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90 lines
9.8 KiB
HTML
90 lines
9.8 KiB
HTML
<HTML>
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<TITLE>T E X T F I L E S</TITLE>
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<BODY BGCOLOR="#000000" TEXT="#00FF00" LINK="#00FF00" ALINK="#00AA00" VLINK="#00AA00">
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<H1>Adventure Textfiles: INFOCOM</H1>
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<P>
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Every once in a while, a company or group of people enter an industry (or
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create it) who are so far ahead of everyone else, so absolutely the best at
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their craft, that others stop even referring to them and just concentrate
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on doing the best they can compared the rest of the competitors. In this
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case, the industry was Text Adventures, and the company was Infocom.
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<P>
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Based in Cambridge, MA, and surviving for nearly a decade, Infocom was
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started by a group of MIT students who had worked on parsing out full
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sentences and having machines react properly. Whereas most games before
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infocom had simple commands like TAKE ROCK or LOOK, Infocom games let
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you work in full sentences, enabling you to type things like ASK THE TROLL
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ABOUT THE COINS and CLIMB ON TOP OF THE HOUSE. This great interface,
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combined with the year (or years) of work put into writing the descriptions
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and creating the puzzles, meant that you were riding on the best
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text adventure vehicle out there.
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<P>
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Infocom ultimately died as many companies do, with a few fatal business
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decisions and with a quiet disappearance, only to have its corpse
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propped up for a series of graphic adventures made by Activision. Regardless
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of its fate, this company was unique, and in the world of the 80x24 screen,
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they ruled supreme.
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<P>
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<TABLE WIDTH=100%>
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<TD BGCOLOR=#00FF00><FONT COLOR=#000000><B>Filename</B><BR></FONT></TD>
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<TD BGCOLOR=#00DD00><FONT COLOR=#000000><B>Size</B><BR></FONT></TD>
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<TD BGCOLOR=#00AA00><FONT COLOR=#000000><B>Description of the Textfile</B><BR></TD></TR>
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<tab indent=60 id=T><br>
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<TR VALIGN=TOP><TD ALIGN=TOP><A HREF="INFOCOM/ballyhoo.adv">ballyhoo.adv</A> <tab to=T><TD> 21376<BR><TD> Solution to Infocom's Ballyhoo
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<TR VALIGN=TOP><TD ALIGN=TOP><A HREF="INFOCOM/berlynco.adv">berlynco.adv</A> <tab to=T><TD> 37014<BR><TD> Compuserve interview of Michael Berlyn (Creator of several Infocom adventures)
