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en-GB/index.html
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<!DOCTYPE html>
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<html lang="en-GB">
|
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<head>
|
||||
<meta charset="utf-8" />
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1" />
|
||||
|
||||
<title>A Primer on Bézier Curves</title>
|
||||
<link rel="shortcut icon" href="favicon.png" type="image/png" />
|
||||
|
||||
<base href=".." />
|
||||
|
||||
<!-- opengraph information -->
|
||||
<meta property="og:title" content="A Primer on Bézier Curves" />
|
||||
<meta
|
||||
property="og:image"
|
||||
content="https://pomax.github.io/bezierinfo/images/og-image.png"
|
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/>
|
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<meta property="og:type" content="text" />
|
||||
<meta property="og:url" content="https://pomax.github.io/bezierinfo" />
|
||||
<meta
|
||||
property="og:description"
|
||||
content="A detailed explanation of Bézier curves, and how to do the many things that we commonly want to do with them."
|
||||
/>
|
||||
<meta property="og:locale" content="en_GB" />
|
||||
<meta property="og:type" content="article" />
|
||||
<meta property="og:published_time" content="2013-06-13 12:00:00" />
|
||||
<meta property="og:author" content="Mike 'Pomax' Kamermans" />
|
||||
<meta property="og:section" content="Bézier Curves" />
|
||||
<meta property="og:tag" content="Bézier Curves" />
|
||||
|
||||
<!-- my own referral/page hit tracker -->
|
||||
<script src="./lib/site/referrer.js" type="module" async></script>
|
||||
|
||||
<!-- the part that makes interactive graphics work: an HTML5 <graphics-element> custom element -->
|
||||
<script
|
||||
src="./lib/custom-element/graphics-element.js"
|
||||
type="module"
|
||||
async
|
||||
defer
|
||||
></script>
|
||||
<link rel="stylesheet" href="./lib/custom-element/graphics-element.css" />
|
||||
|
||||
<!-- page styling -->
|
||||
<link rel="stylesheet" href="style.css" />
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<header>
|
||||
<h1>A Primer on Bézier Curves</h1>
|
||||
<h2>
|
||||
A free, online book for when you really need to know how to do Bézier
|
||||
things.
|
||||
</h2>
|
||||
<span>Read this in your own language:</span>
|
||||
<ul>
|
||||
<li><a href="../en-GB/index.html">English</a></li>
|
||||
<li><a href="../ja-JP/index.html">日本語</a></li>
|
||||
<li><a href="../zh-CN/index.html">中文</a></li>
|
||||
</ul>
|
||||
</header>
|
||||
|
||||
<main>
|
||||
<section id="preface"></section>
|
||||
|
||||
<section id="toc">
|
||||
<ol>
|
||||
<li><a href="#introduction">A lightning introduction</a></li>
|
||||
<li><a href="#whatis">So what makes a Bézier Curve?</a></li>
|
||||
</ol>
|
||||
</section>
|
||||
|
||||
<section id="changelog"></section>
|
||||
|
||||
<section id="chapters">
|
||||
<section id="introduction">
|
||||
<h1>A lightning introduction</h1>
|
||||
<p>
|
||||
Let's start with the good stuff: when we're talking about Bézier
|
||||
curves, we're talking about the things that you can see in the
|
||||
following graphics. They run from some start point to some end
|
||||
point, with their curvature influenced by one or more "intermediate"
|
||||
control points. Now, because all the graphics on this page are
|
||||
interactive, go manipulate those curves a bit: click-drag the
|
||||
points, and see how their shape changes based on what you do.
|
||||
</p>
|
||||
<div class="figure">
|
||||
<graphics-element
|
||||
title="Quadratic Bézier curves"
|
||||
width="200"
|
||||
height="200"
|
||||
src="./chapters/introduction/quadratic.js"
|
||||
>
|
||||
<fallback-image>
|
||||
<img
|
||||
src="./chapters/introduction/quadratic.png"
|
||||
width="200"
|
||||
height="200"
|
||||
/>
|
||||
<span>Scripts are disabled. Showing fallback image.</span>
|
||||
</fallback-image>
|
||||
</graphics-element>
|
||||
|
||||
<graphics-element
|
||||
title="Cubic Bézier curves"
|
||||
width="200"
|
||||
height="200"
|
||||
src="./chapters/introduction/cubic.js"
|
||||
>
|
||||
<fallback-image>
|
||||
<img
|
||||
src="./chapters/introduction/cubic.png"
|
||||
width="200"
|
||||
height="200"
|
||||
/>
|
||||
<span>Scripts are disabled. Showing fallback image.</span>
|
||||
</fallback-image>
|
||||
</graphics-element>
|
||||
</div>
|
||||
|
||||
<p>
|
||||
These curves are used a lot in computer aided design and computer
|
||||
aided manufacturing (CAD/CAM) applications, as well as in graphic
|
||||
design programs like Adobe Illustrator and Photoshop, Inkscape,
|
||||
GIMP, etc. and in graphic technologies like scalable vector graphics
|
||||
(SVG) and OpenType fonts (TTF/OTF). A lot of things use Bézier
|
||||
curves, so if you want to learn more about them... prepare to get
|
||||
your learn on!
