mirror of
https://github.com/Pomax/BezierInfo-2.git
synced 2025-09-26 08:09:11 +02:00
272 lines
6.2 KiB
JavaScript
272 lines
6.2 KiB
JavaScript
/**
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* The base API class, responsible for such things as setting up canvas event
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* handling, method accumulation, custom element binding, etc. etc.
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*
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* Basically if it's not part of the "public" API, it's in this class.
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*/
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class BaseAPI {
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static get privateMethods() {
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return [`constructor`, `addListeners`, `getCursorCoords`]
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.concat(this.superCallers)
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.concat(this.eventHandlers);
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}
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static get superCallers() {
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return [`setup`, `draw`];
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}
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static get eventHandlers() {
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return [`onMouseDown`, `onMouseMove`, `onMouseUp`, `onKeyDown`, `onKeyUp`];
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}
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static get methods() {
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const priv = this.privateMethods;
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const names = Object.getOwnPropertyNames(this.prototype).concat([
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`setSize`,
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`showFocus`,
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`redraw`,
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]);
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return names.filter((v) => priv.indexOf(v) < 0);
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}
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/**
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*
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*/
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constructor(uid, width = 200, height = 200, canvasBuildFunction) {
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if (uid) {
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this.element = window[uid];
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delete window[uid];
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}
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if (canvasBuildFunction) {
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const { canvas, ctx } = canvasBuildFunction(width, height);
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this.canvas = canvas;
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this.ctx = enhanceContext(ctx);
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this.preSized = true;
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} else {
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this.canvas = document.createElement(`canvas`);
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}
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this.addListeners();
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this.setSize(width, height);
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this.setup();
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this.draw();
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}
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/**
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*
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*/
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addListeners() {
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const canvas = this.canvas;
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if (this.element) {
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this.element.setGraphic(this);
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}
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this.cursor = {};
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[`touchstart`, `mousedown`].forEach((evtName) =>
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canvas.addEventListener(evtName, (evt) => this.onMouseDown(evt))
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);
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[`touchmove`, `mousemove`].forEach((evtName) =>
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canvas.addEventListener(evtName, (evt) => this.onMouseMove(evt))
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);
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[`touchend`, `mouseup`].forEach((evtName) =>
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canvas.addEventListener(evtName, (evt) => this.onMouseUp(evt))
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);
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this.keyboard = {};
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[`keydown`].forEach((evtName) =>
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canvas.addEventListener(evtName, (evt) => this.onKeyDown(evt))
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);
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[`keyup`].forEach((evtName) =>
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canvas.addEventListener(evtName, (evt) => this.onKeyUp(evt))
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);
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}
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/**
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*
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*/
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getCursorCoords(evt) {
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if (evt.targetTouches) {
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const rect = evt.target.getBoundingClientRect();
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this.cursor.x = evt.targetTouches[0].pageX - rect.left;
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this.cursor.y = evt.targetTouches[0].pageY - rect.top;
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} else {
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this.cursor.x = evt.offsetX;
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this.cursor.y = evt.offsetY;
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}
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}
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/**
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*
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*/
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onMouseDown(evt) {
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stop(evt);
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this.cursor.button = evt.button;
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this.cursor.down = true;
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this.getCursorCoords(evt);
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}
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/**
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*
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*/
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onMouseMove(evt) {
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stop(evt);
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this.cursor.button = undefined;
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this.cursor.move = true;
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this.getCursorCoords(evt);
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}
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/**
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*
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*/
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onMouseUp(evt) {
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stop(evt);
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this.cursor.button = evt.button;
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this.cursor.down = false;
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this.cursor.move = false;
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this.getCursorCoords(evt);
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}
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/**
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*
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*/
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safelyInterceptKey(evt) {
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// We don't want to interfere with the browser, so we're only
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// going to allow unmodified keys, or shift-modified keys.
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if (!evt.altKey && !evt.ctrlKey && !evt.metaKey) {
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stop(evt);
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}
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}
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/**
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*
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*/
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onKeyDown(evt) {
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this.safelyInterceptKey(evt);
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// FIXME: Known bug: this approach means that "shift + r + !shift + !r" leaves "R" set to true
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this.keyboard[evt.key] = true;
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this.keyboard.currentKey = evt.key;
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}
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/**
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*
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*/
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onKeyUp(evt) {
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this.safelyInterceptKey(evt);
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// FIXME: Known bug: this approach means that "shift + r + !shift + !r" leaves "R" set to true
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this.keyboard[evt.key] = false;
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this.keyboard.currentKey = evt.key;
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}
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/**
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* Determine whether or not the canva should be focussed when interacted with.
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*/
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showFocus(show = true) {
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if (show === false) {
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return this.noFocus();
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}
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const canvas = this.canvas;
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canvas.setAttribute(`tabIndex`, 0);
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canvas.classList.add(`focus-enabled`);
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canvas._force_listener = () => this.forceFocus();
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[`touchstart`, `mousedown`].forEach((evtName) =>
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canvas.addEventListener(evtName, canvas._force_listener)
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);
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}
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noFocus() {
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const canvas = this.canvas;
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canvas.removeAttribute(`tabIndex`);
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canvas.classList.remove(`focus-enabled`);
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[`touchstart`, `mousedown`].forEach((evtName) =>
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canvas.removeEventListener(evtName, canvas._force_listener)
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);
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}
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/**
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* Force the browser to .focus() on the canvas, as focus
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* from custom elements is ... unreliable?
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*/
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forceFocus() {
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this.canvas.focus();
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}
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/**
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* This function is critical in correctly sizing the canvas.
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*/
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setSize(w, h) {
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this.width = w || this.width;
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this.height = h || this.height;
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if (!this.preSized) {
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this.canvas.width = this.width;
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this.canvas.style.width = `${this.width}px`;
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this.canvas.height = this.height;
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this.ctx = enhanceContext(this.canvas.getContext(`2d`));
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}
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}
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/**
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* This is the main entry point.
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*/
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setup() {
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// console.log(`setup`);
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this.showFocus();
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this.moveable = [];
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}
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/**
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* This is the draw (loop) function.
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*/
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draw() {
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// console.log(`draw`);
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}
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/**
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* This is mostly a safety function, to
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* prevent direct calls to draw().. it might
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* disappear.
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*/
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redraw() {
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this.draw();
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}
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}
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// Ensure there are cacheStyle/restoreStyle functions
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// on the Canvas context, so that it's trivial to make
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// temporary changes.
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function enhanceContext(ctx) {
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const styles = [];
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ctx.cacheStyle = () => {
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let m = ctx.currentTransform || ctx.getTransform();
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let e = {
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strokeStyle: ctx.strokeStyle,
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fillStyle: ctx.fillStyle,
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lineWidth: ctx.lineWidth,
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transform: [m.a, m.b, m.c, m.d, m.e, m.f],
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};
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styles.push(e);
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};
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ctx.restoreStyle = () => {
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const v = styles.pop();
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Object.keys(v).forEach((k) => {
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let val = v[k];
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if (k !== `transform`) ctx[k] = val;
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else ctx.setTransform(val[0], val[1], val[2], val[3], val[4], val[5]);
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});
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};
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return ctx;
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}
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// Outright kill off an event.
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function stop(evt) {
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evt.preventDefault();
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evt.stopPropagation();
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}
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export { BaseAPI };
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