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<TR VALIGN=TOP><TD ALIGN=TOP><A HREF="INFOCOM/bey_zlor.txt">bey_zlor.txt</A> <tab to=T><TD> 8653<BR><TD> Beyond Zork: The Lore and Legends of Quendor by Z-Man
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<TR VALIGN=TOP><TD ALIGN=TOP><A HREF="INFOCOM/beyondzo.txt">beyondzo.txt</A> <tab to=T><TD> 9092<BR><TD> Tips for Beyond Zork by Erik Futtrup and Twan Lintermans
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<TR VALIGN=TOP><TD ALIGN=TOP><A HREF="INFOCOM/beyzorhn">beyzorhn</A> <tab to=T><TD> 18272<BR><TD> Walkthrough and Spoler for Beyond Zork by Infocom, by Big MAC
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<TR VALIGN=TOP><TD ALIGN=TOP><A HREF="INFOCOM/bulzorkr.txt">bulzorkr.txt</A> <tab to=T><TD> 11694<BR><TD> Zorker's Corner: An Overview of Infocom Adventures
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<TR VALIGN=TOP><TD ALIGN=TOP><A HREF="INFOCOM/bureaucr.adv">bureaucr.adv</A> <tab to=T><TD> 15918<BR><TD> Solution to Infocom's Bureaucracy, by Douglas Adams
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<TR VALIGN=TOP><TD ALIGN=TOP><A HREF="INFOCOM/cutthroa.adv">cutthroa.adv</A> <tab to=T><TD> 5655<BR><TD> Solution to Infocom's Cutthroats
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<TR VALIGN=TOP><TD ALIGN=TOP><A HREF="INFOCOM/enchant.adv">enchant.adv</A> <tab to=T><TD> 2382<BR><TD> Solution to part one of Enchanter
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<TR VALIGN=TOP><TD ALIGN=TOP><A HREF="INFOCOM/evertry.txt">evertry.txt</A> <tab to=T><TD> 2362<BR><TD> Zork I-III Tips and Tricks
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<TR VALIGN=TOP><TD ALIGN=TOP><A HREF="INFOCOM/evertry2.txt">evertry2.txt</A> <tab to=T><TD> 948<BR><TD> For Your Amusement: Deadline Tips and Tricks
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<TR VALIGN=TOP><TD ALIGN=TOP><A HREF="INFOCOM/evertry3.txt">evertry3.txt</A> <tab to=T><TD> 1034<BR><TD> For Your Amusement: Infidel Tips and Tricks
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<TR VALIGN=TOP><TD ALIGN=TOP><A HREF="INFOCOM/evertry4.txt">evertry4.txt</A> <tab to=T><TD> 827<BR><TD> Have You Tried... (Suspended Funnies)
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<TR VALIGN=TOP><TD ALIGN=TOP><A HREF="INFOCOM/evertry5.txt">evertry5.txt</A> <tab to=T><TD> 1017<BR><TD> Have You Ever Tried.... (Starcross Funnies)
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<TR VALIGN=TOP><TD ALIGN=TOP><A HREF="INFOCOM/evertry6.txt">evertry6.txt</A> <tab to=T><TD> 2024<BR><TD> Have You Tried... (Witness Funnies) by the Wyvern
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<TR VALIGN=TOP><TD ALIGN=TOP><A HREF="INFOCOM/funnies.txt">funnies.txt</A> <tab to=T><TD> 3176<BR><TD> Fun Stuff with Infocom Adventures, by the Wyvern
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<TR VALIGN=TOP><TD ALIGN=TOP><A HREF="INFOCOM/hitch-h.txt">hitch-h.txt</A> <tab to=T><TD> 31991<BR><TD> Walkthrough for Infocom's Hitchhiker's Guide to the Galaxy
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<TR VALIGN=TOP><TD ALIGN=TOP><A HREF="INFOCOM/hitchgui.txt">hitchgui.txt</A> <tab to=T><TD> 33662<BR><TD> Walkthrough of Hitchhiker's Guide to the Galaxy from Infocom, by Barbara Baser (1985) (Laden with "Compuservisms")
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<TR VALIGN=TOP><TD ALIGN=TOP><A HREF="INFOCOM/infidel.adv">infidel.adv</A> <tab to=T><TD> 4676<BR><TD> Solution to Infocom's Infidel
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<TR VALIGN=TOP><TD ALIGN=TOP><A HREF="INFOCOM/infobugs.adv">infobugs.adv</A> <tab to=T><TD> 3930<BR><TD> Infocom Text Adventure Bugs
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<TR VALIGN=TOP><TD ALIGN=TOP><A HREF="INFOCOM/infocom.adv">infocom.adv</A> <tab to=T><TD> 1536<BR><TD> How to crack Apple II Infocom adventures using a "ROM Switch".
