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461 lines
20 KiB
Makefile
461 lines
20 KiB
Makefile
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W O R L D T O U R G O L F
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DOCUMENTS KEYED BY 'BETA'.
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PICTURES AND GAME SUPPLIED BY RED CLOUD
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A VANILLA BYTE PRESENTATION
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CALL B E Y O N D T H E B A N K S (808) - 625-1734
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I. Getting Started
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World Tour Golf comes with a full set of clubs and tees, so you don't need any
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of these. What you DO need is your trusty computer and its keyboard. (You can
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also use a joystick. See your Command Summary Card for instructions on booting
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World Tour Golf. Look there also for any keystroke commands unique to your
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computer. On all machines, the keyboard equivalent of the joystick button is the
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return or enter key - we refer to these controls throughout the manual as simply
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the button. When the title screen appears, press any key to go to the activity
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menu.
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II. Playing GOlf
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The activity menu is the nerve center of the program. Use it to get to the many
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selection screens that make World Tour Golf both realistic and challenging. But
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for now, how about a few holes at Pebble Beach?
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The Quick Way to play
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To get to the first tee, press the Button (joystick button or return key)five
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times. This moves you through various menus (described later), and sets up a
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one-player round. A message describing "playing conditions" appears, giving you
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a general idea of the prevailing wind and green speed. The next screen that
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appears is your scorecard. It lists each player's scores and player handicap(the
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number of strokes allotted to difficulty of equalize scores). In addition, for
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each hole the par(target score), yardage, and hole handicap (relative difficulty
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of each hole), are displayed. For now only one player, "J.S. nicklaus," is
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listed. You will be able to add more players later.
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Play Golf!
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Pressing any key puts you on the first tee. The left half of the screen shows a
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birds eye view of the hole. You will hit your first shot from the tee. Aim down
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the fairway to the green. The terrain which surrounds the fairway and green is
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the tough, where you'd rather not hit your ball, if you can possibly help it.
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The right half of the screen displays a golfer's eye-view of the hole and gives
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you important game information.
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Club Selection
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Before you hit the ball, be sure you are using the right club. You have fourteen
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to choose from:
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*Three Woods(A driver, a 3-wood, and a 4-wood)
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*Ten Irons(2 through 9-iron, wedge and sand wedge)
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*One Putter
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Golf clubs are numbered according to their length and the distance they can hit
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the ball( A 4-iron will knock the ball farther than a 5-iron). Woods hit farther
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than irons. The table below lists the maximum range for each type of club:
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Club Max Range Club Max Range
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Driver......................240 yds 6 Iron..........155 yds
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3Wood.......................220 yds 7 Iron..........145 yds
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4Wood.......................210 yds 8 Iron..........135 yds
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2 Iron......................195 yds 9 Iron..........125 yds
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3 Iron......................185 yds Wedge...........100 yds
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4 Iron......................175 yds S.Wedge..........75 yds
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5 Iron......................165 yds Putter...........45 yds
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Higher-numbered clubs have more loft-that is, they hit the ball higher in the
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air and therefore a shorter distance. if you want to hit a ball over a hill or
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tree, you will want to use a club with a high loft(a 9-iron or wedge, for
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example)
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At the beginning of each hole you are automatically assigned your driver. In
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most cases , this is the club you will want to use for the tee shot. On shorter
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holes(par3 for example) or holes with obstacles near the tee, you may want to
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use a shorter club.
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Select a club by pressing the up and down arrow keys, or by moving your
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joystick up or down. To determine a clubs range, press the spacebar and an arc
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appears. This shows the spot where a perfectly hit ball would come to rest on a
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windless day.
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Aiming Your shot
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---------------
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On the left hand side of the screen , a crosshair indicates the direction your
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shot is currently aimed. World tour golf automatically positions the crosshair
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on a straight line between the ball and the hole. Sometimes however, you will
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not want to hit your ball straight towards the hole. To adjust your aim, press
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the left and right arrow keys(or move the joystick to the right or left). The
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crosshair will move and the point of view window adjusts accordingly. Always
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check the wind direction and speed shown in the point of view window, If the
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wind is blowing more than 2 or 3 miles per hour, you may need to aim into the
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wind to compensate.
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Hitting the ball
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---------------
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And now its time to hammer that little white ball! Press the button once to
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bring up the Swing Meter, which appears in the lower right-hand corner of
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your screen. Press the button a second time to start your backswing. Press a
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third time to begin your downswing and strength of the shot.