|
||||
</p>
|
||||
</section>
|
||||
<section id="whatis">
|
||||
<h1>So what makes a Bézier Curve?</h1>
|
||||
<p>
|
||||
Playing with the points for curves may have given you a feel for how
|
||||
Bézier curves behave, but what <em>are</em> Bézier curves, really?
|
||||
There are two ways to explain what a Bézier curve is, and they turn
|
||||
out to be the entirely equivalent, but one of them uses complicated
|
||||
maths, and the other uses really simple maths. So... let's start
|
||||
with the simple explanation:
|
||||
</p>
|
||||
<p>
|
||||
Bézier curves are the result of
|
||||
<a href="https://en.wikipedia.org/wiki/Linear_interpolation"
|
||||
>linear interpolations</a
|
||||
>. That sounds complicated but you've been doing linear
|
||||
interpolation since you were very young: any time you had to point
|
||||
at something between two other things, you've been applying linear
|
||||
interpolation. It's simply "picking a point between two points".
|
||||
</p>
|
||||
<p>
|
||||
If we know the distance between those two points, and we want a new
|
||||
point that is, say, 20% the distance away from the first point (and
|
||||
thus 80% the distance away from the second point) then we can
|
||||
compute that really easily:
|
||||
</p>
|
||||
<img
|
||||
className="LaTeX SVG"
|
||||
src="images/latex/0ee04e4056391f945c1c21c1174a03b5.svg"
|
||||
width="507px"
|
||||
height="103px"
|
||||
/>
|
||||
<p>
|
||||
So let's look at that in action: the following graphic is
|
||||
interactive in that you can use your up and down arrow keys to
|
||||
increase or decrease the interpolation ratio, to see what happens.
|
||||
We start with three points, which gives us two lines. Linear
|
||||
interpolation over those lines gives us two points, between which we
|
||||
can again perform linear interpolation, yielding a single point. And
|
||||
that point —and all points we can form in this way for all ratios
|
||||
taken together— form our Bézier curve:
|
||||
</p>
|
||||
<graphics-element
|
||||
title="Linear Interpolation leading to Bézier curves"
|
||||
width="200"
|
||||
height="200"
|
||||
src="./chapters/whatis/interpolation.js"
|
||||
>
|
||||
<fallback-image>
|
||||
<img src="./chapters/whatis/interpolation.png" />
|
||||
<span>Scripts are disabled. Showing fallback image.</span>
|
||||
</fallback-image>
|
||||
</graphics-element>
|
||||
|
||||
<p>And that brings us to the complicated maths: calculus.</p>
|
||||
<p>
|
||||
While it doesn't look like that's what we've just done, we actually
|
||||
just drew a quadratic curve, in steps, rather than in a single go.
|
||||
One of the fascinating parts about Bézier curves is that they can
|
||||
both be described in terms of polynomial functions, as well as in
|
||||
terms of very simple interpolations of interpolations of [...].
|
||||
That, in turn, means we can look at what these curves can do based
|
||||
on both "real maths" (by examining the functions, their derivatives,
|
||||
and all that stuff), as well as by looking at the "mechanical"
|
||||
composition (which tells us, for instance, that a curve will never
|
||||
extend beyond the points we used to construct it).
|
||||
</p>
|
||||
<p>
|
||||
So let's start looking at Bézier curves a bit more in depth: their
|
||||
mathematical expressions, the properties we can derive from them,
|
||||
and the various things we can do to, and with, Bézier curves.