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<TR VALIGN=TOP><TD ALIGN=TOP><A HREF="INFOCOM/infocom.txt">infocom.txt</A> <tab to=T><TD> 6784<BR><TD> A List of Infocom Bugs
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<TR VALIGN=TOP><TD ALIGN=TOP><A HREF="INFOCOM/leather.adv">leather.adv</A> <tab to=T><TD> 26439<BR><TD> Solution to Infocom's Leather Goddesses of Phobos
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<TR VALIGN=TOP><TD ALIGN=TOP><A HREF="INFOCOM/planet.adv">planet.adv</A> <tab to=T><TD> 7923<BR><TD> Solution to Planetfall, by Infocom
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<TR VALIGN=TOP><TD ALIGN=TOP><A HREF="INFOCOM/rtzsolve.txt">rtzsolve.txt</A> <tab to=T><TD> 25688<BR><TD> Return To Zork: Almost-Full-Point Solution
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<TR VALIGN=TOP><TD ALIGN=TOP><A HREF="INFOCOM/starcros.txt">starcros.txt</A> <tab to=T><TD> 11213<BR><TD> Walkthrough for Starcross
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<TR VALIGN=TOP><TD ALIGN=TOP><A HREF="INFOCOM/statinfo.txt">statinfo.txt</A> <tab to=T><TD> 1387<BR><TD> General Infocom Statistics by The Gunslinger
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<TR VALIGN=TOP><TD ALIGN=TOP><A HREF="INFOCOM/stationf.adv">stationf.adv</A> <tab to=T><TD> 22497<BR><TD> Solution to Infocom's Stationfall
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<TR VALIGN=TOP><TD ALIGN=TOP><A HREF="INFOCOM/wishbrin.adv">wishbrin.adv</A> <tab to=T><TD> 5873<BR><TD> Solution to Infocom's Wishbringer
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<TR VALIGN=TOP><TD ALIGN=TOP><A HREF="INFOCOM/wishmap.adv">wishmap.adv</A> <tab to=T><TD> 2486<BR><TD> Pretty amazing ASCII Wishbringer map
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<TR VALIGN=TOP><TD ALIGN=TOP><A HREF="INFOCOM/zork.i.a.txt">zork.i.a.txt</A> <tab to=T><TD> 4933<BR><TD> How to Solve Zork I: The Great Underground Empire, by Screwy Luey
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<TR VALIGN=TOP><TD ALIGN=TOP><A HREF="INFOCOM/zork.i.b.txt">zork.i.b.txt</A> <tab to=T><TD> 2606<BR><TD> Solutions to Zork 1 by Infocom
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<TR VALIGN=TOP><TD ALIGN=TOP><A HREF="INFOCOM/zork.i.c.txt">zork.i.c.txt</A> <tab to=T><TD> 14291<BR><TD> Solution to Zork I by Infocom
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<TR VALIGN=TOP><TD ALIGN=TOP><A HREF="INFOCOM/zork.ii.a.txt">zork.ii.a.txt</A> <tab to=T><TD> 2340<BR><TD> Solution to Zork II by Infocom
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<TR VALIGN=TOP><TD ALIGN=TOP><A HREF="INFOCOM/zork.ii.b.txt">zork.ii.b.txt</A> <tab to=T><TD> 3915<BR><TD> Solution to Zork II by Infocom
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<TR VALIGN=TOP><TD ALIGN=TOP><A HREF="INFOCOM/zork.ii.c.txt">zork.ii.c.txt</A> <tab to=T><TD> 11856<BR><TD> Solution to Zork II by Infocom
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<TR VALIGN=TOP><TD ALIGN=TOP><A HREF="INFOCOM/zork.iii.a.txt">zork.iii.a.txt</A> <tab to=T><TD> 1826<BR><TD> Solution to Zork III by Infocom
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<TR VALIGN=TOP><TD ALIGN=TOP><A HREF="INFOCOM/zork.iii.b.txt">zork.iii.b.txt</A> <tab to=T><TD> 3421<BR><TD> Solution to Zork III by Infocom
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<TR VALIGN=TOP><TD ALIGN=TOP><A HREF="INFOCOM/zork.iii.c.txt">zork.iii.c.txt</A> <tab to=T><TD> 11352<BR><TD> Solution to Zork III by InfoCom
