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Files
BezierInfo-2/components/sections/polybezier/handler.js
2017-03-20 17:31:20 -07:00

242 lines
7.0 KiB
JavaScript

var atan2 = Math.atan2, sqrt = Math.sqrt, sin = Math.sin, cos = Math.cos;
module.exports = {
setupQuadratic: function(api) {
var w = api.getPanelWidth(),
h = api.getPanelHeight(),
cx = w/2, cy = h/2, pad = 40,
pts = [
// first curve:
{x:cx,y:pad}, {x:w-pad,y:pad}, {x:w-pad,y:cy},
// subsequent curve
{x:w-pad,y:h-pad}, {x:cx,y:h-pad},
// subsequent curve
{x:pad,y:h-pad}, {x:pad,y:cy},
// final curve control point
{x:pad,y:pad}
];
api.lpts = pts;
},
setupCubic: function(api) {
var w = api.getPanelWidth(),
h = api.getPanelHeight(),
cx = w/2, cy = h/2, pad = 40,
r = (w - 2*pad)/2,
k = 0.55228,
kr = k*r,
pts = [
// first curve:
{x:cx,y:pad}, {x:cx+kr,y:pad}, {x:w-pad,y:cy-kr}, {x:w-pad,y:cy},
// subsequent curve
{x:w-pad,y:cy+kr}, {x:cx+kr,y:h-pad}, {x:cx,y:h-pad},
// subsequent curve
{x:cx-kr,y:h-pad}, {x:pad,y:cy+kr}, {x:pad,y:cy},
// final curve control point
{x:pad,y:cy-kr}, {x:cx-kr,y:pad}
];
api.lpts = pts;
},
movePointsQuadraticLD: function(api, i) {
// ...we need to move _everything_
var anchor, fixed, toMove;
for(var p=1; p<4; p++) {
anchor = i + (2*p - 2) + api.lpts.length;
anchor = api.lpts[anchor % api.lpts.length];
fixed = i + (2*p - 1);
fixed = api.lpts[fixed % api.lpts.length];
toMove = i + 2*p;
toMove = api.lpts[toMove % api.lpts.length];
toMove.x = fixed.x + (fixed.x - anchor.x);
toMove.y = fixed.y + (fixed.y - anchor.y);
}
// then, the furthest point cannot be computed properly!
toMove = i + 6;
toMove = api.lpts[toMove % api.lpts.length];
api.problem = toMove;
},
movePointsCubicLD: function(api, i) {
var toMove, fixed;
if (i%3 === 1) {
fixed = i-1;
fixed += (fixed < 0) ? api.lpts.length : 0;
toMove = i-2;
toMove += (toMove < 0) ? api.lpts.length : 0;
} else {
fixed = (i+1) % api.lpts.length;
toMove = (i+2) % api.lpts.length;
}
fixed = api.lpts[fixed];
toMove = api.lpts[toMove];
toMove.x = fixed.x + (fixed.x - api.mp.x);
toMove.y = fixed.y + (fixed.y - api.mp.y);
},
linkDerivatives: function(evt, api) {
if (api.mp) {
var quad = api.lpts.length === 8;
var i = api.mp_idx;
if (quad) {
if (i%2 !== 0) { this.movePointsQuadraticLD(api, i); }
} else {
if(i%3 !== 0) { this.movePointsCubicLD(api, i); }
}
}
},
movePointsQuadraticDirOnly: function(api, i) {
// ...we need to move _everything_ ...again
var anchor, fixed, toMove;
// move left and right
[-1,1].forEach(v => {
anchor = api.mp;
fixed = i + v + api.lpts.length;
fixed = api.lpts[fixed % api.lpts.length];
toMove = i + 2*v + api.lpts.length;
toMove = api.lpts[toMove % api.lpts.length];
var a = atan2(fixed.y - anchor.y, fixed.x - anchor.x),
dx = toMove.x - fixed.x,
dy = toMove.y - fixed.y,
d = sqrt(dx*dx + dy*dy);
toMove.x = fixed.x + d*cos(a);
toMove.y = fixed.y + d*sin(a);
});
// then, the furthest point cannot be computed properly!