|
||||
</p>
|
||||
</section>
|
||||
</section>
|
||||
</main>
|
||||
|
||||
<footer>
|
||||
<!-- ...code goes here... -->
|
||||
</footer>
|
||||
</body>
|
||||
</html>
|
201
ja-JP/index.html
201
ja-JP/index.html
@@ -1,201 +0,0 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="ja-JP">
|
||||
<head>
|
||||
<meta charset="utf-8" />
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1" />
|
||||
|
||||
<title>A Primer on Bézier Curves</title>
|
||||
<link rel="shortcut icon" href="favicon.png" type="image/png" />
|
||||
|
||||
<base href=".." />
|
||||
|
||||
<!-- opengraph information -->
|
||||
<meta property="og:title" content="A Primer on Bézier Curves" />
|
||||
<meta
|
||||
property="og:image"
|
||||
content="https://pomax.github.io/bezierinfo/images/og-image.png"
|
||||
/>
|
||||
<meta property="og:type" content="text" />
|
||||
<meta property="og:url" content="https://pomax.github.io/bezierinfo" />
|
||||
<meta
|
||||
property="og:description"
|
||||
content="A detailed explanation of Bézier curves, and how to do the many things that we commonly want to do with them."
|
||||
/>
|
||||
<meta property="og:locale" content="en_GB" />
|
||||
<meta property="og:type" content="article" />
|
||||
<meta property="og:published_time" content="2013-06-13 12:00:00" />
|
||||
<meta property="og:author" content="Mike 'Pomax' Kamermans" />
|
||||
<meta property="og:section" content="Bézier Curves" />
|
||||
<meta property="og:tag" content="Bézier Curves" />
|
||||
|
||||
<!-- my own referral/page hit tracker -->
|
||||
<script src="./lib/site/referrer.js" type="module" async></script>
|
||||
|
||||
<!-- the part that makes interactive graphics work: an HTML5 <graphics-element> custom element -->
|
||||
<script
|
||||
src="./lib/custom-element/graphics-element.js"
|
||||
type="module"
|
||||
async
|
||||
defer
|
||||
></script>
|
||||
<link rel="stylesheet" href="./lib/custom-element/graphics-element.css" />
|
||||
|
||||
<!-- page styling -->
|
||||
<link rel="stylesheet" href="style.css" />
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<header>
|
||||
<h1>A Primer on Bézier Curves</h1>
|
||||
<h2>
|
||||
A free, online book for when you really need to know how to do Bézier
|
||||
things.
|
||||
</h2>
|
||||
<span>Read this in your own language:</span>
|
||||
<ul>
|
||||
<li><a href="../index.html">English</a></li>
|
||||
<li><a href="../ja-JP/index.html">日本語</a></li>
|
||||
<li><a href="../zh-CN/index.html">中文</a></li>
|
||||
</ul>
|
||||
</header>
|
||||
|
||||
<main>
|
||||
<section id="preface"></section>
|
||||
|
||||
<section id="toc">
|
||||
<ol>
|
||||
<li><a href="#introduction">バッとした導入</a></li>
|
||||
<li><a href="#whatis">So what makes a Bézier Curve?</a></li>
|
||||
</ol>
|
||||
</section>
|
||||
|
||||
<section id="changelog"></section>
|
||||
|
||||
<section id="chapters">
|
||||
<section id="introduction">
|
||||
<h1>バッとした導入</h1>
|
||||
<p>
|
||||
まずは良い例から始めましょう。ベジエ曲線というのは、下の図に表示されているもののことです。ベジエ曲線はある始点からある終点へと延びており、その曲率は1個以上の「中間」制御点に左右されています。さて、このページの図はどれもインタラクティブになっていますので、ここで曲線をちょっと操作してみましょう。点をドラッグしたとき、曲線の形がそれに応じてどう変化するのか、確かめてみてください。
|
||||
</p>
|
||||
<div class="figure">
|
||||
<graphics-element
|
||||
title="2次のベジエ曲線"
|
||||
width="200"
|
||||
height="200"
|
||||
src="./chapters/introduction/quadratic.js"
|
||||
>
|
||||
<fallback-image>
|
||||
<img
|
||||
src="./chapters/introduction/quadratic.png"
|
||||
width="200"
|
||||
height="200"
|
||||
/>
|
||||
<span>JSがなくて、画像を表示しています。</span>
|
||||
</fallback-image>
|
||||
</graphics-element>
|
||||
|
||||
<graphics-element
|
||||
title="3次のベジエ曲線"
|
||||
width="200"
|
||||
height="200"
|
||||
src="./chapters/introduction/cubic.js"
|
||||
>
|
||||
<fallback-image>
|
||||
<img
|
||||
src="./chapters/introduction/cubic.png"
|
||||
width="200"
|
||||
height="200"
|
||||
/>
|
||||
<span>JSがなくて、画像を表示しています。</span>
|
||||
</fallback-image>
|
||||
</graphics-element>
|
||||
</div>
|
||||
|
||||
<p>
|
||||
ベジエ曲線は、CAD(computer aided designやCAM(computer aided
|
||||
manufacturing)のアプリケーションで多用されています。もちろん、Adobe
|
||||
Illustrator・Photoshop・Inkscape・Gimp
|
||||
などのグラフィックデザインアプリケーションや、SVG(scalable vector
|
||||
graphics)・OpenTypeフォント(otf/ttf)のようなグラフィック技術でも利用されています。ベジエ曲線はたくさんのものに使われていますので、これについてもっと詳しく学びたいのであれば……さあ、準備しましょう!