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To hit the ball full strength, press the key when the meter reaches the 100%
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position. To hit the ball a shorter distance, press the key before the 100%
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point. YOu can also overswing , which may hit the ball farther than the clubs
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maximum range, but may also result in an erratic shot.
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Press a fourth time to actually hit the ball! Exactly when you hit the ball
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determines the accuracy of your shot. To hit the ball straight ahead, press the
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key when the swing meter is pointing down. If you hit the ball before the meter
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reaches this position causes your shot to slice (curve to the right). The
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farther away from the straight-down position your hit occurs, the more extreme
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the curve. A hook or a slice shortens the distance of a shot. If you're not in
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the mood to play dexterity games, use the number keys on the top of the keyboard
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to hit perfectly straight shots of varying strength as shown in the command
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summary card.
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Hazards The following hazards are encountered in any game of golf:
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Trees: When your ball hits a tree, it may be slowed down by foliage of it may
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bounce off in any direction. To hit out from the trees., use a club with a high
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loft ( to hit over them ), or use a club with a very low loft in the hope of
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hitting under them. You can also aim around trees, hitting your ball with a hook
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or slice so that it will curve back into the fairway.
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Hills
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-----
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If your ball hits a hill, it will bounce off. If there is a hill directly in
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front of you, you can try to hit over or around it(see trees).
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Water
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-----
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A ball hit into a lake or stream is lost. A new ball is automatically placed
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immediately behind the hazard and you are penalized one stroke.
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Bad lies
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-------
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The lie of a ball is the environment in which it rolls to a halt. A good lie
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means there are no obstacles to interfere with your swing. If the ball is
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hidden in weeds , or stuck in the mud , you face an undesirable lie. Your shots
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generally won't go as far when you hit from poorer lies. The type of lie you
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have is shown in the upper right hand area of the screen . Your lie has a
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definite impact on your club selection. The following table shows the longest
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club you can use for each type of ball without a high probability of flubbing
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your shot:
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Lie Maximum safe club
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Perfect 3 Wood
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Fair 2 Iron
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Poor 5 Iron
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Rotten 8 Iron
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Sand 9 Iron
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Plugged Sand Wedge
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Bunkers: Bunkers(also known as sand traps)typically surround the green,
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but may also appear on the fairway. A sand lie is the typical lie in a bunker. A
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plugged lie means your ball is buried deep in the sand.
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Out of Bounds: A ball is out of bounds if it leaves the edge of the play area.
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The ball is placed in its original position and you are charged a penalty
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stroke.
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Chipping When you get close to the green, hit the ball with less than full
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strength; this is called chipping. When chipping, you will generally use your
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Wedge. If you are very close to the green, you may want to use your Putter.
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Putting When you are on the green, the left half of the screen becomes a
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bird's-eye-view of the green, showing your balls position relative to the hole.
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Don't worry about club selection; the game automatically puts the putter in your
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hands.
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On a flat green, line up the crosshair to define a straight line between your
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ball and the hole. Watch out for a sloping green because the ball will curve in
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the direction of the slope. Thus, if the green slopes downward, compensate by
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positioning the crosshair above the hole.
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A symbol on the green indicates the severity of the slope. A brace (}) indicates
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a slight slope; arrows of increasing sharpness indicate moderate and severe
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slopes. The direction in which the arrows point of the green is also shown in
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the point of view window.
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The speed of the green also affects your putting. A wet green is slow , while a
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dry green is fast. On a slow green, expect your putts to go only 2/3 as far as
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they normally would. On a fast green, they normally would. On a fast green, they
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will go 30% farther. In a single session on one course , all greens have the
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same speed. Wind has no effect of putting.
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Putting is slightly different from other shots because you only press the button
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three times. The first press brings up the swing meter, the second starts your
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backswing, and the third determines the strength of the shot. The distance
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between the ball and the crosshair on the green is seven feet.
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You can also use the number keys to putt the ball the following distances:
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Key Distance
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0 4ft.
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1 15ft.
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2 30ft.
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3 45ft.
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4 60ft.
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5 75ft.
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If you have a very short putt(under 3 feet), and your partners agree that it's a
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gimme (a shot so easy, no one could miss), press G and the game automatically
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sinks your putt. You can also press T for Tap if you are within 4 feet of the
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hole. This controls the strength of the shot, but still requires you to aim.
