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@@ -9,17 +9,16 @@ module.exports = {
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explanation: require("./explanation"),
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control: require("./control"),
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matrix: require("./matrix"),
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decasteljau: require("./decasteljau")
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decasteljau: require("./decasteljau"),
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flattening: require("./flattening"),
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splitting: require("./splitting"),
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matrixsplit: require("./matrixsplit"),
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reordering: require("./reordering")
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};
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/*
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flattening: require("./flattening"),
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splitting: require("./splitting"),
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matrixsplit: require("./matrixsplit"),
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reordering: require("./reordering"),
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derivatives: require("./derivatives"),
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pointvectors: require("./pointvectors"),
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components: require("./components"),
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@@ -53,3 +52,43 @@ module.exports = {
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circles_cubic: require("./circles_cubic"),
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arcapproximation: require("./arcapproximation")
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*/
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/*
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A lightning introduction
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What is a Bézier curve?
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The basics of Bézier curves
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Controlling Bézier curvatures
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Bézier curvatures as matrix operations
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de Casteljau's algorithm
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Simplified drawing
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Splitting curves
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Splitting curves using matrices
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Lowering and elevating curve order
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Derivatives
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Tangents and normals
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Component functions
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Finding extremities
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Bounding boxes
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Aligning curves
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Tight boxes
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The canonical form (for cubic curves)
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Arc length
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Approximated arc length
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Tracing a curve at fixed distance intervals
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Intersections
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Curve/curve intersection
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Curve moulding (using the projection ratio)
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Creating a curve from three points
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Bézier curves and Catmull-Rom curves
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Creating a Catmull-Rom curve from three points
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Forming poly-Bézier curves
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Boolean shape operations
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Projecting a point onto a Bézier curve
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Curve offsetting
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Graduated curve offsetting
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Circles and quadratic Bézier curves
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Circles and cubic Bézier curves
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Approximating Bézier curves with circular arcs
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*/
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