mirror of
https://github.com/Pomax/BezierInfo-2.git
synced 2025-10-03 19:41:52 +02:00
203 lines
7.3 KiB
JavaScript
203 lines
7.3 KiB
JavaScript
var React = require("react");
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var Graphic = require("../../Graphic.jsx");
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var SectionHeader = require("../../SectionHeader.jsx");
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var Tracing = React.createClass({
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getDefaultProps: function() {
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return {
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title: "Tracing a curve at fixed distance intervals"
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};
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},
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setup: function(api) {
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var curve = api.getDefaultCubic();
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api.setCurve(curve);
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api.steps = 8;
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},
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generate: function(api, curve, offset, pad, fwh) {
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offset.x += pad;
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offset.y += pad;
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var len = curve.length();
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var pts = [{x:0, y:0, d:0}];
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for(var v=1, t, d; v<=100; v++) {
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t = v/100;
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d = curve.split(t).left.length();
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pts.push({
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x: api.utils.map(t, 0,1, 0,fwh),
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y: api.utils.map(d, 0,len, 0,fwh),
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d: d,
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t: t
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});
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}
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return pts;
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},
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draw: function(api, curve, offset) {
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api.reset();
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api.drawSkeleton(curve);
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api.drawCurve(curve);
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var len = curve.length();
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var w = api.getPanelWidth();
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var h = api.getPanelHeight();
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var pad = 20;
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var fwh = w - 2*pad;
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offset.x += w;
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api.drawLine({x:0,y:0}, {x:0,y:h}, offset);
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api.drawAxes(pad, "t",0,1, "d",0,len, offset);
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return this.generate(api, curve, offset, pad, fwh);
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},
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plotOnly: function(api, curve) {
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api.setPanelCount(2);
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var offset = {x:0, y:0};
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var pts = this.draw(api, curve, offset);
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for(var i=0; i<pts.length-1; i++) {
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api.drawLine(pts[i], pts[i+1], offset);
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}
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},
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values: {
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"38": 1, // up arrow
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"40": -1, // down arrow
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},
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onKeyDown: function(e, api) {
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var v = this.values[e.keyCode];
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if(v) {
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e.preventDefault();
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api.steps += v;
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if (api.steps < 1) {
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api.steps = 1;
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}
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console.log(api.steps);
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}
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},
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drawColoured: function(api, curve) {
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api.setPanelCount(3);
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var w = api.getPanelWidth();
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var h = api.getPanelHeight();
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var pad = 20;
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var fwh = w - 2*pad;
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var offset = {x:0, y:0};
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var len = curve.length();
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var pts = this.draw(api, curve, offset);
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var s = api.steps, i, p, ts=[];
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for(i=0; i<=s; i++) {
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var target = (i * len)/s;
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// find the t nearest our target distance
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for (p=0; p<pts.length; p++) {
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if (pts[p].d > target) {
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p--;
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break;
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}
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}
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if(p<0) p=0;
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if(p===pts.length) p=pts.length-1;
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ts.push(pts[p]);
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}
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for(var i=0; i<pts.length-1; i++) {
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api.drawLine(pts[i], pts[i+1], offset);
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}
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ts.forEach(p => {
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var pt = { x: api.utils.map(p.t,0,1,0,fwh), y: 0 };
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var pd = { x: 0, y: api.utils.map(p.d,0,len,0,fwh) };
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api.setColor("black");
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api.drawCircle(pt, 3, offset);
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api.drawCircle(pd, 3, offset);
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api.setColor("lightgrey");
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api.drawLine(pt, {x:pt.x, y:pd.y}, offset);
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api.drawLine(pd, {x:pt.x, y:pd.y}, offset);
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});
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var offset = {x:2*w, y:0};
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api.drawLine({x:0,y:0}, {x:0,y:h}, offset);
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var idx=0, colors = ["rgb(240,0,200)", "rgb(0,40,200)"];
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api.setColor(colors[idx]);
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var p0 = curve.get(pts[0].t);
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api.drawCircle(curve.get(0), 4, offset);
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for (var i=1, p1; i<pts.length; i++) {
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p1 = curve.get(pts[i].t);
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api.drawLine(p0, p1, offset);
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if (ts.indexOf(pts[i]) !== -1) {
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api.setColor(colors[++idx % colors.length]);
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api.drawCircle(p1, 4, offset);
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}
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p0 = p1;
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}
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},
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render: function() {
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return (
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<section>
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<SectionHeader {...this.props} />
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<p>Say you want to draw a curve with a dashed line, rather than a solid line,
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or you want to move something along the curve at fixed distance intervals over
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time, like a train along a track, and you want to use Bézier curves.</p>
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<p>Now you have a problem.</p>
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<p>The reason you have a problem is that Bézier curves are parametric functions
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with non-linear behaviour, whereas moving a train along a track is about as
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close to a practical example of linear behaviour as you can get. The problem
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we're faced with is that we can't just pick <i>t</i> values at some fixed interval
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and expect the Bézier functions to generate points that are spaced a fixed distance
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apart. In fact, let's look at the relation between "distance long a curve" and
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"<i>t</i> value", by plotting them against one another.</p>
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<p>The following graphic shows a particularly illustrative curve, and it's length-to-<i>t</i> plot.
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For linear traversal, this line needs to be straight, running from (0,0) to (length,1). This is,
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it's safe to say, not what we'll see, we'll see something wobbly instead. To make matters even
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worse, the length-to-<i>t</i> function is also of a much higher order than our curve is: while
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the curve we're using for this exercise is a cubic curve, able to switch concave/convex form twice
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at best, the plot shows that the distance function along the curve is able to switch forms three
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times (to see this, try creating an S curve with the start/end close together, but the control
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points far apart).</p>
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<Graphic preset="twopanel" title="The t-for-distance function" setup={this.setup} draw={this.plotOnly}/>
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<p>We see a function that might be invertible, but we won't be able to do so, symbolically.
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You may remember from the section on arc length that we cannot actually compute the true
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arc length function as an expression of <i>t</i>, which means we also can't compute the true
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inverted function that gives <i>t</i> as an expression of length. So how do we fix this?</p>
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<p>One way is to do what the graphic does: simply run through the curve, determine its
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<i>t</i>-for-length values as a set of discrete values at some high resolution (the graphic
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uses 100 discrete points), and then use those as a basis for finding an appropriate <i>t</i> value,
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given a distance along the curve. This works quite well, actually, and is fairly fast.</p>
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<p>We can use some colour to show the difference between distance-based and time based intervals:
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the following graph is similar to the previous one, except it segments the curve in terms of
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equal-distance intervals. This shows as regular colour intervals going down the graph, but
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the mapping to <i>t</i> values is not linear, so there will be (highly) irregular intervals
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along the horizontal axis. It also shows the curve in an alternating colouring based on the
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t-for-distance values we find our LUT:</p>
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<Graphic preset="threepanel" title="Fixed-interval coloring a curve" setup={this.setup} draw={this.drawColoured} onKeyDown={this.onKeyDown}/>
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<p>Use your up and down arrow keys to increase or decrease the number of equidistant segments
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used to colour the curve.</p>
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<p>However, are there better ways? One such way is discussed
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in "<a href="http://www.geometrictools.com/Documentation/MovingAlongCurveSpecifiedSpeed.pdf">Moving
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Along a Curve with Specified Speed</a>" by David Eberly of Geometric Tools, LLC, but basically because
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we have no explicit length function (or rather, one we don't have to constantly compute for different
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intervals), you may simply be better off with a traditional lookup table (LUT).</p>
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</section>
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);
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}
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});
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module.exports = Tracing;
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