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above-the-fold + sticky section titles

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Pomax
2020-09-27 10:05:49 -07:00
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@@ -33,7 +33,7 @@
<meta property="og:locale" content="zh-CN" />
<meta property="og:type" content="article" />
<meta property="og:published_time" content="2013-06-13T12:00:00+00:00" />
<meta property="og:updated_time" content="2020-09-26T22:53:06+00:00" />
<meta property="og:updated_time" content="2020-09-27T17:04:48+00:00" />
<meta property="og:author" content="Mike 'Pomax' Kamermans" />
<meta property="og:section" content="Bézier Curves" />
<meta property="og:tag" content="Bézier Curves" />
@@ -123,13 +123,35 @@
贝塞尔曲线底漆<a class="rss-link" href="news/rss.xml"><img src="images/rss.png" /></a>
</h1>
<h2>A free, online book for when you really need to know how to do Bézier things.</h2>
<span>Read this in your own language:</span>
<ul class="lang-switcher">
<li><a href="./index.html">English</a></li>
<li><a href="./ja-JP/index.html">日本語</a></li>
<li><a href="./zh-CN/index.html">中文</a></li>
</ul>
<p>Don't see your language listed? <a href="https://github.com/Pomax/BezierInfo-2/wiki/localize">Help translate this content!</a></p>
<div>
<span>Read this in your own language:</span>
<ul class="lang-switcher">
<li><a href="./index.html">English</a></li>
<li><a href="./ja-JP/index.html">日本語</a></li>
<li><a href="./zh-CN/index.html">中文</a></li>
</ul>
<p>(Don't see your language listed? <a href="https://github.com/Pomax/BezierInfo-2/wiki/localize">Help translate this content!</a>)</p>
</div>
<p>
Welcome to the Primer on Bezier Curves. This is a free website/ebook dealing with both the maths and programming aspects of Bezier Curves,
covering a wide range of topics relating to drawing and working with that curve that seems to pop up everywhere, from Photoshop paths to CSS
easing functions to Font outline descriptions.
</p>
<p>
If this is your first time here: welcome! Let me know if you were looking for anything in particular that the primer doesn't cover over on the
<a href="https://github.com/Pomax/BezierInfo-2/issues">issue tracker</a>!
</p>
<p>
If this is a resource that you're using for research, or writing your own software, please consider
<a href="https://www.paypal.com/donate/?cmd=_s-xclick&hosted_button_id=3BNHGHZAS3DP6&locale.x=en_CA">donating</a> (any amount helps) or
signing up as <a href="https://www.patreon.com/bezierinfo">a patron on Patreon</a>. I don't get paid to work on this, so if you find this site
valuable, and you'd like it to stick around for a long time to come, a lot of coffee went into writing this over the years, and a lot more
coffee will need to go into it yet: if you can spare a coffee, you'd be helping keep a resource alive and well!
</p>
<p><a href="https://twitter.com/TheRealPomax">Pomax</a></p>
<noscript>
<div class="note">
<header>
@@ -231,7 +253,6 @@
<p>
那么,要是你自己想编程实现它们呢?有哪些陷阱?你怎么画它们?包围盒是怎么样的,怎么确定交点,怎么拉伸曲线,简单来说:你怎么对曲线做一切你想做的事?这就是这篇文章想说的。准备好学习一些数学吧!
</p>
<p>—Pomax (推特账号, <a href="https://twitter.com/TheRealPomax">@TheRealPomax</a>)</p>
<div class="note">
<h2>注意:几乎所有的贝塞尔图形都是可交互的。</h2>
<p>这个页面使用了基于<a href="https://pomax.github.io/bezierjs/">Bezier.js</a> 的可交互例子。</p>