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textfiles.com/apple/DOCUMENTATION/skyfox.txt
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textfiles.com/apple/DOCUMENTATION/skyfox.txt
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SKYFOX Help Screen (Electronic Arts)
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||||||
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||||||
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Computer Commands
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||||||
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||||||
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(ESC) Help
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||||||
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||||||
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(T) Tactical Display
|
||||||
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(I), (J), (K) or (M) Move Cursor
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||||||
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(A) Autopilot
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||||||
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(S) Score
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||||||
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(R) Installation report
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||||||
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||||||
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||||||
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Plane Controls
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||||||
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||||||
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(BUTTON 0) Fire button
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||||||
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(BUTTON 1) Thrust
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||||||
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Both Autopilot
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||||||
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||||||
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(SPACE) Switch scanner
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(G) Guided missile
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||||||
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(H) Heat seeker
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||||||
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(0-9) Select speed
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||||||
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(A) Autopilot
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||||||
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(C) Computer
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340
textfiles.com/apple/DOCUMENTATION/slb.txt
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textfiles.com/apple/DOCUMENTATION/slb.txt
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||||||
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__________________________________________
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||||||
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| ____________ ______________________ |
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||||||
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|| | | | | Soft-Docs
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||||||
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|| <APG> | | Star League || | |
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||||||
|
|| <Soft-Doc> | | Baseball \/ | [ By
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||||||
|
||____________| |______________________| |
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||||||
|
| |
|
||||||
|
| ooooo | :::::::
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||||||
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| ooooooo | :: ::
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||||||
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| Atlantic ooooooooo Pirae's | :::::::
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||||||
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| ooooooo | :: ::
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||||||
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| ooooo | :: :: andom
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||||||
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| |
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||||||
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| Guild |
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||||||
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| |
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||||||
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| o | :::::::
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||||||
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| ooo | :: ::
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||||||
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| ooo | :::::::
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||||||
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| ooo | :: ::
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||||||
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| o | :: :: ccess
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||||||
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|_________________v_______v________________|
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||||||
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|
||||||
|
CALL HARDWARE CONNECTION 201-428-0726
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||||||
|
10 MEGS/24HOURS/7 DAYS A WEEK/300-1200
|
||||||
|
|
||||||
|
Welcome to Gamestar Stadium
|
||||||
|
---------------------------
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||||||
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|
||||||
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Congratulations. You're in the midle of a tight pennant race
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||||||
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and momentum is on your side. But everone's out to beat you,
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||||||
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especially the hard-hitting computer tem. So if you want to win the
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||||||
|
pennant, please read this official progam. When the right
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||||||
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combination of pitching, hitting and stategy, you may even become a
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||||||
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Star Leaguer! Have Fun.
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||||||
|
|
||||||
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The Scouting Report
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||||||
|
-------------------
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||||||
|
You get to choose your starting pitchr in Star League
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||||||
|
Baseball, as well as bring in a relieve. Here's the latest scouting
|
||||||
|
report:
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||||||
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|
||||||
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"Heat" Muldoon -- Overwhelming fast bal.
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||||||
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Good screwball and slder.
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||||||
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Tendency to miss the trike zone when he goes for
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||||||
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the corners.
|
||||||
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Tires quickly if fastball used too often.
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||||||
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||||||
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|
||||||
|
"Curves" Cassidy -- Great curve ball an incredible sinker.
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||||||
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Excellent control ad good stamina.
|
||||||
|
Clearly the most baanced pitcher in the league.
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||||||
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|
||||||
|
"Knuckles" Flanagan -- "Liveliest" knucleball this side of the
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||||||
|
Rockies.
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Good control andstamina.
|
||||||
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Only used for shrt-term relief work.
|
||||||
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|
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Pre-Game Cerimonies
|
||||||
|
-------------------
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||||||
|
|
||||||
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|
||||||
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1. Press the '1' key on the computr console to choose between
|
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playing a GAME or taking BATTIN PRACTICE.
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||||||
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2. Press the '2' key to select beteen a 1 PLAYER or 2 PLAYER
|
||||||
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game.
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||||||
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3. Press '3' key to go to the NEXTMENU or PLAY BALL when you
|
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choose the BATTING PRACTICE opton. If you take BATTING
|
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PRACTICE, you will face "Heat" uldoon in a series of random
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pitches until you press the '1'key.
|
||||||
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4. To Re-Start a game press CONTRO-RESET
|
||||||
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5. If you choose to play a GAME, anew menu will come up when
|
||||||
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you press '3':
|
||||||
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|
||||||
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1 HOME CURVES-LIERS
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2 VSTR HEAT-SLUGERS
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||||||
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3 PLAY BALL
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||||||
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||||||
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6. The HOME team uses the 1 key toselect its starting team and
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||||||
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pitcher. The LINERS hit for aveage; the SLUGGERS hit for the
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fences
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||||||
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7. The VISITOR team uses the 2 keyto select its starting team
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||||||
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and pitcher.
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8. Both teams can have the same cobinations if you choose.
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When playing solo against the cmputer, the scoreboard and
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||||||
|
menus will read COMP in place o HOME
|
||||||
|
9. When both teams have made theirselections, press the 3 key
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||||||
|
to PLAY BALL!
