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200 lines
5.0 KiB
Plaintext
200 lines
5.0 KiB
Plaintext
.................................................................
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Soft Docs for:
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Beyond Castle Wolfenstein
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Compiled by
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Ctrl-Reset
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Written exclusively for:
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THE OUTPOST
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(312) 441-6957 (10 meg!!)
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&
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All AE lines
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.................................................................
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Finally, "Beyond Castle Wolfenstein." Worth the wait? Maybe...you
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decide.
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Commands
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--------
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Movement (keyboard):
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W -> north-west W -> north E -> north-east
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A -> west S -> STOP D -> east
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Z -> south-west X -> south C -> south-east
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Gun Movement (keyboard):
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I -> north-west O -> north P -> north-west
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K -> west L -> fire one round + -> east
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,
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-> south-west .
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-> south / -> south-east
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Wepons/Arsenal Command:
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: -> switches between dagger* and gun
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B -> drops and picks up the bomb*
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R -> resets the bomb timer if you have tool kit*.
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(bomb must be dropped first)
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H -> put away gun
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Miscellaneous:
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(RETURN) -> displays inventory
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(SPACE) -> searches a guard (NOTE: anything found on the guard,
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if needed, will automaticly be taken)
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F -> uses first aid kit* (if wounded)
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M -> bribes guard (costs 15 marks)
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<ESC> -> saves game
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U -> use object in closet
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A '*" indicates that this item must be found
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....................................................................
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Game Notes
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----------
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The object of "Beyond Castle Wolfenstein", is to find Hitler, drop a
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bomb in the room where he his, and run like hell back the room where
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you started. Hitler will always be on the lowest level of the
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bunker.
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Instead of chests, we now have closets. To open a closet, point your
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gun at it, and press the space bar. If it is locked, you must do the
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following:
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1.
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Point gun at lock
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2.
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Press buttons 1-0, until you here a click
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3.
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Start back at button 1, press it, if it does not click, go back to the
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original button and press it till it clicks. Then try the next button
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until you find the other "clicker".
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4.
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Repeat this process a third time and when you find the correct three
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digit combo, it will open. You can, of course, shoot the lock off,
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but that may attract unwanted attention, and is a wast of bullets.
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You can get up to five passes. Each pass is different. You can see
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which passes you have by looking at the side of your screen and
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noticing how many inverse numbers there are. One of the five passes
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will randomnly work on each level, but you never know which, so you
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have to test them out. If you show a guard a pass, and you don't
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produce the correct one he will draw his gun and ask again, if you
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still don't get it right, he will shoot, or go after you.
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There are two types of guards:
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1.
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The kind that walk around and patrol the area.
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2. The kind that sit behind desks.
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If a guard hears a shot, see's a dead body, or see's you with a drawn
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weapon he will probably head towards the nearest alarm. Alarm's look
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like little holes. When a guard reaches one, he will set it off, thus
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alerting the whole place of your prescence (i.e. everyone will know
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who you are). There is only one way of resetting the alarm, if you
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find in a closet, the alarm controls, hit '1' to reset them (i.e. turn
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off).
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The guards at desks are not to be reckoned with, it always takes more
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then one shot to kill them, so they will time to set off the alarm
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behind the desk. It is best just to bribe them or show your id.
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There are two ways of getting to different levels:
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1.
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Find a secret passage way behind a closet.
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2.
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Enter an elevator.
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An elevator is a boxed off room with one of the sides slowly opening
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and closing. You can see which way the elevator is going by looking
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at the upper right-hand portion of the room and seeing which way the
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arrow is pointing.
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When reseting the bomb, always make sure there are no guards around,
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or they will go after you. The bomb timer automaticly starts when
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picked up, and is displayed at the top of the screen.
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To use the dagger, you must first select it, then sneak up behind a
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guard and run into him. This is the ONLY way the dagger will work, do
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not attempt head-on attacks. The dagger is useful when not wanting to
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alert other guards of your presence, but want to do-in another guard.
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After killing a guard, you can drag his body by moving next to it,
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pointing the gun at it, and hitting the space (and moving in a
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direction of course).
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You can have a maximum of five passes, 100 marks and 10 bullets, and
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three of the following: bomb, first-aid kit, dagger.
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