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33
Behavioral/Memento/Caretaker.php
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33
Behavioral/Memento/Caretaker.php
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<?php
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namespace DesignPatterns\Behavioral\Memento;
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class Caretaker
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{
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public static function run()
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{
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/* @var $savedStates Memento[] */
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$savedStates = array();
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$originator = new Originator();
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//Setting state to State1
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$originator->setState("State1");
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//Setting state to State2
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$originator->setState("State2");
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//Saving State2 to Memento
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$savedStates[] = $originator->saveToMemento();
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//Setting state to State3
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$originator->setState("State3");
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// We can request multiple mementos, and choose which one to roll back to.
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// Saving State3 to Memento
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$savedStates[] = $originator->saveToMemento();
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//Setting state to State4
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$originator->setState("State4");
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$originator->restoreFromMemento($savedStates[1]);
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//State after restoring from Memento: State3
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}
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}
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25
Behavioral/Memento/Memento.php
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25
Behavioral/Memento/Memento.php
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<?php
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namespace DesignPatterns\Behavioral\Memento;
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class Memento
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{
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/* @var mixed */
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private $state;
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/**
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* @param mixed $stateToSave
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*/
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public function __construct($stateToSave)
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{
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$this->state = $stateToSave;
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}
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/**
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* @return mixed
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*/
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public function getState()
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{
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return $this->state;
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}
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}
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67
Behavioral/Memento/MementoTest.php
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67
Behavioral/Memento/MementoTest.php
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<?php
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namespace DesignPatterns\Behavioral\Memento;
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/**
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* MementoTest tests the memento pattern
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*/
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class MementoTest extends \PHPUnit_Framework_TestCase
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{
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public function testStringState()
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{
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$originator = new Originator();
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$originator->setState("State1");
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$this->assertAttributeEquals("State1", "state", $originator);
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$originator->setState("State2");
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$this->assertAttributeEquals("State2", "state", $originator);
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$savedState = $originator->saveToMemento();
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$this->assertAttributeEquals("State2", "state", $savedState);
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$originator->setState("State3");
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$this->assertAttributeEquals("State3", "state", $originator);
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$originator->restoreFromMemento($savedState);
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$this->assertAttributeEquals("State2", "state", $originator);
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}
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public function testObjectState()
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{
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$originator = new Originator();
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$foo = new \stdClass();
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$foo->data = "foo";
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$originator->setState($foo);
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$this->assertAttributeEquals($foo, "state", $originator);
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$savedState = $originator->saveToMemento();
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$this->assertAttributeEquals($foo, "state", $savedState);
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$bar = new \stdClass();
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$bar->data = "bar";
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$originator->setState($bar);
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$this->assertAttributeEquals($bar, "state", $originator);
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$originator->restoreFromMemento($savedState);
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$this->assertAttributeEquals($foo, "state", $originator);
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$foo->data = null;
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$this->assertAttributeNotEquals($foo, "state", $savedState);
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$this->assertAttributeNotEquals($foo, "state", $originator);
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}
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}
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35
Behavioral/Memento/Originator.php
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35
Behavioral/Memento/Originator.php
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<?php
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namespace DesignPatterns\Behavioral\Memento;
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class Originator
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{
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/* @var mixed */
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private $state;
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// The class could also contain additional data that is not part of the
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// state saved in the memento..
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/**
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* @param mixed $state
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*/
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public function setState($state)
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{
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$this->state = $state;
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}
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/**
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* @return Memento
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*/
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public function saveToMemento()
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{
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$state = is_object($this->state) ? clone $this->state : $this->state;
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return new Memento($state);
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}
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public function restoreFromMemento(Memento $memento)
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{
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$this->state = $memento->getState();
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}
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}
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18
Behavioral/Memento/README.md
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18
Behavioral/Memento/README.md
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# Memento
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## Purpose
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Provide the ability to restore an object to its previous state (undo via rollback).
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The memento pattern is implemented with three objects: the originator, a caretaker and a memento.
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The originator is some object that has an internal state.
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The caretaker is going to do something to the originator, but wants to be able to undo the change.
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The caretaker first asks the originator for a memento object. Then it does whatever operation (or sequence of operations) it was going to do.
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To roll back to the state before the operations, it returns the memento object to the originator.
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The memento object itself is an opaque object (one which the caretaker cannot, or should not, change).
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When using this pattern, care should be taken if the originator may change other objects or resources - the memento pattern operates on a single object.
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## Examples
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* The seed of a pseudorandom number generator
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* The state in a finite state machine
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