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||||||
|
|
||||||
|
|
||||||
|
Play Ball
|
||||||
|
---------
|
||||||
|
|
||||||
|
As in real baseball, your goal in tar League Baseball is to
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|
outscore your opponent in 9 innings (exra innings if necessary). If
|
||||||
|
you beat the computer team, consider yorself a Star Leaguer!
|
||||||
|
|
||||||
|
Pitching & Holding Runners
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||||||
|
--------------------------
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||||||
|
|
||||||
|
1. Each half inning begins with th pitcher starting in the
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PITCHING MODE. This mode allowsyou to pitch to the batter
|
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|
and is indicated when the pitchr bends over to look for a
|
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"sign" from the catcher.
|
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|
2. To designate a pitch press and old Button #0 on the
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|
joystick. The pitcher will mov upright, pause position.
|
||||||
|
3. Move the joystick to pitch:
|
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|
||||||
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High Sider
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|
Medium (Bal) Slow
|
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Slider ______________________________ Slider
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| |
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||||||
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| |
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||||||
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||||||
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| |
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||||||
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||||||
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Fast Ball | | Change-Up
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||||||
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||||||
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||||||
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| |
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||||||
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| |
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||||||
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|______________________________|
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||||||
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|
||||||
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Medium Slow
|
||||||
|
Screwball Low Srewball Screwball
|
||||||
|
(Bll)
|
||||||
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|
||||||
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"Heat"Muldoon
|
||||||
|
--------------------------------------------------------------------
|
||||||
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|
||||||
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|
||||||
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High Cuve
|
||||||
|
Medium (Ball Slow
|
||||||
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Curve ______________________________ Curve
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||||||
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| |
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||||||
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| |
|
||||||
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| |
|
||||||
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| |
|
||||||
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| |
|
||||||
|
Medium | |
|
||||||
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Fast Ball | | Change-Up
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||||||
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| |
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||||||
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| |
|
||||||
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| |
|
||||||
|
| |
|
||||||
|
| |
|
||||||
|
|______________________________|
|
||||||
|
|
||||||
|
Medium Slow
|
||||||
|
Sinker Low inker Sinker
|
||||||
|
(Bll)
|
||||||
|
|
||||||
|
"Curve" Cassidy
|
||||||
|
--------------------------------------------------------------------
|
||||||
|
|
||||||
|
|
||||||
|
High Knckler
|
||||||
|
(Ball Slow
|
||||||
|
Knuckler ______________________________ Curve
|
||||||
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| |
|
||||||
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| |
|
||||||
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| |
|
||||||
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| |
|
||||||
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| |
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||||||
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| |
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||||||
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Fast Ball | | Change-Up
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||||||
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| |
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||||||
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| |
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||||||
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| |
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||||||
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| |
|
||||||
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| |
|
||||||
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|______________________________|
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||||||
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|
||||||
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Slow
|
||||||
|
Knuckler Low nuckler Sinker
|
||||||
|
(Bll)
|
||||||
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|
||||||
|
"Knuckle" Flanagan
|
||||||
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|
||||||
|
|
||||||
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4. To get out of PITCHING MODE to ick off a runner, just
|
||||||
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RELEASE Button #0 BEFORE movingthe joystick. You can then
|
||||||
|
throw to any base as follows:
|
||||||
|
|
||||||
|
3rdBase
|
||||||
|
______________________________
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||||||
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||||||
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||||||
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||||||
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||||||
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|
||||||
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||||||
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Home | | 2nd Base
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||||||
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| |
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||||||
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||||||
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| |
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||||||
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||||||
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| |
|
||||||
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|______________________________|
|
||||||
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|
||||||
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1stBase
|
||||||
|
|
||||||
|
|
||||||
|
5. Press button #0 TWICE to returnthe ball to the pitcher from
|
||||||
|
any player. Press Button #0 TWCE again to go back into
|
||||||
|
PITCHING MODE. The pitcher willnow bend over and look to the
|
||||||
|
catcher for a sign. YOU MUST BEIN THE PITCHING MODE FOR A
|
||||||
|
NEW BATTER TO COME UP AFTER A HT OR AN OUT.
|
||||||
|
|
||||||
|
|
||||||
|
Batting
|
||||||
|
-------
|
||||||
|
|
||||||
|
1. Press an HOLD Button #0 on the oystick right BEFORE the
|
||||||
|
pitch is thrown to BUNT Releas the Button BEFORE the ball
|
||||||
|
reaches the plate to "take" the pitch - if you try to bunt
|
||||||
|
and miss, it's a strike.
|
||||||
|
|
||||||
|
2. Press the red button AFTER the itch is thrown to SWING AWAY
|
||||||
|
|
||||||
|
*Note*
|
||||||
|
|
||||||
|
The joystick is used for all functons when playing against the
|
||||||
|
computer. When playing against another erson, the joystick is used
|
||||||
|
for fielding and pitching only. Battin and base running are
|
||||||
|
controlled by the keyboard. Players shold alternate between keyboard
|
||||||
|
and joystick depending upon whom is at at.
|
||||||
|
|
||||||
|
|
||||||
|
KEY FUNCION
|
||||||
|
--- -------
|
||||||
|
|
||||||
|
X Swing
|
||||||
|
Z StopSwing
|
||||||
|
-> Run head
|
||||||
|
<- Run ack
|
||||||
|
Space StopRunner
|
||||||
|
|
||||||
|
Running
|
||||||
|
-------
|
||||||
|
|
||||||
|
1. Once the ball is hit fair, the atter automatically runs to
|
||||||
|
1st base.
|
||||||
|
2. To move him AHEAD, push and hol the joystick to the LEFT.
|
||||||
|
To STOP the runner on or betwee bases, return the joystick
|
||||||
|
to the CENTER position (just reease it).
|
||||||
|
3. If there are runners on base, yu control the LEAD runner;
|
||||||
|
the other runners will run autoatically if forced. As soon
|
||||||
|
as your LEAD runner scores or i put out, control QUICKLY
|
||||||
|
shifts to the next LEAD runner. Don't daydream or your new
|
||||||
|
LEAD runner may wander off baseand be tagged out.
|
||||||
|
|
||||||
|
|
||||||
|
Fielding
|
||||||
|
--------
|
||||||
|
|
||||||
|
1. After the ball is hit FOUL or aHOMERUN is hit, the ball is
|
||||||
|
returned to the catcher. You mst throw is back to the
|
||||||
|
pitcher (Press Button#0 twice) nd go into the PITCHING MODE
|
||||||
|
(Press button again TWICE to cotinue pitching.
