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mirror of https://github.com/Pomax/BezierInfo-2.git synced 2025-08-23 00:33:12 +02:00

figured out how to reuse sketches with data-attribute parameters

This commit is contained in:
Pomax
2020-08-26 21:56:58 -07:00
93 changed files with 5805 additions and 24390 deletions

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setup() {
const w = this.width,
h = this.height;
const degree = this.getParameter(`degree`, 3);
if (degree === 3) {
this.f = [
t => ({ x: t * w, y: h * (1-t) ** 2 }),
t => ({ x: t * w, y: h * 2 * (1-t) * t }),
t => ({ x: t * w, y: h * t ** 2 })
];
} else if (degree === 4) {
this.f = [
t => ({ x: t * w, y: h * (1-t) ** 3 }),
t => ({ x: t * w, y: h * 3 * (1-t) ** 2 * t }),
t => ({ x: t * w, y: h * 3 * (1-t) * t ** 2 }),
t => ({ x: t * w, y: h * t ** 3})
];
} else {
this.triangle = [[1], [1,1]];
this.f = [...new Array(degree + 1)].map((_,i) => {
return t => ({
x: t * w,
y: h * this.binomial(degree,i) * (1-t) ** (degree-i) * t ** (i)
});
});
}
this.s = this.f.map(f => plot(f, 0, 1, degree*4) );
setSlider(`.slide-control`, `position`, 0)
}
binomial(n,k) {
if (!this.triangle[n]) {
while(!this.triangle[n]) {
let last = this.triangle.slice(-1)[0];
let next = last.map((v,i) => v + last[i+1]);
next.pop();
this.triangle.push([1, ...next, 1]);
}
}
return this.triangle[n][k];
}
draw() {
resetTransform();
clear();
setFill(`black`);
setStroke(`black`);
scale(0.8, 0.9);
translate(40,20);
drawAxes(`t`, 0, 1, `S`, `0%`, `100%`);
noFill();
this.s.forEach(s => {
setStroke( randomColor() );
drawShape(s);
})
this.drawHighlight();
}
drawHighlight() {
let c = screenToWorld({
x: map(this.position, 0, 1, -10, this.width + 10),
y: this.height/2
});
if (c.x < 0) return;
if (c.x > this.width) return;
noStroke();
setFill(`rgba(255,0,0,0.3)`);
rect(c.x - 2, 0, 5, this.height);
const p = this.f.map(f => f(c.x / this.width));
setFill(`black`);
p.forEach(p => {
circle(p.x, p.y, 3);
text(`${ round(100 * p.y/this.height) }%`, p.x + 10, p.y);
});
}