mirror of
https://github.com/Pomax/BezierInfo-2.git
synced 2025-08-28 02:30:57 +02:00
experimental tangents and normals
This commit is contained in:
@@ -177,4 +177,4 @@ Which, in decimal values, rounded to six significant digits, is:
|
||||
|
||||
Of course, this is for a circle with radius 1, so if you have a different radius circle, simply multiply the coordinate by the radius you need. And then finally, forming a full curve is now a simple a matter of mirroring these coordinates about the origin:
|
||||
|
||||
<Graphic preset="simple" title="Cubic Bézier circle approximation" draw={this.drawCircle} static={true}/>
|
||||
<Graphic title="Cubic Bézier circle approximation" draw={this.drawCircle} static={true}/>
|
||||
|
Reference in New Issue
Block a user