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2168 lines
93 KiB
Erlang
2168 lines
93 KiB
Erlang
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|| ||| |||| |||||| || |||| Your
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|||||| |||||| || || |||||| |||||| GenieLamp Computing
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|| |||||| || || |||||| RoundTable
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|| |||||| |||||||| |||||| RESOURCE!
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~ WELCOME TO GENIELAMP APPLE II! ~
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""""""""""""""""""""""""""""""
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~ THE REAL WORLD APPLE: Timers ~
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~ APPLE ANECDOTES: My Programming Highlights ~
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~ HUMOR ONLINE: Hard Disk Love Song (parody) ~
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~ HOT NEWS, HOT FILES, HOT MESSAGES ~
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\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\////////////////////////////////////
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GenieLamp Apple II ~ A T/TalkNET Publication ~ Vol.5, Issue 55
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""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
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Publisher................................................John F. Peters
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Editor...................................................Douglas Cuff
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\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\////////////////////////////////////
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~ GenieLamp IBM ~ GenieLamp ST ~ GenieLamp PowerPC ~
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~ GenieLamp A2Pro ~ GenieLamp Macintosh ~ GenieLamp TX2 ~
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~ GenieLamp Windows ~ GenieLamp A2 ~ LiveWire (ASCII) ~
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~ Member Of The Digital Publishing Association ~
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Genie Mail: GENIELAMP Internet: genielamp@genie.com
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////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
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>>> WHAT'S HAPPENING IN THE APPLE II ROUNDTABLE? <<<
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""""""""""""""""""""""""""""""""""""""""""""""""""""
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~ October 1, 1996 ~
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FROM MY DESKTOP ......... [FRM] FROM MY MAILBOX ......... [MAI]
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Notes From The Editor. Letters To The Editor.
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HEY MISTER POSTMAN ...... [HEY] HUMOR ONLINE ............ [HUM]
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Is That A Letter For Me? Hard Disk Love Song (parody).
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FILE BANDWAGON .......... [BAN] THE REAL WORLD APPLE .... [RWA]
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Top 10 Files for August. Timers.
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THE TREASURE HUNT ....... [HUN] APPLE ANECDOTES ......... [ANC]
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Three Gems. My Programming Highlights.
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LOG OFF ................. [LOG]
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GenieLamp Information.
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[IDX]""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
|
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READING GENIELAMP GenieLamp has incorporated a unique indexing system
|
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""""""""""""""""" to help make reading the magazine easier. To utilize
|
||
this system, load GenieLamp into any ASCII word processor or text editor.
|
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In the index you will find the following example:
|
||
|
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HUMOR ONLINE ............ [HUM]
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Genie Fun & Games.
|
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To read this article, set your find or search command to [HUM]. If
|
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you want to scan all of the articles, search for [EOA]. [EOF] will take
|
||
you to the last page, whereas [IDX] will bring you back to the index.
|
||
|
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MESSAGE INFO To make it easy for you to respond to messages reprinted
|
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"""""""""""" here in GenieLamp, you will find all the information you
|
||
need immediately following the message. For example:
|
||
|
||
(SMITH, CAT6, TOP1, MSG:58/M475)
|
||
_____________| _____|__ _|___ |____ |_____________
|
||
|Name of sender CATegory TOPic Msg.# Page number|
|
||
|
||
In this example, to respond to Smith's message, log on to page 475
|
||
enter the bulletin board and set CAT 6. Enter your REPly in TOPic 1.
|
||
|
||
A message number that is surrounded by brackets indicates that this
|
||
message is a "target" message and is referring to a "chain" of two or more
|
||
messages that are following the same topic. For example: {58}.
|
||
|
||
ABOUT Genie Genie has pricing plans to fit almost any budget. Genie's
|
||
""""""""""" services include email, software downloads, bulletin boards,
|
||
chat lines, and an Internet gateway included at a non-prime time connect
|
||
rate of $2.75. Some pricing plans include uncharged online connect time.
|
||
As always, prices are subject to change without notice. To sign up for
|
||
Genie, call (with modem) 1-800-638-8369 in the USA or 1-800-387-8330 in
|
||
Canada. Upon connection wait for the U#= prompt. Type: JOINGENIE and hit
|
||
RETURN. The system will then prompt you for your information. Need more
|
||
information? Call Genie's customer service line (voice) at 1-800-638-9636.
|
||
|
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GET GENIELAMP ON THE NET! Now you can get your GenieLamp issues from
|
||
""""""""""""""""""""""""" the Internet. If you use a web browser,
|
||
connect to "gopher://gopher.genie.com/11/magazines". When using a gopher
|
||
program, connect to "gopher.genie.com" and then choose item 7 (Magazines
|
||
and Newsletters from Genie's RoundTables).
|
||
|
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*** GET INTO THE LAMP! ***
|
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"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
|
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//////////////////////////////////////// Genie_QWIK_QUOTE ////
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/ Murphy's Law for Genie RoundTable Library searches: /
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/ /
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/ "The day you decide to search for a file when you know /
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/ there has been only a handful of uploads using a /
|
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/ particular keyword, there will have been over a hundred /
|
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/ files uploaded recently using that keyword." /
|
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/////////////////////////////////////////////// A2.TONY ////
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[EOA]
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[FRM]//////////////////////////////
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FROM MY DESKTOP /
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/////////////////////////////////
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Notes From The Editor
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"""""""""""""""""""""
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by Douglas Cuff
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[D.CUFF]
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It's been a busy month at GenieLamp A2. Because last month's issue
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was late, I had just 3 weeks to put together this month's issue (which is
|
||
itself a day late). During those three weeks, I also rescued all the
|
||
GenieLamp A2 back issues from the DigiPub RoundTable and put them in the A2
|
||
RoundTable. With the appearance of over 100 back issues in the A2
|
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RoundTable library, the A2 staff decided to create a whole new library for
|
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Apple II publications, so you'll find GenieLamp A2 in library 55 from now
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on.
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That wasn't quite enough to make this month truly interesting, so my
|
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editor's account, EDITOR.A2, was closed--through an administrative
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glitch--just 24 hours before the GenieLamp A2 deadline. I'm not sure
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when--or even if--this account will return, so I'm completing this month's
|
||
issue using my personal account, D.CUFF. If you have urgent mail for me,
|
||
please send it to d.cuff@genie.com until you hear otherwise. (Be watching
|
||
for next month's editorial!)
|
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|
||
Perhaps I haven't mentioned it often enough nor loudly enough:
|
||
GenieLamp A2 is the only edition of GenieLamp currently being published.
|
||
None of the other computer platforms have had an issue since June. The
|
||
DigiPub RoundTable closed in mid-July, but I was determined--or loony--to
|
||
bring out at least a July issue. When that proved possible, I pushed
|
||
forward to bring out issues for August, September, and now October. And
|
||
God willing, I'll see you all here next month.
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||
|
||
When I was salvaging GenieLamp A2 back issues from the DigiPub
|
||
RoundTable, I began to wonder if any other Genie RoundTables had Apple II
|
||
files that we ought to be preserving. I haven't yet investigated
|
||
thoroughly, but a quick check in the DTP (desktop publishing) and ERT
|
||
(education) libraries turned up half a dozen files. If you're a Genie user
|
||
and know about Apple II files in other RoundTables, I'd sure appreciate
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||
hearing from you!
|
||
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Finally, an apology to readers of last month's HyperStudio edition.
|
||
I goofed up, and three of the buttons on the contents page were connected
|
||
to the wrong articles. I _did_ check all the buttons before releasing the
|
||
edition, but with the issues already late, I guess I was in too much of a
|
||
hurry to really be paying attention. Sorry. Thanks to David Pierce for
|
||
pointing this out to me.
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||
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-- Doug Cuff
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Genie Mail: D.CUFF Internet: d.cuff@genie.com
|
||
|
||
|
||
|
||
__________________________________________________________
|
||
| |
|
||
| REPRINTING GENIELAMP |
|
||
| |
|
||
| If you want to reprint any part of GenieLamp, or |
|
||
| post it to a bulletin board, please see the very end |
|
||
| of this file for instructions and limitations. |
|
||
|__________________________________________________________|
|
||
|
||
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ASCII ART BEGINS
|
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_____ _ _ ___ ___
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||
/ ____| (_) | | / _ \|__ \
|
||
| | __ ___ _ __ _ ___| | __ _ _ __ ___ _ __ | |_| | ) |
|
||
| | |_ |/ _ \ '_ \| |/ _ \ | / _` | '_ ` _ \| '_ \ | _ | / /
|
||
| |__| | __/ | | | | __/ |___| (_| | | | | | | |_) | | | | |/ /_
|
||
\_____|\___|_| |_|_|\___|______\__,_|_| |_| |_| .__/ |_| |_|____|
|
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| |
|
||
|_|
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||
ASCII ART ENDS
|
||
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[EOA]
|
||
[MAI]//////////////////////////////
|
||
FROM MY MAILBOX /
|
||
/////////////////////////////////
|
||
Letters To The Editor
|
||
"""""""""""""""""""""
|
||
|
||
|
||
|
||
MUST-HAVE CDAs AND NDAs Just wanted to say that I really enjoyed your
|
||
""""""""""""""""""""""" latest issue of the "A2 Lamp"! Thanks so much
|
||
for all the effort you put into it. It shows!
|
||
|
||
I always pick up something (or several things) new to me in the A2
|
||
Lamp. This month it was the GUPP file. I heard the chatter about it, but
|
||
seemed to have missed the preamble and had no idea what it was all about.
|
||
Thanks too, for the article on Apple II interfacing and experimenting. I
|
||
needed that!
|
||
|
||
Your piece on additional CDAs, NDAs & INITs was very good as it gave
|
||
me some reference against which to check my own pot-pourri of goodies.
|
||
Mine seemed to include most of yours and I have to agree as to their
|
||
usefulness. Without a doubt, my most actively used CDA is File-A-Trix which
|
||
I seem to access every day. I purchased it from Bunker long ago (and
|
||
received a nice freebie disk with even more goodies on it)!
|
||
|
||
There are some other useful NDA's not mentioned: II Scroll --
|
||
unbelievably handy! I've forgotten the author -- but not having to wildly
|
||
swing the mouse all over to reverse up and down is soooo smooth. Another
|
||
NDA(?) is the one that keeps a list 'open' once you've clicked on it. No
|
||
need to keep your finger down on the mouse button all the time. You have
|
||
to use it to believe how good it can be. I've heard that some either
|
||
totally love it or hate it. I love it. Btw, I'm still a die-hard
|
||
AppleWorks guy! :)
|
||
|
||
One other very useful CDA worth mentioning is Dave Leffler's
|
||
Deskcolor that let's you change the standard "periwinkle" blue to any color
|
||
or pattern of choice. From Day One on my GS, I felt the blue desktop was
|
||
too much of a "me-too" IBM thingy and never left me feeling very good at
|
||
all. Using Dave's Deskcolor, I experimented with all of the options and
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||
discovered that a pleasant "canary" yellow always upped my psyche and made
|
||
me feel optimistic and cheerful.
|
||
|
||
Two other helpful items: the NDA, Lithium grease for the inevitable;
|
||
and the CDA, II Not Disturb (small shareware to Greg Templeman) if you use
|
||
a modem and a menubar clock program. Both have saved my hide time and
|
||
again.
|
||
|
||
Of course, these "essentials" are only the tip of the iceberg for
|
||
many folks. All in all, I'd say that those of us who have hung out here
|
||
with the Apple II and the IIGS, are now reaping the benefits of an exciting
|
||
technology that's priced right!
|
||
|
||
Best, and may God bless you and yours.
|
||
|
||
Joachim Nelson
|
||
J.NELSON56
|
||
|
||
I was very glad to hear your suggested additions to the
|
||
NDA/CDA/Inits list. I'd like to respond to all the things you
|
||
mentioned:
|
||
|
||
o Greg Templeman's II Scroll (Softdisk G-S) and II Not
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||
Disturb (shareware) are both on my personal system, but
|
||
weren't listed in the article because they're not free.
|
||
|
||
o Thanks for mentioning Lithium Grease, from Marc Wolfgram
|
||
and Mark Collins--I had completely forgotten about it.
|
||
(File #22482, LITH.GREASE.BXY) I actually use a "rival",
|
||
stand-alone program, Back Rest by fellow Canadian Lorne
|
||
Walton. I'm not sure it's still available in stand-alone
|
||
format, so I won't quote the Genie file number for it.
|
||
|
||
o As for the init that "keeps a list 'open' once you've
|
||
clicked on it", I assume you're referring either to
|
||
MenuMagic by Harold Hislop (file #22344, MENUMAGIC.BXY)
|
||
or AutoMenus by Jay Krell (file #21216, AUTOMENUS.BXY
|
||
V3.0B7). I've installed both, but ran into minor
|
||
conflicts with them--admittedly, fewer conflicts with
|
||
MenuMagic.