toMove = i + 4;
toMove = api.lpts[toMove % api.lpts.length];
api.problem = toMove;
},
movePointsCubicDirOnly: function(api, i) {
var toMove, fixed;
if (i%3 === 1) {
fixed = i-1;
fixed += (fixed < 0) ? api.lpts.length : 0;
toMove = i-2;
toMove += (toMove < 0) ? api.lpts.length : 0;
} else {
fixed = (i+1) % api.lpts.length;
toMove = (i+2) % api.lpts.length;
}
fixed = api.lpts[fixed];
toMove = api.lpts[toMove];
var a = atan2(fixed.y - api.mp.y, fixed.x - api.mp.x),
dx = toMove.x - fixed.x,
dy = toMove.y - fixed.y,
d = sqrt(dx*dx + dy*dy);
toMove.x = fixed.x + d*cos(a);
toMove.y = fixed.y + d*sin(a);
},
linkDirection: function(evt, api) {
if (api.mp) {
var quad = api.lpts.length === 8;
var i = api.mp_idx;
if (quad) {
if(i%2 !== 0) { this.movePointsQuadraticDirOnly(api, i); }
} else {
if(i%3 !== 0) { this.movePointsCubicDirOnly(api, i); }
}
}
},
bufferPoints: function(evt, api) {
api.bpts = JSON.parse(JSON.stringify(api.lpts));
},
moveQuadraticPoint: function(api, i) {
this.moveCubicPoint(api,i);
// then move the other control points
[-1,1].forEach(v => {
var anchor = i - v + api.lpts.length;
anchor = api.lpts[anchor % api.lpts.length];
var fixed = i - 2*v + api.lpts.length;
fixed = api.lpts[fixed % api.lpts.length];
var toMove = i - 3*v + api.lpts.length;
toMove = api.lpts[toMove % api.lpts.length];
var a = atan2(fixed.y - anchor.y, fixed.x - anchor.x),
dx = toMove.x - fixed.x,
dy = toMove.y - fixed.y,
d = sqrt(dx*dx + dy*dy);
toMove.x = fixed.x + d*cos(a);
toMove.y = fixed.y + d*sin(a);
});
// then signal a problem
var toMove = i + 4;
toMove = api.lpts[toMove % api.lpts.length];
api.problem = toMove;
},
moveCubicPoint: function(api, i) {
var op = api.bpts[i],
np = api.lpts[i],
dx = np.x - op.x,
dy = np.y - op.y,
len = api.lpts.length,
l = i-1+len,
r = i+1,
// original left and right
ol = api.bpts[l % len],
or = api.bpts[r % len],
// current left and right
nl = api.lpts[l % len],
nr = api.lpts[r % len];
// update current left
nl.x = ol.x + dx;
nl.y = ol.y + dy;
// update current right
nr.x = or.x + dx;
nr.y = or.y + dy;
return {x:dx, y:dy};
},
modelCurve: function(evt, api) {
if (api.mp) {
var quad = api.lpts.length === 8;
var i = api.mp_idx;
if (quad) {
if (i%2 !== 0) { this.movePointsQuadraticDirOnly(api, i); }
else { this.moveQuadraticPoint(api, i); }
}
else {
if(i%3 !== 0) { this.movePointsCubicDirOnly(api, i); }
else { this.moveCubicPoint(api, i); }
}
}
},
draw: function(api, curves) {
api.reset();
var pts = api.lpts;
var quad = pts.length === 8;
var c1 = quad ? new api.Bezier(pts[0],pts[1],pts[2]) : new api.Bezier(pts[0],pts[1],pts[2],pts[3]);
api.drawSkeleton(c1, false, true);
api.drawCurve(c1);
var c2 = quad ? new api.Bezier(pts[2],pts[3],pts[4]) : new api.Bezier(pts[3],pts[4],pts[5],pts[6]);
api.drawSkeleton(c2, false, true);
api.drawCurve(c2);
var c3 = quad ? new api.Bezier(pts[4],pts[5],pts[6]) : new api.Bezier(pts[6],pts[7],pts[8],pts[9]);
api.drawSkeleton(c3, false, true);
api.drawCurve(c3);
var c4 = quad ? new api.Bezier(pts[6],pts[7],pts[0]) : new api.Bezier(pts[9],pts[10],pts[11],pts[0]);
api.drawSkeleton(c4, false, true);
api.drawCurve(c4);
if (api.problem) {
api.setColor("red");
api.drawCircle(api.problem,5);
}
}
};