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Files
BezierInfo-2/docs/chapters/intersections/line-line.js
2020-09-19 22:51:19 -07:00

70 lines
1.7 KiB
JavaScript

let Point = Vector, points = [];
setup() {
points = [
new Point(50,50),
new Point(150,110),
new Point(50,250),
new Point(170,170),
];
setMovable(points);
}
draw() {
clear();
const [p1, p2, p3, p4] = points;
setStroke(`black`);
this.drawLine(p1,p2);
this.drawLine(p3,p4);
// compute the line/line intesection: note that this does NOT
// mean the line *segments* intersect, just that the lines,
// which are infinitely long, intersect.
const p = this.lli(
p1.x, p1.y,
p2.x, p2.y,
p3.x, p3.y,
p4.x, p4.y
);
// if there is an intersection, is that point on both line *segments*?
if (p) {
if (this.onLine(p, p1, p2) && this.onLine(p, p3, p4)) {
setColor(`lime`);
circle(p.x, p.y, 3);
setFill(`black`);
text(`Intersection at (${p.x|0}, ${p.y|0})`, this.width/2, 15, CENTER);
} else {
setColor(`red`);
circle(p.x, p.y, 3);
}
}
}
drawLine(p1, p2) {
setColor(`black`);
line(p1.x, p1.y, p2.x, p2.y);
setStroke(randomColor() );
circle(p1.x, p1.y, 2);
circle(p2.x, p2.y, 2);
}
// The line/line intersection code can be found all over the web.
lli(x1, y1, x2, y2, x3, y3, x4, y4) {
const nx = (x1 * y2 - y1 * x2) * (x3 - x4) - (x1 - x2) * (x3 * y4 - y3 * x4),
ny = (x1 * y2 - y1 * x2) * (y3 - y4) - (y1 - y2) * (x3 * y4 - y3 * x4),
d = (x1 - x2) * (y3 - y4) - (y1 - y2) * (x3 - x4);
if (d == 0) return;
return { x: nx / d, y: ny / d };
}
// is point p on the line p1--p2?
onLine(p, p1, p2) {
const mx = min(p1.x, p2.x),
my = min(p1.y, p2.y),
Mx = max(p1.x, p2.x),
My = max(p1.y, p2.y);
return (mx <= p.x && my <= p.y && Mx >= p.x && My >= p.y);
}