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mirror of https://github.com/Pomax/BezierInfo-2.git synced 2025-08-30 11:40:27 +02:00

catmull rom

This commit is contained in:
Pomax
2020-09-03 20:08:21 -07:00
parent bb5adcaebd
commit d2992ebd15
31 changed files with 417 additions and 353 deletions

View File

@@ -12,108 +12,71 @@ setup() {
];
setMovable(points);
knots = [0, 1/3, 2/3, 1];
setSlider(`.slide-control.tension`, `tension`, 0.5);
setSlider(`.slide-control.tension`, `tension`, 0.5, v => this.transformTension(v));
}
onTension(v) {
if (v < 0.5) {
v = map(v,0.5,0,1,4);
v = 1/v;
} else {
v = map(v,0.5,1,1,4);
}
this.tension = v;
transformTension(v) {
return (v < 0.5) ? 1 / map(v, 0.5,0, 1,10) : map(v, 0.5,1, 1,10);
}
draw() {
clear();
const [first, last] = this.generateVirtualPoints();
const full = [first, ...points, last];
for (let i=0, e=full.length-3; i<e; i++) {
const p = points, n = points.length;
for (let i=1, e=n-2; i<e; i++) {
this.dragSegment(
full[i],
full[i+1],
full[i+2],
full[i+3]
p[i - 1], // used for tangent
p[i + 0], // "current" point
p[i + 1], // "next" point
p[i + 2] // used for tangent
);
}
setLineDash(4,2);
setStroke(`lightblue`);
line(p[0].x, p[0].y, p[1].x, p[1].y);
line(p[n-1].x, p[n-1].y, p[n-2].x, p[n-2].y);
noLineDash();
points.forEach(p => {
setColor( randomColor() );
circle(p.x, p.y, 3);
});
}
generateVirtualPoints() {
// see http://www.sdmath.com/math/geometry/reflection_across_line.html#formulasmb
const n = points.length,
p1 = points[0],
p2 = points[1],
p3 = points[n-2],
p4 = points[n-1],
m = (p4.y-p1.y)/(p4.x-p1.x),
b = (p4.x*p1.y-p1.x*p4.y)/(p4.x-p1.x),
ratio = 0.5;
return [[p2,p1], [p3,p4]].map(pair => {
const p = pair[0],
M = pair[1],
reflected = {
x: M.x - (p.x - M.x),
y: M.y - (p.y - M.y),
},
projected = {
x: ((1 - m**2)*p.x + 2*m*p.y - 2*m*b) / (m**2 + 1),
y: ((m**2 - 1)*p.y + 2*m*p.x + 2*b) / (m**2 + 1)
};
return {
x: (1-ratio) * reflected.x + ratio * projected.x,
y: (1-ratio) * reflected.y + ratio * projected.y
};
});
}
dragSegment(p0, p1, p2, p3) {
const alpha = 0.5,
t0 = 0,
// See https://en.wikipedia.org/wiki/Centripetal_Catmull%E2%80%93Rom_spline#Definition
t1 = t0 + ((p1.x-p0.x)**2 + (p1.y-p0.y)**2)**alpha,
t2 = t1 + ((p2.x-p1.x)**2 + (p2.y-p1.y)**2)**alpha,
t3 = t2 + ((p3.x-p2.x)**2 + (p3.y-p2.y)**2)**alpha,
s = (t2 - t1) / this.tension,
// See https://stackoverflow.com/a/23980479/740553
tangent1 = {
x: s * ((p1.x-p0.x)/(t1-t0) - (p2.x-p0.x)/(t2-t0) + (p2.x-p1.x)/(t2-t1)),
y: s * ((p1.y-p0.y)/(t1-t0) - (p2.y-p0.y)/(t2-t0) + (p2.y-p1.y)/(t2-t1))
const s = 2 * this.tension,
m1 = {
x: (p2.x - p0.x) / s,
y: (p2.y - p0.y) / s
},
tangent2 = {
x: s * ((p2.x-p1.x)/(t2-t1) - (p3.x-p1.x)/(t3-t1) + (p3.x-p2.x)/(t3-t2)),
y: s * ((p2.y-p1.y)/(t2-t1) - (p3.y-p1.y)/(t3-t1) + (p3.y-p2.y)/(t3-t2))
m2 = {
x: (p3.x - p1.x) / s,
y: (p3.y - p1.y) / s
};
noFill();
setStroke( randomColor() );
start();
this.markCoordinate(0, p1,p2,tangent1,tangent2);
for(let s=0.01, t=s; t<1; t+=0.01) this.markCoordinate(t, p1,p2,tangent1,tangent2);
this.markCoordinate(1, p1,p2,tangent1,tangent2);
this.addCoordinate(0, p1, p2, m1, m2);
for(let s=0.01, t=s; t<1; t+=0.01) this.addCoordinate(t, p1, p2, m1, m2);
this.addCoordinate(1, p1, p2, m1, m2);
end();
}
markCoordinate(t, p0, p1, m0, m1) {
addCoordinate(t, p0, p1, m0, m1) {
// See https://en.wikipedia.org/wiki/Cubic_Hermite_spline#Unit_interval_(0,_1)
let c = 2*t**3 - 3*t**2,
c0 = c + 1,
c1 = t**3 - 2*t**2 + t,
c2 = -c,
c3 = t**3 - t**2,
point = {
x: c0 * p0.x + c1 * m0.x + c2 * p1.x + c3 * m1.x,
y: c0 * p0.y + c1 * m0.y + c2 * p1.y + c3 * m1.y
};
vertex(point.x, point.y);
c3 = t**3 - t**2;
vertex(
c0 * p0.x + c1 * m0.x + c2 * p1.x + c3 * m1.x,
c0 * p0.y + c1 * m0.y + c2 * p1.y + c3 * m1.y
)
}
onMouseDown() {
@@ -121,7 +84,6 @@ onMouseDown() {
let {x, y} = this.cursor;
points.push({ x, y });
resetMovable(points);
console.log(JSON.stringify(points))
redraw();
}
}