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o As for Dave Leffler's Deskcolor (file #17727,
|
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DESKCOLOR.BXY V3.1), I'd never heard of it. Thanks for
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pointing it out.
|
||
|
||
I left one other important file off my list--file #26120,
|
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PATCHHFS.BXY. This patches an important bug in the HFS File
|
||
System Translator that comes with System 6.0.1.
|
||
|
||
I'm glad to hear that 'Lamp A2 demystified GUPP for you!--DGC
|
||
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FINDING GENIELAMP A2 Is there some easier way to get to the current
|
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"""""""""""""""""""" GenieLamp A2? Like before, by moving to page 645;9?
|
||
I cannot find it now without going to A2 RT and getting list of new files
|
||
for a number before downloading. A real time consuming pain in the rear.
|
||
What am I doing wrong? Thanks for your help.
|
||
|
||
Al Micheli
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A.MICHELI
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As you may know, the DigiPub RoundTable _CLOSED_ forever in the
|
||
middle of July. This is why it is no longer possible to get
|
||
GenieLamp A2 the way you used to. I agree, that way was more
|
||
convenient.
|
||
|
||
Still, you do not have to _LIST_ the files to get the correct
|
||
file number. Why not use the _SEARCH_ command instead? It won't
|
||
deluge you with a lot of information you don't want.
|
||
|
||
When you go to the A2 library, type 3 to use the search command.
|
||
You will be asked for a keyword. Type the month of the issue
|
||
you are interested in--for example, "September". You will then
|
||
be asked for an uploader name. You can either press Return to
|
||
leave this blank, or type "EDITOR.A2". (Another possible
|
||
uploader is "D.CUFF".) When you are asked for a number of days
|
||
to search, enter 33 or some number like it. (If you enter a
|
||
number greater than 365, you'll probably be shown both the
|
||
September 1995 and September 1996 issues.) Here's how it looks:
|
||
|
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A2 Library>3
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Enter Search String, or <RETURN> for ALL
|
||
>September
|
||
|
||
Uploader Address, or <RETURN> for ALL
|
||
>EDITOR.A2
|
||
|
||
Number of days, or <RETURN> for ALL
|
||
>33
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||
|
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String: September
|
||
Uploader: EDITOR.A2
|
||
Days Back: 33
|
||
|
||
ALL Libraries.
|
||
|
||
No. File Name Type Address YYMMDD Bytes Access Lib
|
||
----- ------------------------ - ------------ ------ ------- ------ ---
|
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|
||
27745 ALMP9609.ASC X EDITOR.A2 960911 79444 26 55
|
||
Desc: GenieLamp A2, Sep. 1996 (ASCII text)
|
||
27739 ALMP9609.AW.BXY X EDITOR.A2 960910 50560 32 55
|
||
Desc: GenieLamp A2, Sep. 1996 (AppleWorks)
|
||
27744 ALMP9609.BXY X EDITOR.A2 960911 45952 45 55
|
||
Desc: GenieLamp A2, Sep. 1996 (text)
|
||
27742 ALMP9609.HC.BXY X EDITOR.A2 960911 61568 32 55
|
||
Desc: GenieLamp A2, Sep. 1996 (HyperCard)
|
||
27743 ALMP9609.HS.BXY X EDITOR.A2 960911 73856 34 55
|
||
Desc: GenieLamp A2, Sep. 1996 (HyprStudio)
|
||
|
||
End of Directory.
|
||
|
||
Two other things you can do that will make finding GenieLamp A2
|
||
easier:
|
||
|
||
1. Read Cat 3 Top 3 in the A2 RoundTable just past the first of
|
||
the month. I _always_ post the file numbers for the current issue
|
||
there, so no one has to go searching for them.
|
||
|
||
2. Whenever you enter the A2 Library (m645;3) to do a list or a
|
||
search, _start_ by setting the library to Apple II Publications.
|
||
To do this, choose command 8 and set the library number to 55.
|
||
This will mean that you are narrowing the search to the specific
|
||
library where GenieLamp A2 is kept.
|
||
|
||
I apologize that it is no longer as convenient to get GenieLamp
|
||
A2, but there are limits to what we can do with no RoundTable to
|
||
operate out of. If you follow the tips above, I think you'll find
|
||
that a search for GenieLamp A2 will consume much less time.
|
||
|
||
Remember, with the DigiPub RoundTable gone, GenieLamp A2 no
|
||
longer has a home. We are "borrowing" space from the A2
|
||
RoundTable just to keep GenieLamp A2 alive!--DGC
|
||
|
||
|
||
|
||
[EOA]
|
||
[HEY]//////////////////////////////
|
||
HEY MISTER POSTMAN /
|
||
/////////////////////////////////
|
||
Is That A Letter For Me?
|
||
""""""""""""""""""""""""
|
||
by Douglas Cuff
|
||
[D.CUFF]
|
||
|
||
o BULLETIN BOARD HOT SPOTS
|
||
|
||
o A2 POT-POURRI
|
||
|
||
o HOT TOPICS
|
||
|
||
o WHAT'S NEW
|
||
|
||
o THROUGH THE GRAPEVINE
|
||
|
||
o MESSAGE SPOTLIGHT
|
||
|
||
|
||
|
||
>>> BULLETIN BOARD HOT SPOTS <<<
|
||
""""""""""""""""""""""""""""""""
|
||
|
||
[*] CAT 2, TOP 32 ......... Alternate E-mail address for A2 folk
|
||
[*] CAT 5, TOP 14 ......... Gus, the IIgs emulator for PowerMac
|
||
[*] CAT 22, TOP 10 ......... Good news for Zip GS owners
|
||
[*] CAT 42, TOP 11 ......... Latest issue of II Alive
|
||
|
||
|
||
>>> A2 POT-POURRI <<<
|
||
"""""""""""""""""""""
|
||
|
||
IF YOU HAD LIFE TO LIVE OVER... Hi guys,
|
||
"""""""""""""""""""""""""""""""
|
||
I've recently started taking in more UG calls ::sigh:: and I'm trying
|
||
to set up a generic, yet high performance, 6.0.1 for hard drives.
|
||
|
||
So, I have a few questions:
|
||
|
||
1) Which patches should be installed? And which are legal to be
|
||
installed (i.e. I'd love to put Greg's SDGS patches on, but I know
|
||
I can't)?
|
||
|
||
2) Personally, I'm leaning to installing the Appletalk stuff since
|
||
every machine in my posession has Appletalk on, but I'm wondering
|
||
if that's too confusing for other people.
|
||
|
||
3) What kinds of extras, other than IR and Hermes, would people want
|
||
on it?
|
||
|
||
Assume hard disk space isn't an issue, but copyright is :)
|
||
|
||
Ryan M. Suenaga, M.S.W.
|
||
Social Worker by Day, Apple II geek by night, KFester in July!
|
||
ANSITerm and CoPilot v2.55
|
||
(R.SUENAGA1, CAT9, TOP6, MSG:144/M645;1)
|
||
|
||
>>>>> Some suggestions - Things that I have used. All are freeware, to
|
||
""""" the best of my knowledge:
|
||
|
||
GUPP - Init Patches a number of problems
|
||
|
||
Open Any - NDA Opens docs from any available FEXT from SF dialog
|
||
|
||
IRNDA 2.0 - NDA Loads anything that IR can from SF dialog
|
||
|
||
SoundPlayer - NDA Plays rSounds
|
||
|
||
PicViewer - Init Shows most types of graphics
|
||
|
||
Refresh Screen NDA Redraws screen
|
||
|
||
ScreenSaver NDA Blanks screen
|
||
|
||
DisplayClip NDA Displays clipboard
|
||
|
||
FileATrix CDA File management and more
|
||
|
||
Winflate NDA Reduces window to menu bar
|
||
|
||
Launch.CDev CDev Sets startup path & speed for applications
|
||
|
||
ShowMe! NDA Shows most types of graphics, incl. GIF
|
||
|
||
Notes:
|
||
|
||
OpenAny works with SoundPlayer, Hermes, and PicViewer within any
|
||
application that I have tried.
|
||
|
||
ScreenSaver requires a mouse movement to initiate the blanking timer.
|
||
Was my primary blanker for about a year.
|
||
|
||
Don V. Zahniser
|
||
Delivered by CoPilot for ANSITerm
|
||
(D.ZAHNISER, CAT9, TOP6, MSG:145/M645;1)
|
||
|
||
>>>>> Ryan
|
||
"""""
|
||
One thing I would =NOT= put on those drives is the ShowMe!
|
||
NDA/FinderExtra. Many people (including myself) have had nothing but grief
|
||
with that installed. (There's also some question as to just -WHOS- code is
|
||
burried in it... per some grumbling I read in A2Pro some time ago)
|
||
|
||
Instead of SoundPlayer, I'd opt for EAR (in lib here). EYE (Also in lib
|
||
here) is a nice small (though somewhat limited) picture displayer.
|
||
|
||
-Harold
|
||
Resident Solder Slinger
|
||
Live Free or Die - New Hampshire state motto
|
||
(HAROLD.H, CAT9, TOP6, MSG:146/M645;1)
|
||
|
||
>>>>> Ryan
|
||
"""""
|
||
Some more thoughts -
|
||
|
||
SoundIt 1.0 NDA - handles a bunch of kinds of sounds without the
|
||
Sound CDev needing to be active. Can be installed as a FinderExtra. Works
|
||
better as just an NDA when outside of Finder.
|
||
|
||
GSCII+ - NDA - for decoding binscii files
|
||
|
||
A2Vendors.NDA - Essential resource
|
||
|
||
SD.Reminder - Init - Another BunkerWare item - Essential for anyone
|
||
using /RAM5 a lot.
|
||
|
||
Caps.Lock.Init - from Glynne Tolar - For ROM 01 w/extended keyboards
|
||
|
||
Ext.KB.Init - Bill Tudor - For Extended Keyboard users
|
||
|
||
BRAM.Checker - Init - Bill Tudor - Notifies of changes to Battery RAM
|
||
|
||
BRKCURSOR - Init - Jason Blochowiak - Changes cursor to X if system
|
||
crashes
|
||
|
||
Anim.Watch - Init - Jason Blochowiak - Animated watch cursor
|
||
|
||
Don V. Zahniser
|
||
Delivered by CoPilot for ANSITerm
|
||
(D.ZAHNISER, CAT9, TOP6, MSG:155/M645;1)
|
||
|
||
|
||
"LOW-TECH" TO THE RESCUE Any problems out there with sending Internet
|
||
"""""""""""""""""""""""" mail? I have sent several notes over the past
|
||
week to a listserv that normally echoes the note back to me, and haven't
|
||
seen the reflections. I have been receiving mail from others on the
|
||
listserv. I was using @inet# as the suffix. The particular address is in
|
||
my CoPilot nickname file, and I have used it a couple of dozen times in the
|
||
past.
|
||
|
||
Thanks for any responses
|
||
|
||
Don
|
||
(D.ZAHNISER, CAT35, TOP27, MSG:70/M645;1)
|
||
|
||
>>>>> Now that you mention it -- approx two weeks ago I had very bad time
|
||
""""" sending out mail. It would appear to go out okay, but the
|
||
receivers didn't receive them for two days. A day or so later, things seem
|
||
to return to normal. But this isn't the first time I've observed this --
|
||
and probably won't be the last. Btw, I mail out to a small list between
|
||
7-8am every day.
|
||
|
||
- Joachim
|
||
(J.NELSON56, CAT35, TOP27, MSG:73/M645;1)
|
||
|
||
>>>>> Not trying to make excuses for Genie, but that sort of thing is an
|
||
""""" inherent problem in the whole Internet system.
|
||
|
||
Dean sent me a very important, or at least very time critical, file
|
||
yesterday. I was having problems with my local ISP (thier server was down
|
||
for "unscheduled" maintenance, i.e. it broke :), so I asked him to send it
|
||
to me not only at my local ISP adress, but also to my Genie mailbox.
