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Merge pull request #732 from cbess/master

[swift/en] - add more examples; update examples
This commit is contained in:
Levi Bostian
2014-09-02 20:34:38 -05:00

View File

@@ -2,30 +2,51 @@
language: swift language: swift
contributors: contributors:
- ["Grant Timmerman", "http://github.com/grant"] - ["Grant Timmerman", "http://github.com/grant"]
- ["Christopher Bess", "http://github.com/cbess"]
filename: learnswift.swift filename: learnswift.swift
--- ---
Swift is a programming language for iOS and OS X development created by Apple. Designed to coexist with Objective-C and to be more resilient against erroneous code, Swift was introduced in 2014 at Apple's developer conference WWDC. It is built with the LLVM compiler included in Xcode 6 beta. Swift is a programming language for iOS and OS X development created by Apple. Designed to coexist with Objective-C and to be more resilient against erroneous code, Swift was introduced in 2014 at Apple's developer conference WWDC. It is built with the LLVM compiler included in Xcode 6 beta.
The official [Swift Programming Language](https://itunes.apple.com/us/book/swift-programming-language/id881256329) book from Apple is now available via iBooks.
See also Apple's [getting started guide](https://developer.apple.com/library/prerelease/ios/referencelibrary/GettingStarted/LandingPage/index.html), which has a complete tutorial on Swift. See also Apple's [getting started guide](https://developer.apple.com/library/prerelease/ios/referencelibrary/GettingStarted/LandingPage/index.html), which has a complete tutorial on Swift.
```js ```js
// //
// Basics // MARK: Basics
// //
// Xcode supports landmarks to annotate your code and lists them in the jump bar
// MARK: Section mark
// TODO: Do something soon
// FIXME Fix this code
println("Hello, world") println("Hello, world")
var myVariable = 42 var myVariable = 42
let øπΩ = "value" // unicode variable names
let myConstant = 3.1415926 let myConstant = 3.1415926
let convenience = "keyword" // contextual variable name
let weak = "keyword"; let override = "another keyword" // statements can be separated by a semi-colon
let `class` = "keyword" // backticks allow keywords to be used as variable names
let explicitDouble: Double = 70 let explicitDouble: Double = 70
let intValue = 0007 // 7
let largeIntValue = 77_000 // 77000
let label = "some text " + String(myVariable) // Casting let label = "some text " + String(myVariable) // Casting
let piText = "Pi = \(myConstant)" // String interpolation let piText = "Pi = \(myConstant), Pi 2 = \(myConstant * 2)" // String interpolation
var optionalString: String? = "optional" // Can be nil var optionalString: String? = "optional" // Can be nil
optionalString = nil optionalString = nil
/*
Comment here
/*
Nested comments are also supported
*/
*/
// //
// Arrays and Dictionaries // MARK: Collections
// //
// Array // Array
@@ -43,7 +64,7 @@ let emptyDictionary = [String: Float]()
// //
// Control Flow // MARK: Control Flow
// //
// for loop (array) // for loop (array)
@@ -57,6 +78,7 @@ for value in myArray {
} }
// for loop (dictionary) // for loop (dictionary)
var dict = ["one": 1, "two": 2]
for (key, value) in dict { for (key, value) in dict {
println("\(key): \(value)") println("\(key): \(value)")
} }
@@ -93,13 +115,23 @@ default: // required (in order to cover all possible input)
// //
// Functions // MARK: Functions
// //
// Functions are a first-class type, meaning they can be nested // Functions are a first-class type, meaning they can be nested
// in functions and can be passed around // in functions and can be passed around
// Function // Function with Swift header docs (format as reStructedText)
/**
A greet operation
- A bullet in docs
- Another bullet in the docs
:param: name A name
:param: day A day
:returns: A string containing the name and day value.
*/
func greet(name: String, day: String) -> String { func greet(name: String, day: String) -> String {
return "Hello \(name), today is \(day)." return "Hello \(name), today is \(day)."
} }
@@ -110,7 +142,7 @@ func getGasPrices() -> (Double, Double, Double) {
return (3.59, 3.69, 3.79) return (3.59, 3.69, 3.79)
} }
// Args // Variadic Args
func setup(numbers: Int...) {} func setup(numbers: Int...) {}
// Passing and returning functions // Passing and returning functions
@@ -125,7 +157,7 @@ increment(7)
// //
// Closures // MARK: Closures
// //
var numbers = [1, 2, 6] var numbers = [1, 2, 6]
@@ -138,38 +170,90 @@ numbers.map({
(number: Int) -> Int in (number: Int) -> Int in
let result = 3 * number let result = 3 * number
return result return result
}) })
// When the type is known, like above, we can do this // When the type is known, like above, we can do this
numbers = numbers.map({ number in 3 * number }) numbers = numbers.map({ number in 3 * number })
//Or even this // Or even this
//numbers = numbers.map({ $0 * 3 }) //numbers = numbers.map({ $0 * 3 })
print(numbers) // [3, 6, 18] print(numbers) // [3, 6, 18]
// Trailing closure
numbers = sorted(numbers) { $0 > $1 }
print(numbers) // [18, 6, 3]
// Super shorthand, since the < operator infers the types
numbers = sorted(numbers, < )