|
||||
</p>
|
||||
</section>
|
||||
<section id="whatis">
|
||||
<h1>So what makes a Bézier Curve?</h1>
|
||||
<p>
|
||||
Playing with the points for curves may have given you a feel for how
|
||||
Bézier curves behave, but what <em>are</em> Bézier curves, really?
|
||||
There are two ways to explain what a Bézier curve is, and they turn
|
||||
out to be the entirely equivalent, but one of them uses complicated
|
||||
maths, and the other uses really simple maths. So... let's start
|
||||
with the simple explanation:
|
||||
</p>
|
||||
<p>
|
||||
Bézier curves are the result of
|
||||
<a href="https://en.wikipedia.org/wiki/Linear_interpolation"
|
||||
>linear interpolations</a
|
||||
>. That sounds complicated but you've been doing linear
|
||||
interpolation since you were very young: any time you had to point
|
||||
at something between two other things, you've been applying linear
|
||||
interpolation. It's simply "picking a point between two points".
|
||||
</p>
|
||||
<p>
|
||||
If we know the distance between those two points, and we want a new
|
||||
point that is, say, 20% the distance away from the first point (and
|
||||
thus 80% the distance away from the second point) then we can
|
||||
compute that really easily:
|
||||
</p>
|
||||
<img
|
||||
className="LaTeX SVG"
|
||||
src="images/latex/0ee04e4056391f945c1c21c1174a03b5.svg"
|
||||
width="507px"
|
||||
height="103px"
|
||||
/>
|
||||
<p>
|
||||
So let's look at that in action: the following graphic is
|
||||
interactive in that you can use your up and down arrow keys to
|
||||
increase or decrease the interpolation ratio, to see what happens.
|
||||
We start with three points, which gives us two lines. Linear
|
||||
interpolation over those lines gives us two points, between which we
|
||||
can again perform linear interpolation, yielding a single point. And
|
||||
that point —and all points we can form in this way for all ratios
|
||||
taken together— form our Bézier curve:
|
||||
</p>
|
||||
<graphics-element
|
||||
title="Linear Interpolation leading to Bézier curves"
|
||||
width="200"
|
||||
height="200"
|
||||
src="./chapters/whatis/interpolation.js"
|
||||
>
|
||||
<fallback-image>
|
||||
<img src="./chapters/whatis/interpolation.png" />
|
||||
<span>JSがなくて、画像を表示しています。</span>
|
||||
</fallback-image>
|
||||
</graphics-element>
|
||||
|
||||
<p>And that brings us to the complicated maths: calculus.</p>
|
||||
<p>
|
||||
While it doesn't look like that's what we've just done, we actually
|
||||
just drew a quadratic curve, in steps, rather than in a single go.
|
||||
One of the fascinating parts about Bézier curves is that they can
|
||||
both be described in terms of polynomial functions, as well as in
|
||||
terms of very simple interpolations of interpolations of [...].
|
||||
That, in turn, means we can look at what these curves can do based
|
||||
on both "real maths" (by examining the functions, their derivatives,
|
||||
and all that stuff), as well as by looking at the "mechanical"
|
||||
composition (which tells us, for instance, that a curve will never
|
||||
extend beyond the points we used to construct it).
|
||||
</p>
|
||||
<p>
|
||||
So let's start looking at Bézier curves a bit more in depth: their
|
||||
mathematical expressions, the properties we can derive from them,
|
||||
and the various things we can do to, and with, Bézier curves.