|
||
|
||
I needed the file by 9PM. It arrived on BOTH my local ISP and Genie
|
||
after midnight. I was on the phone with Dean when he sent it out, at about
|
||
5PM. It got held up somewhere along the way for over 7 hours.
|
||
|
||
I've seen this happen more times than I can count, from all sorts of
|
||
places, and for periods of up to 3 days.
|
||
|
||
(I called Dean at 8:40 and had him dictate the information to me,
|
||
took about 5 minutes. :)
|
||
|
||
Gary R. Utter
|
||
(GARY.UTTER, CAT35, TOP27, MSG:74/M645;1)
|
||
|
||
|
||
YOU CAN'T MAKE 'EM THINK Before I became the Apple 2 Librarian of our
|
||
"""""""""""""""""""""""" local Users Group I too, had problems with
|
||
"unauthorized" access.
|
||
|
||
This came in the form of software copied from my machine during my
|
||
abscence from a "What's New for the Apple IIgs" SIG. "Guard Dog" stopped
|
||
that!
|
||
|
||
On one occasion, I was asked for a copy of Seven Hills' Spectrum.
|
||
The "exchange" went something like this:
|
||
|
||
"Hey, can I get a copy of that program?"
|
||
|
||
"Why sure! Here's the '800' number of the place where I got it."
|
||
|
||
"No, I mean now, from you."
|
||
|
||
"Hey, I just got this program! I haven't even finished reading all
|
||
of the manual! But OK, since you're a member, here you go. I guess with
|
||
the shipping and handling it came to 'round-abouts $80.00.", says I, with
|
||
palm out.
|
||
|
||
"No, I meant to get a COPY, from you NOW."
|
||
|
||
The light slowly dawns... "You mean you want ME to give you FREE
|
||
something which just cost ME $80.00?"
|
||
|
||
"Well, yeah..."
|
||
|
||
The light becomes (sharp) as a knife... "I tell you what, give me
|
||
$40.00 and I'll give you half of the package; either the manual or the
|
||
disks, which-ever you want."
|
||
|
||
"Well! If you're gonna be THAT way about it, NEVER MIND!"
|
||
|
||
___(2___ "The Un-Dead Apple"
|
||
/ , _`' _\
|
||
\)|(@)m(_, Mike Brouillette / M.BROUILLET1@genie.com
|
||
~7ooood' Via: Spectrum / CoPilot - Genie's offline message manager
|
||
|
||
(M.BROUILLET1, CAT42, TOP11, MSG:56/M645;1)
|
||
|
||
|
||
RAMFAST FOR THE APPLE IIe Current Notes on RamFasts in //e's:
|
||
"""""""""""""""""""""""""
|
||
SS does sell a RamFast specifically for the //e. It is called the
|
||
RamFast E and when you order it _spell out_ that you want the RamFast FOR
|
||
the //e. Make sure they understand this.
|
||
|
||
The RamFast E will work in a 1 MHz enhanced //e, in a Tranwarped
|
||
(original 3.6 MHz) enhanced //e, or even in a Rom3 GS with a ZipGS. I've
|
||
got one and have tried it in all three. It works great.
|
||
|
||
BUT, the RamFast E absolutely, positively, will NOT work in an
|
||
enhanced //e with a 8 MHz Zip Chip. Very disappointing. However...
|
||
|
||
On July 15, I ordered two more RamFasts - one RamFast GS for another
|
||
Rom3, and one RamFast E =with Zip Mod= for an enhanced //e with 8 MHz Zip
|
||
Chip.
|
||
|
||
I still haven't received the order, but have been informed that
|
||
everything is still on track. If I get this thing and it works, I'll post
|
||
it here.
|
||
|
||
Remember, if you order one, _spell out_ if it is for the //e and
|
||
_spell out_ that it needs to have the Zip mod, if you are using an 8 MHz
|
||
Zip Chip in your //e.
|
||
|
||
Hugh...
|
||
(H.HOOD, CAT20, TOP13, MSG:30/M645;1)
|
||
|
||
|
||
PUBLISH IT! TRIVIA Perhaps someone has noticed already: All those PI 4
|
||
"""""""""""""""""" font names are cities / suburbs within the scope of
|
||
someone living in Chicago or on the Chicago North Shore of Lake Michigan.
|
||
:) Does this help in deciphering? I doubt it.
|
||
|
||
Jim, in Munich
|
||
(J.DWYER8, CAT8, TOP18, MSG:101/M645;1)
|
||
|
||
|
||
WHERE WOULD THEY BE WITHOUT US? A few days ago at work, we received an
|
||
""""""""""""""""""""""""""""""" e-mail press release at the newspaper
|
||
where I work that had an attached file with the same BinHex message.
|
||
Nobody seemed to know how to decode it. The more savvy computer folks were
|
||
unavailable, and therefore no help.
|
||
|
||
So I stepped in, copied the file to disk, and brought it home with
|
||
me. I used Hermes to strip the control characters, and Spectrum v2.1 to
|
||
decode the BinHex file.
|
||
|
||
I returned it the next morning, loaded it back into our system, and
|
||
the file was ready for use.
|
||
|
||
"Gee," our city editor said, "do you have some sort of SuperComputer
|
||
at home?"
|
||
|
||
"Why, yes," I said. "I have an Apple IIGS." :)
|
||
|
||
Don't you just love it when that happens!
|
||
|
||
Max
|
||
(M.JONES145, CAT35, TOP15, MSG:203/M645;1)
|
||
|
||
|
||
>>> HOT TOPICS <<<
|
||
""""""""""""""""""
|
||
|
||
PARTS TO SPEED UP YOUR ZIP GS More good news for ZipGSx owners!
|
||
"""""""""""""""""""""""""""""
|
||
The chips I posted about recently are testing out even more
|
||
consistently than my original optimism predicted!!
|
||
|
||
This means that I'm not having to absorb as large a washout rate I
|
||
anticipated, so I can afford to offer the chip sets at a reduced price!
|
||
|
||
At this point I have found that every set I test with this
|
||
combination of chips will do at least 15 mhz when tested in a known good
|
||
equipment combination of Rom01 GS, Sequential 4meg card, RamFast 3.01f
|
||
SCSI, and 16mhz capable ZipGS card.
|
||
|
||
Therefor I am modifying my pricing and set specification structure as
|
||
follows:
|
||
|
||
1. Rather than offer sets tested at the full spectrum of speeds, I
|
||
will simply offer sets tested to work in my system at 14mhz (cuts
|
||
my testing labor costs too :)
|
||
2. Pricing for these sets will be $50 for 64k or $30 for 32k.
|
||
3. Sets still consist of a 600mil (wide) Data chip, and a 300mil
|
||
(narrow) Tag chip for each 32k.
|
||
|
||
Once again the reminder that it took me over a year of searching
|
||
(with the help of other A2 friends on Genie) to locate a suitable batch of
|
||
Data chips for reliable operation above 12mhz, so I hope all of you who
|
||
dream of speed will get in on this deal while the supply lasts.
|
||
|
||
Permission is granted for anyone who desires to repost this message
|
||
on other services, the internet, or local BBS's. encouraged even :)
|
||
|
||
Doug Pendleton, Zip Technology OnLine Technical Support
|
||
e-mail Doug.P@Genie.com
|
||
(DOUG.P, CAT22, TOP10, MSG:40/M645;1)
|
||
|
||
<<<<< Still More GOOD news for ZipGSx owners!
|
||
"""""
|
||
Need a fast 65C816 chip for your Zip (or TWGS) ?
|
||
|
||
You can still order 65C816-14 PLCC package chips direct from WDC for
|
||
$19.80 each plus S&H....
|
||
|
||
Or you can now order them from me for $15 each, S&H (USPS Priority
|
||
First Class) included. If you need 2 or more add $12 each for additional
|
||
chips ordered at the same time.
|
||
|
||
Permission is granted to repost this message on other services, the
|
||
internet, and local BBS's. encouraged even :)
|
||
|
||
Doug Pendleton, Zip Technology OnLine Technical Support
|
||
e-mail: Doug.P@Genie.com
|
||
(DOUG.P, CAT22, TOP10, MSG:41/M645;1)
|
||
|
||
>>>>> OK. Let's see if I got this straight... To speed up my ZipGS, I
|
||
""""" need to:
|
||
|
||
1. Get 64K RAM chips that will hit at least 14Mhz from Doug for $50.
|
||
|
||
2. Modify my Zip to take the wide and narroe chips.
|
||
|
||
3. Get a new 65C816-14 chip from Doug for $15.
|
||
|
||
4. Purchase oscillators for 14MHz and possibly a bit faster to see
|
||
how fast I can push it ;) I assume I can get these from any
|
||
'good' electronics supply place, right?
|
||
|
||
If that's it, I just have the hard part to do: find some cash for it
|
||
all :)
|
||
|
||
Brian Wells
|
||
(B.WELLS5, CAT22, TOP10, MSG:44/M645;1)
|
||
|
||
>>>>> (please excuse my full quoting of the original msg :
|
||
"""""
|
||
|
||
BW>> OK. Let's see if I got this straight... To speed up my ZipGS, I need
|
||
BW>> to:
|
||
|
||
BW>> 1. Get 64K RAM chips that will hit at least 14Mhz from Doug for $50.
|
||
BW>> 2. Modify my Zip to take the wide and narroe chips.
|
||
(sic :)
|
||
BW>> 3. Get a new 65C816-14 chip from Doug for $15.
|
||
|
||
So far, so good :-)
|
||
|
||
BW>> 4. Purchase oscillators for 14MHz and possibly a bit faster to see
|
||
BW>> how fast I can push it ;) I assume I can get these from any 'good'
|
||
BW>> electronics supply place, right?
|
||
|
||
Even though Doug is selling parts that he has personally hand-testing
|
||
and qualified for 14Mhz operation, this does -NOT- mean that a person using
|
||
these parts can 100% of the time expect to achive 14Mhz operation!
|
||
|
||
There are =MANY= variables that affect the maximum reliable speed of
|
||
a Zip or TWGS. Doug is addressing the points that he can address; some of
|
||
the others include:
|
||
|
||
1) Total bus loading and noise in the target machine
|
||
2) Other cards in the target machine that generate serious RFI (which
|
||
can cause interference between cards)
|
||
3) "Stiffness" of the power supply (as seen at the slot connectors)
|
||
4) The maximum speed capabilities of the individual chips on the
|
||
specific Zip or TWGS that is being sped up. (varies due to
|
||
manufacturing tolerances, microscopic dust particals and 'loose'
|
||
dopeant molecules floating in the silicon furnace that the chips
|
||
were made in, etc. ad-nausem)
|
||
5) The absolute contaminant levels in the material used to make the
|
||
PC board itself (including contaminants in the solder mask
|
||
coating), as well as the amount of 'under-edge etching' that
|
||
occured on the traces of the specific board in question durring
|
||
manufacture.
|
||
|
||
The above is meant -ONLY- to document the fact that different people
|
||
-will- have different end results, caused by factors -WAY- outside of their
|
||
control as well as =WAY= outside of Doug's control.
|
||
|
||
=Personally= I would start off witrh a 48Mhz oscillator (12Mhz CPU
|
||
speed) and work up from there. It is my -personal- experience that usually
|
||
12Mhz is a 'plug-and-play' improvement, but 12.5Mhz and above may involve
|
||
some additional tweaks. (note: I have run into Zips and TWGSs that flat
|
||
would not run reliably over 8Mhz, regardless of the parts used, as well as
|
||
boards that would do 18Mhz with plug-in-only chip changes. Your milage is
|
||
likely to vary as wildly (or more) as mine)
|
||
|
||
BW>> If that's it, I just have the hard part to do: find some cash for
|
||
BW>> it all :)
|
||
|
||
In =my= personal opinion, the risks of not being able to achive 12Mhz
|
||
reliable operation pale in light of the performance improvement that one
|
||
will see at 12Mhz, and the likelyhood of >12Mhz is, in my personal
|
||
experience, so high that the cost shouldn't be a consideration :-)
|
||
|
||
I simply want everyone to be -aware- of the fact that their results
|
||
=will= vary from what they may expect due to factors that -nobody- can
|
||
predict with any accuracy. Doug is, IMHO, going =WAY= 'beyond the call of
|
||
duty' in hand qualifying chips for 14Mhz operation, and he should =NOT= be
|
||
held responsible =BY ANYONE= for results that are less than 14Mhz.
