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266 lines
10 KiB
Plaintext
266 lines
10 KiB
Plaintext
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:::::::::::::::::::::::::::::::
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MOVIE MAKER
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THE SOUTH POLE...[312] 677-7140
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:::::::::::::::::::::::::::::::
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WRITTEN BY THE DISK JOCKEY
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REWRITTEN FOR THE SOUTH POLE BY SAM HOUSTON
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MOVIEMAKER REQUIRES AN APPLE II+ OR IIE OR IIC WITH 64K OF MEMORY AND
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2 DRIVES ARE OPTIONAL THE GAME IS 2 DISK SIDES.
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I will summarize the list of commands for Movie Maker first, for those
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who just want to skim through the docs.
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Keyboard assignments for Apple II family:
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Apple IIe/c Apple II+
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--------------------------------------------------------------
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To move around menus: <-- --> ^ ! I
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! v J k
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M
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--------------------------------------------------------------
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Nudge (with "N" key) <-- --> ^ ! ctrl I
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and to move pen around ! v ctrl J ctrl K
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without drawing. ctrl M
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--------------------------------------------------------------
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To move pen around ctrl E ctrl E
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and draw. ctrl S ctrl D ctrl S ctrl D
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ctrl X ctrl X
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--------------------------------------------------------------
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Special Note: A joystick may be used instead of the keys referred to
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above. The keys are intended for fine adjustment or for moving thru
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menus.
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Alphabetical command list for Apple Movie Maker:
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--------------------------------------------------------------
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Command Compose Record Play
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--------------------------------------------------------------
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A Action Actor
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B Border
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C Color Color
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D Duplicate
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E Erase Erase
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F Frame rate Frame rate Frame rate
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G Goto Goto
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H Help line Help line
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I Insert color
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J Jump Jump
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K Kwikness Kwikness
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L Loop Loop Loop
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M Mirror
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N Nudge
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O Outline
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P Pen Playback
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R Restore Rewind
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S Sequence Sequence
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T Trade colors
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U Utility menu Utility menu Utility menu
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V View
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W Window
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X Xtra Function Xtra Function
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Y Yank Yank
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Z Zoom Zoom
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/ Frame maker Frame maker
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ESC Shape swap and Shape swap and
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background pages background pages
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Space Stop and start Stop and stop
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action; Cancel recorder.
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most drawing
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command.
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Joystik Lift and deposit Lift and deposit
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outlines, shapes outlines and actors
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and images with pause during A,C,P,R
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duplicate; activate and Z commands.
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P command with
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joystick; Fix
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corners for B
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Command; Stop and
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start action.
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Shift/ Single step through
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arrow. frames during record
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and playback.
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crtl/ Review shapes.
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arrow.
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To move thru the menus on the Apple II+
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:
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I Up
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J Left
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K Right
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M Down
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Use the arrow keys on the IIe.
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----------------------------------------------------------------
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Movie Maker: Getting started-An introduction.
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Boot the program snd you will see Movie Maker's main menu. Load RECORD
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by pressing 2, and then RETURN. After a moment the record utility menu
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will appear.
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To manipulate the inverse bar use the arrow keys (for the //e,c) or I,
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J, K, M for a II+. Move the inverse bar to cover GET, and press
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RETURN, Select Shape, and press RETURN. Type DOG, and hit RETURN.
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Select Record, and hit RETURN. You will see the DOG shape page.
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Press A1 for actor #1. Press S1 for sequence #1. Using your joystick,
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position the DOG to the desired starting location. Hit the space bar
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to begin the record mode. Use the joystick to control your DOG's path.
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You have now created your first animation using up to 338 frames.
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To see a playback, hit G in order to Goto the beginning. Hit the space
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bar to see playback. To control Frame Rate or speed of execution,
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press F and #0-9. F0 advances frame by frame using the space bar. F1-9
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increase speed from slow to fast. To rewind press R, and hit the space
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bar to toggle start and stop. To playback forward, press P and #0-9 to
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control the speed.
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You May Now Add a Second DOG:
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Press G to goto the beginning. Press A2 for Actor #". Press S1 for
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Sequence #1. Postion your second DOG with your joystick. Hit the space
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bar to active record mode and move the DOG with your joystick. Hit
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the space bar to stop. You may use up to SIX actors. To view your
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animation with two DOGs running simultaneously, press G to goto the
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beginning and hit the space bar to start and stop.
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To Draw Original Shapes:
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Press U for utility. Place the inverse bar over MAIN MENU and hit
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RETURN. Load COMPOSE by pressing 1 and RETURN. Place the inverse bar
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over CLEAR MEMORY and hit RETURN. Place the inverse bar over
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EVERYTHING and hit RETURN. Place the inverse bar over COMPOSE and hit
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RETURN. You will see a blank screen with a box (draw inside the box).
