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https://github.com/Pomax/BezierInfo-2.git
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curve from points
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96
docs/chapters/pointcurves/cubic.js
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96
docs/chapters/pointcurves/cubic.js
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let points = [], utils = Bezier.getUtils();
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setup() {
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points = [
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{x: 0.5 * this.width, y: 0.25 * this.height},
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{x: 0.75 * this.width, y: 0.5 * this.height},
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{x: 0.5 * this.width, y: 0.75 * this.height},
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];
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setMovable(points);
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}
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draw() {
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clear();
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let [S, B, E] = points, t;
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if (points.length === 3) {
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let d1 = dist(S.x, S.y, B.x, B.y);
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let d2 = dist(E.x, E.y, B.x, B.y);
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t = d1 / (d1 + d2);
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let {A, C} = Bezier.getABC(3, ...points, t);
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let { e1, e2, C1, C2 } = this.findControlPoints(t, A, B, C, S, E);
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circle(e1.x, e1.y, 2);
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circle(e2.x, e2.y, 2);
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let curve = new Bezier(this, [S, C1, C2, E]);
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curve.drawSkeleton(`lightblue`);
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curve.drawCurve(`grey`);
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setColor(`lightblue`);
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circle(A.x, A.y, 2);
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circle(C.x, C.y, 2);
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text(`A`, A.x+5, A.y+5);
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line(S.x,S.y,E.x,E.y);
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line(C.x,C.y,A.x,A.y);
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text(`C`, C.x+5, C.y+15);
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}
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setColor(`black`);
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let lbl = [`Start`, `B`, `End`];
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points.forEach((p,i) => {
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circle(p.x, p.y, 3);
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text(lbl[i], p.x+5, p.y+5);
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});
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if (points.length === 3) {
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text(` with t=${t.toFixed(2)}`, B.x + 10, B.y+20);
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}
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}
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findControlPoints(t, A, B, C, S, E) {
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// get our e1-e2 distances
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const angle = atan2(E.y-S.y, E.x-S.x) - atan2(B.y-S.y, B.x-S.x),
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bc = (angle < 0 || angle > PI ? -1 : 1) * dist(S.x, S.y, E.x, E.y)/3,
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de1 = t * bc,
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de2 = (1-t) * bc;
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// get the circle-aligned slope as normalized dx/dy
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const c = utils.getccenter(S,B,E),
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tangent = [
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{ x: B.x - (B.y - c.y), y: B.y + (B.x - c.x) },
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{ x: B.x + (B.y - c.y), y: B.y - (B.x - c.x) }
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],
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tlength = dist(tangent[0].x, tangent[0].y, tangent[1].x, tangent[1].y),
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dx = (tangent[1].x - tangent[0].x)/tlength,
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dy = (tangent[1].y - tangent[0].y)/tlength;
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// then set up an e1 and e2 parallel to the baseline
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const e1 = { x: B.x + de1 * dx, y: B.y + de1 * dy};
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const e2 = { x: B.x - de2 * dx, y: B.y - de2 * dy };
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// then use those e1/e2 to derive the new hull coordinates
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const v1 = {
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x: A.x + (e1.x - A.x) / (1 - t),
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y: A.y + (e1.y - A.y) / (1 - t)
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};
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const v2 = {
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x: A.x + (e2.x - A.x) / t,
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y: A.y + (e2.y - A.y) / t
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};
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const C1 = {
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x: S.x + (v1.x - S.x) / t,
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y: S.y + (v1.y - S.y) / t
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};
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const C2 = {
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x: E.x + (v2.x - E.x) / (1 - t),
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y: E.y + (v2.y - E.y) / (1 - t),
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};
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return { e1, e2, C1, C2 };
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}
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