we can represent P3 as "The point
- P4 plus the vector from the origin to P4 but then rotated a quarter circle, counter-clockwise, and scaled by
- c".
+ unit circle), and the distance between P4 and P3 being k, so that we can represent P3 as "The
+ point P4 plus the vector from the origin to P4 but then rotated a quarter circle, counter-clockwise, and scaled by
+ k".
With that, we can determine the y-coordinates for A, B, e1, and e2, after which we have all the information
@@ -8866,7 +8866,7 @@ for p = 1 to points.length-3 (inclusive):
diff --git a/docs/ja-JP/index.html b/docs/ja-JP/index.html
index 73144735..cfcae011 100644
--- a/docs/ja-JP/index.html
+++ b/docs/ja-JP/index.html
@@ -41,7 +41,7 @@
-
+
@@ -9007,7 +9007,7 @@ for p = 1 to points.length-3 (inclusive):
P = (1, 0)
1
- P = (1, c)
+ P = (1, k)
2
P = P + k · (sin(θ), -cos(θ))
3 4
@@ -9016,7 +9016,7 @@ for p = 1 to points.length-3 (inclusive):
-->
Only P3 isn't quite straight-forward here, and its description is based on the fact that the triangle (origin, P4,
P3) is a right angled triangle, with the distance between the origin and P4 being 1 (because we're working with a
- unit circle), and the distance between P4 and P3 being _c , so that we can represent P3 as "The point
- P4 plus the vector from the origin to P4 but then rotated a quarter circle, counter-clockwise, and scaled by
- c".
+ unit circle), and the distance between P4 and P3 being k, so that we can represent P3 as "The
+ point P4 plus the vector from the origin to P4 but then rotated a quarter circle, counter-clockwise, and scaled by
+ k".
With that, we can determine the y-coordinates for A, B, e1, and e2, after which we have all the information
@@ -9084,7 +9084,7 @@ for p = 1 to points.length-3 (inclusive):
diff --git a/docs/news/2020-09-18.html b/docs/news/2020-09-18.html
index ac979fb4..4dc411f5 100644
--- a/docs/news/2020-09-18.html
+++ b/docs/news/2020-09-18.html
@@ -34,7 +34,7 @@
-
+
diff --git a/docs/news/2020-11-22.html b/docs/news/2020-11-22.html
index 6c87701c..3eda705f 100644
--- a/docs/news/2020-11-22.html
+++ b/docs/news/2020-11-22.html
@@ -34,7 +34,7 @@
-
+
diff --git a/docs/news/index.html b/docs/news/index.html
index 9f548e31..9982e13a 100644
--- a/docs/news/index.html
+++ b/docs/news/index.html
@@ -33,7 +33,7 @@
-
+
diff --git a/docs/news/rss.xml b/docs/news/rss.xml
index 49b21d6d..6db19b96 100644
--- a/docs/news/rss.xml
+++ b/docs/news/rss.xml
@@ -6,7 +6,7 @@
Only P3 isn't quite straight-forward here, and its description is based on the fact that the triangle (origin, P4,
P3) is a right angled triangle, with the distance between the origin and P4 being 1 (because we're working with a
- unit circle), and the distance between P4 and P3 being _c , so that we can represent P3 as "The point
- P4 plus the vector from the origin to P4 but then rotated a quarter circle, counter-clockwise, and scaled by
- c".
+ unit circle), and the distance between P4 and P3 being k, so that we can represent P3 as "The
+ point P4 plus the vector from the origin to P4 but then rotated a quarter circle, counter-clockwise, and scaled by
+ k".
With that, we can determine the y-coordinates for A, B, e1, and e2, after which we have all the information
@@ -9241,7 +9241,7 @@ for p = 1 to points.length-3 (inclusive):
diff --git a/docs/uk-UA/index.html b/docs/uk-UA/index.html
index 8ff5f10f..606a37f8 100644
--- a/docs/uk-UA/index.html
+++ b/docs/uk-UA/index.html
@@ -39,7 +39,7 @@
-
+
@@ -9138,7 +9138,7 @@ for p = 1 to points.length-3 (inclusive):
P = (1, 0)
1
- P = (1, c)
+ P = (1, k)
2
P = P + k · (sin(θ), -cos(θ))
3 4
@@ -9147,7 +9147,7 @@ for p = 1 to points.length-3 (inclusive):
-->
Only P3 isn't quite straight-forward here, and its description is based on the fact that the triangle (origin, P4,
P3) is a right angled triangle, with the distance between the origin and P4 being 1 (because we're working with a
- unit circle), and the distance between P4 and P3 being _c , so that we can represent P3 as "The point
- P4 plus the vector from the origin to P4 but then rotated a quarter circle, counter-clockwise, and scaled by
- c".
+ unit circle), and the distance between P4 and P3 being k, so that we can represent P3 as "The
+ point P4 plus the vector from the origin to P4 but then rotated a quarter circle, counter-clockwise, and scaled by
+ k".
With that, we can determine the y-coordinates for A, B, e1, and e2, after which we have all the information
@@ -9215,7 +9215,7 @@ for p = 1 to points.length-3 (inclusive):
diff --git a/docs/zh-CN/index.html b/docs/zh-CN/index.html
index 9933cd9b..cc71ebd3 100644
--- a/docs/zh-CN/index.html
+++ b/docs/zh-CN/index.html
@@ -41,7 +41,7 @@
-
+
@@ -8983,7 +8983,7 @@ for p = 1 to points.length-3 (inclusive):
P = (1, 0)
1
- P = (1, c)
+ P = (1, k)
2
P = P + k · (sin(θ), -cos(θ))
3 4
@@ -8992,7 +8992,7 @@ for p = 1 to points.length-3 (inclusive):
-->
Only P3 isn't quite straight-forward here, and its description is based on the fact that the triangle (origin, P4,
P3) is a right angled triangle, with the distance between the origin and P4 being 1 (because we're working with a
- unit circle), and the distance between P4 and P3 being _c , so that we can represent P3 as "The point
- P4 plus the vector from the origin to P4 but then rotated a quarter circle, counter-clockwise, and scaled by
- c".
+ unit circle), and the distance between P4 and P3 being k, so that we can represent P3 as "The
+ point P4 plus the vector from the origin to P4 but then rotated a quarter circle, counter-clockwise, and scaled by
+ k".
With that, we can determine the y-coordinates for A, B, e1, and e2, after which we have all the information
@@ -9060,7 +9060,7 @@ for p = 1 to points.length-3 (inclusive):