|
||||
</p>
|
||||
</section>
|
||||
</section>
|
||||
</main>
|
||||
|
||||
<footer>
|
||||
<!-- ...code goes here... -->
|
||||
</footer>
|
||||
</body>
|
||||
</html>
|
199
zh-CN/index.html
199
zh-CN/index.html
@@ -1,199 +0,0 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="zh-CN">
|
||||
<head>
|
||||
<meta charset="utf-8" />
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1" />
|
||||
|
||||
<title>A Primer on Bézier Curves</title>
|
||||
<link rel="shortcut icon" href="favicon.png" type="image/png" />
|
||||
|
||||
<base href=".." />
|
||||
|
||||
<!-- opengraph information -->
|
||||
<meta property="og:title" content="A Primer on Bézier Curves" />
|
||||
<meta
|
||||
property="og:image"
|
||||
content="https://pomax.github.io/bezierinfo/images/og-image.png"
|
||||
/>
|
||||
<meta property="og:type" content="text" />
|
||||
<meta property="og:url" content="https://pomax.github.io/bezierinfo" />
|
||||
<meta
|
||||
property="og:description"
|
||||
content="A detailed explanation of Bézier curves, and how to do the many things that we commonly want to do with them."
|
||||
/>
|
||||
<meta property="og:locale" content="en_GB" />
|
||||
<meta property="og:type" content="article" />
|
||||
<meta property="og:published_time" content="2013-06-13 12:00:00" />
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||||
<meta property="og:author" content="Mike 'Pomax' Kamermans" />
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<meta property="og:section" content="Bézier Curves" />
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<meta property="og:tag" content="Bézier Curves" />
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<!-- my own referral/page hit tracker -->
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<script src="./lib/site/referrer.js" type="module" async></script>
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||||
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||||
<!-- the part that makes interactive graphics work: an HTML5 <graphics-element> custom element -->
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||||
<script
|
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src="./lib/custom-element/graphics-element.js"
|
||||
type="module"
|
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async
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||||
defer
|
||||
></script>
|
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<link rel="stylesheet" href="./lib/custom-element/graphics-element.css" />
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<!-- page styling -->
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<link rel="stylesheet" href="style.css" />
|
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</head>
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|
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<body>
|
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<header>
|
||||
<h1>A Primer on Bézier Curves</h1>
|
||||
<h2>
|
||||
A free, online book for when you really need to know how to do Bézier
|
||||
things.
|
||||
</h2>
|
||||
<span>Read this in your own language:</span>
|
||||
<ul>
|
||||
<li><a href="../index.html">English</a></li>
|
||||
<li><a href="../ja-JP/index.html">日本語</a></li>
|
||||
<li><a href="../zh-CN/index.html">中文</a></li>
|
||||
</ul>
|
||||
</header>
|
||||
|
||||
<main>
|
||||
<section id="preface"></section>
|
||||
|
||||
<section id="toc">
|
||||
<ol>
|
||||
<li><a href="#introduction">简单介绍</a></li>
|
||||
<li><a href="#whatis">So what makes a Bézier Curve?</a></li>
|
||||
</ol>
|
||||
</section>
|
||||
|
||||
<section id="changelog"></section>
|
||||
|
||||
<section id="chapters">
|
||||
<section id="introduction">
|
||||
<h1>简单介绍</h1>
|
||||
<p>
|
||||
让我们有个好的开始:当我们在谈论贝塞尔曲线的时候,所指的就是你在如下图像看到的东西。它们从某些起点开始,到终点结束,并且受到一个或多个的“中间”控制点的影响。本页面上的图形都是可交互的,你可以拖动这些点,看看这些形状在你的操作下会怎么变化。
|
||||
</p>
|
||||
<div class="figure">
|
||||
<graphics-element
|
||||
title="二次贝塞尔曲线"
|
||||
width="200"
|
||||
height="200"
|
||||
src="./chapters/introduction/quadratic.js"
|
||||
>
|
||||
<fallback-image>
|
||||
<img
|
||||
src="./chapters/introduction/quadratic.png"
|
||||
width="200"
|
||||
height="200"
|
||||
/>
|
||||
<span>脚本已禁用,并显示后备图像。</span>
|
||||
</fallback-image>
|
||||
</graphics-element>
|
||||
|
||||
<graphics-element
|
||||
title="三次贝塞尔曲线"
|
||||
width="200"
|
||||
height="200"
|
||||
src="./chapters/introduction/cubic.js"
|
||||
>
|
||||
<fallback-image>
|
||||
<img
|
||||
src="./chapters/introduction/cubic.png"
|
||||
width="200"
|
||||
height="200"
|
||||
/>
|
||||
<span>脚本已禁用,并显示后备图像。</span>
|
||||
</fallback-image>
|
||||
</graphics-element>
|
||||
</div>
|
||||
|
||||
<p>
|
||||
这些曲线在计算机辅助设计和计算机辅助制造应用(CAD/CAM)中用的很多。在图形设计软件中也常用到,像Adobe
|
||||
Illustrator, Photoshop, Inkscape,
|
||||
Gimp等等。还可以应用在一些图形技术中,像矢量图形(SVG)和OpenType字体(ttf/otf)。许多东西都用到贝塞尔曲线,如果你想更了解它们...准备好继续往下学吧!