|
||||||
|
2. When the ball is hit FAIR, the layer nearest the ball's PATH
|
||||||
|
becomes eligible to field it.
|
||||||
|
3. Use the joystick to move your eigible fielder to the ball.
|
||||||
|
4. A ball with a shadow is a FLY bll; a ball without a shadow
|
||||||
|
is a GROUNDER. FLY balls can b CAUGHT for an out; GROUNDERS
|
||||||
|
require you to take some actionto force an out (throw to
|
||||||
|
base, tag runner, etc.).
|
||||||
|
5. To catch a FLY ball, keep your ye on the ball's SHADOW. As
|
||||||
|
the ball descends. position you outfielder so he'll collide
|
||||||
|
with the ball's SHADOW. If youmiss the ball, move your
|
||||||
|
fielder to pick it up.
|
||||||
|
|
||||||
|
|
||||||
|
Throwing
|
||||||
|
--------
|
||||||
|
|
||||||
|
1. Press and RELEASE button #0 on he joystick controller to
|
||||||
|
DESIGNATE a throw.
|
||||||
|
2. Move the joystick to THROW to abase; press Button #0 again
|
||||||
|
to THROW to the pitcher.
|
||||||
|
|
||||||
|
3rdBase
|
||||||
|
______________________________
|
||||||
|
| |
|
||||||
|
| |
|
||||||
|
| |
|
||||||
|
| |
|
||||||
|
| |
|
||||||
|
| |
|
||||||
|
Home | | 2nd Base
|
||||||
|
| |
|
||||||
|
| |
|
||||||
|
| |
|
||||||
|
| |
|
||||||
|
| |
|
||||||
|
|______________________________|
|
||||||
|
|
||||||
|
1stBase
|
||||||
|
|
||||||
|
The positions on the joystick areset up just like the bases on
|
||||||
|
the screen - throwing from base to basewill soon be like second
|
||||||
|
nature to you.
|
||||||
|
|
||||||
|
3. If a runner tries to steal HOME you must MOVE your catcher
|
||||||
|
to TAG the runner coming home, If you don't MOVE your
|
||||||
|
catcher the runner will run by ou and score.
|
||||||
|
|
||||||
|
|
||||||
|
Scoring
|
||||||
|
-------
|
||||||
|
|
||||||
|
1 STRIKE - pitch that crosses homeplate between batter's
|
||||||
|
shoulders and knees. Three stries result in an out.
|
||||||
|
2 BALL - pitch that is high or lowour of strike zone. For balls
|
||||||
|
results in a walk
|
||||||
|
3 OUT - catching fly balls, strikig out batters and forcing
|
||||||
|
tagging runners results in an ou. There are three outs per
|
||||||
|
half-inning.
|
||||||
|
4 BATTING ORDER - visitors bat topof inning; home or computer
|
||||||
|
bats bottom of inning.
|
||||||
|
5 RUNS - score runs by moving runnrs around the bases and home.
|
||||||
|
Team ahead after 9 innings wins ame. If score is tied after
|
||||||
|
9 innings, extra innings will beplayed until one team wins.
|
||||||
|
HOME or COMP doesn't bat at the ottom of the 9th or extra
|
||||||
|
innings if it is ahead
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
As the game progresses, the starting pichers "tire" They'll begin to
|
||||||
|
lose thier "stuff" and/or start missingthe strike zone. Between the
|
||||||
|
7th and 8th innings there will be a 7thinning stretch, complete with
|
||||||
|
music. A menu will come up for you to hange pitchers. When both
|
||||||
|
teams have made thier selections press to re-start the game.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
(>
|
366
textfiles.com/apple/DOCUMENTATION/smartboot
Normal file
366
textfiles.com/apple/DOCUMENTATION/smartboot
Normal file
@@ -0,0 +1,366 @@
|
|||||||
|
SmartBoot 1.1
|
||||||
|
-------------
|
||||||
|
|
||||||
|
|
||||||
|
(C)opyright 1989 Zonker Programming
|
||||||
|
|
||||||
|
|
||||||
|
FREEWARE -- This program is in the public domain. It may not be sold, but
|
||||||
|
must include the copyright notice if uploaded to any
|
||||||
|
information service or BBS.
|
||||||
|
|
||||||
|
|
||||||
|
Author: Steven Weyhrich
|
||||||
|
Zonker Programming
|
||||||
|
2715 N. 112th St.
|
||||||
|
Omaha, NE 68164
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
Required: Runs on any Apple II with a 65c02 or 65816 processor (//c,
|
||||||
|
IIc+, enhanced //e, or IIgs).
|
||||||
|
UniDisk 3.5, Apple Disk 3.5, or Smartport/SCSI hard disk (such
|
||||||
|
as Chinook)
|
||||||
|
|
||||||
|
Recommended: Program Selector (such as ProSel, Davex, ECP, Squirt, or
|
||||||
|
EasyDrive)
|
||||||
|
|
||||||
|
Files : SMARTBOOT.DOCS (you're reading it)
|
||||||
|
SMARTBOOT (the full featured version)
|
||||||
|
SMARTBOOT.TINY (the tiny version, less than 256 bytes)
|
||||||
|
SB.INSTALL (Applesoft program to install SMARTBOOT or
|
||||||
|
SMARTBOOT.TINY)
|
||||||
|
|
||||||
|
(For best appreciation of the following discussion, it is recommended that
|
||||||
|
you as a potential user of SMARTBOOT read the books that came with your
|
||||||
|
Apple to gain a background understanding of the various ways to "boot" a
|
||||||
|
disk.)
|
||||||
|
|
||||||
|
|
||||||
|
PURPOSE
|
||||||
|
-------
|
||||||
|
|
||||||
|
Allows an Apple II family computer to boot ProDOS 8 on a disk device
|
||||||
|
other than the ordinary default one. This is helpful when it is
|
||||||
|
inconvenient or impossible to switch the position of disk controller cards
|
||||||
|
to change the boot disk drive. In addition, SMARTBOOT will boot to ANY
|
||||||
|
device on a Smartport chain (not just the first one).