|
||
|
||
-Harold
|
||
Resident Solder Slinger
|
||
Live Free or Die - New Hampshire state motto
|
||
(HAROLD.H, CAT22, TOP10, MSG:45/M645;1)
|
||
|
||
<<<<< Brian
|
||
"""""
|
||
That's about the total of what you would likely need..
|
||
|
||
I can supply oscillators at $5 each, and the necessary socket
|
||
material for the narrow Tag chips and oscillator for $5 when included with
|
||
a chip order.
|
||
|
||
Right now I only have 10, 12.5, and 15, and 16 mhz oscillators
|
||
available, but I'm negotiating bulk purchase of some other values...
|
||
|
||
Doug Pendleton, Zip Technology OnLine Support
|
||
A2 Hardware Help, A2 Promotions and Public Relations Manager
|
||
Delivered by: ProTerm 3.1 and CoPilot v2.5.5 Offline Genie Message Manager
|
||
(DOUG.P, CAT22, TOP10, MSG:46/M645;1)
|
||
|
||
<<<<< > Even though Doug is selling parts that he has personally
|
||
""""" > hand-testing and qualified for 14Mhz operation, this does -NOT-
|
||
> mean that a person using these parts can 100% of the time expect
|
||
> to achive 14Mhz operation!
|
||
|
||
Absolutely!! true, and I've tried _real_ hard to make sure that is
|
||
understood by everyone!
|
||
|
||
for example:
|
||
|
||
If you have an AE GS-RAM+ with -12 (120 nanosecond chips) it is very
|
||
unlikely that you will get operation above 8 or 9mhz.
|
||
|
||
If you have a true ROM 00 Woz, upgraded to ROM 01 by chip changes and
|
||
audio fix, rather than by mother board swap you won't get operation above 7
|
||
or 8mhz.
|
||
|
||
At higher speeds _every_ component in the system becomes more
|
||
critical, and a slow memory chip or switch state transition in any one of
|
||
them can defeat high speed operation.
|
||
|
||
What the hand-tested chips do is let you subtract the Zip Cache
|
||
memory from the list of things responsible for difficulties. _if_ your Zip
|
||
card, and all aspects of your system will do 14mhz, these chips will
|
||
support it! more than that I can not control.
|
||
|
||
Doug Pendleton, Zip Technology OnLine Support
|
||
Delivered by: ProTerm 3.1 and CoPilot v2.5.5 Offline Genie Message Manager
|
||
(DOUG.P, CAT22, TOP10, MSG:52/M645;1)
|
||
|
||
|
||
YOU'LL NOTICE THERE'S NO "BEST BEFORE" DATE... there can't be a tool
|
||
"""""""""""""""""""""""""""""""""""""""""""""" which tells when the IIGS
|
||
was made, 'cause the information isn't stored in battery RAM on the IIGS.
|
||
|
||
The date which TechTool shows isn't necessarily the date, the Mac was
|
||
made on. When a Mac is switched on for the first time, you probably go into
|
||
the Date/Time control panel and set the clock and the date. This date is
|
||
recorded in the PRAM and shown as manufacture date. From then on, the time
|
||
the Mac is on, is incremented in five-minute-segments, stored in the PRAM
|
||
and shown as hours by TechTool.
|
||
|
||
Udo - ... with the IIGS into the next millennium -
|
||
(U.HUTH, CAT2, TOP19, MSG:260/M645;1)
|
||
|
||
>>>>> Actually, there's a code on the IIGS motherboard that shows when it
|
||
""""" was manufactured.
|
||
|
||
It's right above the RAM expmasion slot and to the right of the Fast
|
||
RAM, and it looks like it's stamped in black ink.
|
||
|
||
I'm looking at my old GS motherboard as I type this, and the "F8712"
|
||
indicates that it was made in 1987. I'm not sure, however, whether the 12
|
||
indicates that it was made in the 12th week, or the 12th month, of 1987.
|
||
|
||
I think it's week, as I did buy the GS in early 1987.
|
||
|
||
Joe
|
||
(JOE.KOHN, CAT2, TOP19, MSG:261/M645;1)
|
||
|
||
>>>>> Mine says A8740, so it must indeed be week. This isn't my original
|
||
""""" board, so I can't use the sales date as a check.
|
||
|
||
Carl Knoblock - Telephone Tech
|
||
cknoblo@novia.net
|
||
(C.KNOBLOCK, CAT2, TOP19, MSG:264/M645;1)
|
||
|
||
>>>>> Does anyone know what the first letter indicates
|
||
"""""
|
||
(JOE.KOHN, CAT2, TOP19, MSG:266/M645;1)
|
||
|
||
>>>>> My guess would be the factory where it was made
|
||
"""""
|
||
Jeff Carr
|
||
(LUMITECH, CAT2, TOP19, MSG:269/M645;1)
|
||
|
||
>>>>> That's the GPA of the electrical engineer that tested your
|
||
""""" motherboard for flaws at the factory. ;)
|
||
|
||
Eric "Sheppy" Shepherd
|
||
Logicware, Inc.
|
||
(SHEPPY, CAT2, TOP19, MSG:270/M645;1)
|
||
|
||
|
||
APPLE IIGS--THE ONE TO EMULATE The following information has been added
|
||
"""""""""""""""""""""""""""""" as a link from the Gus Link Home Page,
|
||
which can be found at:
|
||
|
||
<http://users.ids.net/~kerwood/gus.html>
|
||
|
||
or
|
||
|
||
<http://www.primenet.com/~adams/gus.html>
|
||
|
||
|
||
The Gus News Mail List is Online!
|
||
|
||
The developers of Gus at Apple have set up a list server for Gus
|
||
Information Dissemination. To subscribe to the Mail List, send an email
|
||
message to gus@apple.com following the instructions below. Those of you who
|
||
already have Gus (and you know who you are) can now send feedback about Gus
|
||
to gus-feedback@apple.com.
|
||
|
||
___________________________________________________________________
|
||
|
||
Subscribing to the Mail List (follow these instructions explicitly :)
|
||
|
||
The currently accepted commands are the following and all must appear in
|
||
the *BODY* of the message. You can send multiple commands, each in one line
|
||
finishing with END.
|
||
|
||
SUBSCRIBE gus-news Your_FirstName Your_LastName
|
||
Subscribes you to the list called gus-news.
|
||
|
||
UNSUBSCRIBE gus-news
|
||
Unsubscribes you from the list called gus-news.
|
||
|
||
Other commands for the Mail List:
|
||
|
||
LIST
|
||
Shows the lists served at this site.
|
||
|
||
REVIEW gus-news
|
||
Shows the list of user currently subscribing to
|
||
gus-news.
|
||
|
||
HELP
|
||
Sends this message.
|
||
|
||
INFO gus-news
|
||
Send information on the list
|
||
|
||
INDEX gus-news
|
||
Shows a list of documents available for GET
|
||
|
||
SEARCH gus-news Key_Word
|
||
Searches the documents for a key_word
|
||
|
||
GET gus-news File_Name
|
||
Retrieves the document called File_Name
|
||
|
||
SET gus-news OPTION
|
||
|
||
Set your subscription parameters to OPTION
|
||
Currently available options are:
|
||
(default options are indicated)
|
||
|
||
ACKN : Confirms that you sent a message to the list.
|
||
NOACKN : No Acknowledgment is sent
|
||
[Default].
|
||
|
||
CONCEAL : Hides your name from a REVIEW command
|
||
NOCONCEAL : Shows your name in a REVIEW command
|
||
[Default].
|
||
|
||
ACTIVE : Makes your subscription active
|
||
[Default]
|
||
INACTIVE : Suspends your subscription until the next
|
||
ACTIVE command.
|
||
|
||
DIGEST : Sends digests rather than individual messages
|
||
MAIL : Sends you individual messages.
|
||
[Default].
|
||
|
||
REPRO : Send a copy of the message to the sender
|
||
[Default]
|
||
NOREPRO : Does not send a copy of the message to the sender
|
||
|
||
___________________________________________________________________
|
||
(D.KERWOOD, CAT5, TOP14, MSG:238/M645;1)
|
||
|
||
<<<<< Some interesting news about Gus :
|
||
"""""
|
||
Those of you that have registered yourself on the Gus Link Home Page
|
||
<http://users.ids.net/~kerwood/gus.html> or
|
||
<http://www.primenet.com/~adams/gus.html> have received notification that
|
||
the page has had some changes to it. When you get that notification, you
|
||
also get to see how many people have signed up to register themselves on
|
||
the page. Well, after tallying up both pages, I find that there are nearly
|
||
400 people that have registered. I'm impressed. :)
|
||
|
||
Also, I've been asked about what sort of messages one could expect to
|
||
see on the Gus-news Mail List that Andy Nicholas set up the other week.
|
||
What follows is the first message from the Mail List. As always, anyone can
|
||
sign up to recieve these messages. Simply type the following command so
|
||
that it appears in the *BODY* of an email message addressed to
|
||
gus@apple.com. What's in the subject line doesn't matter:
|
||
|
||
SUBSCRIBE gus-news Your_FirstName Your_LastName
|
||
^ ^
|
||
Guess what goes here? :)
|
||
|
||
David K. - Divemaster, A2 Abyss RTC, every Sat nite at 11:00 pm Eastern
|
||
|
||
|
||
(Do NOT distribute this message unless it is reposted in its
|
||
entirety, including the message header to identify the source. Do not edit,
|
||
in other words...)
|
||
|
||
From: gus-list-master (gus-list-master@apple.com)
|
||
Date: 17-SEP-1996 15:18:31.00
|
||
To: Multiple recipients of gus-news - Sent by
|
||
Cc:
|
||
Subj: Welcome to gus-news!
|
||
|
||
|
||
---------------------------------------------------------------------------
|
||
Welcome to the gus-news mailing list.
|
||
|
||
I checked the list-server this morning and there were about 30 people
|
||
signed up for gus-news.
|
||
|
||
So what's new?
|
||
|
||
o We have received tentative approval from Apple marketing to allow us to
|
||
make Gus available for public download as long as we don't create any
|
||
support hassles for Apple customer support lines.
|
||
|
||
o We have space on an Apple web-server. We have some web pages ready.
|
||
|
||
We could use some html to do download counting, but other than that the
|
||
pages are mostly ready. Forgive us, we're not very html-savvy.
|
||
|
||
o We're still working on Gus. Jim's Murphy and Maricondo have been very
|
||
busy on Gus over the summer. v1.0d4 will contain their work. Maricondo's
|
||
stuff is especially cool.
|
||
|
||
You can send us suggestions, comments, bugs to gus-feedback@apple.com. If
|
||
the volume gets too heavy we'll create a more specific set addresses to
|
||
route stuff more efficiently.
|
||
|
||
andy
|
||
(D.KERWOOD, CAT5, TOP14, MSG:239/M645;1)
|
||
|
||
>>>>> Gus may be getting all the attention, but it's certainly not the
|
||
""""" only Apple IIGS emulator currently being worked on. I know that for
|
||
I have seen, with my own eyes, Fast Eddie in action.
|
||
|
||
Like Gus, Fast Eddie is a PowerPC based Apple II and IIGS emulator.
|
||
|
||
Unlike Gus, Fast Eddie already emulates the Ensoniq and it can run
|
||
IIGS software that Gus can't....mainly European software that has its own
|
||
custom loader...such as FTA software.
|
||
|
||
If you haven't yet visited the Fast Eddie Home Page, you can do so by
|
||
pointing your favorite web browser at the following URL:
|
||
|
||
http://www.swix.ch/clan/shadow/eddie.html
|
||
|
||
Joe
|
||
(JOE.KOHN, CAT28, TOP4, MSG:284/M645;1)
|
||
|
||
|
||
>>> WHAT'S NEW <<<
|
||
""""""""""""""""""
|
||
|
||
SPECTRUM V2.1 SHIPS Sorry for the delay, but we are NOW SHIPPING the
|
||
""""""""""""""""""" Spectrum v2.1 upgrade! If you ordered SPv2.1 or an
|
||
upgrade, be watching your mailbox--it should arrive by the end of next
|
||
week! :)
|
||
|
||
--Dave
|
||
(SEVENHILLS, CAT43, TOP15, MSG:40/M645;1)
|
||
|
||
<<<<< If you ordered the full version of SPv2.1, they will finally start
|
||
""""" shipping Wednesday. I got the disks done last week, just in time
|
||
to hear about all the resource problems. I decided to fix them, but
|
||
couldn't get to it before tonight. The disks are now fixed, so we'll start
|
||
shipping the full versions tomorrow. {I also fixed the upgrade disks for
|
||
any new upgrade orders.}
|
||
|
||
If you _RECEIVED_ Spectrum at KansasFest: You're missing the latest
|
||
ANSI, as well as a couple very minor changes to Spectrum itself. I can
|
||
email both of these items to you if you email me a request. Another
|
||
option: Send us $5 and we'll mail you a replacement disk AND the printed
|
||
addendum you missed @ KF.
