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experimental tangents and normals
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@@ -20,6 +20,6 @@ However, this rule also has as direct consequence that you **cannot** generally
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We can apply this to a (semi) random curve, as is done in the following graphic. Select the sketch and press your up and down arrow keys to elevate or lower the curve order.
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<Graphic preset="simple" title={"A " + this.getOrder() + " order Bézier curve"} setup={this.setup} draw={this.draw} onKeyDown={this.props.onKeyDown} />
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<Graphic title={"A " + this.getOrder() + " order Bézier curve"} setup={this.setup} draw={this.draw} onKeyDown={this.props.onKeyDown} />
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There is a good, if mathematical, explanation on the matrices necessary for optimal reduction over on [Sirver's Castle](http://www.sirver.net/blog/2011/08/23/degree-reduction-of-bezier-curves), which given time will find its way in a more direct description into this article.
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