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news section!
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docs/index.html
106
docs/index.html
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<title>A Primer on Bézier Curves</title>
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<link rel="icon" href="images/favicon.png" type="image/png" />
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<!-- optional base tag for localized versions -->
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<!-- page styling -->
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<link rel="preload" href="images/paper.png" as="image" />
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<link rel="stylesheet" href="placeholder-style.css" />
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@@ -28,9 +26,10 @@
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property="og:description"
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content="A detailed explanation of Bézier curves, and how to do the many things that we commonly want to do with them."
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/>
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<meta property="og:locale" content="en-GB}}" />
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<meta property="og:locale" content="en-GB" />
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<meta property="og:type" content="article" />
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<meta property="og:published_time" content="2013-06-13 12:00:00" />
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<meta property="og:published_time" content="2013-06-13T12:00:00+00:00" />
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<meta property="og:updated_time" content="2020-09-18T05:02:45+00:00" />
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<meta property="og:author" content="Mike 'Pomax' Kamermans" />
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<meta property="og:section" content="Bézier Curves" />
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<meta property="og:tag" content="Bézier Curves" />
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@@ -312,113 +311,128 @@
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<h2>August-September 2020</h2>
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<ul>
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<li>
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Completely overhauled the site: the Primer is now a normal web page that works fine with JS disabled, but obviously better with JS
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turned on.
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<p>
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Completely overhauled the site: the Primer is now a normal web page that works fine with JS disabled, but obviously better with JS
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turned on.
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</p>
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</li>
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</ul>
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<h2>June 2020</h2>
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<ul>
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<li>Added automatic CI/CD using Github Actions</li>
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<li><p>Added automatic CI/CD using Github Actions</p></li>
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</ul>
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<h2>January 2020</h2>
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<ul>
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<li>Added reset buttons to all graphics</li>
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<li>Updated to preface to correctly describe the on-page maths</li>
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<li>Fixed the Catmull-Rom section because it had glaring maths errors</li>
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<li><p>Added reset buttons to all graphics</p></li>
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<li><p>Updated to preface to correctly describe the on-page maths</p></li>
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<li><p>Fixed the Catmull-Rom section because it had glaring maths errors</p></li>
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</ul>
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<h2>August 2019</h2>
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<ul>
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<li>Added a section on (plain) rational Bezier curves</li>
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<li>Improved the Graphic component to allow for sliders</li>
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<li><p>Added a section on (plain) rational Bezier curves</p></li>
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<li><p>Improved the Graphic component to allow for sliders</p></li>
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</ul>
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<h2>December 2018</h2>
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<ul>
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<li>Added a section on curvature and calculating kappa.</li>
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<li>Added a Patreon page! Head on over to https://patreon.com/bezierinfo to help support this site!</li>
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<li><p>Added a section on curvature and calculating kappa.</p></li>
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<li>
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<p>
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Added a Patreon page! Head on over to <a href="https://www.patreon.com/bezierinfo">patreon.com/bezierinfo</a> to help support this
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site!
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</p>
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</li>
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</ul>
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<h2>August 2018</h2>
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<ul>
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<li>Added a section on finding a curve's y, if all you have is the x coordinate.</li>
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<li><p>Added a section on finding a curve's y, if all you have is the x coordinate.</p></li>
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</ul>
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<h2>July 2018</h2>
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<ul>
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<li>Rewrote the 3D normals section, implementing and explaining Rotation Minimising Frames.</li>
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<li>Updated the section on curve order raising/lowering, showing how to get a least-squares optimized lower order curve.</li>
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<li>(Finally) updated 'npm test' so that it automatically rebuilds when files are changed while the dev server is running.</li>
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<li><p>Rewrote the 3D normals section, implementing and explaining Rotation Minimising Frames.</p></li>
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<li><p>Updated the section on curve order raising/lowering, showing how to get a least-squares optimized lower order curve.</p></li>
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<li>
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<p>(Finally) updated 'npm test' so that it automatically rebuilds when files are changed while the dev server is running.</p>
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</li>
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</ul>
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<h2>June 2018</h2>
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<ul>
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<li>Added a section on direct curve fitting.</li>
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<li>Added source links for all graphics.</li>
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<li>Added this "What's new?" section.</li>
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<li><p>Added a section on direct curve fitting.</p></li>
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<li><p>Added source links for all graphics.</p></li>
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<li><p>Added this "What's new?" section.</p></li>
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</ul>
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<h2>April 2017</h2>
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<ul>
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<li>Added a section on 3d normals.</li>
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<li>Added live-updating for the social link buttons, so they always link to the specific section you're reading.</li>
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<li><p>Added a section on 3d normals.</p></li>
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<li><p>Added live-updating for the social link buttons, so they always link to the specific section you're reading.</p></li>
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</ul>
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<h2>February 2017</h2>
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<ul>
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<li>Finished rewriting the entire codebase for localization.</li>
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<li><p>Finished rewriting the entire codebase for localization.</p></li>
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</ul>
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<h2>January 2016</h2>
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<ul>
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<li>Added a section to explain the Bezier interval.</li>
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<li>Rewrote the Primer as a React application.</li>
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<li><p>Added a section to explain the Bezier interval.</p></li>
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<li><p>Rewrote the Primer as a React application.</p></li>
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</ul>
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<h2>December 2015</h2>
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<ul>
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<li>Set up the split repository between BezierInfo-2 as development repository, and bezierinfo as live page.</li>
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<li>Removed the need for client-side LaTeX parsing entirely, so the site doesn't take a full minute or more to load all the graphics.</li>
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<li><p>Set up the split repository between BezierInfo-2 as development repository, and bezierinfo as live page.</p></li>
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<li>
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<p>
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Removed the need for client-side LaTeX parsing entirely, so the site doesn't take a full minute or more to load all the graphics.