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<TR VALIGN=TOP><TD ALIGN=TOP><A HREF="INFOCOM/zork0.txt">zork0.txt</A> <tab to=T><TD> 24524<BR><TD> Walkthrough for Zork Zero by Activision
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<TR VALIGN=TOP><TD ALIGN=TOP><A HREF="INFOCOM/zork1.sol">zork1.sol</A> <tab to=T><TD> 19571<BR><TD> Collection of Solutions to Zork I, by Infocom
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<TR VALIGN=TOP><TD ALIGN=TOP><A HREF="INFOCOM/zork1.txt">zork1.txt</A> <tab to=T><TD> 15395<BR><TD> A Walkthrough for Zork I by Barbara Baser (1984)
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<TR VALIGN=TOP><TD ALIGN=TOP><A HREF="INFOCOM/zork1doc.txt">zork1doc.txt</A> <tab to=T><TD> 12402<BR><TD> "The Great Underground Empire: A History" by Froboz Mumbar
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<TR VALIGN=TOP><TD ALIGN=TOP><A HREF="INFOCOM/zork1through3.txt">zork1through3.txt</A> <tab to=T><TD> 20511<BR><TD> Walkthrough for Zork I through III
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<TR VALIGN=TOP><TD ALIGN=TOP><A HREF="INFOCOM/zork2.sol">zork2.sol</A> <tab to=T><TD> 5172<BR><TD> Solution to Zork II, by The Doctor
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<TR VALIGN=TOP><TD ALIGN=TOP><A HREF="INFOCOM/zork2.txt">zork2.txt</A> <tab to=T><TD> 19527<BR><TD> A Walkthrough for Zork II by barbara Baser (1984)
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<TR VALIGN=TOP><TD ALIGN=TOP><A HREF="INFOCOM/zork2doc.txt">zork2doc.txt</A> <tab to=T><TD> 15515<BR><TD> Zork II Documentation
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<TR VALIGN=TOP><TD ALIGN=TOP><A HREF="INFOCOM/zork3.sol">zork3.sol</A> <tab to=T><TD> 19645<BR><TD> Collection of Solutions to Zork III, by Infocom
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<TR VALIGN=TOP><TD ALIGN=TOP><A HREF="INFOCOM/zork3.txt">zork3.txt</A> <tab to=T><TD> 14869<BR><TD> A Walkthrough for Zork III by Barbara Baser (1985)
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<TR VALIGN=TOP><TD ALIGN=TOP><A HREF="INFOCOM/zork3doc.txt">zork3doc.txt</A> <tab to=T><TD> 11533<BR><TD> Zork III Documentation
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<TR VALIGN=TOP><TD ALIGN=TOP><A HREF="INFOCOM/zorki.txt">zorki.txt</A> <tab to=T><TD> 23670<BR><TD> A Walkthrough for Zork I
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<TR VALIGN=TOP><TD ALIGN=TOP><A HREF="INFOCOM/zorkii.txt">zorkii.txt</A> <tab to=T><TD> 23048<BR><TD> A Walkthrough for Zork II
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<TR VALIGN=TOP><TD ALIGN=TOP><A HREF="INFOCOM/zorkiii.txt">zorkiii.txt</A> <tab to=T><TD> 25244<BR><TD> A Walkthrough for Zork III
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<TR VALIGN=TOP><TD ALIGN=TOP><A HREF="INFOCOM/zorkse.adv">zorkse.adv</A> <tab to=T><TD> 37360<BR><TD> Solutions to all of the Zork Series (I, II, III)
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<TR VALIGN=TOP><TD ALIGN=TOP><A HREF="INFOCOM/zorkuu.txt">zorkuu.txt</A> <tab to=T><TD> 8908<BR><TD> Invisiclues for Zork: The Undiscovered Adventure
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</TABLE><P><TABLE WIDTH=100%><TR><TD ALIGN=RIGHT><SMALL>There are 55 files for a total of 680,963 bytes.</SMALL></TABLE></BODY>
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</HTML>
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