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<!DOCTYPE html>
<html lang="ja-JP">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
<title>A Primer on Bézier Curves</title>
<link rel="shortcut icon" href="favicon.png" type="image/png" />
<base href=".." />
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<meta property="og:title" content="A Primer on Bézier Curves" />
<meta
property="og:image"
content="https://pomax.github.io/bezierinfo/images/og-image.png"
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<meta property="og:type" content="text" />
<meta property="og:url" content="https://pomax.github.io/bezierinfo" />
<meta
property="og:description"
content="A detailed explanation of Bézier curves, and how to do the many things that we commonly want to do with them."
/>
<meta property="og:locale" content="en_GB" />
<meta property="og:type" content="article" />
<meta property="og:published_time" content="2013-06-13 12:00:00" />
<meta property="og:author" content="Mike 'Pomax' Kamermans" />
<meta property="og:section" content="Bézier Curves" />
<meta property="og:tag" content="Bézier Curves" />
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<script src="./lib/site/referrer.js" type="module" async></script>
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<script
src="./lib/custom-element/graphics-element.js"
type="module"
async
defer
></script>
<link rel="stylesheet" href="./lib/custom-element/graphics-element.css" />
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</head>
<body>
<header>
<h1>A Primer on Bézier Curves</h1>
<h2>
A free, online book for when you really need to know how to do Bézier
things.
</h2>
<span>Read this in your own language:</span>
<ul>
<li><a href="../index.html">English</a></li>
<li><a href="../ja-JP/index.html">日本語</a></li>
<li><a href="../zh-CN/index.html">中文</a></li>
</ul>
</header>
<main>
<section id="preface"></section>
<section id="toc">
<ol>
<li><a href="#introduction">バッとした導入</a></li>
<li><a href="#whatis">So what makes a Bézier Curve?</a></li>
</ol>
</section>
<section id="changelog"></section>
<section id="chapters">
<section id="introduction">
<h1>バッとした導入</h1>
<p>
まずは良い例から始めましょう。ベジエ曲線というのは、下の図に表示されているもののことです。ベジエ曲線はある始点からある終点へと延びており、その曲率は1個以上の「中間」制御点に左右されています。さて、このページの図はどれもインタラクティブになっていますので、ここで曲線をちょっと操作してみましょう。点をドラッグしたとき、曲線の形がそれに応じてどう変化するのか、確かめてみてください。
</p>
<div class="figure">
<graphics-element
title="2次のベジエ曲線"
width="200"
height="200"
src="./chapters/introduction/quadratic.js"
>
<fallback-image>
<img
src="./chapters/introduction/quadratic.png"
width="200"
height="200"
/>
<span>JSがなくて、画像を表示しています。</span>
</fallback-image>
</graphics-element>
<graphics-element
title="3次のベジエ曲線"
width="200"
height="200"
src="./chapters/introduction/cubic.js"
>
<fallback-image>
<img
src="./chapters/introduction/cubic.png"
width="200"
height="200"
/>
<span>JSがなくて、画像を表示しています。</span>
</fallback-image>
</graphics-element>
</div>
<p>
ベジエ曲線は、CADcomputer aided designやCAMcomputer aided
manufacturingのアプリケーションで多用されています。もちろん、Adobe
Illustrator・Photoshop・Inkscape・Gimp
などのグラフィックデザインアプリケーションや、SVGscalable vector
graphics・OpenTypeフォントotf/ttfのようなグラフィック技術でも利用されています。ベジエ曲線はたくさんのものに使われていますので、これについてもっと詳しく学びたいのであれば……さあ、準備しましょう
</p>
</section>
<section id="whatis">
<h1>So what makes a Bézier Curve?</h1>
<p>
Playing with the points for curves may have given you a feel for how
Bézier curves behave, but what <em>are</em> Bézier curves, really?
There are two ways to explain what a Bézier curve is, and they turn
out to be the entirely equivalent, but one of them uses complicated
maths, and the other uses really simple maths. So... let's start
with the simple explanation:
</p>
<p>
Bézier curves are the result of
<a href="https://en.wikipedia.org/wiki/Linear_interpolation"
>linear interpolations</a
>. That sounds complicated but you've been doing linear
interpolation since you were very young: any time you had to point
at something between two other things, you've been applying linear
interpolation. It's simply "picking a point between two points".
</p>
<p>
If we know the distance between those two points, and we want a new
point that is, say, 20% the distance away from the first point (and
thus 80% the distance away from the second point) then we can
compute that really easily:
</p>
<img
className="LaTeX SVG"
src="images/latex/0ee04e4056391f945c1c21c1174a03b5.svg"
width="507px"
height="103px"
/>
<p>
So let's look at that in action: the following graphic is
interactive in that you can use your up and down arrow keys to
increase or decrease the interpolation ratio, to see what happens.
We start with three points, which gives us two lines. Linear
interpolation over those lines gives us two points, between which we
can again perform linear interpolation, yielding a single point. And
that point —and all points we can form in this way for all ratios
taken together— form our Bézier curve:
</p>
<graphics-element
title="Linear Interpolation leading to Bézier curves"
width="200"
height="200"
src="./chapters/whatis/interpolation.js"
>
<fallback-image>
<img src="./chapters/whatis/interpolation.png" />
<span>JSがなくて、画像を表示しています。</span>
</fallback-image>
</graphics-element>
<p>And that brings us to the complicated maths: calculus.</p>
<p>
While it doesn't look like that's what we've just done, we actually
just drew a quadratic curve, in steps, rather than in a single go.
One of the fascinating parts about Bézier curves is that they can
both be described in terms of polynomial functions, as well as in
terms of very simple interpolations of interpolations of [...].
That, in turn, means we can look at what these curves can do based
on both "real maths" (by examining the functions, their derivatives,
and all that stuff), as well as by looking at the "mechanical"
composition (which tells us, for instance, that a curve will never
extend beyond the points we used to construct it).
</p>
<p>
So let's start looking at Bézier curves a bit more in depth: their
mathematical expressions, the properties we can derive from them,
and the various things we can do to, and with, Bézier curves.
</p>
</section>
</section>
</main>
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