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Scoring
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Once your ball is sunk, the result appears in the upper right-hand area of
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the screen.
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*Par means you have completed the hole in the allotted number of shots
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*Albatross is three under par.
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*Eagle is two under par.
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*Birdie is one under par
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*Bogie is one over par
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*Double Bogie is two over par
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*Other indicates that you failed to achieve a double bogie
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After you have completed a hole, you return to the scorecard screen. Press any
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button or key to go to the next hole.
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Customizing your Game
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Now that you have a feel for golf, its time to get acquainted with some of the
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ways you can customize the game.
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Using the menus
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All the menus work the same. Use the arrow keys (or the joystick) to move the
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highlight up and down or right and left. Press the button (return key or
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joystick) to select the highlighted item. The box at the bottom of the screen
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describes each item as it is highlighted. Use esc. (or its equivalent;see your
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reference card)to move from any menu to the next higher menu.
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In some cases , you must type in a command from the keyboard. You are provided
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with a default selection in the box at e lower right of the screen. Accept the
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default by hitting the button, or type in an alternative. The backspace key
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removes the typing if you make an error. Press the button when you're finished.
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To back out gracefully, hit esc.
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The activity Menu
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From the activity menu, you can choose to play, practice, or construct a golf
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course.
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The play Options Menu
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Number of players allows you to play up to four people. Type of play includes
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stroke play, (any number may play) or match play (2 some or 4some only). In
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stroke play, the player with the lowest score after golfing 18 holes is the
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winner. In match play, you win or lose on every hole. Robot players allows you
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to assign a computer opponent to 1 or more of the player positions. Accept
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options tells the program that you have set the play options and are ready to
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select a player.
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The Show Players Menu
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On the left side of the screen, you see the players present statistics. Either
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accept the players as they are, by selecting accept players, or change any of
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their statistics by selecting change players which brings up the edit players
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menu.
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The Edit Players Menu
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From this menu you can change the players names, handicaps or attributes. A
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players handicap is subtracted from his total strokes to arrive at his net
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score.Use this feature to balance players of different abilities. Players
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atributes are what distinguishes one golfer from another. If you want to change
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the default values, select atributes. This takes you to the player atributes
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menu.
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The player Atribute Menu
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You can change a robot players atribute as well as those of a human one ( not
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all atributes are available on all machines). Adjust player atributes as
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follows:
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*Drive distance gauges a players strength. The average distance a player hits a
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driver can be adjusted from 100 to 300 yards. This in turn affects the maximum
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distance all the other clubs are capable of hitting. The games default distance
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is 240 yards.
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* Drive accuracy is the percentage (1% to 99%, with a default value of 90%).
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Accuracy affects your shot consistency as well as the likelihood of flubbing a
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shot.
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*Drive tendency reflects each players tendency to hook or slice.
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*recovery skill is a players ability to get out of bad lies . The better your
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recovery skill , the better your chance of getting out of a rotten lie without
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flubbing the shot.
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When you have finished press accept player. You can select a course to play on.
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Load a course and play
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--------------------
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The left side of the screen lists the courses on the disk. To load a course
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from a different disk,use change disk or change drives and follow the on-screen
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prompts. Delete permanently erases a course from the disk. Once you've loaded a
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course , you know what to do-Play Golf!
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IV.PRACTICE, PRACTICE, PRACTICE
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To hone your skills, you can practice without actually playing. Select Practice
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from any course. Putting Green lets you practice putting on greens of varying
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slopes. Driving Range lets you hit shots from the tee with any club, and
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measures the distance of each shot.
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V. GOLF COURSE CONSTRUCTION
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To build the course of your dreams, select Construct from the ACtivity menu.
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This takes you immediately to the course edit menu.
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The course edit menu
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The left half of the screen shows miniature diagrams of the first nine holes on
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the course. For now, all of these holes are blank, that is, totally rough with
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no fairway. The right half of the screen contains the course edit functions.
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*Load lets you load an existing course of hole from disk. You can then alter it.
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(Note:first-time users may want to load a pre-existing course to practice on
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before tackling a blank course). This menu also lets you erase the current
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course.
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*Save lets you save either an entire course or move holes around within an
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existing course.
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*Hole edit is where you actually create new holes or make existing ones more to
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your liking.
