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cursor -> arrow keys
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@@ -233,7 +233,7 @@ var Introduction = React.createClass({
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<p>The following graphic shows the result of this approach, with a default error threshold of 0.5, meaning that
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if an arc is off by a <em>combined</em> half pixel over both verification points, then we treat the arc as bad.
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This is an extremely simple error policy, but already works really well. Note that the graphic is still
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interactive, and you can use your up and down cursor keys keys to increase or decrease the error threshold,
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interactive, and you can use your up and down arrow keys keys to increase or decrease the error threshold,
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to see what the effect of a smaller or larger error threshold is.</p>
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<Graphic preset="simple" title="Arc approximation of a Bézier curve" setup={this.setupCubic} draw={this.drawSingleArc} onKeyDown={this.props.onKeyDown} />
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