2018-06-14 21:08:23 +02:00
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2018-06-14 21:08:23 +02:00

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# 
msgid ""
msgstr ""
"Project-Id-Version: DesignPatternsPHP 1.0\n"
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"POT-Creation-Date: 2015-05-29 12:18+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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#: ../../Creational/Pool/README.rst:2
msgid "`Pool`__"
msgstr ""

#: ../../Creational/Pool/README.rst:4
msgid ""
"The **object pool pattern** is a software creational design pattern that "
"uses a set of initialized objects kept ready to use  a \"pool\"  rather "
"than allocating and destroying them on demand. A client of the pool will "
"request an object from the pool and perform operations on the returned "
"object. When the client has finished, it returns the object, which is a "
"specific type of factory object, to the pool rather than destroying it."
msgstr ""

#: ../../Creational/Pool/README.rst:11
msgid ""
"Object pooling can offer a significant performance boost in situations where"
" the cost of initializing a class instance is high, the rate of "
"instantiation of a class is high, and the number of instances in use at any "
"one time is low. The pooled object is obtained in predictable time when "
"creation of the new objects (especially over network) may take variable "
"time."
msgstr ""

#: ../../Creational/Pool/README.rst:18
msgid ""
"However these benefits are mostly true for objects that are expensive with "
"respect to time, such as database connections, socket connections, threads "
"and large graphic objects like fonts or bitmaps. In certain situations, "
"simple object pooling (that hold no external resources, but only occupy "
"memory) may not be efficient and could decrease performance."
msgstr ""

#: ../../Creational/Pool/README.rst:25
msgid "UML Diagram"
msgstr ""

#: ../../Creational/Pool/README.rst:32
msgid "Code"
msgstr ""

#: ../../Creational/Pool/README.rst:34
msgid "You can also find this code on `GitHub`_"
msgstr ""

#: ../../Creational/Pool/README.rst:55
msgid "Test"
msgstr ""