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sections 1-10

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# Splitting curves
With de Casteljau's algorithm we also find all the points we need to split up a Bézier curve into two, smaller curves, which taken together form the original curve. When we construct de Casteljau's skeleton for some value `t`, the procedure gives us all the points we need to split a curve at that `t` value: one curve is defined by all the inside skeleton points found prior to our on-curve point, with the other curve being defined by all the inside skeleton points after our on-curve point.
<Graphic title="Splitting a curve" setup={this.setupCubic} draw={this.drawSplit} />
<div className="howtocode">
### implementing curve splitting
We can implement curve splitting by bolting some extra logging onto the de Casteljau function:
```
left=[]
right=[]
function drawCurve(points[], t):
if(points.length==1):
left.add(points[0])
right.add(points[0])
draw(points[0])
else:
newpoints=array(points.size-1)
for(i=0; i<newpoints.length; i++):
if(i==0):
left.add(points[i])
if(i==newpoints.length-1):
right.add(points[i+1])
newpoints[i] = (1-t) * points[i] + t * points[i+1]
drawCurve(newpoints, t)
```
After running this function for some value `t`, the `left` and `right` arrays will contain all the coordinates for two new curves - one to the "left" of our `t` value, the other on the "right", of the same order as the original curve, and overlayed exactly on the original curve.
</div>
This is best illustrated with an animated graphic (click to play/pause):
<Graphic preset="threepanel" title="Bézier curve splitting" setup={this.setupCubic} draw={this.drawAnimated} onClick={this.togglePlay} />