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Update content.en-GB.md

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@@ -105,4 +105,4 @@ And then reverse engineer the curve's control points:
\end{aligned} \right .
\]
So: if we have a curve's start and end points, then for any `t` value we implicitly know all the ABC values, which (combined with an educated guess on appropriate `e1` and `e2` coordinates for cubic curves) gives us the necessary information to reconstruct a curve's "de Casteljau skeleton". Which means that we can now do several things: we can "fit" curves using only three points, which means we can also "mold" curves by moving an on-curve point but leaving its start and end points, and then reconstruct the curve based on where we moved the on-curve point to. These are very useful things, and we'll look at both in the next few sections.
So: if we have a curve's start and end points, as well as some third point B that we want the curve to pass through, then for any `t` value we implicitly know all the ABC values, which (combined with an educated guess on appropriate `e1` and `e2` coordinates for cubic curves) gives us the necessary information to reconstruct a curve's "de Casteljau skeleton". Which means that we can now do several things: we can "fit" curves using only three points, which means we can also "mold" curves by moving an on-curve point but leaving its start and end points, and then reconstruct the curve based on where we moved the on-curve point to. These are very useful things, and we'll look at both in the next few sections.