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mirror of https://github.com/Pomax/BezierInfo-2.git synced 2025-09-25 23:59:02 +02:00

bezier.js, as ES6 code

This commit is contained in:
Pomax
2020-08-07 15:47:52 -07:00
parent e49c314051
commit b13d8fe00d
29 changed files with 2234 additions and 4663 deletions

View File

@@ -1,6 +1,6 @@
import { enrich } from "../lib/enrich.js";
import { Point } from "./types/point.js";
import { Bezier } from "./types/bezier/base.js";
import { Bezier } from "./types/bezier.js";
import { Vector } from "./types/vector.js";
import { Shape } from "./util/shape.js";
import { BaseAPI } from "./base-api.js";
@@ -38,7 +38,7 @@ class GraphicsAPI extends BaseAPI {
super.onMouseDown(evt);
for (let i = 0, e = this.moveable.length, p; i < e; i++) {
p = this.moveable[i];
if (p.dist(this.cursor) <= 5) {
if (new Vector(p).dist(this.cursor) <= 5) {
this.currentPoint = p;
break;
}
@@ -53,7 +53,7 @@ class GraphicsAPI extends BaseAPI {
} else {
for (let i = 0, e = this.moveable.length, p; i < e; i++) {
p = this.moveable[i];
if (p.dist(this.cursor) <= 5) {
if (new Vector(p).dist(this.cursor) <= 5) {
this.setCursor(this.HAND);
return; // NOTE: this is a return, not a break.
}
@@ -175,26 +175,26 @@ class GraphicsAPI extends BaseAPI {
/**
* Draw a Point (or {x,y,z?} conformant) object on the canvas
*/
point(point) {
point.draw(this.ctx);
point(x, y) {
this.circle(x, y, 5);
}
/**
* Draw a line between two Points
*/
line(p1, p2) {
line(x1, y1, x2, y2) {
this.ctx.beginPath();
this.ctx.moveTo(p1.x + 0.5, p1.y + 0.5);
this.ctx.lineTo(p2.x + 0.5, p2.y + 0.5);
this.ctx.moveTo(x1 + 0.5, y1 + 0.5);
this.ctx.lineTo(x2 + 0.5, y2 + 0.5);
this.ctx.stroke();
}
/**
* Draw a circle around a Point
*/
circle(p, r) {
circle(x, y, r) {
this.ctx.beginPath();
this.ctx.arc(p.x + 0.5, p.y + 0.5, r, 0, this.TAU);
this.ctx.arc(x + 0.5, y + 0.5, r, 0, this.TAU);
this.ctx.fill();
this.ctx.stroke();
}
@@ -202,16 +202,20 @@ class GraphicsAPI extends BaseAPI {
/**
* Draw text on the canvas
*/
text(str, p) {
this.ctx.fillText(str, p.x + 0.5, p.y + 0.5);
text(str, x, y) {
if (y === undefined) {
y = x.y;
x = x.x;
}
this.ctx.fillText(str, x + 0.5, y + 0.5);
}
/**
* Draw a rectangle start with {p} in the upper left
*/
rect(p, w, h) {
this.ctx.fillRect(p.x + 0.5, p.y + 0.5, w, h);
this.ctx.strokeRect(p.x + 0.5, p.y + 0.5, w, h);
rect(x, y, w, h) {
this.ctx.fillRect(x + 0.5, y + 0.5, w, h);
this.ctx.strokeRect(x + 0.5, y + 0.5, w, h);
}
/**
@@ -231,8 +235,8 @@ class GraphicsAPI extends BaseAPI {
/**
* Add a plain point to the current shape
*/
vertex(p) {
this.currentShape.vertex(p);
vertex(x, y) {
this.currentShape.vertex({ x, y});
}
/**
@@ -240,8 +244,8 @@ class GraphicsAPI extends BaseAPI {
*/
end() {
this.ctx.beginPath();
let first = this.currentShape.first;
this.ctx.moveTo(first.x, first.y);
let {x, y} = this.currentShape.first;
this.ctx.moveTo(x, y);
this.currentShape.segments.forEach((s) =>
this[`draw${s.type}`](this.ctx, s.points, s.factor)
);
@@ -264,51 +268,6 @@ class GraphicsAPI extends BaseAPI {
this.end();
}
/**
* Polygon draw function
*/
drawPolygon(ctx, points) {
points.forEach((p) => ctx.lineTo(p.x, p.y));
}
/**
* Curve draw function, which draws a CR curve as a series of Beziers
*/
drawCatmullRom(ctx, points, f) {
// invent a virtual first and last point
const f0 = points[0],
f1 = points[1],
fn = f0.reflect(f1),
l1 = points[points.length - 2],
l0 = points[points.length - 1],
ln = l0.reflect(l1),
cpoints = [fn, ...points, ln];
// four point sliding window over the segment
for (let i = 0, e = cpoints.length - 3; i < e; i++) {
let [c1, c2, c3, c4] = cpoints.slice(i, i + 4);
let p2 = {
x: c2.x + (c3.x - c1.x) / (6 * f),
y: c2.y + (c3.y - c1.y) / (6 * f),
};
let p3 = {
x: c3.x - (c4.x - c2.x) / (6 * f),
y: c3.y - (c4.y - c2.y) / (6 * f),
};
ctx.bezierCurveTo(p2.x, p2.y, p3.x, p3.y, c3.x, c3.y);
}
}
/**
* Curve draw function, which assumes Bezier coordinates
*/
drawBezier(ctx, points) {
for (let i = 0, e = points.length; i < e; i += 3) {
let [p1, p2, p3] = points.slice(i, i + 3);
ctx.bezierCurveTo(p1.x, p1.y, p2.x, p2.y, p3.x, p3.y);
}
}
/**
* convenient grid drawing function
*/
@@ -320,8 +279,6 @@ class GraphicsAPI extends BaseAPI {
this.line({ x: 0, y }, { x: this.width, y });
}
}
// TODO: add in transform functions (translate, rotate, scale, skew)
}
export { GraphicsAPI, Bezier, Point };
export { GraphicsAPI, Bezier, Vector };