<?php namespace DesignPatterns\Command; /** * Command pattern * * Purpose: To encapsulate invocation and decoupling * * We have an Invoker and a Receiver. This pattern use a "Command" to delegate the * method call against the Receiver and presents the same method "execute". * Therefore, the Invoker just know to call "execute" to process the Command of * the client. The Receiver is decoupled from the Invoker * * The second aspect of ths pattern is the undo(), which undoes the method execute() * Command can also be agregated to combine more complex commands with minimum * copy-paste and relying on composition over inheritance. * * Examples: * - A text editor : all events are Command which can be undone, stacked and saved. * - Symfony2: SF2 Commands that can be run from the CLI are built with just the Command pattern in mind * - big CLI tools use subcommands to distribute various tasks and pack them in "modules", each of these * can be implemented with the Command pattern (e.g. vagrant) * */ interface CommandInterface { /** * this is the most important method in the Command pattern, * The Receiver goes in the constructor. */ public function execute(); }