mirror of
https://github.com/Pomax/BezierInfo-2.git
synced 2025-08-28 10:40:52 +02:00
renamed graphics-element dir
This commit is contained in:
263
docs/js/graphics-element/api/base-api.js
Normal file
263
docs/js/graphics-element/api/base-api.js
Normal file
@@ -0,0 +1,263 @@
|
||||
/**
|
||||
* The base API class, responsible for such things as setting up canvas event
|
||||
* handling, method accumulation, custom element binding, etc. etc.
|
||||
*
|
||||
* Basically if it's not part of the "public" API, it's in this class.
|
||||
*/
|
||||
class BaseAPI {
|
||||
static get privateMethods() {
|
||||
return [`constructor`, `createHatchPatterns`, `addListeners`, `getCursorCoords`].concat(this.superCallers).concat(this.eventHandlers);
|
||||
}
|
||||
|
||||
static get superCallers() {
|
||||
return [`setup`, `draw`];
|
||||
}
|
||||
|
||||
static get eventHandlers() {
|
||||
return [`onMouseDown`, `onMouseMove`, `onMouseUp`, `onKeyDown`, `onKeyUp`];
|
||||
}
|
||||
|
||||
static get methods() {
|
||||
const priv = this.privateMethods;
|
||||
const names = Object.getOwnPropertyNames(this.prototype).concat([`setSize`, `redraw`]);
|
||||
return names.filter((v) => priv.indexOf(v) < 0);
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
constructor(
|
||||
uid,
|
||||
width = 200,
|
||||
height = 200,
|
||||
canvasBuildFunction, // Only used during image generation, not used in the browser
|
||||
customDataSet // " "
|
||||
) {
|
||||
if (uid) {
|
||||
this.element = window[uid];
|
||||
delete window[uid];
|
||||
this.dataset = this.element.dataset;
|
||||
}
|
||||
if (canvasBuildFunction) {
|
||||
const { canvas, ctx } = canvasBuildFunction(width, height);
|
||||
this.canvas = canvas;
|
||||
this.ctx = ctx;
|
||||
this.preSized = true;
|
||||
} else {
|
||||
this.canvas = document.createElement(`canvas`);
|
||||
}
|
||||
if (!this.dataset) {
|
||||
if (customDataSet) {
|
||||
this.dataset = customDataSet;
|
||||
} else {
|
||||
this.dataset = {};
|
||||
}
|
||||
}
|
||||
Object.defineProperty(this, `parameters`, {
|
||||
writable: false,
|
||||
configurable: false,
|
||||
value: Object.fromEntries(
|
||||
Object.entries(this.dataset)
|
||||
.map((pair) => {
|
||||
let name = pair[0];
|
||||
let v = pair[1];
|
||||
if (v === `null` || v === `undefined`) return [];
|
||||
if (v === `true`) return [name, true];
|
||||
else if (v === `false`) return [name, false];
|
||||
else {
|
||||
let d = parseFloat(v);
|
||||
// Use == to evaluate "is this a string number"
|
||||
if (v == d) return [name, d];
|
||||
}
|
||||
return [name, v];
|
||||
})
|
||||
.filter((v) => v.length)
|
||||
),
|
||||
});
|
||||
this.addListeners();
|
||||
this.setSize(width, height);
|
||||
this.currentPoint = false;
|
||||
this.frame = 0;
|
||||
this.setup();
|
||||
this.draw();
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
addListeners() {
|
||||
const canvas = this.canvas;
|
||||
|
||||
if (this.element) {
|
||||
this.element.setGraphic(this);
|
||||
}
|
||||
|
||||
this.cursor = {};
|
||||
|
||||
const root = typeof document !== "undefined" ? document : canvas;
|
||||
|
||||
[`touchstart`, `mousedown`].forEach((evtName) => canvas.addEventListener(evtName, (evt) => this.onMouseDown(evt)));
|
||||
|
||||
[`touchmove`, `mousemove`].forEach((evtName) =>
|
||||
canvas.addEventListener(evtName, (evt) => {
|
||||
this.onMouseMove(evt);
|
||||
// Force a redraw only if there are movable points,
|
||||
// and there is a current point bound, but only if
|
||||
// the subclass didn't already call redraw() as part
|
||||
// of its own mouseMove handling.
