mirror of
https://github.com/opsxcq/mirror-textfiles.com.git
synced 2025-08-11 04:24:08 +02:00
90 lines
4.3 KiB
Plaintext
90 lines
4.3 KiB
Plaintext
|
||
-----------------------------------------------------------------------
|
||
THE MISSING RING
|
||
BY: TERRY ROMINE
|
||
-----------------------------------------------------------------------
|
||
|
||
The newest ideas in high adventure. 1 to 5 players at a time! Each
|
||
character capable of independent action and decisions! All on an
|
||
intriguing quest to find the wizard's ancient ring. Takes great
|
||
courage, planning and wit to win through.
|
||
|
||
Many have searched for it, and lived to regret it. Others weren't so
|
||
lucky. No w its your turn--if you dare. Solve this chilling mystery
|
||
and claim the fabulous Missing Ring. But first, you'll have to find
|
||
your way through the many mysterious and magical rooms. It's really
|
||
not that bad--as long as you don't look behind you...
|
||
|
||
Your quest for magical rings takes you through myriad rooms and
|
||
corridors of the enchanted palace. From one to five players can
|
||
undertake the quest. Each player can choose a character from the table
|
||
of nine characters. One person can make the moves for each character
|
||
in turn or a number of players can take turns at the keyboard.
|
||
|
||
There are two sets of move keys on opposite sides of the keyboard so
|
||
that two players can sit at the Apple, each with one hand on the
|
||
keyboard. Both sets of move keys are always active and are
|
||
interchangeable. While player two is taking his turn player three can
|
||
switch seats with player one, etc. The group can stay together as a
|
||
team or go separate ways exploring different chambers. You can quit
|
||
and save the game in order to break for eating or sleeping or just to
|
||
be safe before attacking a particularly grizzly monster. A total of
|
||
nine different games may be saved on the game disk.
|
||
|
||
At the beginning of the game or after a game has been saved you may
|
||
visit the " merchant" to spend your hard earned gold on healing
|
||
potions, spells, magic potions, experience, etc. Multiple characters
|
||
from several games can have "accounts" with the merchant. If you
|
||
succeed in exiting the labyrinth your character can keep all the
|
||
accumulated gold and powers for use in a subsequent game, thus
|
||
building up experience points and treasure. Each player's move is
|
||
indicated on the prompt line, and the active character wi ll be
|
||
flashing on the screen. You have a limited active time and five or six
|
||
keystrokes per turn. These have to include all moves, calling of
|
||
spells, invoking healing potions, etc. Sometimes you have to ready
|
||
your magic spell in one turn and use it in the next turn. You will be
|
||
prompted as to what magic is available at the end of your turn that
|
||
may be used in the next turn. For characters that can shoot arrows or
|
||
project spells, the space bar calls a flashing cursor that is moved to
|
||
the target with t he move keys and then fired with another press of
|
||
the space bar. We could tell you about the secret doors, which elixirs
|
||
are poison, and what spell will kill what monster, but we know you are
|
||
anxious to fire up the disk, and these trivia are best learned....
|
||
|
||
|
||
INSIDE THE LABYRINTHS OF THE ENCHANTED PALACE!!
|
||
|
||
KEY COMMANDS LEFT RIGHT
|
||
--------------------------------------------------
|
||
MOVE FORWARD R O
|
||
MOVE BACK D L
|
||
MOVE RIGHT F P
|
||
MOVE LEFT E K
|
||
ATTACK SPACE BAR
|
||
HEALING POTION H H
|
||
SEARCH FOR SECRET DOORS S ;
|
||
GET TREASURE T U
|
||
MAGIC ITEM/SPELL B M
|
||
PASS/END PLAYER'S TURN Y Y
|
||
PAUSE ESC ESC
|
||
QUIT/SAVE GAME Q Q
|
||
OPEN DOOR WITH KEY X
|
||
|
||
|
||
The Following Characters are available to join the party:
|
||
|
||
(0) Previous Character
|
||
(1) Fighter with Sword
|
||
(2) Wizard
|
||
(3) Elf with Bow
|
||
(4) Dwarf with Ax
|
||
(5) Fighter with Ax
|
||
(6) Elf with Sword
|
||
(7) Dwarf with Hammer
|
||
(8) Fighter with Bow
|
||
(9) Cleric
|
||
|
||
|
||
|
||
|