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sections 1-10
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components/sections/splitting/content.en-GB.md
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38
components/sections/splitting/content.en-GB.md
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# Splitting curves
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With de Casteljau's algorithm we also find all the points we need to split up a Bézier curve into two, smaller curves, which taken together form the original curve. When we construct de Casteljau's skeleton for some value `t`, the procedure gives us all the points we need to split a curve at that `t` value: one curve is defined by all the inside skeleton points found prior to our on-curve point, with the other curve being defined by all the inside skeleton points after our on-curve point.
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<Graphic title="Splitting a curve" setup={this.setupCubic} draw={this.drawSplit} />
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<div className="howtocode">
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### implementing curve splitting
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We can implement curve splitting by bolting some extra logging onto the de Casteljau function:
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```
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left=[]
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right=[]
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function drawCurve(points[], t):
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if(points.length==1):
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left.add(points[0])
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right.add(points[0])
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draw(points[0])
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else:
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newpoints=array(points.size-1)
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for(i=0; i<newpoints.length; i++):
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if(i==0):
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left.add(points[i])
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if(i==newpoints.length-1):
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right.add(points[i+1])
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newpoints[i] = (1-t) * points[i] + t * points[i+1]
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drawCurve(newpoints, t)
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```
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After running this function for some value `t`, the `left` and `right` arrays will contain all the coordinates for two new curves - one to the "left" of our `t` value, the other on the "right", of the same order as the original curve, and overlayed exactly on the original curve.
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</div>
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This is best illustrated with an animated graphic (click to play/pause):
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<Graphic preset="threepanel" title="Bézier curve splitting" setup={this.setupCubic} draw={this.drawAnimated} onClick={this.togglePlay} />
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