|
||
|
||
Thanks, --Dave
|
||
(SEVENHILLS, CAT43, TOP15, MSG:90/M645;1)
|
||
|
||
|
||
CONTACTS GS V1.0.3 NAILS ELUSIVE BUG I just conducted an experiment, the
|
||
"""""""""""""""""""""""""""""""""""" results of which lead me to say: I
|
||
now know the exact scenario which causes the Contactsdata file to
|
||
become...how shall we say it...prematurely truncated.
|
||
|
||
I took my Contactsdata file and loaded it as an ASCII Text File into
|
||
AppleWorks Classic. At the end of the first record, I inserted a carriage
|
||
return. That carriage return, of course, was in addition to the normal
|
||
carriage return that separates records.
|
||
|
||
I then saved the Contactsdata file back to disk as an ASCII text
|
||
file, and sure enough, when I opened it in Contacts GS, there was one and
|
||
only one record.
|
||
|
||
So, it seems clear to me that the problem some of you are
|
||
experiencing with data loss in Contacts GS is caused by the importation of
|
||
an extra carriage return into Contacts GS. Since it's impossible to
|
||
manually enter a carriage return into a field while using the actual
|
||
Contacts NDA, the only other possible way for it to get there is via
|
||
cut/paste or copy/paste.
|
||
|
||
We now know for a fact that an AWGS DB file, if cut/pasted directly
|
||
into Contacts GS, will introduce that second carriage return, but according
|
||
to Doug Cuff (who has had data loss without using AWGS) there has to be
|
||
other GS/OS programs that will also cut/paste that second (extraneous)
|
||
carriage return. At this point, I have absolutely no idea which other
|
||
program will do that.
|
||
|
||
In any case, it just might not matter anymore.
|
||
|
||
Contacts GS v1.0.3 filters out extraneous carriage returns when
|
||
cutting/pasting data into Contacts GS. So, I think it's safe to say at
|
||
this point that the problem has been identified and fixed.
|
||
|
||
To help prove that point, I'm in Co-Pilot as I write this. I just
|
||
entered a few carriage returns in the Co-Pilot word processor, and then
|
||
cut/pasted just those carriage returns into the first record in the
|
||
Contacts NDA, and sure enough, when Contacts saved itself back to disk, the
|
||
carriage returns were filtered out.
|
||
|
||
So, at this point, I think we nailed down the problem and fixed it.
|
||
|
||
Joe Kohn
|
||
(JOE.KOHN, CAT28, TOP5, MSG:75/M645;1)
|
||
|
||
|
||
500 MEGABYTE INTERNAL HARD DRIVE NEWS Flash! (Really)
|
||
""""""""""""""""""""""""""""""""
|
||
Hold on to your hard drives! This one is gonna make 'em run for
|
||
cover!!
|
||
|
||
Genie & User Group Special:
|
||
|
||
Limited Quantity (I have about 50 of them)
|
||
|
||
Focus 500 Meg utilizing a Western Digital WDAL2540 Drive Mech.
|
||
|
||
For the completly insanly incredible price of:
|
||
|
||
X
|
||
XXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXX XXXXX
|
||
XX X XX XX XX XX XX XX XX X X X X
|
||
XX XX XX XX XX XXXXX XXXXX
|
||
XXX XX XXXXXX XXXXXX
|
||
XX XX XX XX XX XXXXXXXXXXXXX
|
||
XX X XX XX XX XX XX XX XX
|
||
XXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XX
|
||
X
|
||
|
||
Thats $269.00 incase my horrible attempt at ASCII graphics arn't
|
||
ledgible. :)
|
||
|
||
DOS 3.3 is even supported now too!
|
||
(T.DIAZ, CAT46, TOP4, MSG:71/M645;1)
|
||
|
||
|
||
>>> THROUGH THE GRAPEVINE <<<
|
||
"""""""""""""""""""""""""""""
|
||
|
||
MUSIC COMPOSER V4.00 Just a note to let everyone know how Music Composer
|
||
"""""""""""""""""""" v4.00 is comming along.
|
||
|
||
It's FINISHED, well almost. I'm working on the documentation now.
|
||
At the moment of this writing I don't know of any bugs. But as I am doing
|
||
the documentation, I am checking out parts of the program. I have found a
|
||
few bugs and corrected them. So, its very possible that there are more
|
||
hidden bugs yet to be discovered.
|
||
|
||
After I'm done with the documentation I'll have to start looking for
|
||
beta testers.
|
||
|
||
Clay clay1@primenet.com
|
||
WWW: http:/www.primenet.com/~clay1
|
||
FTP: ftp.primenet.com directory users/c/clay1
|
||
Warning! Opinions will change due to new information.
|
||
(C.JUNIEL, CAT6, TOP19, MSG:147/M645;1)
|
||
|
||
|
||
LEMMINGS An e-mail arrived yesterday, in somewhat broken English (so I'm
|
||
"""""""" not entirely sure what it meant), but it sounded like Brutal
|
||
Deluxe's LemminGS is almost done. I was instructed to watch my e-mailbox
|
||
next Thursday.
|
||
(JOE.KOHN, CAT28, TOP6, MSG:185/M645;1)
|
||
|
||
|
||
MICRODRIVE/TURBO CARD BTW, Joachim Lange of ///SHH Systems has developed
|
||
""""""""""""""""""""" a new controller card. It's called the
|
||
Microdrive/Turbo.
|
||
|
||
You can attach IDE HD drives of up to 2 Gigabyte capacity to it, can
|
||
make as many partitions as you want or one large HFS partition. And this
|
||
thing is faster than ever. Pricing is not available yet.
|
||
|
||
Udo - ... with the IIGS into the next millennium -
|
||
(U.HUTH, CAT46, TOP4, MSG:74/M645;1)
|
||
|
||
>>>>> Product information, photographs, and specifications for these
|
||
""""" items can be found at the ///SHH Systeme home page:
|
||
|
||
<http://users.ids.net/~kerwood/shh.html>
|
||
|
||
- Turbo IDE Card hard disk controller
|
||
- MicroDrive Card hard disk controller
|
||
- BlueDisk Card floppy disk controller
|
||
- Transwarp GS 32K cache ("second source")
|
||
|
||
When I get the info from Joachim on the Microdrive/Turbo, it will be
|
||
included there as well.
|
||
(D.KERWOOD, CAT46, TOP4, MSG:75/M645;1)
|
||
|
||
|
||
WOLFENSTEIN 3-D IIGS Wolfenstein 3D is coming!
|
||
""""""""""""""""""""
|
||
<<<<< Prepare for the onslaught
|
||
"""""
|
||
<<<<< And storm the Castle Wolfenstein
|
||
"""""
|
||
<<<<< *** CHRISTMAS 1996 *
|
||
"""""
|
||
(SHEPPY, CAT13, TOP5, MSGS:1-4/M645;1)
|
||
|
||
|
||
<<<<< There is now an official source for information about the Apple
|
||
""""" IIgs version of Wolfenstein 3D on the World Wide Web (the best
|
||
information will still be here on Genie :).
|
||
|
||
Visit http://www.logicware.com/wolf3d_gs.html.
|
||
|
||
Please note that any information you get anywhere other than that
|
||
page or directly from myself is not necessarily true or accurate. In other
|
||
words, don't go looking to people that typically distribute
|
||
less-than-responsible information for Wolf 3D news.
|
||
|
||
Sheppy
|
||
(SHEPPY, CAT13, TOP18, MSG:34/M645;1)
|
||
|
||
<<<<< Here is the official status of Wolfenstein 3D IIgs as of 9/16/96.
|
||
""""" It may not be reproduced or reprinted without my permission (see
|
||
below).
|
||
|
||
Version 1.0b6 of Wolfenstein 3D is expected to go to a small private
|
||
beta test group this week or early next. DO NOT ask to get added to this
|
||
list, it is a fixed list of my regular testers and is big enough already.
|
||
|
||
I intend for version 1.0b7 of Wolfenstein 3D to be the first for the
|
||
wider beta test. DO NOT ask to get added to this list, either. I'll start
|
||
taking names in a few weeks. That version will hopefully be ready for
|
||
testing by early October, but I make no promises.
|
||
|
||
At this time, version 1.0b5 is undergoing testing. Gameplay is
|
||
fully-functional.
|
||
|
||
There is now a pause mode so you can pause the game to answer the
|
||
phone or eat or sleep if you're inclined to waste good gameplaying time in
|
||
this manner.
|
||
|
||
The sound effect player is about to be ripped out and replaced with a
|
||
more efficient one; hopefully by 1.0b7, but no guarantees here.
|
||
|
||
The introductory, intermission, and victory theme music is in, and
|
||
has been enhanced noticeably since it was demoed at KansasFest in July.
|
||
|
||
Many bugs are fixed. :)
|
||
|
||
We also have some new art.
|
||
|
||
The 1.0b6 version will have a nice display letting you know that
|
||
resizing the screen takes a while, and updated music, as well as more bugs
|
||
fixed and possibly gameplay music as well.
|
||
|
||
If you wish to reproduce this notice, you must do so in its entirety,
|
||
without distortion or alteration, and you must get permission; we've had
|
||
too much trouble with people making up stuff about this game, and it's time
|
||
for the misinformation to stop. :)
|
||
|
||
Eric "Sheppy" Shepherd Logicware, Inc.
|
||
(SHEPPY, CAT13, TOP5, MSG:7/M645;1)
|
||
|
||
>>>>> > What is Wolfenstein 3D ? If it is written by you Sheppy it HAS
|
||
""""" > to be good but I don't know what it is!
|
||
|
||
Nope, Wolfenstein 3D is originally (PC version) from id Software; GS
|
||
version by "Burger" Bill Heineman. Unfortunately, 90% does not a game
|
||
make, so some of us Apple II'ers at Logicware (primarily Eric) have been
|
||
finishing it up (unfortunately, mostly in our spare time, which hasn't been
|
||
very common of late).
|
||
|
||
I spoke with Bill last week and he indicated he may find time to
|
||
write a custom sound driver for it soon (but knowing Bill's busy schedule,
|
||
I'm not holding my breath; much more likely to come out of other people at
|
||
Logicware at this point).
|
||
|
||
-G.T. Barnabas
|
||
(BARNABAS, CAT13, TOP18, MSG:48/M645;1)
|
||
|
||
<<<<< The Wolfenstein 3D home page, in about five minutes, will have a
|
||
""""" QuickTime movie available which demonstrates a short bit of Wolf 3D
|
||
IIgs gameplay. If you have Netscape Navigator 3.0 with the QuickTime
|
||
plugin, this means you can even watch Wolfenstein 3D in your browser.
|
||
|
||
The URL is http://www.logicware.com/wolf3d_gs.html
|
||
|
||
Sheppy
|
||
(SHEPPY, CAT13, TOP5, MSG:9/M645;1)
|
||
|
||
|
||
>>> MESSAGE SPOTLIGHT <<<
|
||
"""""""""""""""""""""""""
|
||
|
||
Category 2, Topic 24
|
||
Message 220 Mon Sep 23, 1996
|
||
M.WADE7 [Mark] at 23:10 EDT
|
||
|
||
I found a package from Apple Computer, Inc. waiting for me when I got
|
||
home today. Inside was a pen and keychain and a letter that begins:
|
||
|
||
Dear Mr. Wade:
|
||
|
||
Thank you for your birthday wishes to the Apple IIgs. ...
|
||
stuff ... more stuff... and...
|
||
|
||
I will track down some of the engineers who worked on the
|
||
Apple II designs to pass on your card.
|
||
|
||
They spent 78 cents postage too.