|
||||||
|
|
||||||
|
SMARTBOOT is MOST useful for a computer like the IIc+ where there is one
|
||||||
|
internal Apple 3.5 drive and a hard disk (such as the superb Chinook
|
||||||
|
CT-20c). That configuration is limited to booting from the internal Apple
|
||||||
|
3.5 drive, since that drive comes first in the slot 5 SmartPort chain. With
|
||||||
|
SMARTBOOT, you can boot from the hard disk rather than the internal 3.5
|
||||||
|
disk.
|
||||||
|
|
||||||
|
On the //c (my computer), SMARTBOOT is also useful because it will wait
|
||||||
|
for the secondary boot disk to come online. I can turn on my computer AND
|
||||||
|
my Chinook CT-20c hard disk at the same time, and SMARTBOOT will not try to
|
||||||
|
boot the hard disk until it is ready.
|
||||||
|
|
||||||
|
On a IIgs, SMARTBOOT is only good for booting ProDOS 8 from a disk other
|
||||||
|
than the first in a Smartport chain. Since most IIgs users are heavily into
|
||||||
|
ProDOS 16 or GS/OS, I doubt there will be much demand for this program from
|
||||||
|
them; however, the program has been tested and will work on a IIgs.
|
||||||
|
SMARTBOOT does not, unfortunately, work for GS/OS, the more sophisticated
|
||||||
|
operating system for the IIgs, because of that its insistence on booting
|
||||||
|
only from drive 1 on a slot.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
GLOSSARY (for those experienced users, skip down to the next section)
|
||||||
|
--------
|
||||||
|
|
||||||
|
ProDOS 8 -- the disk operating system for 8-bit Apple computers
|
||||||
|
Firmware -- built-in software that is present at all times in a
|
||||||
|
computer; usually controls the hardware attached to
|
||||||
|
the computer
|
||||||
|
Slots -- connectors in the //e, ][+, or IIgs into which cards
|
||||||
|
can be plugged that allow control of various devices,
|
||||||
|
including disk drives, printers, and modems. In the
|
||||||
|
//c or IIc+, these slots are simulated by the
|
||||||
|
firmware.
|
||||||
|
Smartport -- the name Apple gave to the built-in software that
|
||||||
|
controls any disk device (except for 5.25 drives)
|
||||||
|
plugged into the disk port on the back of the //c,
|
||||||
|
IIc+, or IIgs
|
||||||
|
Chaining -- attaching several disks to the same disk port by
|
||||||
|
plugging one into another
|
||||||
|
Booting -- the process of starting up a disk operating system by
|
||||||
|
reading progressively larger segments off of a disk
|
||||||
|
into memory, until the entire system is loaded
|
||||||
|
Primary Boot Disk -- the disk usually used to startup the ProDOS 8 disk
|
||||||
|
operating system; on a //c or IIc+, this would be the
|
||||||
|
internal disk drive
|
||||||
|
Secondary Boot Disk -- the disk to which SMARTBOOT transfers control for the
|
||||||
|
actual boot process. Like any ordinary ProDOS boot
|
||||||
|
disk, it must have in the main directory the file
|
||||||
|
PRODOS (the true one, not a renamed SMARTBOOT as goes
|
||||||
|
on the Primary Boot Disk) and at least one SYS file
|
||||||
|
whose name ends in ".SYSTEM" (such as BASIC.SYSTEM).
|
||||||
|
Unit -- the disk device at a particular position on a
|
||||||
|
Smartport chain. The first disk device is Unit #1,
|
||||||
|
and so on. On the IIc+, the internal 3.5 drive is
|
||||||
|
Unit #1 on the Slot 5 Smartport.
|
||||||
|
Mirrored Disks -- disks that appear to be in a slot other than the one
|
||||||
|
they are physically plugged in to. This is necessary
|
||||||
|
when there are more than two devices attached to a
|
||||||
|
slot, as ProDOS 8 can only understand two per slot.
|
||||||
|
In these cases, the third and fourth are "mirrored"
|
||||||
|
to an unused slot, usually slot 2.
|
||||||
|
Volume Name -- a unique name given to a disk by ProDOS, allowing it
|
||||||
|
to tell the difference between disks. It is given a
|
||||||
|
name that is preceded by "/" (such as /MYDISK).