|
||||
if (this.movable.length && this.currentPoint && !this.redrawing) {
|
||||
this.redraw();
|
||||
}
|
||||
})
|
||||
);
|
||||
|
||||
[`touchend`, `mouseup`].forEach((evtName) => root.addEventListener(evtName, (evt) => this.onMouseUp(evt)));
|
||||
|
||||
this.keyboard = {};
|
||||
|
||||
[`keydown`].forEach((evtName) => canvas.addEventListener(evtName, (evt) => this.onKeyDown(evt)));
|
||||
|
||||
[`keyup`].forEach((evtName) => canvas.addEventListener(evtName, (evt) => this.onKeyUp(evt)));
|
||||
}
|
||||
|
||||
stopEvent(evt) {
|
||||
if (evt.target === this.canvas) {
|
||||
evt.preventDefault();
|
||||
evt.stopPropagation();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
getCursorCoords(evt) {
|
||||
const left = evt.target.offsetLeft,
|
||||
top = evt.target.offsetTop;
|
||||
|
||||
let x, y;
|
||||
|
||||
if (evt.targetTouches) {
|
||||
const touch = evt.targetTouches;
|
||||
for (let i = 0; i < touch.length; i++) {
|
||||
if (!touch[i] || !touch[i].pageX) continue;
|
||||
x = touch[i].pageX - left;
|
||||
y = touch[i].pageY - top;
|
||||
}
|
||||
} else {
|
||||
x = evt.pageX - left;
|
||||
y = evt.pageY - top;
|
||||
}
|
||||
this.cursor.x = x;
|
||||
this.cursor.y = y;
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
onMouseDown(evt) {
|
||||
this.stopEvent(evt);
|
||||
this.cursor.down = true;
|
||||
this.getCursorCoords(evt);
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
onMouseMove(evt) {
|
||||
this.stopEvent(evt);
|
||||
this.cursor.move = true;
|
||||
this.getCursorCoords(evt);
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
onMouseUp(evt) {
|
||||
this.stopEvent(evt);
|
||||
this.cursor.down = false;
|
||||
this.cursor.move = false;
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
safelyInterceptKey(evt) {
|
||||
// We don't want to interfere with the browser, so we're only
|
||||
// going to allow unmodified keys, or shift-modified keys,
|
||||
// and tab has to always work. For obvious reasons.
|
||||
const tab = evt.key !== "Tab";
|
||||
const functionKey = evt.key.match(/F\d+/) === null;
|
||||
const specificCheck = tab && functionKey;
|
||||
if (!evt.altKey && !evt.ctrlKey && !evt.metaKey && specificCheck) {
|
||||
this.stopEvent(evt);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
onKeyDown(evt) {
|
||||
this.safelyInterceptKey(evt);
|
||||
// FIXME: Known bug: this approach means that "shift + r + !shift + !r" leaves "R" set to true
|
||||
this.keyboard[evt.key] = true;
|
||||
this.keyboard.currentKey = evt.key;
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
onKeyUp(evt) {
|
||||
this.safelyInterceptKey(evt);
|
||||
// FIXME: Known bug: this approach means that "shift + r + !shift + !r" leaves "R" set to true
|
||||
this.keyboard[evt.key] = false;
|
||||
this.keyboard.currentKey = evt.key;
|
||||
}
|
||||
|
||||
/**
|
||||
* This function is critical in correctly sizing the canvas.
|
||||
*/
|
||||
setSize(w, h) {
|
||||
this.width = w || this.width;
|
||||
this.height = h || this.height;
|
||||
if (!this.preSized) {
|
||||
this.canvas.width = this.width;
|
||||
this.canvas.style.width = `${this.width}px`;
|
||||
this.canvas.height = this.height;
|
||||
this.ctx = this.canvas.getContext(`2d`);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This is the main entry point.
|
||||
*/
|
||||
setup() {
|
||||
// console.log(`setup`);
|
||||
this.movable = [];
|
||||
this.font = {
|
||||
size: 10,
|
||||
weight: 400,
|
||||
family: `arial`,
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* This is the draw (loop) function.
|
||||
*/
|
||||
draw() {
|
||||
this.frame++;
|
||||
// console.log(`draw`);
|
||||
}
|
||||
|
||||
/**
|
||||
* This is mostly a safety function, to
|
||||
* prevent direct calls to draw().. it might
|
||||
* disappear.
|
||||
*/
|
||||
redraw() {
|
||||
this.redrawing = true;
|
||||
this.draw();
|
||||
this.redrawing = false;
|
||||
}
|
||||
}
|
||||
|
||||
export { BaseAPI };
|
Reference in New Issue
Block a user