|
||
|
||
:)
|
||
|
||
Mark Wade
|
||
|
||
[*][*][*]
|
||
|
||
|
||
While on Genie, do you spend most of your time downloading files?
|
||
If so, you may be missing out some excellent information in the Bulletin
|
||
Board area. The messages listed above only scratch the surface of
|
||
what's available and waiting for you in the bulletin board area.
|
||
|
||
If you are serious about your Apple II, the GenieLamp staff strongly
|
||
urge you to give the bulletin board area a try. There are literally
|
||
thousands of messages posted from people like you from all over the
|
||
world.
|
||
|
||
|
||
|
||
[EOA]
|
||
[HUM]//////////////////////////////
|
||
HUMOR ONLINE /
|
||
/////////////////////////////////
|
||
An Apple II Parody
|
||
""""""""""""""""""
|
||
by Steven Weyhich
|
||
[104024.432@compuserve.com]
|
||
|
||
|
||
|
||
>>> HARD DISK LOVE SONG <<<
|
||
"""""""""""""""""""""""""""
|
||
Copyright 1993 by Steven Weyhrich
|
||
(to the tune of "Dizzy", with apologies to Tommy Roe)
|
||
|
||
(just remember that in computer circles, "SCSI" is pronounced "scuzzy")
|
||
|
||
|
||
SCSI!
|
||
I'm so SCSI, my disk is spinnin'
|
||
Like a FOR/NEXT, it never ends
|
||
And it's you, ][, makin' it spin
|
||
You're making me SCSI!
|
||
|
||
When first I saw your processor
|
||
I knew that I just had to make you mine
|
||
But it was hard to "talk" to you
|
||
With DOS 3 hanging 'round you all the time
|
||
|
||
With me you'd have some power, yet
|
||
You kept playing hard to get
|
||
Goin' around in circles all the time!
|
||
|
||
SCSI!
|
||
I'm so SCSI, my disk is spinnin'
|
||
Like a FOR/NEXT, it never ends
|
||
And it's you, ][, makin' it spin
|
||
You're making me SCSI!
|
||
|
||
(Boom boom bah! Ba-doom boom bah! Ba-doom boom bah! ba-da-ba-da
|
||
ba-da-ba-da)
|
||
|
||
I finally got hooked up to you,
|
||
And told you just exactly how I felt
|
||
And then you shared your RAM with me,
|
||
BSAVEd it, and my bits began to melt
|
||
|
||
][, you've got control of me,
|
||
And I'm so SCSI I can't see
|
||
We need to call CAT.DOCTOR for some help!
|
||
|
||
SCSI, my disk is spinnin'
|
||
Like a FOR/NEXT, it never ends
|
||
And it's you, ][, makin' it spin
|
||
You're making me SCSI!
|
||
|
||
(repeat and fade)
|
||
|
||
|
||
|
||
[EOA]
|
||
[BAN]//////////////////////////////
|
||
FILE BANDWAGON /
|
||
/////////////////////////////////
|
||
Top 10 Files for August
|
||
"""""""""""""""""""""""
|
||
by Douglas Cuff
|
||
[D.CUFF]
|
||
|
||
|
||
|
||
This feature lists the ten most popular files for the month. To give
|
||
files a chance to seek their own levels, no files will be added to the list
|
||
until they've been in place at least a month. This month, we look at the
|
||
files uploaded 1-31 August 1996.
|
||
|
||
This isn't the Academy Awards ceremony, folks; it's more like the
|
||
People's Choice Awards (both of which are trademarked, by the way). The
|
||
Top 10 doesn't necessarily tell you what's new and interesting--what files
|
||
_you_ might find interesting--it simply tells you what files have been
|
||
downloaded a lot--what other people found interesting!
|
||
|
||
File # Filename Bytes DLs Short description
|
||
------ --------------- ------ --- -------------------------------------
|
||
27681 LAMBDA.DEMO.BXY 185088 81 Operation Lambda Demo
|
||
27601 CASTLE.3200.BXY 31232 66 Color scanned photo of a castle.
|
||
27519 FS1.BXY 16768 59 FlameStation 1.0 for the IIgs!
|
||
27555 TAGSAMP.BXY 75264 59 Sample Disk/The AppleWorks Gazette
|
||
27662 GUS.8.PAUG.BXY 22272 55 The PAUG transcript of the Gus RTC
|
||
27612 PT3.SETTIME.BNY 5828 47 ProTERM 3.1 macro: sets the GS clock
|
||
27520 ALMP9608.AW.BXY 73728 40 GenieLamp A2, Aug. 1996 (AppleWorks)
|
||
27654 LAMBDA.TXT 1920 39 Operation Lambda press release
|
||
27682 SEPT96.DESK.BXY 103216 38 Desktop INIs for September 1996.
|
||
27578 CINDY.GIF 152300 37 Cindy Adams at KFest '96
|
||
|
||
LAMBDA.DEMO.BXY Demonstration version of Bret "Slixter" Victor's new IIgs
|
||
""""""""""""""" action/logic game, Operation Lambda. The demo version
|
||
has the first 10 levels (of the 100 levels that come with the full-blown
|
||
version of the game). This file is reviewed in this month's TREASURE HUNT
|
||
column (below). The author seems to be claiming that the demo is
|
||
shareware, but no dollar amount is mentioned, except for the full version
|
||
($25). Presumably this demo is freeware.
|
||
|
||
CASTLE.3200.BXY This 3200-color graphic shows a castle "somewhere in
|
||
""""""""""""""" Europe". It was taken on a digitial camera by Swedish
|
||
IIgs user Martin Landhage, processed as a Seattle Filmworks (.SFW format)
|
||
file, converted into .PCX format (using a IBM-compatible computer), and
|
||
finally converted into a 3200 Apple Preferred Format file by Brutal
|
||
Deluxe's Convert 3200 program. Freeware.
|
||
|
||
FS1.BXY FlameStation v1.0 by Henrik Gudat automatically generates random
|
||
""""""" insulting messages--also known as "flames"--for your amusement
|
||
and enjoyment. The point of program is _not_ to generate messages for you
|
||
to post but rather to underline how absurd the whole process of flaming is.
|
||
FlameStation has a number of settings to help you customize your flames.
|
||
(NOTE: Because of the vulgar language used by FlameStation, this file is
|
||
in library 57, which is an "adults only" library. If you can't find the
|
||
file, then you probably don't have access to that library.) Freeware.
|
||
|
||
TAGSAMP.BXY A sample of The AppleWorks Gazette, a disk-based magazine
|
||
""""""""""" from Christian Serreau and Howard Katz. This sample issue
|
||
contains:
|
||
|
||
o Seven Features I Wish I Had in AppleWorks 5.1
|
||
o Software Review: One Touch Commands
|
||
o Deja ][: AppleWorks on the Mac--A First Look [Ryan Suenaga]
|
||
o How to Modify the AppleWorks Default Macros [Will Nelken]
|
||
o Inside AppleWorks: AppleWorks Segments
|
||
|
||
This file doesn't just include sample articles... there is also
|
||
software: new applications and updates for AppleWorks! Freeware.
|
||
|
||
GUS.8.PAUG.BXY Transcript of the PAUG meeting of August 18, 1996, which
|
||
"""""""""""""" featured a discussion of Gus, the IIgs emulator for the
|
||
Power Macintosh. This file contains plenty of details not discussed in
|
||
Genie's A2 RoundTable Bulletin Board! Freeware.
|
||
|
||
PT3.SETTIME.BNY V1.2 These ProTERM macros from Brian D. Wells are
|
||
""""""""""""""""""""" designed to call up the National Institute of
|
||
Standards and Technology's Automated Computer Time Service in Colorado, USA
|
||
and set the clock on the Apple IIgs. Requires ProTERM 3.1. Freeware.
|
||
|
||
ALMP9608.AW.BXY The August 1996 issue of GenieLamp A2, in AppleWorks word
|
||
""""""""""""""" processor format. Featured articles:
|
||
|
||
o FILE MECHANIC: New Files From Old (Gillian's Bunny Game)
|
||
o REFRACTIONS: The Disposable Computer
|
||
o PD_QUICKVIEW: Beagle Basic
|
||
o HUMOR ONLINE: Print Some Fonts (a song parody)
|
||
|
||
Freeware.
|
||
|
||
LAMBDA.TXT The press release for the Operation Lamda demo
|
||
"""""""""" (LAMBDA.DEMO.BXY, above). Gives ordering information for the
|
||
game. Freeware.
|
||
|
||
SEPT96.DESK.BXY A collection 15 desktop INIs, a few specific to September
|
||
""""""""""""""" 1996, plus several more that can be used year 'round:
|
||
|
||
o APPLECAKE.INI: birthday cake for the Apple IIgs's tenth birthday
|
||
o APPLECAKE2.INI: another version of above
|
||
o BUS.SEPT96B.INI: four schoolbuses and a calendar for Sept. 1996
|
||
o BUSCOLORCB.INI: four schoolbuses (no calendar)
|
||
o COLORAPPLEA.INI: 8 multicolored Apple logos
|
||
o COLORAPPLEB.INI: another version of above
|
||
o COLORAPPLEC.INI: yet another version of above
|
||
o COLORAPPLED.INI: still another version of above
|
||
o COLORAPPLEE.INI: final version of above
|
||
o ISHDRIVE.INI: green Information SuperHighway sign (please drive
|
||
carefully)
|
||
o ISHNOEXIT.INI: another green Information SuperHighway sign (no
|
||
exits)
|
||
o IWEB.INI: computer-generated graphic, predominantly black, white,
|
||
and green, headed World Wide Web
|
||
o SEPT.LG3.INI: a large calendar for the Sept. 1996, with an Apple
|
||
logo appearing on Sept. 15 (the tenth birthday of the Apple IIgs)
|
||
o WEB.INI: another computer-generated graphic, much more colorful
|
||
than IWEB.INI, above
|
||
o WOZGATES.INI: nice clip-art pictures of Stephen Wozniak and Bill
|
||
Gates; Woz is captioned "This is your computer" and Gates is
|
||
captioned "This is your computer on drugs"--"Any questions?"
|
||
|
||
Freeware.
|
||
|
||
CINDY.GIF This is a color GIF of Cindy Adams at KansasFest 1996, seated
|
||
""""""""" in Avila college cafeteria, wearing the only pink KFest '96
|
||
T-shirt. Freeware.
|
||
|
||
|
||
|
||
[EOA]
|
||
[RWA]//////////////////////////////
|
||
THE REAL WORLD APPLE /
|
||
/////////////////////////////////
|
||
Connecting to the World Outside
|
||
"""""""""""""""""""""""""""""""
|
||
by Peter C. Brickell
|
||
[P.BRICKELL]
|
||
|
||
|
||
|
||
>>> PART 2: TIMERS <<<
|
||
"""""""""""""""""""""""
|
||
|
||
Last month I describe some of the project that I have built to use my
|
||
Apple IIs in the "real world"--that is, my apartment. In this installment
|
||
I am going to describe one of the simplest type of interfacing of all--the
|
||
timer.
|
||
|
||
Really timing software is not interfacing in itself, but you will
|
||
need to know how to write timing routines in Applesoft for using or
|
||
enhancing many of the devices that I will describe later as we teach our
|
||
Apples how to reach out beyond their familiar beige bodies. I promise not
|
||
to digress into programming very often, but when I do, it will be very
|
||
simple Applesoft. Bear with me this time, and your patience will be
|
||
rewarded.
|
||
|
||
The need for a timing program came to me when my trusty old darkroom
|
||
timer gave out. I quickly needed a replacement at less than the price of a
|
||
new television. I had once read an article in a photographic magazine by a
|
||
gentleman who had programmed his hand-held Texas Instruments calculator to
|
||
time his long view camera exposures in the field. He had included a couple
|
||
of lines of code in his article, so I dug it out.
|
||
|
||
Luckily the program was in BASIC and was very simple (in other words,
|
||
I could understand it!). The key part to any timing program is to make the
|
||
Apple do something "useless" repeatedly until enough time has elapsed.
|
||
After this you make the program do something "useful", such as beeping the
|
||
speaker or turning some device on or off.
|
||
|
||
The easiest way to make a computer waste its time is simply to have
|
||
it repeat program instructions over and over again. A very simply FOR-NEXT
|
||
loop will achieve this.
