mirror of
https://github.com/Pomax/BezierInfo-2.git
synced 2025-08-16 13:44:31 +02:00
.
This commit is contained in:
@@ -113,13 +113,13 @@ var Graphic = React.createClass({
|
||||
|
||||
|
||||
|
||||
reset: function() {
|
||||
this.refs.canvas.width = this.refs.canvas.width;
|
||||
reset: function() {
|
||||
this.refs.canvas.width = this.refs.canvas.width;
|
||||
this.ctx.strokeStyle = "black";
|
||||
this.ctx.lineWidth = 1;
|
||||
this.ctx.fillStyle = "none";
|
||||
this.ctx.fillStyle = "none";
|
||||
this.offset = {x:0, y:0};
|
||||
},
|
||||
},
|
||||
|
||||
getPanelWidth: function() {
|
||||
return defaultWidth;
|
||||
@@ -151,9 +151,9 @@ var Graphic = React.createClass({
|
||||
this.offset = f;
|
||||
},
|
||||
|
||||
setColor: function(c) {
|
||||
this.ctx.strokeStyle = c;
|
||||
},
|
||||
setColor: function(c) {
|
||||
this.ctx.strokeStyle = c;
|
||||
},
|
||||
|
||||
getColor: function() {
|
||||
return this.ctx.strokeStyle || "black";
|
||||
@@ -163,48 +163,48 @@ var Graphic = React.createClass({
|
||||
this.ctx.lineWidth = c;
|
||||
},
|
||||
|
||||
noColor: function(c) {
|
||||
this.ctx.strokeStyle = "transparent";
|
||||
},
|
||||
noColor: function(c) {
|
||||
this.ctx.strokeStyle = "transparent";
|
||||
},
|
||||
|
||||
setRandomColor: function() {
|
||||
var r = ((205*Math.random())|0),
|
||||
g = ((155*Math.random())|0),
|
||||
b = ((255*Math.random())|0);
|
||||
this.ctx.strokeStyle = "rgb("+r+","+g+","+b+")";
|
||||
},
|
||||
setRandomColor: function() {
|
||||
var r = ((205*Math.random())|0),
|
||||
g = ((155*Math.random())|0),
|
||||
b = ((255*Math.random())|0);
|
||||
this.ctx.strokeStyle = "rgb("+r+","+g+","+b+")";
|
||||
},
|
||||
|
||||
setRandomFill: function(a) {
|
||||
a = (typeof a === "undefined") ? 1 : a;
|
||||
var r = ((255*Math.random())|0),
|
||||
g = ((255*Math.random())|0),
|
||||
b = ((255*Math.random())|0);
|
||||
this.ctx.fillStyle = "rgba("+r+","+g+","+b+","+a+")";
|
||||
},
|
||||
setRandomFill: function(a) {
|
||||
a = (typeof a === "undefined") ? 1 : a;
|
||||
var r = ((255*Math.random())|0),
|
||||
g = ((255*Math.random())|0),
|
||||
b = ((255*Math.random())|0);
|
||||
this.ctx.fillStyle = "rgba("+r+","+g+","+b+","+a+")";
|
||||
},
|
||||
|
||||
setFill: function(c) {
|
||||
this.ctx.fillStyle = c;
|
||||
},
|
||||
setFill: function(c) {
|
||||
this.ctx.fillStyle = c;
|
||||
},
|
||||
|
||||
getFill: function() {
|
||||
return this.ctx.fillStyle || "transparent";
|
||||
},
|
||||
|
||||
noFill: function() {
|
||||
this.ctx.fillStyle = "transparent";
|
||||
},
|
||||
noFill: function() {
|
||||
this.ctx.fillStyle = "transparent";
|
||||
},
|
||||
|
||||
drawSkeleton: function(curve, offset) {
|
||||
offset = offset || { x:0, y:0 };
|
||||
var pts = curve.points;
|
||||
this.ctx.strokeStyle = "lightgrey";
|
||||
this.drawLine(pts[0], pts[1], offset);
|
||||
if(pts.length === 3) { this.drawLine(pts[1], pts[2], offset); }
|
||||
else {this.drawLine(pts[2], pts[3], offset); }
