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https://github.com/Pomax/BezierInfo-2.git
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This commit is contained in:
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docs/index.html
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@@ -38,7 +38,7 @@
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<meta property="og:locale" content="en-GB" />
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<meta property="og:type" content="article" />
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<meta property="og:published_time" content="2013-06-13T12:00:00+00:00" />
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<meta property="og:updated_time" content="2021-08-31T22:19:11+00:00" />
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<meta property="og:updated_time" content="2021-09-01T16:39:16+00:00" />
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<meta property="og:author" content="Mike 'Pomax' Kamermans" />
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<meta property="og:section" content="Bézier Curves" />
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<meta property="og:tag" content="Bézier Curves" />
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@@ -6243,8 +6243,8 @@ lli = function(line1, line2):
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are again all kinds of approaches we can take, and a simple-but-effective one is to set the length of that segment to "one third the
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length of the baseline". This forces <code>e1</code> and <code>e2</code> to always be the "linear curve" distance apart, which means if we
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place our three points on a line, it will actually <em>look</em> like a line. Nice! The last thing we'll need to do is make sure to flip
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the sign of <code>d</code> depending on which side of the baseline our <code>B</code> is located, so we don't up creating a funky curve
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with a loop in it. To do this, we can use the <a href="https://en.wikipedia.org/wiki/Atan2">atan2</a> function:
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the sign of <code>d</code> depending on which side of the baseline our <code>B</code> is located, so we don't end up creating a funky
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curve with a loop in it. To do this, we can use the <a href="https://en.wikipedia.org/wiki/Atan2">atan2</a> function:
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</p>
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<!--
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\setmainfont[Ligatures=TeX]TeX Gyre Pagella \setmathfontTeX Gyre Pagella Math
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<meta property="og:locale" content="ja-JP" />
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<meta property="og:type" content="article" />
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<meta property="og:published_time" content="2013-06-13T12:00:00+00:00" />
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<meta property="og:updated_time" content="2021-08-31T22:19:11+00:00" />
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<meta property="og:updated_time" content="2021-09-01T16:39:16+00:00" />
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<meta property="og:author" content="Mike 'Pomax' Kamermans" />
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<meta property="og:section" content="Bézier Curves" />
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<meta property="og:tag" content="Bézier Curves" />
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@@ -6372,8 +6372,8 @@ lli = function(line1, line2):
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are again all kinds of approaches we can take, and a simple-but-effective one is to set the length of that segment to "one third the
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length of the baseline". This forces <code>e1</code> and <code>e2</code> to always be the "linear curve" distance apart, which means if we
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place our three points on a line, it will actually <em>look</em> like a line. Nice! The last thing we'll need to do is make sure to flip
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the sign of <code>d</code> depending on which side of the baseline our <code>B</code> is located, so we don't up creating a funky curve
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with a loop in it. To do this, we can use the <a href="https://en.wikipedia.org/wiki/Atan2">atan2</a> function:
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the sign of <code>d</code> depending on which side of the baseline our <code>B</code> is located, so we don't end up creating a funky
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curve with a loop in it. To do this, we can use the <a href="https://en.wikipedia.org/wiki/Atan2">atan2</a> function:
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</p>
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<!--
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\setmainfont[Ligatures=TeX]TeX Gyre Pagella \setmathfontTeX Gyre Pagella Math
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<meta property="og:locale" content="en-GB" />
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<meta property="og:type" content="article" />
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<meta property="og:published_time" content="Fri Sep 18 2020 00:00:00 +00:00" />
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<meta property="og:updated_time" content="Tue Aug 31 2021 22:19:11 +00:00" />
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<meta property="og:updated_time" content="Wed Sep 01 2021 16:39:16 +00:00" />
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<meta property="og:author" content="Mike 'Pomax' Kamermans" />
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<meta property="og:section" content="Bézier Curves" />
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<meta property="og:tag" content="Bézier Curves" />
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<meta property="og:locale" content="en-GB" />
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<meta property="og:type" content="article" />
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<meta property="og:published_time" content="Sun Nov 22 2020 00:00:00 +00:00" />
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<meta property="og:updated_time" content="Tue Aug 31 2021 22:19:11 +00:00" />
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<meta property="og:updated_time" content="Wed Sep 01 2021 16:39:16 +00:00" />
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<meta property="og:author" content="Mike 'Pomax' Kamermans" />
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<meta property="og:section" content="Bézier Curves" />
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<meta property="og:tag" content="Bézier Curves" />
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<meta property="og:description" content="" />
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<meta property="og:locale" content="en-GB" />
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<meta property="og:type" content="article" />
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<meta property="og:published_time" content="Tue Aug 31 2021 22:19:11 GMT+0000 (Coordinated Universal Time)" />
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<meta property="og:published_time" content="Wed Sep 01 2021 16:39:16 GMT+0000 (Coordinated Universal Time)" />
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<meta property="og:updated_time" content="" />
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<meta property="og:author" content="Mike 'Pomax' Kamermans" />
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<meta property="og:section" content="Bézier Curves" />
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<atom:link href="https://pomax.github.io/bezierinfo" rel="self"></atom:link>