|
||||||
|
Device Name -- a name given to specific devices on a Smartport chain
|
||||||
|
Block 0 -- the first block on any disk; for ProDOS disks, this
|
||||||
|
contains a short program that looks for the file
|
||||||
|
PRODOS, loads it, and transfers control to it (see
|
||||||
|
"Booting")
|
||||||
|
|
||||||
|
|
||||||
|
WHAT IT DOES
|
||||||
|
------------
|
||||||
|
|
||||||
|
Let's take the examples of two Apple systems:
|
||||||
|
|
||||||
|
|
||||||
|
SYSTEM A: a fully loaded Apple //c with (ProDOS Disk Name)
|
||||||
|
|
||||||
|
Slot 4 = Ramdisk, 1 Meg (/RAM4 )
|
||||||
|
Slot 5, Unit 1 = UniDisk 3.5 #1 (/DISK.A)
|
||||||
|
Unit 2 = UniDisk 3.5 #2 (/DISK.B)
|
||||||
|
Unit 3 = UniDisk 3.5 #3 (/DISK.C)
|
||||||
|
Unit 4 = Chinook CT-20c hard drive (/CT )
|
||||||
|
Slot 6, Drive 1 = Internal 5.25 drive (/DISK.D)
|
||||||
|
|
||||||
|
|
||||||
|
SYSTEM B: a minimally loaded Apple IIc+ with
|
||||||
|
|
||||||
|
Slot 5, Unit 1 = Internal 3.5 drive (/DISK.E)
|
||||||
|
Unit 2 = Chinook CT-20c hard drive (/CT2 )
|
||||||
|
|
||||||
|
|
||||||
|
With this setup, an ONLINE call to ProDOS will return the following:
|
||||||
|
|
||||||
|
|
||||||
|
SYSTEM A:
|
||||||
|
|
||||||
|
Slot 6, Drive 1 = (/DISK.D) Internal 5.25 drive
|
||||||
|
Slot 5, Drive 1 = (/DISK.A) UniDisk 3.5 #1
|
||||||
|
Slot 5, Drive 2 = (/DISK.B) UniDisk 3.5 #2
|
||||||
|
Slot 4, Drive 1 = (/RAM4 ) Ramdisk
|
||||||
|
Slot 2, Drive 1 = (/DISK.C) UniDisk 3.5 #3 (mirrored to this slot by ProDOS)
|
||||||
|
Slot 2, Drive 2 = (/CT ) Chinook CT-20c (mirrored to this slot by ProDOS)
|
||||||
|
|
||||||
|
|
||||||
|
SYSTEM B:
|
||||||
|
|
||||||
|
Slot 5, Drive 1 = (/DISK.E) Internal 3.5 drive
|
||||||
|
Slot 5, Drive 2 = (/CT2 ) Chinook CT-20c hard drive
|
||||||
|
|
||||||
|
|
||||||
|
Ordinarily, if you turned the computer on with ProDOS disks in all drives
|
||||||
|
it would boot the 5.25 internal disk on System A, and the 3.5 internal disk
|
||||||
|
on System B. If you removed the disk from the internal drive on System A,
|
||||||
|
the computer would automatically try the first device in slot 5 (the UniDisk
|
||||||
|
3.5 #1, /DISK.A in this case). You would NOT be able to boot directly to
|
||||||
|
the hard disk on either system.
|
||||||
|
|
||||||
|
Enter SMARTBOOT. Run the Basic program SB.INSTALL, and follow the
|
||||||
|
instructions to install SMARTBOOT or SMARTBOOT.TINY. If you selected the
|
||||||
|
Slot 5, Unit 4 device as the Secondary Boot Disk for System A, or the Slot
|
||||||
|
5, Unit 2 device as the Secondary Boot Disk for System B, you would be able
|
||||||
|
to boot almost immediately to the hard disk when starting up the computer at
|
||||||
|
power-on, or when restarting by pressing Control-Open-Apple-RESET.
|
||||||
|
|
||||||
|
|
||||||
|
PROGRAM DESCRIPTION
|
||||||
|
-------------------
|
||||||
|
|
||||||
|
SMARTBOOT (SYS file)
|
||||||
|
|
||||||
|
This is the full-featured version of the program. It replaces the file
|
||||||
|
PRODOS on the Primary Boot Disk. When executed, it transfers control to the
|
||||||
|
slot and unit numbers specified at relative bytes 7 and 8 in the file.
|
||||||
|
|
||||||
|
If the slot contains a Disk II controller card, it will ignore the unit
|
||||||
|
number and simply boot drive 1 on that card.
|
||||||
|
|
||||||
|
If the slot contains a Smartport card (such as slot 5 on the //c, IIc+,
|
||||||
|
and IIgs), it will check to see if the disk device is online. If there is
|
||||||
|
an error, it will continue checking that device until it IS online. For
|
||||||
|
instance, if the selected device is a 3.5 disk drive, it will wait until a
|
||||||
|
disk has been inserted. If the selected device is the Chinook CT-20c hard
|
||||||
|
disk, SMARTBOOT will continue checking until the "NO DEVICE CONNECTED" (28
|
||||||
|
hex) error is gone (that is, until the drive has come up to speed and is
|
||||||
|
ready to use.)
|
||||||
|
|
||||||
|
If the disk device is not ready to boot, the error message returned by
|
||||||
|
the Smartport firmware is displayed. (The other bytes displayed refer to
|
||||||
|
the place in the program where the Smartport call was made, and is primarily
|
||||||
|
for error checking purposes.) A "clock" will be displayed that advances
|
||||||
|
approximately once per second until the Secondary Boot Disk is ready.
|
||||||
|
|
||||||
|
If you manually patched the slot and unit numbers into SMARTBOOT (see
|
||||||
|
"HOW TO USE SMARTBOOT" below) and selected a slot and/or unit that does not
|
||||||
|
contain a disk device, an error messages is displayed and the program halts
|
||||||
|
with a "*" prompt and a cursor. From there you can switch to an ordinary
|
||||||
|
boot disk and try again (and reconfigure your SMARTBOOT program to select a
|
||||||
|
slot that really contains a disk device).
|
||||||
|
|
||||||
|
SMARTBOOT.TINY (BIN file)
|
||||||
|
|
||||||
|
This is the brief version that is loaded from Block 0 of the Primary Boot
|
||||||
|
Disk. (It is less then 256 bytes long, so will load properly even from a
|
||||||
|
5.25 disk.) It does not do as much error checking as regular SMARTBOOT, and
|
||||||
|
will fail with almost any ordinary error that would cause a "Check Disk
|
||||||
|
Drive" error on a //c. It is not sophisticated enough to wait for a hard
|
||||||
|
disk to come up to speed (as SMARTBOOT will). If you don't need all the
|
||||||
|
error checking, or don't want to replace the file PRODOS on the Primary Boot
|
||||||
|
Disk, this is the version you should use.
|
||||||
|
|
||||||
|
|
||||||
|
SB.INSTALL (BAS file)
|
||||||
|
|
||||||
|
This is an Applesoft program that installs either of the two above
|
||||||
|
programs, and makes a small alteration to Block 0 on the Secondary Boot Disk
|
||||||
|
to ensure that the boot will work for Units 3 or 4 on a Smartport. This
|
||||||
|
patch should not affect ordinary booting; however, should there be a reason
|
||||||
|
that it needs to be removed, SB.INSTALL will remove the patch and restore
|
||||||
|
the original code (as any good patch program should -- thanks for teaching
|
||||||
|
that to me, John Link!) The patch to Block 0 DOES take into account the two
|
||||||
|
different versions of the Block 0 boot code for ProDOS that exist.