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</p>
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</li>
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</ul>
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<h2>May 2015</h2>
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<ul>
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<li>Switched over to pure JS rather than Processing-through-Processing.js</li>
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<li>Added Cardano's algorithm for finding the roots of a cubic polynomial.</li>
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<li><p>Switched over to pure JS rather than Processing-through-Processing.js</p></li>
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<li><p>Added Cardano's algorithm for finding the roots of a cubic polynomial.</p></li>
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</ul>
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<h2>April 2015</h2>
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<ul>
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<li>Added a section on arc length approximations.</li>
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<li><p>Added a section on arc length approximations.</p></li>
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</ul>
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<h2>February 2015</h2>
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<ul>
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<li>Added a section on the canonical cubic Bezier form.</li>
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<li><p>Added a section on the canonical cubic Bezier form.</p></li>
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</ul>
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<h2>November 2014</h2>
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<ul>
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<li>Switched to HTTPS.</li>
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<li><p>Switched to HTTPS.</p></li>
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</ul>
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<h2>July 2014</h2>
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<ul>
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<li>Added the section on arc approximation.</li>
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<li><p>Added the section on arc approximation.</p></li>
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</ul>
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<h2>April 2014</h2>
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<ul>
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<li>Added the section on Catmull-Rom fitting.</li>
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<li><p>Added the section on Catmull-Rom fitting.</p></li>
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</ul>
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<h2>November 2013</h2>
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<ul>
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<li>Added the section on Catmull-Rom / Bezier conversion.</li>
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<li>Added the section on Bezier cuves as matrices</li>
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<li><p>Added the section on Catmull-Rom / Bezier conversion.</p></li>
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<li><p>Added the section on Bezier cuves as matrices.</p></li>
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</ul>
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<h2>April 2013</h2>
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<ul>
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<li>Added a section on poly-Beziers.</li>
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<li>Added a section on boolean shape operations.</li>
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<li><p>Added a section on poly-Beziers.</p></li>
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<li><p>Added a section on boolean shape operations.</p></li>
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</ul>
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<h2>March 2013</h2>
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<ul>
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<li>First drastic rewrite</li>
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<li>Added sections on circle approximations.</li>
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<li>Added a section on projecting a point onto a curve.</li>
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<li>Added a section on tangents and normals.</li>
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<li>Added Legendre-Gauss numerical data tables.</li>
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<li><p>First drastic rewrite.</p></li>
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<li><p>Added sections on circle approximations.</p></li>
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<li><p>Added a section on projecting a point onto a curve.</p></li>
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<li><p>Added a section on tangents and normals.</p></li>
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<li><p>Added Legendre-Gauss numerical data tables.</p></li>
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</ul>
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<h2>October 2011</h2>
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<ul>
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<li>
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First commit for the https://pomax.github.io/bezierinfo site, based on the pre-Primer webpage that covered the basics of Bezier curves
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in HTML with Processing.js examples.
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<p>
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First commit for the <a href="https://pomax.github.io/bezierinfo">bezierinfo</a> site, based on the pre-Primer webpage that covered
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the basics of Bezier curves in HTML with Processing.js examples.
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</p>
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</li>
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</ul>
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</section>
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