|
||
|
||
10 FOR X = 1 TO 10: PRINT: NEXT X
|
||
|
||
This line will execute the PRINT command 10 times. In fact, it will
|
||
also execute the FOR and NEXT commands 10 times as well. This all takes
|
||
the Apple a little time to accomplish. Not much time, mind you, but a
|
||
finite, reproducible amount. You can simplify this code a little by
|
||
omitting the PRINT statement, since the FOR and NEXT take some time to
|
||
execute on their own.
|
||
|
||
10 FOR X = 1 TO 760: NEXT X
|
||
|
||
This line of code will repeat the FOR and NEXT instructions 760 times
|
||
before exiting the loop. Conveniently, this takes about one second on and
|
||
non-accelerated 8-bit Apple (][, ][+, //e, //c). If you put a PRINT
|
||
CHR$(7) on a line following it, you will hear the Apple's speaker beep
|
||
approximately one second after starting the program. Try it for yourself.
|
||
|
||
You can see now how this can form the basic building block of a timer
|
||
program. If you nest this loop inside another one which executes 60 times
|
||
before finishing, you will have a one minute timer.
|
||
|
||
10 FOR Y = 1 TO 60
|
||
20 FOR X = 1 TO 760: NEXT X: REM ONE SECOND DELAY LOOP
|
||
30 NEXT Y: REM ONE MINUTE DELAY LOOP
|
||
40 PRINT CHR$(7): REM BEEPS THE SPEAKER
|
||
50 END
|
||
|
||
You can see how an additional loop could be added to run the minute
|
||
timer 60 times to give an hour, and so on.
|
||
|
||
What can you do with this, other than time eggs if you Apple happens
|
||
to be near your stove? Good question. This is where my first bit of
|
||
hardware interfacing comes in. It actually uses the ubiquitous joystick or
|
||
paddles that are part of almost every older Apple II system.
|
||
|
||
There is a somewhat obscure command in Applesoft which causes a
|
||
program to pause in mid-stream until one of the game paddle or joystick
|
||
buttons is pressed. Sensibly enough it is called WAIT. The command can be
|
||
used with any of the three push buttons available on the Apple. Yes, I
|
||
said THREE buttons. The third one is built into the game port connector
|
||
but is rarely used. For now we will only worry about the two which are
|
||
found on most game controls.
|
||
|
||
5 WAIT -16260,0 : REM WAIT UNTIL BUTTON 0 IS PUSHED
|
||
10 FOR Y = 1 TO 60
|
||
20 FOR X = 1 TO 760: NEXT X: REM ONE SECOND DELAY LOOP
|
||
30 NEXT Y: REM ONE MINUTE DELAY LOOP
|
||
40 PRINT CHR$(7): REM BEEPS THE SPEAKER
|
||
50 END
|
||
|
||
Now this little program will wait until push button 0 is pressed
|
||
before executing a one minute delay and beeping the speaker. (The three
|
||
buttons are named 0, 1, and 2.) Now we are starting to have something
|
||
really useful here. The Apple is able to wait for your command and then
|
||
start a timing sequence for you. In actuality, the "button" can be
|
||
"pushed" by some external electronic device as easily as by a human. The
|
||
Apple doesn't know the difference, as long as something or someone
|
||
completes an electrical circuit connected to the push button lines. The
|
||
power of this combination of hardware and software should be apparent.
|
||
|
||
The electrical connections necessary to have something else "push the
|
||
button" is beyond the scope of this installment. For now however, you
|
||
should be able to use your game controls to start (and stop) the Apple
|
||
running programs and to have some moderately accurate timing done by the
|
||
computer. This is all I used for my darkroom timer replacement. I simply
|
||
allowed input of a variable for a third level of loop to control how many
|
||
times the one minute loop was repeated before the beep was sounded. I
|
||
fitted an extension cable to my joystick and put it on my darkroom bench.
|
||
Presto! A simple darkroom timer. The Apple's monitor could even be turned
|
||
off (a good plan in a darkroom!) since the end of the time interval was
|
||
audible. I've added lots of bells and whistles to the program over the
|
||
years, but these are left as an exercise for the reader.
|
||
|
||
I have a couple of notes before concluding this segment. First, you
|
||
will need to adjust the "760" number in the one second timing loop to get
|
||
accurate timing. This is a good stating point however. Any of you who try
|
||
this with an accelerated Apple will need to either turn off the accelerator
|
||
for this, or adjust the number to a higher value depending on the speed of
|
||
your system. Remember, the whole idea is to slow the Apple down! Finally,
|
||
you should be aware that the WAIT command is actually very generic. The
|
||
general format is:
|
||
|
||
WAIT X,Y
|
||
|
||
where the program execution halts until memory location X reaches numerical
|
||
value Y. It just so happens that the memory location used in the above
|
||
example drops to zero when push button 0 is depressed. This may be more
|
||
than some of you wanted to know about WAIT, but if all you wanted to do was
|
||
turn on your computer and use it, you would be driving a PC, right?
|
||
|
||
Next installment: How to measure temperatures with your Apple II.
|
||
|
||
|
||
|
||
[EOA]
|
||
[HUN]//////////////////////////////
|
||
THE TREASURE HUNT /
|
||
/////////////////////////////////
|
||
Yours For the Downloading
|
||
"""""""""""""""""""""""""
|
||
by Douglas Cuff
|
||
[D.CUFF]
|
||
|
||
|
||
|
||
This month, I want to look at three files--two recent ones and a
|
||
golden oldie. I'm pleased to note that two of the files are for the 8-bit
|
||
Apple II users out there!
|
||
|
||
[*][*][*]
|
||
|
||
|
||
File #27681: LAMBDA.DEMO.BXY (185088 bytes)
|
||
""""""""""""""""""""""""""""""""""""""""""""
|
||
|
||
Operation Lambda by Bret "Slixter" Victor is an all-new, original
|
||
game for the Apple IIgs. As the documentation stresses, "It is not a port
|
||
or conversion." If this demonstration version is anything to go by,
|
||
Operation Lambda is a clear winner!
|
||
|
||
In the Lambda demo, you maneuver through rooms attempting to save 2-5
|
||
hostages. Some of the hostages (who are always static, not moving) are
|
||
easily accessible, while others are protected by a laser. You can shut off
|
||
the lasers, deflect them with mirrors, or stop them with stones. You have
|
||
to be careful not to run into any of the laser beams, or deflect them onto
|
||
a hostage. Once you've collected all the hostages, you can head for the
|
||
escape hatch, which takes you to the next room.
|
||
|
||
I love this demo, and am saving my pennies to be able to afford the
|
||
$25 price tag of the full-blown version. The demo has just 10 levels (the
|
||
complete version has 100) but they really whet your appetite for the game.
|
||
The demo levels are comparatively easy--they represent the first 10 from
|
||
the full game--but that didn't lessen the enjoyment for me one bit.
|
||
|
||
I didn't much care for The Tinies, which is in some way
|
||
similar--strategy puzzles plus a time limit--but I find the Lambda demo
|
||
enthralling. I have already played the same 10 levels at least four times!
|
||
I hope I can raise the price of the full game before Bret Victor becomes
|
||
disappointed with the IIgs games-playing community.
|
||
|
||
|
||
File #27889: RECRDTIMER1.BXY (33152 bytes)
|
||
"""""""""""""""""""""""""""""""""""""""""""
|
||
|
||
RecordTimer v1.0 by R. Hardman is that increasing rarity--a _new_
|
||
useful 8-bit program. (It does require an enhanced IIe, IIc, or IIgs.) It
|
||
exists because of the simple yet irrefutable position that "time math" is
|
||
an aggravation. What do you get when you add 3 minutes 42 seconds and 2
|
||
minutes 39 seconds? An intense desire to be somewhere else; that's what
|
||
you get.
|
||
|
||
RecordTimer is a utility for those who like to make tapes and want to
|
||
know if they can cram just one more song on a side. It allows you to enter
|
||
the times and names of up to 20 tracks per side, and keeps a running total
|
||
of the total time used and total time remaining (or time overflow) as you
|
||
do so. You can select from 60, 90, and 120-minute tapes, shift tracks from
|
||
one side of the tape to the other, and sort alphabetically or length of
|
||
track. It doesn't allow printing of the data, but the documentation
|
||
encourages you to import the data into the AppleWorks data base. When you
|
||
do so, you're faced with an extra category (time in seconds) that
|
||
RecordTimer doesn't display, but otherwise, things go reasonably smoothly.
|
||
|
||
This simple, useful utility requires Alan Bird's ProBASIC (which is
|
||
included) to run. Its user interface is extremely smooth, except for the
|
||
annoyance of having to enter times of less than 10 minutes with an initial
|
||
0. It allows 33 characters per track title, which has proved long enough
|
||
to fit even my longest title so far ("Still Crazy After All These Years").
|
||
The only improvements I can think of are a feature to blank an entire
|
||
cassette--Open-Apple-Zap?--and a check to be sure that you want to
|
||
overwrite a file when using Save As.
|
||
|
||
On the whole, R. Hardman has done a great job with this unpretentious
|
||
program. Now if we could just persuade him to abandon his reticence and
|
||
give himself a credit line for the program, either in the documentation or
|
||
the program itself.
|
||
|
||
|
||
File #16945: BOARD.THREE.BXY (44160 bytes)
|
||
"""""""""""""""""""""""""""""""""""""""""""
|
||
|
||
This a collection of ten games are written in Applesoft BASIC. The
|
||
thing that puzzles me about this archive is why its name suggests that it
|
||
contains board games. Here's how I would categorize the games in this
|
||
collection:
|
||
|
||
Board Games
|
||
'''''''''''
|
||
Connection
|
||
Othello
|
||
Qubic
|
||
SuperNim
|
||
|
||
Card Games
|
||
''''''''''
|
||
Acey-Deucy
|
||
Concentration
|
||
Fizzbin
|
||
|
||
Computer Games
|
||
''''''''''''''
|
||
StopIt
|
||
Troll's Gold
|
||
|
||
I suppose it's just barely possible that StopIt and Troll's Gold are
|
||
based on board games. In that case, all I can say in my defense is that
|
||
I've never heard of them.
|
||
|
||
However, who really cares what class a game belongs to? Let's look
|
||
at how much fun each one is:
|
||
|
||
ACEY.DUCEY.CARD Acey-Deucy is a simple card game (not to be confused with
|
||
''''''''''''''' the backgammon-like game, which would qualify as a board
|
||
game). In it, you are dealt three cards--two face up and one face down.
|
||
You then place a bet if you think the third card is likely to fall between
|
||
the values of the first two cards. For example, if a 3 and 6 are showing,
|
||
you'd be unwise to make a large bet, since the chances are small that the
|
||
third card is a 4 or a 5.
|
||
|
||
This version uses lo-res cards, and is at least engaging. Grade: B-
|
||
|
||
CONCENTRATION In its original form, Concentration (or Memory) was a card
|
||
''''''''''''' game in which you laid out all 52 cards, face down. Each
|
||
player turns over two cards at a time in an attempt to find a pair. A good
|
||
spatial memory is clearly an asset.
|
||
|
||
In this version, there are 36 squares drawn on the colorful lo-res
|
||
board. Each of two players can use either the keyboard or a joystick to
|
||
select the square to turn over--the user interface is well done. Once a
|
||
square is turned over, a small colorful picture is revealed. Many pictures
|
||
have sounds effects or simple animation, and a few have both.
|
||
|
||
Of the games in this collection, Concentration is clearly the best.
|
||
It's colorful and fun. A good game for children and adults. Grade: A
|
||
|
||
CONNECTION.A In this game, you attempt to place four markers in a row on
|
||
'''''''''''' a 7x7 board. Whenever you place a marker in a column, it
|
||
slides down to the bottom--which is another way of saying that you can only
|
||
place a marker in an empty column, or on top of another marker.
|
||
|
||
This game uses the lo-res graphics screen. Despite the fact that the
|
||
markers are referred to as "checkers", they are not a drab black or white
|
||
but a colorful red or yellow. It automatically tells you when a player has
|
||
won, but does not indicate how.
|
||
|
||
There's nothing terribly wrong either with the game or the
|
||
implementation, but there's nothing particularly right about it, either.
|
||
Grade: C
|
||
|
||
FIZZ.BIN Fizzbin is a card game based on the wholly extemporaneous rules
|
||
'''''''' devised by Captain Kirk in the _Star Trek_ episode "A Piece of
|
||
the Action". In the scene where he rapidly devises Fizzbin, Kirk is trying
|
||
desperately to confuse the people to whom he is describing it. It is
|
||
therefore no surprise that figuring out how to play Fizzbin is a bit
|
||
complicated.