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When you press Hole Edit, a thick frame appears around the first hole on the
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left side of the screen (Press the spacebar to toggle back and forth from the
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right and left halves of the screen. This is also the case in most other
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construction screens.) Use the cursor keys or joystick to move the frame to the
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hole you want to create or modify . If you move the frame downward long enough,
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the back nine holes appear. When you have chosen a hole, press the button. On a
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blank hole, this takes you to the draw terrain menu . These are described below.
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The draw Terrain menu
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There are two steps to constructing a hole. Use the draw terrain (fairways,
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rough, and water). Later on, you will place the tee, green and various hazards.
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When drawing the terrain, you work on the left hand side of the screen with a
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block representation of the hole. Don't worry about the angular look of the
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drawing; the program smooths and details the image for you later.
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Selecting draw terrain places a thick cursor on the left half of the screen. Use
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the arrow keys to move the cursor, then press the button to drop a square "tile"
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of fairway on the hole. When you have placed as many tiles as you wish, press
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ESC or the spacebar to return to the menu.
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Press the button repeatedly on change terrain to change the drawing terrain from
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grass (fairway) to rough to water, and back to grass again. Clear hole fills the
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entire hole with the terrain with which you are working. Preview hole allows you
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to see the hole as it appears once it has been smoothed and detailed. You can
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enter the draw terrain while previewing, but the first time you drop a tile, the
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blocky image will return.
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Several keyboard shortcuts are available to make drawing the hole easier. See
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your Reference Card for details.
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The finish Hole menu
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After you have outlined the basic shape of the hole, complete it by placing
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objects and defining features such as green slope.
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Selecting Finish Hole from the Draw Terrain menu takes you to the finish hole
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menu. The left half of the screen shows the hole you have just designed. The
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right half contains the functions you use to transform this hole into one which
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will rank among golfdoms finest.
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Place Objects allows you to place objects (green, tee, bunkers, trees, etc.) on
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the hole. Clear objects removes all objects. Set features takes you to the menu
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you will use to finish the hole. Draw Terrain returns you to the draw terrain
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menu, in case you need to make adjustments. Course Edit takes you back to the
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course edit menu.
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Placing Objects Selecting place objects from the finish hole menu takes you to
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the object type menu. Toggle to the type of object you wish to place on the hole
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and press the button. Press the left and right arrow keys to reveal the
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variations for that object type. Press F to flip the object horizontally. Press
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the up arrow key, to return to the object type menu.
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When you have chosen an object to place on the hole, press the button and that
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object appears on the left side of the screen. Move the object around the hole
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with the cursor keys or joystick. Hit the button to drop the object . Once
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dropped, an arrow appears that you use to pick up and move any object on the
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hole. To pick up position the arrow over the object and hit the button. to
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remove an object, pick it up and press the spacebar.
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You can place up to 50 objects on a single hole, but you cannot overlap them or
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place more than one tee or green on a hole. Once you have positioned the tee
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and the green the program calculates the distance of the hole and its par. If
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you have created a dialog hole, place a par maker (in the other category) at
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the bend of the dialog to obtain a more accurate distance calculation. Remember
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that a hole is not playable unless both a tee and a green have been
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placed.(Note: You may notice that the length of the hole varies from time to
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time as you play. This is because the program periodically adjusts the placement
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of the pin on the green just to make the game a little more challenging).
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You can use several keyboard shortcuts when placing objects on a hole. Your
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command summary card has the details.
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Setting Features
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Choose set features from the finish hole menu to set the hole difficulty and
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green slope,and put in skyline features.
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When you select Hole Difficulty, you must rate difficulty on a scale of 1 to 99
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( with 99 being the most difficult). The program then automatically assigns
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handicaps to each hole based on the relative difficulty ratings you have
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designated. A holes handicap is a measure of its difficulty relative to other
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holes on the course. The most difficult hole on the course receives a handicap
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rating of 1. The second most difficult is assigned a rating of 2, etc.. Since
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you won't know how difficult a hole is until you've played it, you may want to
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come back and do this later.
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Green Slope lets you set the direction and severity of the greens slope. Skyline
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lets you drop hills, etc. into the background. Exit takes you back to the finish
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hole menu.
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Saving a hole or course
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First, you will need a formatted (initialized ) disk. To save a completed hole
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or course , return to the course Edit menu and select save. Course edit returns
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you to the course edit menu.
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Quick Save
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Save a course under its current name from any of the main construction menus
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(draw terrain, finish hole, course edit) by pressing S. Use the save menu to
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save a course under a different name.
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-END-
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