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@@ -17,16 +17,19 @@ draw() {
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curve.drawSkeleton();
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// First, reduce our curves into a set of simple sections
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var reduced = this.reduce(curve);
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reduced.forEach(c => {
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setStroke(randomColor() );
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this.drawCurve(c);
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circle(c.points[0].x, c.points[0].y, 2);
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});
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var last = reduced.slice(-1)[0];
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let p = last.points[3] ?? last.points[2];
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circle(p.x, p.y, 3);
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// then, we can offset each simple curve by projective scaling
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setStroke(`#FF000050`);
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var offset = curve.offset(this.distance);
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offset.forEach(c => {
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@@ -38,6 +41,7 @@ draw() {
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p = last.points[3] ?? last.points[2];
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circle(p.x, p.y, 3);
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// on both sides, so we need to offset by -distance, too.
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setStroke(`#0000FF50`);
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var offset = curve.offset(-this.distance);
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offset.forEach(c => {
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@@ -116,3 +120,5 @@ reduce(curve) {
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return pass2;
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}
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// TODO: duplicate the offset code from utils.js? It's *a lot* of code, though...
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