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To enlarge the box, press B for border. Press the joystick button to
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place upper right corner. Use the joystick to enlarge the box. Press
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the joystick button.
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To Draw: Press the space bar to clear any present commands. Press P
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for Pen plus a color # between 0 and 7:
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0 Black
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1 Green
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2 Purple
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3 White
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4 Black
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5 Orange
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6 Blue
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7 White
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(Note the first black and white are to be used with green and purple,
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and the second black and white are to be used with orange and blue).
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Place the joystick at the desired location. Press the joystick button
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to draw. Alternately, draw using the keyboard. Press control key and E
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S D X for direction. Press the space bar to clear memory.
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IMPORTANT: OUTLINE ALL SHAPES BY PRESSING O FOR OUTLINE.
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To Duplicate Outilined Shapes:
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Press W for window. Press D for duplicate. Press the joystick button
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to pick it up and again to deposit the shape in a new location. Press
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the space bar to clear memory. Press O to outline a new shape. Note:
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You may develop these shapes as paint brushes.
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To Mirror Shapes:
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Press the space bar to clear any current command. Press M for Mirror.
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Press the arrow key to flip in the desired direction. Press O to
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outline a new shape.
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To Alter Window Size:
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Press the space bar to clear current command. Press B and press the
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joybutton to define the corners of the border. To erase a shape in a
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box, press E for erase.
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To Insert Color Into Shape:
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Press the space bar to clear the current command. Press I for insert,
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position the joystick, and press the joybutton. To insert a different
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color, press I for insert and color #0-7. CAUTION: Make certain shapes
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are closed so that inserted color will remain contained in desired
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area. Remember to press O to outline new shapes.
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To Zoom:
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Press Z for zoom, close up view, for detailed work. Press Z again to
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restore normal prespective.
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To Make a Sequence:
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Press the space bar to clear the current command. Press S1 for the
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first sequence. Use the joystick to position over the first shape and
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press the joybutton. Watch help line S1.01, S1.02, etc. Repeat
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selecting shapes (maximum 16 shapes per sequence).
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Press G to goto the beginning. Press A for action. Press the space bar
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to start and stop. Press R to rewind. Press the space bar to start and
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stop. Press F and #0-9 to control frame rate. Press the space bar to
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start and stop. F0 progresses frame by frame. Advance to the next
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frame using the space bar. F1-9 increases speed from slow to fast.
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To Create a Background: Press the space bar to clear the current
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command. Press ESC twice to goto the background page. Press ESC to
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toggle between shape and background pages (observe S and B inupper
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left corner of the help line). To draw, use P for pen and a color
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number between 0 and 7. Move the joystick. Press the joystick
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button.
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You may pick up a shape from your shape page and bring it to your
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background page. Hit the space bar to clear memory. Press ESC to goto
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the shape page. Press W for window. Place the box over the desired
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shape. Press O for outline, D to duplicate, joybutton to pick shape
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up, and ESC to bring it to the background page. Press the joybutton to
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deposit the shape where desired. Press the space bar to clear memory.
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Use a shape as a paint bruse. Press E to erase the shape in the box.
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To View Sequence Over Background: Press G to goto the beginning.
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Press A for action. Hit the space bar. Control movement with the
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joystick.
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These animations can be recorded by using a blank formatted storage
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disk and by following simple screen prompts through MENU selection.
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You can SMOOTH and PLAYBACK your finished COMPUTER MOVIES (MVM's).
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You can develop a sequence and transfer it to videotape. Be creative.
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Some notes:
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Animation may be up to 338 frames. This will take a longer or shorter
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time, depending on the frame rate setting. A 338 frame movie with a
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faster frame rate will play more quickly than the same movie with a
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lower frame rate.
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A longer movie may be made by stringing finished animations back to
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back. To do this, use the auto play side of MOVIE MAKER and make a
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copy with COPYA. Then delete all the files from this copy except for
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CNTDWN.INI and MAINAP, and put your Movie Maker files on this disk
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(use FID from your system master disk). NOTE THAT THE FILES CNTDWN.INI
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AND MAINAP MUST REMAIN ON THE DISK. When the disk is booted, it will
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automatically play your movies (the MVM files) in the order you copied
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them onto the disk.
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Also, if you have two (2) drives, leave the Movie Maker disk in drive
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1, and have a data disk (formatted) in drive 2. Now change drive
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assignment by selecting COMPOSE from the main menu, and them RECORD,
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or SMOOTH utility menus. Move the inverse bar to SELECT DRIVE, and
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press RETURN.
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After you have created a movie, you may save it by getting to the main
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menu (use the U command). Then select COMPOSE, and move the inverse
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bar to KEEP FILE. Put a blank formatted disk in the proper drive, and
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press RETURN. You will be prompted for a filename.
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