|
||||
</p>
|
||||
</section>
|
||||
<section id="whatis">
|
||||
<h1>So what makes a Bézier Curve?</h1>
|
||||
<p>
|
||||
Playing with the points for curves may have given you a feel for how
|
||||
Bézier curves behave, but what <em>are</em> Bézier curves, really?
|
||||
There are two ways to explain what a Bézier curve is, and they turn
|
||||
out to be the entirely equivalent, but one of them uses complicated
|
||||
maths, and the other uses really simple maths. So... let's start
|
||||
with the simple explanation:
|
||||
</p>
|
||||
<p>
|
||||
Bézier curves are the result of
|
||||
<a href="https://en.wikipedia.org/wiki/Linear_interpolation"
|
||||
>linear interpolations</a
|
||||
>. That sounds complicated but you've been doing linear
|
||||
interpolation since you were very young: any time you had to point
|
||||
at something between two other things, you've been applying linear
|
||||
interpolation. It's simply "picking a point between two points".
|
||||
</p>
|
||||
<p>
|
||||
If we know the distance between those two points, and we want a new
|
||||
point that is, say, 20% the distance away from the first point (and
|
||||
thus 80% the distance away from the second point) then we can
|
||||
compute that really easily:
|
||||
</p>
|
||||
<img
|
||||
className="LaTeX SVG"
|
||||
src="images/latex/0ee04e4056391f945c1c21c1174a03b5.svg"
|
||||
width="507px"
|
||||
height="103px"
|
||||
/>
|
||||
<p>
|
||||
So let's look at that in action: the following graphic is
|
||||
interactive in that you can use your up and down arrow keys to
|
||||
increase or decrease the interpolation ratio, to see what happens.
|
||||
We start with three points, which gives us two lines. Linear
|
||||
interpolation over those lines gives us two points, between which we
|
||||
can again perform linear interpolation, yielding a single point. And
|
||||
that point —and all points we can form in this way for all ratios
|
||||
taken together— form our Bézier curve:
|
||||
</p>
|
||||
<graphics-element
|
||||
title="Linear Interpolation leading to Bézier curves"
|
||||
width="200"
|
||||
height="200"
|
||||
src="./chapters/whatis/interpolation.js"
|
||||
>
|
||||
<fallback-image>
|
||||
<img src="./chapters/whatis/interpolation.png" />
|
||||
<span>脚本已禁用,并显示后备图像。</span>
|
||||
</fallback-image>
|
||||
</graphics-element>
|
||||
|
||||
<p>And that brings us to the complicated maths: calculus.</p>
|
||||
<p>
|
||||
While it doesn't look like that's what we've just done, we actually
|
||||
just drew a quadratic curve, in steps, rather than in a single go.
|
||||
One of the fascinating parts about Bézier curves is that they can
|
||||
both be described in terms of polynomial functions, as well as in
|
||||
terms of very simple interpolations of interpolations of [...].
|
||||
That, in turn, means we can look at what these curves can do based
|
||||
on both "real maths" (by examining the functions, their derivatives,
|
||||
and all that stuff), as well as by looking at the "mechanical"
|
||||
composition (which tells us, for instance, that a curve will never
|
||||
extend beyond the points we used to construct it).
|
||||
</p>
|
||||
<p>
|
||||
So let's start looking at Bézier curves a bit more in depth: their
|
||||
mathematical expressions, the properties we can derive from them,
|
||||
and the various things we can do to, and with, Bézier curves.
|
||||
</p>
|
||||
</section>
|
||||
</section>
|
||||
</main>
|
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|
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<footer>
|
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