print(numbers) // [3, 6, 18]
// //
// Classes // MARK: Structures
// //
// Structures and classes have very similar capabilites
struct NamesTable {
let names: [String]
// Custom subscript
subscript(index: Int) -> String {
return names[index]
}
}
// Structures have an auto-generated (implicit) designated initializer
let namesTable = NamesTable(names: ["Me", "Them"])
//let name = namesTable[2]
//println("Name is \(name)") // Name is Them
//
// MARK: Classes
//
// Classes, structures and its members have three levels of access control
// They are: internal (default), public, private
public class Shape {
public func getArea() -> Int {
return 0;
}
}
// All methods and properties of a class are public. // All methods and properties of a class are public.
// If you just need to store data in a // If you just need to store data in a
// structured object, you should use a `struct` // structured object, you should use a `struct`
// A simple class `Square` extends `Shape` internal class Rect: Shape {
class Square: Shape {
var sideLength: Int = 1 var sideLength: Int = 1
// Custom getter and setter property // Custom getter and setter property
var perimeter: Int { private var perimeter: Int {
get { get {
return 4 * sideLength return 4 * sideLength
} }
set { set {
// `newValue` is an implicit variable available to setters
sideLength = newValue / 4 sideLength = newValue / 4
} }
} }
// Lazily load a property
// subShape remains nil (uninitialized) until getter called
lazy var subShape = Rect(sideLength: 4)
// If you don't need a custom getter and setter,
// but still want to run code before and after getting or setting
// a property, you can use `willSet` and `didSet`
var identifier: String = "defaultID" {
// the `willSet` arg will be the variable name for the new value
willSet(someIdentifier) {
print(someIdentifier)
}
}
init(sideLength: Int) { init(sideLength: Int) {
super.init() super.init()
self.sideLength = sideLength self.sideLength = sideLength
@@ -185,18 +269,27 @@ class Square: Shape {
return sideLength * sideLength return sideLength * sideLength
} }
} }
var mySquare = new Square(sideLength: 5)
// A simple class `Square` extends `Rect`
class Square: Rect {
convenience init() {
self.init(sideLength: 5)
}
}
var mySquare = Square()
print(mySquare.getArea()) // 25 print(mySquare.getArea()) // 25
mySquare.shrink() mySquare.shrink()
print(mySquare.sideLength) // 4 print(mySquare.sideLength) // 4
// If you don't need a custom getter and setter, // compare instances, not the same as == which compares objects (equal to)
// but still want to run code before and after getting or setting if mySquare === mySquare {
// a property, you can use `willSet` and `didSet` println("Yep, it's mySquare")
}
// //
// Enums // MARK: Enums
// //
// Enums can optionally be of a specific type or on their own. // Enums can optionally be of a specific type or on their own.
@@ -216,12 +309,101 @@ enum Suit {
// //
// Other // MARK: Protocols
// //
// `protocol`: Similar to Java interfaces. // `protocol`s can require that conforming types have specific
// `extension`s: Add extra functionality to an already created type // instance properties, instance methods, type methods,
// operators, and subscripts.
protocol ShapeGenerator {
var enabled: Bool { get set }
func buildShape() -> Shape
}
/*
// Protocols declared with @objc allow optional functions,
// which allow you to check for conformance
@objc protocol TransformShape {
optional func reshaped()
optional func canReshape() -> Bool
}
class MyShape: Rect {
var delegate: TransformShape?
func grow() {
sideLength += 2
if let allow = self.delegate?.canReshape?() {
// test for delegate then for method
self.delegate?.reshaped?()
}
}
}
*/
//
// MARK: Other
//
// `extension`s: Add extra functionality to an already existing type
// Square now "conforms" to the `Printable` protocol
extension Square: Printable {
var description: String {
return "Area: \(self.getArea()) - ID: \(self.identifier)"
}
}
println("Square: \(mySquare)")
// You can also extend built-in types
extension Int {
var customProperty: String {
return "This is \(self)"
}
func multiplyBy(num: Int) -> Int {
return num * self
}
}
println(7.customProperty) // "This is 7"
println(14.multiplyBy(2)) // 42
// Generics: Similar to Java. Use the `where` keyword to specify the // Generics: Similar to Java. Use the `where` keyword to specify the
// requirements of the generics. // requirements of the generics.
func findIndex<T: Equatable>(array: [T], valueToFind: T) -> Int? {
for (index, value) in enumerate(array) {
if value == valueToFind {
return index
}
}
return nil
}
let foundAtIndex = findIndex([1, 2, 3, 4], 3)
println(foundAtIndex == 2) // true
// Operators:
// Custom operators can start with the characters:
// / = - + * % < > ! & | ^ . ~
// or
// Unicode math, symbol, arrow, dingbat, and line/box drawing characters.
prefix operator !!! {}
// A prefix operator that triples the side length when used
prefix func !!! (inout shape: Square) -> Square {
shape.sideLength *= 3
return shape
}
// current value
println(mySquare.sideLength) // 4
// change side length using custom !!! operator, increases size by 3
!!!mySquare
println(mySquare.sideLength) // 12
``` ```