mirror of
https://github.com/Pomax/BezierInfo-2.git
synced 2025-10-03 19:41:52 +02:00
200 lines
5.8 KiB
JavaScript
200 lines
5.8 KiB
JavaScript
var React = require("react");
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var Graphic = require("../../Graphic.jsx");
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var SectionHeader = require("../../SectionHeader.jsx");
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var abs = Math.abs;
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var PointCurves = React.createClass({
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getDefaultProps: function() {
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return {
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title: "Creating a curve from three points"
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};
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},
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setup: function(api) {
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api.lpts = [];
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},
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onClick: function(evt, api) {
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if (api.lpts.length==3) { api.lpts = []; }
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api.lpts.push({
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x: evt.offsetX,
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y: evt.offsetY
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});
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api.redraw();
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},
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getQRatio: function(t) {
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var t2 = 2*t,
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top = t2*t - t2,
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bottom = top + 1;
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return abs(top/bottom);
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},
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getCRatio: function(t) {
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var mt = (1-t),
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t3 = t*t*t,
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mt3 = mt*mt*mt,
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bottom = t3 + mt3,
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top = bottom - 1
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return abs(top/bottom);
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},
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drawQuadratic: function(api, curve) {
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var w = api.getPanelWidth(),
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h = api.getPanelHeight(),
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offset = {x:w, y:0},
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labels = ["start","t=0.5","end"];
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api.reset();
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api.setFill("black");
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api.lpts.forEach((p,i) => {
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api.drawCircle(p,3);
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api.text(labels[i], p, {x:5, y:2});
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});
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api.setColor("black");
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api.drawLine({x:0,y:0},{x:0,y:h}, offset);
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api.drawLine({x:w,y:0},{x:w,y:h}, offset);
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if(api.lpts.length === 3) {
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var S = api.lpts[0],
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E = api.lpts[2],
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B = api.lpts[1],
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C = {
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x: (S.x + E.x)/2,
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y: (S.y + E.y)/2,
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};
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api.setColor("blue");
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api.drawLine(S, E);
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api.drawLine(B, C);
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api.drawCircle(C, 3);
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var ratio = this.getQRatio(0.5),
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A = {
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x: B.x + (B.x-C.x)/ratio,
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y: B.y + (B.y-C.y)/ratio
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},
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curve = new api.Bezier([S, A, E]);
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api.setColor("lightgrey");
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api.drawLine(A, B);
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api.drawLine(A, S);
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api.drawLine(A, E);
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api.setColor("black");
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api.drawCircle(A, 3);
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api.drawCurve(curve);
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}
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},
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drawCubic: function(api, curve) {
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var w = api.getPanelWidth(),
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h = api.getPanelHeight(),
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offset = {x:w, y:0},
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labels = ["start","t=0.5","end"];
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api.reset();
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api.setFill("black");
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api.lpts.forEach((p,i) => {
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api.drawCircle(p,3);
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api.text(labels[i], p, {x:5, y:2});
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});
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api.setColor("black");
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api.drawLine({x:0,y:0},{x:0,y:h}, offset);
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api.drawLine({x:w,y:0},{x:w,y:h}, offset);
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if(api.lpts.length === 3) {
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var S = api.lpts[0],
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E = api.lpts[2],
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B = api.lpts[1],
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C = {
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x: (S.x + E.x)/2,
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y: (S.y + E.y)/2,
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};
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api.setColor("blue");
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api.drawLine(S, E);
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api.drawLine(B, C);
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api.drawCircle(C, 3);
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var ratio = this.getCRatio(0.5),
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A = {
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x: B.x + (B.x-C.x)/ratio,
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y: B.y + (B.y-C.y)/ratio
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},
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e1 = {
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x: B.x - (E.x-S.x)/4,
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y: B.y - (E.y-S.y)/4
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},
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e2 = {
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x: B.x + (E.x-S.x)/4,
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y: B.y + (E.y-S.y)/4
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},
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v1 = {
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x: A.x + (e1.x-A.x)*2,
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y: A.y + (e1.y-A.y)*2
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},
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v2 = {
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x: A.x + (e2.x-A.x)*2,
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y: A.y + (e2.y-A.y)*2
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},
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nc1 = {
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x: S.x + (v1.x-S.x)*2,
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y: S.y + (v1.y-S.y)*2
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},
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nc2 = {
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x: E.x + (v2.x-E.x)*2,
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y: E.y + (v2.y-E.y)*2
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},
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curve = new api.Bezier([S, nc1, nc2, E]);
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api.drawLine(e1, e2);
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api.setColor("lightgrey");
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api.drawLine(A, C);
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api.drawLine(A, v1);
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api.drawLine(A, v2);
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api.drawLine(S, nc1);
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api.drawLine(E, nc2);
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api.drawLine(nc1, nc2);
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api.setColor("black");
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api.drawCircle(A, 3);
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api.drawCircle(nc1, 3);
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api.drawCircle(nc2, 3);
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api.drawCurve(curve);
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}
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},
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render: function() {
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return (
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<section>
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<SectionHeader {...this.props} />
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<p>Given the preceding section on curve manipulation, we can also generate quadratic and cubic
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curves from any three points. However, unlike circle-fitting, which requires only three points,
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Bézier curve fitting requires three points, as well as a <i>t</i> value (so we can figure out
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where point 'C' needs to be) and in cade of quadratic curves, a tangent that lets us place
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those points 'e1' and 'e2' around our point 'B'.</p>
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<p>There's some freedom here, so for illustrative purposes we're going to pretend <i>t</i> is
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simply 0.5, which puts C in the middle of the start--end line segment, and then we'll also set
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the cubic curve's tangent to half the length of start--end, centered on B.</p>
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<p>Using these "default" values for curve creation, we can already get fairly respectable
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curves; Click three times on each of the following sketches to set up the points
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that should be used to form a quadratic and cubic curve, respectively:</p>
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<Graphic preset="generate" title="Fitting a quadratic Bézier curve" setup={this.setup} draw={this.drawQuadratic}
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onClick={this.onClick} />
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<Graphic preset="generate" title="Fitting a cubic Bézier curve" setup={this.setup} draw={this.drawCubic}
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onClick={this.onClick} />
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<p>In each graphic, the blue parts are the values that we "just have" simply by setting up
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our three points, and deciding on which <i>t</i>-value (and tangent, for cubic curves)
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we're working with. There are many ways to determine a combination of <i>t</i> and tangent
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values that lead to a more "aesthetic" curve, but this will be left as an exercise to the
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reader, since there are many, and aesthetics are often quite personal.</p>
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</section>
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);
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}
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});
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module.exports = PointCurves;
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