|
||||||
|
|
||||||
|
|
||||||
|
HOW TO INSTALL SMARTBOOT
|
||||||
|
------------------------
|
||||||
|
|
||||||
|
The Applesoft program, SB.INSTALL, expects to find itself running from
|
||||||
|
the Primary Boot Disk. That disk can contain any files you wish it to, but
|
||||||
|
must also contain SB.INSTALL and either SMARTBOOT or SMARTBOOT.TINY. These
|
||||||
|
files must not be in a subdirectory.
|
||||||
|
|
||||||
|
Use FILER or the Apple System Utilities Disk to transfer the files
|
||||||
|
SB.INSTALL and either SMARTBOOT or SMARTBOOT.TINY to the Primary Boot Disk.
|
||||||
|
|
||||||
|
If installing SMARTBOOT, you must manually change the name of the program
|
||||||
|
to PRODOS. To do this, launch BASIC.SYSTEM and at the "]" prompt insert the
|
||||||
|
Primary Boot Disk. If PRODOS already exists on this disk, type
|
||||||
|
|
||||||
|
DELETE PRODOS
|
||||||
|
|
||||||
|
or
|
||||||
|
|
||||||
|
RENAME PRODOS,PRODOS.OLD
|
||||||
|
|
||||||
|
Then, type
|
||||||
|
|
||||||
|
RENAME SMARTBOOT,PRODOS
|
||||||
|
|
||||||
|
If installing SMARTBOOT.TINY, just make sure that PRODOS is either absent
|
||||||
|
from the disk or is the true PRODOS (and not a renamed SMARTBOOT).
|
||||||
|
|
||||||
|
Start the SB.INSTALL program by typing
|
||||||
|
|
||||||
|
RUN SB.INSTALL
|
||||||
|
|
||||||
|
and follow the prompts. You will need to have ProDOS disks in all online
|
||||||
|
disk devices in order for the program to properly identify the disks in the
|
||||||
|
Smartport devices.
|
||||||
|
|
||||||
|
|
||||||
|
HOW TO USE SMARTBOOT
|
||||||
|
--------------------
|
||||||
|
|
||||||
|
SMARTBOOT.TINY can be used only by booting through a power-on (cold
|
||||||
|
boot), by Control-Open-Apple-RESET (warm boot), or from Basic by PR#6 (if
|
||||||
|
slot 6 drive 1 holds the Primary Boot Disk.)
|
||||||
|
|
||||||
|
SMARTBOOT can be used the same way, plus can be invoked from Basic by
|
||||||
|
typing
|
||||||
|
|
||||||
|
-PRODOS
|
||||||
|
|
||||||
|
It can also be started from various program selectors:
|
||||||
|
|
||||||
|
|
||||||
|
PROSEL (by Glen Bredon)
|
||||||
|
|
||||||
|
Set up your menu entry like this:
|
||||||
|
|
||||||
|
Screen title: SmartBoot (or whatever)
|
||||||
|
Prefix: /PRIMARY (use your Primary Boot Disk name)
|
||||||
|
Pathname: PRODOS
|
||||||
|
Startup: <empty -- but see below>
|
||||||
|
|
||||||
|
SMARTBOOT will support the ProDOS convention for accepting a startup
|
||||||
|
string. If the startup position above contains the slot and unit numbers,
|
||||||
|
SMARTBOOT will replace the default values set by SB.INSTALL and use the new
|
||||||
|
numbers to do its booting. This would allow you to boot to several
|
||||||
|
different devices on a Smartport chain with the same SMARTBOOT file
|
||||||
|
(renamed, or course, as PRODOS). For example, to boot to Slot 5, Unit 3:
|
||||||
|
|
||||||
|
Screen title: SmartBoot
|
||||||
|
Prefix: /PRIMARY
|
||||||
|
Pathname: PRODOS
|
||||||
|
Startup: 53
|
||||||
|
|
||||||
|
|
||||||
|
Be sure if you want to do this for Unit 3 or 4 on a Smartport chain that
|
||||||
|
you have a patched Block 0 on the disks in those drives. This could be done
|
||||||
|
with SB.INSTALL; just run it once for each drive you want to patch,
|
||||||
|
finishing with your usual Secondary Boot Drive. Also, you can do this with
|
||||||
|
BLOCK.WARDEN by reading Block 0 off a patched disk and writing it to a
|
||||||
|
non-patched disk.
|
||||||
|
|
||||||
|
Also notice that you may use BLOCK.WARDEN to change the startup slot and
|
||||||
|
unit in SMARTBOOT (renamed as PRODOS, you recall) just as it can change a
|
||||||
|
startup file name. (See BLOCK.WARDEN documentation for details.)
|
||||||
|
|
||||||
|
|
||||||
|
DAVEX (by Dave Lyons) / ECP-8 (by Don Elton)
|
||||||
|
|
||||||
|
SMARTBOOT can be started from DAVEX by typing:
|
||||||
|
|
||||||
|
/PRIMARY/PRODOS 53
|
||||||
|
|
||||||
|
at the prompt to boot the disk in slot 5, unit 3. I am not as familiar
|
||||||
|
with ECP-8, but it should work the same from that ProDOS 8 shell program.
|
||||||
|
|
||||||
|
|
||||||
|
FOR THOSE INTERESTED...
