mirror of
https://github.com/Pomax/BezierInfo-2.git
synced 2025-08-30 19:50:01 +02:00
making things a bit more uniform
This commit is contained in:
@@ -10,11 +10,107 @@ var Whatis = React.createClass({
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};
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},
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interpolation: require("./interpolation"),
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setup: function(api) {
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api.setPanelCount(3);
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var curve = api.getDefaultQuadratic();
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api.setCurve(curve);
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api.step = 25;
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},
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componentWillMount: function() {
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this.setup = this.interpolation.setup.bind(this);
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this.draw = this.interpolation.draw.bind(this);
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draw: function(api, curve) {
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var dim = api.getPanelWidth(),
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pts = curve.points,
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p1 = pts[0],
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p2=pts[1],
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p3 = pts[2],
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p1e, p2e, m, t, i,
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offset = {x:0, y:0};
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api.reset();
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api.setColor("black");
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api.setFill("black");
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api.drawSkeleton(curve, offset);
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api.text("First linear interpolation at "+api.step+"% steps", {x:5, y:15}, offset);
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offset.x += dim;
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api.drawLine({x:0, y:0}, {x:0, y:this.dim}, offset);
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api.drawSkeleton(curve, offset);
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api.text("Second interpolation at "+api.step+"% steps", {x:5, y:15}, offset);
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offset.x += dim;
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api.drawLine({x:0, y:0}, {x:0, y:this.dim}, offset);
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api.drawSkeleton(curve, offset);
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api.text("Curve points generated this way", {x:5, y:15}, offset);
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api.setColor("lightgrey");
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for(var t=1,d=20,v,tvp; t<d; t++) {
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v = t/d;
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tvp = curve.get(v);
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api.drawCircle(tvp,2,offset);
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}
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for(i = 3*api.step; i>0; i -= api.step) {
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t = i/100;
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if (t>1) continue;
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api.setRandomColor();
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p1e = {
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x: p1.x + t * (p2.x - p1.x),
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y: p1.y + t * (p2.y - p1.y)
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};
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p2e = {
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x: p2.x + t * (p3.x - p2.x),
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y: p2.y + t * (p3.y - p2.y)
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};
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m = {
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x: p1e.x + t * (p2e.x - p1e.x),
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y: p1e.y + t * (p2e.y - p1e.y)
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}
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offset = {x:0, y:0};
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api.drawCircle(p1e,3, offset);
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api.drawCircle(p2e,3, offset);
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api.setWeight(0.5);
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api.drawLine(p1e, p2e, offset);
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api.setWeight(1.5);
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api.drawLine(p1, p1e, offset);
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api.drawLine(p2, p2e, offset);
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api.setWeight(1);
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offset.x += dim;
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api.drawCircle(p1e,3, offset);
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api.drawCircle(p2e,3, offset);
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api.setWeight(0.5);
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api.drawLine(p1e, p2e, offset);
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api.setWeight(1.5);
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api.drawLine(p1e, m, offset);
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api.setWeight(1);
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api.drawCircle(m,3,offset);
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offset.x += dim;
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api.drawCircle(m,3,offset);
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api.text(i+"%, or t = " + api.utils.round(t,2), {x: m.x + 10 + offset.x, y: m.y + 10 + offset.y});
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}
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},
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values: {
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"38": 1, // up arrow
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"40": -1, // down arrow
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},
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onKeyDown: function(e, api) {
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var v = this.values[e.keyCode];
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if(v) {
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e.preventDefault();
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api.step += v;
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if (api.step < 1) {
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api.step = 1;
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}
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}
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},
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render: function() {
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@@ -54,7 +150,7 @@ var Whatis = React.createClass({
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points, between which we can again perform linear interpolation, yielding a single point. And that
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point —and all points we can form in this way for all distances taken together— form our Bézier curve:</p>
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<Graphic title="Linear Interpolation leading to Bézier curves" setup={this.setup} draw={this.draw}/>
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<Graphic title="Linear Interpolation leading to Bézier curves" setup={this.setup} draw={this.draw} onKeyDown={this.onKeyDown}/>
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<p>And that brings us to the complicated maths: calculus.</p>
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@@ -1,157 +0,0 @@
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module.exports = {
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setup: function(sketch) {
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this.offset = 20;
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var curve = sketch.getDefaultQuadratic();
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sketch.setPanelCount(3);
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sketch.setCurve(curve);
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this.dim = sketch.getPanelWidth();
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},
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draw: function(sketch, curve) {
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var pts = curve.points;
