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Add ux-design roadmap
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public/jsons/roadmaps/ux-design.json
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public/jsons/roadmaps/ux-design.json
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public/pdfs/roadmaps/ux-design.pdf
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public/pdfs/roadmaps/ux-design.pdf
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@ -76,7 +76,7 @@ ssh -i ~/.ssh/mykey.pem ec2-user@192.168.1.0
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We have an error:
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```text
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```
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Warning: Identity file /home/ubuntu/.ssh/mykey.pem not accessible: No such file or directory.
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ubuntu@192.168.1.0: Permission denied (publickey).
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```
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@ -115,7 +115,7 @@ ssh-add ~/.ssh/mykey.pem
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Now if you run `ssh-add -l` you will see the key added to the agent:
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```plaintext
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```
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2048 SHA256:xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx path/to/key.pem (RSA)
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```
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@ -1,5 +1,5 @@
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---
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order: 12
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order: 13
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briefTitle: "React Native"
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briefDescription: "Step by step guide to becoming a React Native Developer in 2023"
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title: "React Native Developer"
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# Bj frogg behavior model
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# Stephen wendell create action funnel
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# Spectrum of thinking interventions
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# Dual process theory
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# Frameworks
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# Human decision making
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# Nudge theory
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# Persuasive technology
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# Behavior design
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# Behavioral science
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# Behavioral economics
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# Ux buzzwords
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# Help user think about their action
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# Educate and encourage user
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# Changing user behavior
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# Defaulting
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# Make it incidental
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# Automate act of repition
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# Cheating
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# Help user avoiding the cue
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# Replace the routine
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# Use consciousness to interfere
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# Mindfulness to avoid acting on the cue
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# Crowd out old habit with new behavior
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# Existing behavior
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# Make or change habbits
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# Bj frogg behavior grid
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# Classifying behavior
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# Behavior change strategies
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# Nir eyal hook model
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# Cue routine reward model
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# Making users addicted
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# Target outcome
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# Target actor
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# Target action
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# Clarify product
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# Create user personas
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# Define target users
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# Business model canvas
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# Lean canvas
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# Existing business model
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# Understand the product
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# Business model inspirator
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# Competitor analysis
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# Five forces model
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# Swot analysis
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# New business model
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# User stories
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# Create product backlog
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# Custom experience map
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# Simple flowchart
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# Event driven process chain model
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# Business process model and notation
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# Deliverables
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# Conceptual design
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# Keep it short simple
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# Make it easy
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# Make progress visible
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# Make progress meaningful reward user
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# Make successful completion clearly visible
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# Things to lookout for
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# Good layout rules
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# Prototyping
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# Call to action
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# Status reports
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# How to tips
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# Reminders planning prompts
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# Decision making support
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# Behavior change games
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# Gamification
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# Planners
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# Reminders
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# Social sharing
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# Goal trackers
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# Tutorials
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# Ux patterns
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# Figma
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# Adobe xd
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# Sketch
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# Balsamiq
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# Wireframing
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# Avoid temporal myopia
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# Remind of prior commitment to act
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# Make commitment to friends
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# Make reward scarce
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# Create urgency
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# Tell user and ask
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# Make it clear where to act
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# Clear the page of distractions
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# Getting attention
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# Prime user relevant associations
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# Leverage loss aversion
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# Use peer comparisons
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# Use competition
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# Avoid cognitive overhead
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