|
||||||
|
-----------------------
|
||||||
|
|
||||||
|
After running SB.INSTALL , even if you don't actually install anything,
|
||||||
|
exit to Basic by selecting [3] from the main menu. Then type
|
||||||
|
|
||||||
|
GOTO 20000
|
||||||
|
|
||||||
|
and you will see the full list of disk devices that are online when
|
||||||
|
SB.INSTALL was run. "S" refers to Slot, "D" to Drive, "T" to the true
|
||||||
|
(actual) slot, and "U" to Unit. "Dev" refers to the ProDOS device code.
|
||||||
|
|
||||||
|
|
||||||
|
FINAL COMMENTS
|
||||||
|
--------------
|
||||||
|
|
||||||
|
If you downloaded this file from GEnie, it should be bug- and virus-free.
|
||||||
|
If you got it from any other info service or BBS, there is a chance that it
|
||||||
|
could have picked up a virus somewhere. If there is any doubt, as usual for
|
||||||
|
downloaded software, MAKE SURE YOU HAVE A BACKUP before you commit your
|
||||||
|
disks to it. As mentioned above, SB.INSTALL does do writing to Block 0 of
|
||||||
|
the Secondary Boot Disk (and to the Primary Boot Disk if using
|
||||||
|
SMARTBOOT.TINY). If that makes you nervous, make a backup before you commit
|
||||||
|
yourself to using SMARTBOOT.
|
||||||
|
|
||||||
|
This program is FREEWARE. If you have any problems or suggestions for
|
||||||
|
improvements, send me E-mail on GEnie (S.WEYHRICH) or directly to the
|
||||||
|
address below.
|
||||||
|
|
||||||
|
|
||||||
|
Steven Weyhrich
|
||||||
|
Zonker Programming
|
||||||
|
2715 N. 112th St.
|
||||||
|
Omaha, NE 68164
|
||||||
|
|
||||||
|
GEnie Mail: S.WEYHRICH
|
BIN
textfiles.com/apple/DOCUMENTATION/snake.byte
Normal file
BIN
textfiles.com/apple/DOCUMENTATION/snake.byte
Normal file
Binary file not shown.
265
textfiles.com/apple/DOCUMENTATION/snoopy2rescue
Normal file
265
textfiles.com/apple/DOCUMENTATION/snoopy2rescue
Normal file
@@ -0,0 +1,265 @@
|
|||||||
|
|
||||||
|
---------------------------------------
|
||||||
|
Snoopy to the Rescue
|
||||||
|
---------------------------------------
|
||||||
|
(c) 1984 by Random House, Inc.
|
||||||
|
---------------------------------------
|
||||||
|
An Apple Mafia
|
||||||
|
Presentation
|
||||||
|
|
||||||
|
Cracked By:
|
||||||
|
|
||||||
|
Creative Cracker
|
||||||
|
and
|
||||||
|
High Technology
|
||||||
|
|
||||||
|
Call:
|
||||||
|
Sherwood Forest ][
|
||||||
|
[914][359][1517]
|
||||||
|
|
||||||
|
Sherwood Forest ///
|
||||||
|
(914) 352 - 6543
|
||||||
|
|
||||||
|
---------------------------------------
|
||||||
|
|
||||||
|
The Game:
|
||||||
|
=========
|
||||||
|
|
||||||
|
Woodstock is missing! Snoopy, the Super Sleuth, knows who's
|
||||||
|
responsible. The feline fiend, Professor Morehairy, has kidnapped
|
||||||
|
Woodstock.
|
||||||
|
|
||||||
|
Can the Super Sleuth rescue Woodstock from Morehairy's castle of
|
||||||
|
danger? Can he escape from the traps and treacherous robots lurking
|
||||||
|
in every room? Read on and become part of Snoopy's spell-binding tale
|
||||||
|
of mystery!
|
||||||
|
|
||||||
|
<< THE CONNECTION >> is an action-packed, two-sided adventure game.
|
||||||
|
There are six challenging levels to play on each side of the disk.
|
||||||
|
Help Snoopy climb to the top of the castle on Side 1. Help him try to
|
||||||
|
capture Morehairy on Side 2. You can begin with either side. But
|
||||||
|
watch out! Side 2 is far more dangerous.
|
||||||
|
|
||||||
|
On every floor, challenges await you - flying carpets, magic lamps,
|
||||||
|
trap doors, moving floors and, of course, Morehairy's robot guards!
|
||||||
|
|
||||||
|
Warm Up:
|
||||||
|
========
|
||||||
|
|
||||||
|
To play SNOOPY TO THE RESCUE you need:
|
||||||
|
|
||||||
|
* an Apple ][+ or //e with 48k
|
||||||
|
* one Apple Disk Drive
|
||||||
|
* a monitor, (color monitor preferred)
|
||||||
|
* a joystick (recommended)
|
||||||
|
|
||||||
|
To begin playing either side, follow these steps:
|
||||||
|
|
||||||
|
* Make sure the computer is off and the monitor is on.
|
||||||
|
* Lift the disk drive door.
|
||||||
|
* Insert the disk. The side facing up is the side you will play.
|
||||||
|
* Close the disk drive door.
|
||||||
|
* Turn on the computer and the program loads.
|
||||||
|
|
||||||
|
________________________________
|
||||||
|
! !
|
||||||
|
! All players using an Apple //e !
|
||||||
|
! must keep the caps lock key !
|
||||||
|
! depressed at all times. !
|
||||||
|
!________________________________!
|
||||||
|
|
||||||
|
Ready, Set, Go!:
|
||||||
|
================
|
||||||
|
|
||||||
|
To guide Snoopy, you can use:
|
||||||
|
|
||||||
|
-JOYSTICK: Move the joystick in the direction you want Snoopy to go.
|
||||||
|
Press the lower button to make him jump.
|
||||||
|
|
||||||
|
-KEYBOARD: Press the left and right arrow keys to guide Snoopy. To
|
||||||
|
make him stop moving press the SPACE BAR. Press the Z key to make him
|
||||||
|
jump.
