mirror of
https://github.com/Pomax/BezierInfo-2.git
synced 2025-09-29 01:29:03 +02:00
140 lines
5.3 KiB
JavaScript
140 lines
5.3 KiB
JavaScript
var React = require("react");
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var Graphic = require("../../Graphic.jsx");
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var SectionHeader = require("../../SectionHeader.jsx");
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var LaTeX = require("../../LaTeX.jsx");
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var Whatis = React.createClass({
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setup: function(api) {
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this.offset = 20;
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var curve = api.getDefaultQuadratic();
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api.setPanelCount(3);
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api.setCurve(curve);
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this.dim = api.getPanelWidth();
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},
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draw: function(api, curve) {
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var pts = curve.points;
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var p1 = pts[0], p2=pts[1], p3 = pts[2];
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var p1e = {
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x: p1.x + 0.2 * (p2.x - p1.x),
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y: p1.y + 0.2 * (p2.y - p1.y)
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};
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var p2e = {
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x: p2.x + 0.2 * (p3.x - p2.x),
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y: p2.y + 0.2 * (p3.y - p2.y)
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};
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var m = {
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x: p1e.x + 0.2 * (p2e.x - p1e.x),
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y: p1e.y + 0.2 * (p2e.y - p1e.y)
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}
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api.reset();
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api.setColor("black");
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api.setFill("black");
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api.drawSkeleton(curve);
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api.drawCurve(curve);
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// draw 20% off-start points and struts
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api.setColor("blue");
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api.setWeight(2);
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api.drawLine(p1, p1e);
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api.drawLine(p2, p2e);
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api.drawCircle(p1e,3);
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api.drawCircle(p2e,3);
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api.drawText("linear interpolation distance: " + this.offset + "%", {x:5, y:15});
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api.drawText("linear interpolation between the first set of points", {x:5, y:this.dim-5});
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// next panel
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api.setColor("black");
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api.setWeight(1);
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api.setOffset({x:this.dim, y:0});
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api.drawLine({x:0, y:0}, {x:0, y:this.dim});
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api.drawSkeleton(curve);
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api.drawCurve(curve);
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api.setColor("lightgrey");
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api.drawLine(p1e, p2e);
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api.drawCircle(p1e,3);
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api.drawCircle(p2e,3);
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api.setColor("blue");
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api.setWeight(2);
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api.drawLine(p1e, m);
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api.drawCircle(m,3);
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api.drawText("same linear interpolation distance: " + this.offset + "%", {x:5, y:15});
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api.drawText("linear interpolation between the second set of points", {x:5, y:this.dim-5});
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// next panel
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api.setColor("black");
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api.setWeight(1);
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api.setOffset({x:2*this.dim, y:0});
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api.drawLine({x:0, y:0}, {x:0, y:this.dim});
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api.drawSkeleton(curve);
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api.drawCurve(curve);
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api.drawCircle(m,3);
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api.drawText("the second interpolation turns out to be a curve point!", {x:5, y:this.dim-5});
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},
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render: function() {
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return (
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<section>
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<SectionHeader {...this.props}>What is a Bézier Curve?</SectionHeader>
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<p>Playing with the points for curves may have given you a feel for how Bézier curves behaves, but
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what <em>are</em> Bézier curves, really?</p>
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<p>There are two ways to explain what a Bézier curve is, and they turn out to be the entirely equivalent,
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but one of them uses complicated maths, and the other uses really simple maths. So... let's start
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with the simple explanation:</p>
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<p>Bezier curves are the result of <a href="https://en.wikipedia.org/wiki/Linear_interpolation">linear
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interpolations</a>. That sounds complicated but you've been doing linear interpolation since you were
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very young: any time you had to point at something between two other things, you've been applying
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linear interpolation. It's simply "picking a point between two, points". If we know the distance
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between those two points, and we want a new point that is, say, 20% the distance away from
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the first point (and thus 80% the distance away from the second point) then we can compute that
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really easily:</p>
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<LaTeX>\[
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p_1 = some\ point, \\
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p_2 = some\ other\ point, \\
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distance = (p_2 - p_1), \\
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ratio = \frac{percentage}{100}, \\
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new\ point = p_1 + distance \cdot ratio
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\]</LaTeX>
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<p>So let's look at that in action: the following graphic is interactive in that you can use your
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'+' and '-' keys to increase or decrease the interpolation distance, to see what happens. We start
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with three points, which gives us two lines. Linear interpolation over those lines gives use two
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points, between which we can again perform linear interpolation, yielding a single point. And that
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point, and all points we can form in this way for all distances taken together, form our Bézier curve:</p>
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<Graphic preset="threepanel" title="Linear Interpolation leading to Bézier curves" setup={this.setup} draw={this.draw}/>
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<p>And that brings us to the complicated maths: calculus. While it doesn't look like that's what we've just done,
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we actually just drew a quadratic curve, in steps, rather than in a single go. One of the fascinating parts
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about Bézier curves is that they can both be described in terms of polynomial functions, as well as in terms
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of very simple interpolations of interpolations of [...]. That it turn means we can look at what these curves
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can do based on both "real maths" (by examining the functions, their derivatives, and all that stuff), as well
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as by looking at the "mechanical" composition (which tells us that a curve will never extend beyond the points
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we used to construct it, for instance)</p>
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<p>So let's start looking at Bézier curves a bit more in depth. Their mathematical expressions, the properties we
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can derive from those, and the various things we can do to, and with, Bézier curves.</p>
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</section>
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);
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}
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});
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module.exports = Whatis;
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