|
||||
this.ctx.strokeStyle = "black";
|
||||
this.drawPoints(pts, offset);
|
||||
drawSkeleton: function(curve, offset) {
|
||||
offset = offset || { x:0, y:0 };
|
||||
var pts = curve.points;
|
||||
this.ctx.strokeStyle = "lightgrey";
|
||||
this.drawLine(pts[0], pts[1], offset);
|
||||
if(pts.length === 3) { this.drawLine(pts[1], pts[2], offset); }
|
||||
else {this.drawLine(pts[2], pts[3], offset); }
|
||||
this.ctx.strokeStyle = "black";
|
||||
this.drawPoints(pts, offset);
|
||||
this.drawCoordinates(curve, offset);
|
||||
},
|
||||
},
|
||||
|
||||
drawCoordinates: function(curve, offset) {
|
||||
offset = offset || { x:0, y:0 };
|
||||
@@ -228,131 +228,131 @@ var Graphic = React.createClass({
|
||||
this.drawLine(p, plast, offset);
|
||||
},
|
||||
|
||||
drawCurve: function(curve, offset) {
|
||||
offset = offset || { x:0, y:0 };
|
||||
var ox = offset.x + this.offset.x;
|
||||
var oy = offset.y + this.offset.y;
|
||||
this.ctx.beginPath();
|
||||
var p = curve.points, i;
|
||||
this.ctx.moveTo(p[0].x + ox, p[0].y + oy);
|
||||
if(p.length === 3) {
|
||||
this.ctx.quadraticCurveTo(
|
||||
p[1].x + ox, p[1].y + oy,
|
||||
p[2].x + ox, p[2].y + oy
|
||||
);
|
||||
}
|
||||
if(p.length === 4) {
|
||||
this.ctx.bezierCurveTo(
|
||||
p[1].x + ox, p[1].y + oy,
|
||||
p[2].x + ox, p[2].y + oy,
|
||||
p[3].x + ox, p[3].y + oy
|
||||
);
|
||||
}
|
||||
this.ctx.stroke();
|
||||
this.ctx.closePath();
|
||||
},
|
||||
drawCurve: function(curve, offset) {
|
||||
offset = offset || { x:0, y:0 };
|
||||
var ox = offset.x + this.offset.x;
|
||||
var oy = offset.y + this.offset.y;
|
||||
this.ctx.beginPath();
|
||||
var p = curve.points, i;
|
||||
this.ctx.moveTo(p[0].x + ox, p[0].y + oy);
|
||||
if(p.length === 3) {
|
||||
this.ctx.quadraticCurveTo(
|
||||
p[1].x + ox, p[1].y + oy,
|
||||
p[2].x + ox, p[2].y + oy
|
||||
);
|
||||
}
|
||||
if(p.length === 4) {
|
||||
this.ctx.bezierCurveTo(
|
||||
p[1].x + ox, p[1].y + oy,
|
||||
p[2].x + ox, p[2].y + oy,
|
||||
p[3].x + ox, p[3].y + oy
|
||||
);
|
||||
}
|
||||
this.ctx.stroke();
|
||||
this.ctx.closePath();
|
||||
},
|
||||
|
||||
drawLine: function(p1, p2, offset) {
|
||||
offset = offset || { x:0, y:0 };
|
||||
var ox = offset.x + this.offset.x;
|
||||
var oy = offset.y + this.offset.y;
|
||||
this.ctx.beginPath();
|
||||
this.ctx.moveTo(p1.x + ox,p1.y + oy);
|
||||
this.ctx.lineTo(p2.x + ox,p2.y + oy);
|
||||
this.ctx.stroke();
|
||||
},
|
||||
drawLine: function(p1, p2, offset) {
|
||||
offset = offset || { x:0, y:0 };
|
||||
var ox = offset.x + this.offset.x;
|
||||
var oy = offset.y + this.offset.y;
|
||||
this.ctx.beginPath();
|
||||
this.ctx.moveTo(p1.x + ox,p1.y + oy);
|
||||
this.ctx.lineTo(p2.x + ox,p2.y + oy);
|
||||
this.ctx.stroke();
|
||||
},
|
||||
|
||||
drawPoint: function(p, offset) {
|
||||
drawPoint: function(p, offset) {
|
||||
this.drawCircle(p, 1, offset);
|
||||
},
|
||||
},
|
||||
|
||||
drawPoints: function(points, offset) {