|
||||||
|
|
||||||
|
Be on the look out for trap doors and drop-away bridges. Magic lamps
|
||||||
|
shoot Snoopy to higher floors. Guide him carefully onto flying carpets
|
||||||
|
and moving floors or he'll fall off.
|
||||||
|
|
||||||
|
A Special Tip about Jumps:
|
||||||
|
==========================
|
||||||
|
|
||||||
|
When approahing a jump, guide Snoopy slowly and stop him when he
|
||||||
|
reaches the edge. Then make him jump. Completing some jumps requires
|
||||||
|
that a portion of Snoopy's foot hangs over the edge. Be careful and
|
||||||
|
look before he leaps!
|
||||||
|
|
||||||
|
Here's the Strategy...:
|
||||||
|
=======================
|
||||||
|
|
||||||
|
In order for Snoopy to escape safely from a level, he must:
|
||||||
|
|
||||||
|
* Select numbers from each of Morehairy's tricky number boxes to add
|
||||||
|
up to the level's challenge number.
|
||||||
|
|
||||||
|
* Pass by the robot guards and deactivate them with one of Morehairy's
|
||||||
|
magic keys.
|
||||||
|
|
||||||
|
* Avoid all other traps and snares.
|
||||||
|
|
||||||
|
Matching Morehairy's Challenge Number:
|
||||||
|
======================================
|
||||||
|
|
||||||
|
Morehairy has booby-trapped his castle. Each level has a challenge
|
||||||
|
number. Watch it appear at the top of your screen. Unless Snoopy
|
||||||
|
matches it, he cannot leave the level.
|
||||||
|
Along the game path are 5 boxes. In each box, numbers appear and
|
||||||
|
change. 1, 2, 3, 4.... Snoopy's mission is to reach each box and
|
||||||
|
choose a number from it. The chosen numbers must add up to the
|
||||||
|
challenge number above. If Snoopy fails to freeze a number from each
|
||||||
|
box or adds incorrectly, he must start the level over with one less
|
||||||
|
chance to save his friend.
|
||||||
|
_________________________________
|
||||||
|
! !
|
||||||
|
! The challenge number is at the !
|
||||||
|
! top, middle of the game screen. !
|
||||||
|
!_________________________________!
|
||||||
|
|
||||||
|
|
||||||
|
Freezing a number:
|
||||||
|
==================
|
||||||
|
|
||||||
|
-JOYSTICK: Position Snoopy over the box. When the number you want
|
||||||
|
appears, press the top button on the joystick. The number freezes.
|
||||||
|
|
||||||
|
-KEYBOARD: Use the arrow keys to guide Snoopy over a box. To stop
|
||||||
|
Snoopy at the box, press the SPACE BAR key. To freeze a number, press
|
||||||
|
the RETURN key.
|
||||||
|
|
||||||
|
Watch out for Green Robots:
|
||||||
|
===========================
|
||||||
|
|
||||||
|
If Snoopy runs into a green robot, he loses a turn and must begin the
|
||||||
|
level again. But if Snoopy reaches a magic key, the robot guard will
|
||||||
|
turn red temporarily. Snoopy can safely deactivate the robot when it
|
||||||
|
is red.
|
||||||
|
|
||||||
|
Count your Chances:
|
||||||
|
===================
|
||||||
|
|
||||||
|
Snoopy has only five chances in each game to climb to the top of or
|
||||||
|
escape from the castle. He gains an extra chance after completing
|
||||||
|
skill level one. You can keep track of how many chances he has left by
|
||||||
|
counting the small figures at the top left of the screen.
|
||||||
|
|
||||||
|
Be careful! Snoopy loses a chance every time he meets a green robot,
|
||||||
|
falls too far, slips into the moat, or fails to match Morehairy's
|
||||||
|
challenge number.
|
||||||
|
|
||||||
|
Practice Makes Perfect:
|
||||||
|
=======================
|
||||||
|
|
||||||
|
You can practice a level before you play it in a game. Begin play and
|
||||||
|
when the first level appears, press the CONTROL (CTRL) and N keys at
|
||||||
|
the same time. Keep pressing the keys until you reach the level you
|
||||||
|
want to pratice.
|
||||||
|
|
||||||
|
Success is.. Beginning Again:
|
||||||
|
=============================
|
||||||
|
|
||||||
|
What happens when you've completed all 6 levels on one side and Snoopy
|
||||||
|
has some chances left? You get to begin again, but the play is harder
|
||||||
|
and faster. The 6 levels on each side can be repeated as many as 4
|
||||||
|
times.
|
||||||
|
|
||||||
|
|
||||||
|
Special Features:
|
||||||
|
=================
|
||||||
|
|
||||||
|
Play ends when Snoopy runs out of chances or when you choose to end
|
||||||
|
the game. To end the game, press the SHIFT and * keys at the same
|
||||||
|
time.
|
||||||
|
|
||||||
|
The initials of the top 20 players can be added to the scoreboard
|
||||||
|
along with their scores and the number of levels completed. To erase
|
||||||
|
the scores, type 911 at the Score Frame.
|
||||||
|
|
||||||
|
-SOUND: You can play with or without sound. To play the entire game
|
||||||
|
without sound, type 911 at the Random House screen before you press
|
||||||
|
RETURN.
|
||||||
|
|
||||||
|
-PAUSE: To pause during play, press the ESC key. Press any key to
|
||||||
|
resume play.
|
||||||
|
|
||||||
|
-EARLY OUT: To end the game early, press the SHIFT and * keys at the
|
||||||
|
same time.
|
||||||
|
|
||||||
|
-PRACTICE LEVELS: Press the CONTROL (CTRL) key and the N key until you
|
||||||
|
reach the level you want to practice.
|
||||||
|
|
||||||
|
-FAILING TO EQUAL THE CHALLENGE NUMBER: If you realize you cannot
|
||||||
|
match the challenge number, press the CONTROL (CTRL) key and the Q key
|
||||||
|
at the same time. Snoopy loses a chance and begins the level over.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|