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var p1 = pts[0], p2=pts[1], p3 = pts[2];
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var p1e = {
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x: p1.x + 0.2 * (p2.x - p1.x),
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y: p1.y + 0.2 * (p2.y - p1.y)
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};
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var p2e = {
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x: p2.x + 0.2 * (p3.x - p2.x),
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y: p2.y + 0.2 * (p3.y - p2.y)
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};
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var m = {
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x: p1e.x + 0.2 * (p2e.x - p1e.x),
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y: p1e.y + 0.2 * (p2e.y - p1e.y)
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}
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var p1e2 = {
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x: p1.x + 0.4 * (p2.x - p1.x),
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y: p1.y + 0.4 * (p2.y - p1.y)
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};
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var p2e2 = {
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x: p2.x + 0.4 * (p3.x - p2.x),
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y: p2.y + 0.4 * (p3.y - p2.y)
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};
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var m2 = {
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x: p1e2.x + 0.4 * (p2e2.x - p1e2.x),
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y: p1e2.y + 0.4 * (p2e2.y - p1e2.y)
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}
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var p1e3 = {
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x: p1.x + 0.6 * (p2.x - p1.x),
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y: p1.y + 0.6 * (p2.y - p1.y)
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};
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var p2e3 = {
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x: p2.x + 0.6 * (p3.x - p2.x),
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y: p2.y + 0.6 * (p3.y - p2.y)
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};
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var m3 = {
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x: p1e3.x + 0.6 * (p2e3.x - p1e3.x),
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y: p1e3.y + 0.6 * (p2e3.y - p1e3.y)
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}
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sketch.reset();
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sketch.setColor("black");
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sketch.setFill("black");
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sketch.drawSkeleton(curve);
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//sketch.drawCurve(curve);
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// draw 20% off-start points and struts
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sketch.setWeight(2);
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sketch.setColor("blue");
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sketch.drawLine(p1, p1e);
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sketch.drawLine(p2, p2e);
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sketch.drawCircle(p1e,3);
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sketch.drawCircle(p2e,3);
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sketch.setColor("red");
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sketch.drawLine(p1e, p1e2);
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sketch.drawLine(p2e, p2e2);
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sketch.drawCircle(p1e2,3);
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sketch.drawCircle(p2e2,3);
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sketch.setColor("green");
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sketch.drawLine(p1e2, p1e3);
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sketch.drawLine(p2e2, p2e3);
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sketch.drawCircle(p1e3,3);
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sketch.drawCircle(p2e3,3);
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sketch.text("First linear interpolation at 20% / 40% / 60%", {x:5, y:15});
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// next panel
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sketch.setColor("black");
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sketch.setWeight(1);
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sketch.setOffset({x:this.dim + 0.5, y:0});
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sketch.drawLine({x:0, y:0}, {x:0, y:this.dim});
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sketch.drawSkeleton(curve);
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//sketch.drawCurve(curve);
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sketch.setColor("rgb(100,100,200)");
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sketch.drawLine(p1e, p2e);
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sketch.drawCircle(p1e,3);
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sketch.drawCircle(p2e,3);
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sketch.setColor("rgb(200,100,100)");
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sketch.drawLine(p1e2, p2e2);
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sketch.drawCircle(p1e2,3);
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sketch.drawCircle(p2e2,3);
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sketch.setColor("rgb(100,200,100)");
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sketch.drawLine(p1e3, p2e3);
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sketch.drawCircle(p1e3,3);
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sketch.drawCircle(p2e3,3);
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sketch.setColor("blue");
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sketch.setWeight(2);
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sketch.drawLine(p1e, m);
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sketch.drawCircle(m,3);
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sketch.setColor("red");
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sketch.drawLine(p1e2, m2);
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sketch.drawCircle(m2,3);
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sketch.setColor("green");
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sketch.drawLine(p1e3, m3);
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sketch.drawCircle(m3,3);
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sketch.text("Second interpolation at 20% / 40% / 60%", {x:5, y:15});
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// next panel
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sketch.setColor("black");
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sketch.setWeight(1);
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sketch.setOffset({x: 2*this.dim + 0.5, y:0});
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sketch.drawLine({x:0, y:0}, {x:0, y:this.dim});
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sketch.drawSkeleton(curve);
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sketch.setColor("lightgrey");
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for(var t=1,d=20,v,tvp; t<d; t++) {
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v = t/d;
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tvp = curve.get(v);
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sketch.drawCircle(tvp,2);
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}
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sketch.setColor("black");
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sketch.setFill("black");
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sketch.drawCircle(m,3);
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sketch.drawCircle(m2,3);
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sketch.drawCircle(m3,3);
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var offset = {x:10, y:5};
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sketch.text("20%, or t = 0.2", {x: m.x + offset.x, y: m.y + offset.y});
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sketch.text("40%, or t = 0.4", {x:m2.x + offset.x, y:m2.y + offset.y});
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sketch.text("60%, or t = 0.6", {x:m3.x + offset.x, y:m3.y + offset.y});
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sketch.text("Curve points generated this way", {x:5, y:15});
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}
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};
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