2013-05-11 16:57:41 +02:00

48 lines
1.4 KiB
PHP

<?php
namespace DesignPatterns;
/**
* Command pattern
*
* Purpose: To encapsulate invocation and decoupling
*
* We have an Invoker and a Receiver. This pattern use a "Command" to delegate the
* method call against the Receiver and use the same method "execute".
* Therefore, the Invoker just know to call "execute" to process the Command of
* the client.
*
* The second aspect of ths pattern is the undo(), which undoes the method execute()
* Command can also be agregated to combine more complex commands with minimum
* copy-paste and relying on composition over inheritance.
*
* Examples:
* - A text editor : all events are Command which can be undone, stacked and saved.
* - Symfony2: SF2 Commands that can be run from the CLI are built with just the Command pattern in mind
* - big CLI tools use subcommands to distribute various tasks and pack them in "modules", each of these
* can be implemented with the Command pattern (e.g. vagrant)
*
*/
interface CommandInterface
{
/**
* this is the most important method in the Command pattern,
* all config options and parameters should go into the constructor
*
* @return mixed
*/
public function execute();
}
class EchoCommand implements CommandInterface
{
public function __construct($what)
{
$this->what = (string)$what;
}
public function execute()
{
echo $this->what;
}
}