mirror of
https://github.com/Pomax/BezierInfo-2.git
synced 2025-08-26 01:44:03 +02:00
.
This commit is contained in:
@@ -56,8 +56,6 @@ So, let's start with the first, where we want to satisfy the following equality:
|
||||
\end{bmatrix}
|
||||
\]
|
||||
|
||||
That is to say, the "point + tangent" vector should be equal to "some mapping matrix <em>T</em> times a normal coordinate vector", such that the
|
||||
|
||||
This mapping says that in order to map a Catmull-Rom "point + tangent" vector to something based on an "all coordinates" vector, we need to determine the mapping matrix such that applying <em>T</em> yields P2 as start point, P3 as end point, and two tangents based on the lines between P1 and P3, and P2 nd P4, respectively.
|
||||
|
||||
Computing <em>T</em> is really more "arranging the numbers":
|
||||
|
Reference in New Issue
Block a user