1
0
mirror of https://github.com/Pomax/BezierInfo-2.git synced 2025-08-03 15:27:50 +02:00
Files
BezierInfo-2/components/Graphic.jsx
Pomax f4e9f77f9c reset buttons for all graphics (#230)
* reset buttons for all graphics

* resetting

* .

* build

* build
2020-01-05 11:57:46 -08:00

124 lines
3.2 KiB
JavaScript

var React = require("react");
var baseClass = {
render: function() {
var figureWidth = this.panelCount * this.defaultWidth;
var cprops = {
tabIndex: 0,
style: {
width: figureWidth + "px",
height: this.defaultHeight + "px"
}
};
var handlers = {
onMouseDown: this.mouseDown,
onMouseMove: this.mouseMove,
onMouseUp: this.mouseUp,
onClick: this.onClick,
onKeyUp: this.onKeyUp,
onKeyDown: this.onKeyDown,
onKeyPress: this.onKeyPress
};
var sourceLink = `https://github.com/Pomax/BezierInfo-2/tree/master/components/sections/${this.props.section}/handler.js`;
return (
<figure className={this.props.inline ? "inline": false} style={`--figurewidth: ${figureWidth}px`}>
<canvas ref="canvas" {...cprops} {...handlers} />
<figcaption>
<div className="help">
<a className="source" href={sourceLink}>view source</a>
<button onClick={ evt => this.resetFigure(true)}>reset</button>
</div>
{this.props.title}
{this.renderSliders()}
{this.props.children}
</figcaption>
</figure>
);
},
// Note: requires `sliders` and `onSlide` _and_ `context` to be set!
renderSliders: function() {
if (!this.state) return;
if (!this.state.sliders) return;
if (!this.props.context) return;
var sliders = this.state.sliders;
var onSlide = this.props.onSlide.bind(this.props.context);
return sliders.map((v, pos) => {
var handle = (evt) => {
evt.preventDefault();
var value = parseFloat(evt.target.value);
v.value = value;
onSlide(this, value, pos);
this.setState({ sliders: sliders });
};
return (
<div className="slider">
{ v.label && <label>{v.label}</label> }
<span className="min val">{v.min}</span>
<input type="range" min={v.min} max={v.max} value={v.value} step={v.step} onChange={handle} />
<span className="max val">{v.max}</span>
</div>
);
});
},
resetFigure: function(forceUpdate) {
if (this.props.setup) {
this.props.setup(this);
}
if (this.props.draw) {
this.props.draw(this, this.curve);
}
if (this.props.autoplay) {
this.play();
}
if (this.props.sliders) {
this.setState({
sliders: this.props.sliders
});
this.props.setSliders(this, this.props.sliders.map(v => v.value));
}
if (forceUpdate) {
this.forceUpdate();
}
},
componentDidMount: function() {
var cvs = this.refs.canvas;
var dpr = this.getPixelRatio();
cvs.width = this.defaultWidth * dpr;
cvs.height = this.defaultHeight * dpr;
this.cvs = cvs;
var ctx = cvs.getContext("2d");
this.ctx = ctx;
this.ctx.scale(dpr, dpr);
if (this.props.paperjs) {
var Paper = this.Paper = require("paper/dist/paper-core");
Paper.setup(cvs);
}
this.resetFigure();
}
};
// For some reason we can copy from gfx into base but
// not the other way around, while preserving context.
var gfxObject = require("./gfx-api");
Object.keys(gfxObject).forEach(fname => {
baseClass[fname] = gfxObject[fname];
});
module.exports = React.createClass(baseClass);