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experimental tangents and normals

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Pomax
2017-04-11 20:38:43 -07:00
parent 97958c17ee
commit 3343284d2d
40 changed files with 601 additions and 133 deletions

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@@ -177,4 +177,4 @@ Which, in decimal values, rounded to six significant digits, is:
Of course, this is for a circle with radius 1, so if you have a different radius circle, simply multiply the coordinate by the radius you need. And then finally, forming a full curve is now a simple a matter of mirroring these coordinates about the origin:
<Graphic preset="simple" title="Cubic Bézier circle approximation" draw={this.drawCircle} static={true}/>
<Graphic title="Cubic Bézier circle approximation" draw={this.drawCircle} static={true}/>