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README Facade
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namespace DesignPatterns\Facade;
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namespace DesignPatterns\Facade;
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/**
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/**
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* The primary goal of a Facade Pattern is not to avoid you to read the manual of
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* a complex API. It's only a side-effect.
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*
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* The first goal is to reduce coupling and follow the Law of Demeter.
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*
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* A Facade is meant to decouple a client and a sub-system by embedding
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* many (but sometimes just one) interface, and of course to reduce complexity.
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*
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* 1. A facade does not forbid you the access to the sub-system
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* 2. You can (you should) have multiple facades for one sub-system
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*
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* That's why a good facade has no "new" in it. If there are multiple creations
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* for each method, it is not a Facade, it's a Builder or a
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* [Abstract|Static|Simple] Factory [Method].
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*
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*
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* The best facade has no new and a constructor with interface-type-hinted parameters.
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* If you need creation of new instances, use Factory as argument.
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*
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*
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*/
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*/
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class Facade
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class Facade
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17
Facade/README.md
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17
Facade/README.md
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# Facade
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## Purpose
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The primary goal of a Facade Pattern is not to avoid you to read the manual of a complex API. It's only a side-effect.
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The first goal is to reduce coupling and follow the Law of Demeter.
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|
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A Facade is meant to decouple a client and a sub-system by embedding many (but sometimes just one) interface, and of course to reduce complexity.
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|
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* A facade does not forbid you the access to the sub-system
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* You can (you should) have multiple facades for one sub-system
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That's why a good facade has no `new` in it. If there are multiple creations for each method, it is not a Facade, it's a Builder or a
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[Abstract|Static|Simple] Factory [Method].
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The best facade has no `new` and a constructor with interface-type-hinted parameters.
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If you need creation of new instances, use a Factory as argument.
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