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typo fix
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@@ -217,7 +217,7 @@ The algorithm for working with Rational B-Splines is virtually identical to the
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For example, a 2D point `(x,y)` with weight `w` becomes a 3D point `(w * x, w * y, w)`.
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We then run the same algorithm as before, which will automaticall perform weight interpolation in addition to regular coordinate interpolation, because all we've done is pretended we have coordinates in a higher dimension. The algorithm doesn't really care about how many dimensions it needs to interpolate.
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We then run the same algorithm as before, which will automatically perform weight interpolation in addition to regular coordinate interpolation, because all we've done is pretended we have coordinates in a higher dimension. The algorithm doesn't really care about how many dimensions it needs to interpolate.
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In order to recover our "real" curve point, we take the final result of the point generation algorithm, and "unweigh" it: we take the final point's derived weight `w'` and divide all the regular coordinate dimensions by it, then throw away the weight information.
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