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<description>News updates for the <a href="https://pomax.github.io/bezierinfo">primer on Bézier Curves</a> by Pomax</description>
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<language>en-GB</language>
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<lastBuildDate>Tue Aug 31 2021 22:19:11 +00:00</lastBuildDate>
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<lastBuildDate>Wed Sep 01 2021 16:39:16 +00:00</lastBuildDate>
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<image>
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<url>https://pomax.github.io/bezierinfo/images/og-image.png</url>
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<title>A Primer on Bézier Curves</title>
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<meta property="og:locale" content="ru-RU" />
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<meta property="og:type" content="article" />
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<meta property="og:published_time" content="2013-06-13T12:00:00+00:00" />
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<meta property="og:updated_time" content="2021-08-31T22:19:11+00:00" />
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<meta property="og:updated_time" content="2021-09-01T16:39:16+00:00" />
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<meta property="og:author" content="Mike 'Pomax' Kamermans" />
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<meta property="og:section" content="Bézier Curves" />
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<meta property="og:tag" content="Bézier Curves" />
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@@ -6529,8 +6529,8 @@ lli = function(line1, line2):
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are again all kinds of approaches we can take, and a simple-but-effective one is to set the length of that segment to "one third the
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length of the baseline". This forces <code>e1</code> and <code>e2</code> to always be the "linear curve" distance apart, which means if we
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place our three points on a line, it will actually <em>look</em> like a line. Nice! The last thing we'll need to do is make sure to flip
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the sign of <code>d</code> depending on which side of the baseline our <code>B</code> is located, so we don't up creating a funky curve
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with a loop in it. To do this, we can use the <a href="https://en.wikipedia.org/wiki/Atan2">atan2</a> function:
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the sign of <code>d</code> depending on which side of the baseline our <code>B</code> is located, so we don't end up creating a funky
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curve with a loop in it. To do this, we can use the <a href="https://en.wikipedia.org/wiki/Atan2">atan2</a> function:
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</p>
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<!--
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\setmainfont[Ligatures=TeX]TeX Gyre Pagella \setmathfontTeX Gyre Pagella Math
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<meta property="og:locale" content="uk-UA" />
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<meta property="og:type" content="article" />
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<meta property="og:published_time" content="2013-06-13T12:00:00+00:00" />
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<meta property="og:updated_time" content="2021-08-31T22:19:11+00:00" />
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<meta property="og:updated_time" content="2021-09-01T16:39:16+00:00" />
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<meta property="og:author" content="Mike 'Pomax' Kamermans" />
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<meta property="og:section" content="Bézier Curves" />
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<meta property="og:tag" content="Bézier Curves" />
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@@ -6505,8 +6505,8 @@ lli = function(line1, line2):
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are again all kinds of approaches we can take, and a simple-but-effective one is to set the length of that segment to "one third the
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length of the baseline". This forces <code>e1</code> and <code>e2</code> to always be the "linear curve" distance apart, which means if we
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place our three points on a line, it will actually <em>look</em> like a line. Nice! The last thing we'll need to do is make sure to flip
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the sign of <code>d</code> depending on which side of the baseline our <code>B</code> is located, so we don't up creating a funky curve
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with a loop in it. To do this, we can use the <a href="https://en.wikipedia.org/wiki/Atan2">atan2</a> function:
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the sign of <code>d</code> depending on which side of the baseline our <code>B</code> is located, so we don't end up creating a funky
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curve with a loop in it. To do this, we can use the <a href="https://en.wikipedia.org/wiki/Atan2">atan2</a> function:
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</p>
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<!--
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\setmainfont[Ligatures=TeX]TeX Gyre Pagella \setmathfontTeX Gyre Pagella Math
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<meta property="og:locale" content="zh-CN" />
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<meta property="og:type" content="article" />
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<meta property="og:published_time" content="2013-06-13T12:00:00+00:00" />
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<meta property="og:updated_time" content="2021-08-31T22:19:11+00:00" />
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<meta property="og:updated_time" content="2021-09-01T16:39:16+00:00" />
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<meta property="og:author" content="Mike 'Pomax' Kamermans" />
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<meta property="og:section" content="Bézier Curves" />
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<meta property="og:tag" content="Bézier Curves" />
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@@ -6348,8 +6348,8 @@ lli = function(line1, line2):
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are again all kinds of approaches we can take, and a simple-but-effective one is to set the length of that segment to "one third the
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length of the baseline". This forces <code>e1</code> and <code>e2</code> to always be the "linear curve" distance apart, which means if we
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place our three points on a line, it will actually <em>look</em> like a line. Nice! The last thing we'll need to do is make sure to flip
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the sign of <code>d</code> depending on which side of the baseline our <code>B</code> is located, so we don't up creating a funky curve
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with a loop in it. To do this, we can use the <a href="https://en.wikipedia.org/wiki/Atan2">atan2</a> function:
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the sign of <code>d</code> depending on which side of the baseline our <code>B</code> is located, so we don't end up creating a funky
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curve with a loop in it. To do this, we can use the <a href="https://en.wikipedia.org/wiki/Atan2">atan2</a> function:
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</p>
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<!--
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\setmainfont[Ligatures=TeX]TeX Gyre Pagella \setmathfontTeX Gyre Pagella Math
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