|
||||
offset = offset || { x:0, y:0 };
|
||||
points.forEach(function(p) {
|
||||
this.drawCircle(p, 3, offset);
|
||||
}.bind(this));
|
||||
},
|
||||
drawPoints: function(points, offset) {
|
||||
offset = offset || { x:0, y:0 };
|
||||
points.forEach(function(p) {
|
||||
this.drawCircle(p, 3, offset);
|
||||
}.bind(this));
|
||||
},
|
||||
|
||||
drawArc: function(p, offset) {
|
||||
offset = offset || { x:0, y:0 };
|
||||
drawArc: function(p, offset) {
|
||||
offset = offset || { x:0, y:0 };
|
||||
var ox = offset.x + this.offset.x;
|
||||
var oy = offset.y + this.offset.y;
|
||||
this.ctx.beginPath();
|
||||
this.ctx.moveTo(p.x + ox, p.y + oy);
|
||||
this.ctx.arc(p.x + ox, p.y + oy, p.r, p.s, p.e);
|
||||
this.ctx.lineTo(p.x + ox, p.y + oy);
|
||||
this.ctx.fill();
|
||||
this.ctx.stroke();
|
||||
},
|
||||
this.ctx.beginPath();
|
||||
this.ctx.moveTo(p.x + ox, p.y + oy);
|
||||
this.ctx.arc(p.x + ox, p.y + oy, p.r, p.s, p.e);
|
||||
this.ctx.lineTo(p.x + ox, p.y + oy);
|
||||
this.ctx.fill();
|
||||
this.ctx.stroke();
|
||||
},
|
||||
|
||||
drawCircle: function(p, r, offset) {
|
||||
offset = offset || { x:0, y:0 };
|
||||
drawCircle: function(p, r, offset) {
|
||||
offset = offset || { x:0, y:0 };
|
||||
var ox = offset.x + this.offset.x;
|
||||
var oy = offset.y + this.offset.y;
|
||||
this.ctx.beginPath();
|
||||
this.ctx.arc(p.x + ox, p.y + oy, r, 0, 2*Math.PI);
|
||||
this.ctx.stroke();
|
||||
},
|
||||
this.ctx.beginPath();
|
||||
this.ctx.arc(p.x + ox, p.y + oy, r, 0, 2*Math.PI);
|
||||
this.ctx.stroke();
|
||||
},
|
||||
|
||||
drawbbox: function(bbox, offset) {
|
||||
offset = offset || { x:0, y:0 };
|
||||
drawbbox: function(bbox, offset) {
|
||||
offset = offset || { x:0, y:0 };
|
||||
var ox = offset.x + this.offset.x;
|
||||
var oy = offset.y + this.offset.y;
|
||||
this.ctx.beginPath();
|
||||
this.ctx.moveTo(bbox.x.min + ox, bbox.y.min + oy);
|
||||
this.ctx.lineTo(bbox.x.min + ox, bbox.y.max + oy);
|
||||
this.ctx.lineTo(bbox.x.max + ox, bbox.y.max + oy);
|
||||
this.ctx.lineTo(bbox.x.max + ox, bbox.y.min + oy);
|
||||
this.ctx.closePath();
|
||||
this.ctx.stroke();
|
||||
},
|
||||
this.ctx.beginPath();
|
||||
this.ctx.moveTo(bbox.x.min + ox, bbox.y.min + oy);
|
||||
this.ctx.lineTo(bbox.x.min + ox, bbox.y.max + oy);
|
||||
this.ctx.lineTo(bbox.x.max + ox, bbox.y.max + oy);
|
||||
this.ctx.lineTo(bbox.x.max + ox, bbox.y.min + oy);
|
||||
this.ctx.closePath();
|
||||
this.ctx.stroke();
|
||||
},
|
||||
|
||||
drawShape: function(shape, offset) {
|
||||
offset = offset || { x:0, y:0 };
|
||||
drawShape: function(shape, offset) {
|
||||
offset = offset || { x:0, y:0 };
|
||||
var ox = offset.x + this.offset.x;
|
||||
var oy = offset.y + this.offset.y;
|
||||
var order = shape.forward.points.length - 1;
|
||||
this.ctx.beginPath();
|
||||
this.ctx.moveTo(ox + shape.startcap.points[0].x, oy + shape.startcap.points[0].y);
|
||||
this.ctx.lineTo(ox + shape.startcap.points[3].x, oy + shape.startcap.points[3].y);
|
||||
if(order === 3) {
|
||||
this.ctx.bezierCurveTo(
|
||||
ox + shape.forward.points[1].x, oy + shape.forward.points[1].y,
|
||||
ox + shape.forward.points[2].x, oy + shape.forward.points[2].y,
|
||||
ox + shape.forward.points[3].x, oy + shape.forward.points[3].y
|
||||
);
|
||||
} else {
|
||||
this.ctx.quadraticCurveTo(
|
||||
ox + shape.forward.points[1].x, oy + shape.forward.points[1].y,
|
||||
ox + shape.forward.points[2].x, oy + shape.forward.points[2].y
|
||||
);
|
||||
}
|
||||
this.ctx.lineTo(ox + shape.endcap.points[3].x, oy + shape.endcap.points[3].y);
|
||||
if(order === 3) {
|
||||
this.ctx.bezierCurveTo(
|
||||
ox + shape.back.points[1].x, oy + shape.back.points[1].y,
|
||||
ox + shape.back.points[2].x, oy + shape.back.points[2].y,
|
||||
ox + shape.back.points[3].x, oy + shape.back.points[3].y
|
||||
);
|
||||
} else {
|
||||
this.ctx.quadraticCurveTo(
|
||||
ox + shape.back.points[1].x, oy + shape.back.points[1].y,
|
||||
ox + shape.back.points[2].x, oy + shape.back.points[2].y
|
||||
);
|
||||
}
|
||||
this.ctx.closePath();
|
||||
this.ctx.fill();
|
||||
this.ctx.stroke();
|
||||
},
|
||||
this.ctx.beginPath();
|
||||
this.ctx.moveTo(ox + shape.startcap.points[0].x, oy + shape.startcap.points[0].y);
|
||||
this.ctx.lineTo(ox + shape.startcap.points[3].x, oy + shape.startcap.points[3].y);
|
||||
if(order === 3) {
|
||||
this.ctx.bezierCurveTo(
|
||||
ox + shape.forward.points[1].x, oy + shape.forward.points[1].y,
|
||||
ox + shape.forward.points[2].x, oy + shape.forward.points[2].y,
|
||||
ox + shape.forward.points[3].x, oy + shape.forward.points[3].y
|
||||
);
|
||||
} else {
|
||||
this.ctx.quadraticCurveTo(
|
||||
ox + shape.forward.points[1].x, oy + shape.forward.points[1].y,
|
||||
ox + shape.forward.points[2].x, oy + shape.forward.points[2].y
|
||||
);
|
||||
}
|
||||
this.ctx.lineTo(ox + shape.endcap.points[3].x, oy + shape.endcap.points[3].y);
|
||||
if(order === 3) {
|
||||
this.ctx.bezierCurveTo(
|
||||
ox + shape.back.points[1].x, oy + shape.back.points[1].y,
|
||||
ox + shape.back.points[2].x, oy + shape.back.points[2].y,
|
||||
ox + shape.back.points[3].x, oy + shape.back.points[3].y
|
||||
);
|
||||
} else {
|
||||
this.ctx.quadraticCurveTo(
|
||||
ox + shape.back.points[1].x, oy + shape.back.points[1].y,
|
||||
ox + shape.back.points[2].x, oy + shape.back.points[2].y
|
||||
);
|
||||
}
|
||||
this.ctx.closePath();
|
||||
this.ctx.fill();
|
||||
this.ctx.stroke();
|
||||
},
|
||||
|
||||
text: function(text, offset) {
|
||||
offset = offset || { x:0, y:0 };
|
||||
text: function(text, offset) {
|
||||
offset = offset || { x:0, y:0 };
|
||||
if (this.offset) {
|
||||
offset.x += this.offset.x;
|
||||
offset.y += this.offset.y;
|
||||
}
|
||||
this.ctx.fillText(text, offset.x, offset.y);
|
||||
}
|
||||
this.ctx.fillText(text, offset.x, offset.y);
|
||||
}
|
||||
});
|
||||
|
||||
module.exports = Graphic;
|
||||
|
Reference in New Issue
Block a user