|
||
|
||
The program, which is text-based, does its best to explain the rules
|
||
of this four-player game. I'm afraid I never did figure out exactly how to
|
||
win, though I managed to play a few hands. (Once I automatically lost by
|
||
getting a shronk, and the next game I managed a Royal Fizzbin, which is the
|
||
best possible hand.) I think the key to winning is to remember that aces,
|
||
jacks, and sevens are good cards.
|
||
|
||
Actually devising a card game called Fizzbin is an amusing idea and
|
||
the program has an adequate user interface, but it's still not a lot of fun
|
||
to try to be less confused than a computer. Grade: C
|
||
|
||
OTHELLO.1 Othello is a board game played on an 8x8 board. The object is
|
||
''''''''' to capture your opponent's pieces and convert them to your
|
||
pieces by surrounding them with your own.
|
||
|
||
I'm not really a big fan of Othello--I've never won a game--but even
|
||
if I were, it would be hard to get excited about this implementation of it.
|
||
It uses the lo-res screen very poorly. The pieces are crude Xs and Os (not
|
||
even black and white pieces, which would be marginally better) and the
|
||
board is nothing more than a matrix of white dots indicating where the
|
||
pieces can go. The rows and columns are not labelled, so if you forget
|
||
whether it's the rows that are represented by letters and the columns by
|
||
numbers, or vice versa, you're stuck. The user interface is not a lot of
|
||
fun--you type your moves by separating the letter and number with a comma.
|
||
The rules are not explained. Grade: D
|
||
|
||
QUBIC.2 Qubic, or three-dimensional tic-tac-toe (noughts and crosses), is
|
||
''''''' represented twice in this collection, and both times on the
|
||
hi-res screen. You have four 4x4 boards, one atop the other. The object
|
||
is to get four pieces in a straight line.
|
||
|
||
The first representation is very good. It attempts to depict all
|
||
four boards in three dimensions, and it allows you to place your piece with
|
||
a joystick (or paddles). So far, I have a perfect record with this game:
|
||
I've lost every time. I think it's because I can't quite handle the mental
|
||
leap required to translate three dimensions into two. (I used to be good
|
||
at Score Four, which is conceptually similar, when actually played in three
|
||
dimensions.) Unless you suffer the same mental strictures as I do, you'll
|
||
quite enjoy this one. Grade: B+
|
||
|
||
QUBIC.II This implementation of 3-D tic-tac-toe isn't quite as
|
||
'''''''' successful. It shows all four 4x4 boards side by side, which
|
||
makes it more difficult still to visualize the importance of where you lay
|
||
your pieces. For some odd reason, I've actually won against this version.
|
||
I'm not sure whether this is because of the layout or because this version
|
||
doesn't understand the rules as well as the previous version.
|
||
|
||
As with Othello, there's no on-screen guide to which numbers
|
||
represent which squares, so the user interface is pretty awkward. The
|
||
error-checking is abysmal: I managed to crash the game once simply by
|
||
entering a number larger than the highest numbered square (16). Grade: B-
|
||
|
||
STOPIT I'd love to be able to tell you what the point of this text-based
|
||
'''''' game is, but I'm still not sure. You have four columns, A through
|
||
D, on the right-hand side of the screen. One of the four letters appears
|
||
on the left side of the screen, travelling rapidly to the right. You're
|
||
supposed to stop it by pressing the S key. The question is, _where_ are
|
||
you supposed to stop it? The game doesn't explain, and I couldn't figure
|
||
it out. All I know is that no matter where I tried to halt the letters, it
|
||
didn't gain me any points. I can't give this game a grade, since I still
|
||
haven't figured it out, but it seems to me to be a low-rate arcade game
|
||
done on the text screen. That means it probably wouldn't impress me if I
|
||
did spend the time necessary to play it properly.
|
||
|
||
SUPERNIM In SuperNim, you have a small board with a few pieces lying on
|
||
'''''''' it. You can remove 1, 2, or 3 (adjacent) pieces from it. The
|
||
object is to be the player who takes the last piece.
|
||
|
||
In this text-based version, you can have 2-6 boards (each of which is
|
||
2x3) and you can select from 3 difficulty levels. I'd better confess now
|
||
that I loathe and despise this sort of game. I seem to be utterly
|
||
incapable of retaining the basic theory necessary to win. Oddly, I've
|
||
managed to win one game of this version (albeit when the computer was using
|
||
its dumbest strategies).
|
||
|
||
For a text-based game, this isn't too bad. The user interface is
|
||
adequate, and you're always reminded which numbers represent which pieces.
|
||
Grade: C-
|
||
|
||
TROLL.S.GOLD In Troll's Gold, you enter a 6x6 dungeon. You are in the
|
||
'''''''''''' upper left corner, the gold is in the lower right corner,
|
||
and the troll is somewhere near the right. You try to get to the gold and
|
||
get back out before the troll gets you. The catch is that not all rooms
|
||
have doors out of them, and the doors are randomly opened and closed after
|
||
each move. You move by deciding in which direction you want to move (often
|
||
there's just one choice), and you can keep moving through as many rooms as
|
||
you like until you reach a dead end. Once there's nowhere left to move, or
|
||
once you're happy where you are, you signal the end of your turn. Then the
|
||
walls are redrawn with new doors, and the troll moves.
|
||
|
||
Troll's Gold uses the lo-res screen for display, but not to great
|
||
effect. You are a small green dot. The troll is a small red dot. The
|
||
gold is represented by four yellow dots. You will perceive that the
|
||
implementation is by no means fancy. The user interface is of a similar
|
||
caliber: you type U for up, L for left, and so on. (Using A/Z and/or the
|
||
arrow keys would be easier to deal with.) The game is terribly easy for an
|
||
adult to win, and even children will find its frustration level low. This
|
||
is a daft little game, but it has a certain charm. Grade: C+
|
||
|
||
[*][*][*]
|
||
|
||
|
||
That's pretty much it for this month. Remember, our three gems for
|
||
this month were the Operation Lambda demo, RecordTimer, and Concentration
|
||
from the BOARD.THREE archive.
|
||
|
||
|
||
|
||
[EOA]
|
||
[ANC]//////////////////////////////
|
||
APPLE ANECDOTES /
|
||
/////////////////////////////////
|
||
True Stories
|
||
""""""""""""
|
||
by Douglas Cuff
|
||
[D.CUFF]
|
||
|
||
|
||
|
||
I ran a bulletin board system on my Apple IIe for 4 years. It gave
|
||
me the proudest moment in my programming career.
|
||
|
||
Perhaps "career" is misleading. I only program in BASIC and
|
||
UltraMacros, and strictly as a hobby. My other programming highlights
|
||
included my first published program, earlier this year--TimeOut Calendar
|
||
Now!, published by Marin MacroWorks--and my first assembly language
|
||
program, which was a whopping 27 bytes long.
|
||
|
||
The bulk of my programming experience comes from the years I ran a
|
||
Prime BBS. Prime was written in Applesoft BASIC, with several ampersand
|
||
commands. The BASIC code wasn't easy to follow to start with, and the
|
||
ampersand commands made it more difficult: & SGN was the command to
|
||
convert a string to upper case, and & POS returned the date and time. That
|
||
wasn't easy to remember.
|
||
|
||
I was determined to under the Prime code because I wanted to modify
|
||
and customize it. Ultimately, I proved too successful. I made dozens of
|
||
modifications, but when an all-new version of Prime BBS became available, I
|
||
had to port all those changes. And I had no record of them. I ordered the
|
||
Prime update, but it sat untouched for months.
|
||
|
||
After I finally compiled a list of my modifications, my younger
|
||
brother joined me in a coding blitz--me on the Apple IIe, him on the
|
||
IIgs--that took most of our Christmas holidays. Line by line we ported my
|
||
modifications--bringing the code up to code, as it were. Amazingly, when
|
||
we combined our separate efforts, it all worked.
|
||
|
||
That took care of translating my custom code to the new environment.
|
||
I still had a list of new routines I wanted to add. They took care of the
|
||
rest of my Christmas vacation.
|
||
|
||
The last new routine on my list was complicated. I wanted to change
|
||
the BBS's timekeeping system. That meant changing sensitive, delicate
|
||
code.
|
||
|
||
After the coding blitz, which involved staring at a monitor for about
|
||
14 hours a day, my eyes were giving me trouble. (A problem that has
|
||
resurfaced as I write this, incidentally.) Eventually my coding headaches
|
||
became literal headaches, and I had to walk away from the computer.
|
||
|
||
As I walked away from the computer, I took two things with me--a pad
|
||
of paper and a printout of the existing Prime program. The printout wasn't
|
||
exactly pristine.
|
||
|
||
I sat down on a sofa, picked up a pencil, and thought hard. Then I
|
||
jotted down all the changes on a legal-sized piece of graph paper. Only
|
||
when I had finished did I check my jottings against the printout. I
|
||
couldn't see any conflicts. That seemed unlikely, so I went through
|
||
everything again. Everything seemed fine. I'd expected to be pulling my
|
||
hair for hours, and it almost seemed as though I'd thought of every
|
||
possible eventuality in less than an hour.
|
||
|
||
A night's sleep did wonders for my eyes and headache, so I took my
|
||
sheet of graph paper to the Apple IIe. I typed in the changes, then saved
|
||
them and ran the program. It worked!
|
||
|
||
I couldn't believe it. Sure, good programmers do that sort of thing
|
||
as a matter of course, but I have never been a good programmer. Eventually
|
||
my disbelief gave way to a quiet pride.
|
||
|
||
Quiet pride, of course. I hadn't set a world record--just a personal
|
||
best. But that was enough.
|
||
|
||
This unremarkable little tale has an unremarkable little epilogue: I
|
||
decided to share my timekeeping modification with other Prime BBS
|
||
operators. It was greeted enthusiastically, and I believe I'm right in
|
||
saying that the next update of the Prime BBS software took my method and
|
||
improved on it.
|
||
|
||
It's always nice when others tell you that you've done well. But
|
||
what gave me my proudest programming moment was that afternoon on the sofa
|
||
with a pad of graph paper, when I felt I had accomplished something.
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
//////////////////////////////////////// Genie_QWIK_QUOTE ////
|
||
/ I need a household search engine :-/ /
|
||
////////////////////////////////////////////// FROG.MAN ////
|
||
|
||
|
||
|
||
[EOA]
|
||
[LOG]//////////////////////////////
|
||
LOG OFF /
|
||
/////////////////////////////////
|
||
GenieLamp Information
|
||
"""""""""""""""""""""
|
||
|
||
o COMMENTS: Contacting GenieLamp
|
||
|
||
o GenieLamp STAFF: Who Are We?
|
||
|
||
|
||
GenieLamp Information GenieLamp A2 is published on the first of every
|
||
""""""""""""""""""""" month in library 55 of Genie's A2 RoundTable (page
|
||
645;3). GenieLamp is also distributed on CrossNet and many public and
|
||
commercial BBS systems worldwide.
|
||
|
||
o To reach GenieLamp on Internet send mail to genielamp@genie.com or to
|
||
reach GenieLamp _A2_, send mail to d.cuff@genie.com
|
||
|
||
o Back issues of GenieLamp A2 are available in the A2 RoundTable
|
||
Library #55 on page 645 (m1395;3).
|
||
|
||
o We welcome and respond to all E-mail. To leave comments, suggestions
|
||
or just to say hi, you can contact me in the A2 RoundTable (Category
|
||
3, Topic 3) or send GenieMail to Doug Cuff at [D.CUFF] on page 200.
|
||
|
||
|
||
>>> GENIELAMP STAFF <<<
|
||
"""""""""""""""""""""""
|
||
|
||
GenieLamp o John Peters [GENIELAMP] Publisher
|
||
""""""""" o Mike White [MWHITE] Managing Editor
|
||
|
||
APPLE II o Doug Cuff [D.CUFF] EDITOR
|
||
"""""""" o Charlie Hartley [A2.CHARLIE] A2 Staff Writer
|
||
|
||
A2Pro o Tim Buchheim [A2PRO.GELAMP] EDITOR
|
||
"""""
|
||
|
||
ATARI o Sheldon H. Winick [GELAMP.ST] ATARI EDITOR
|
||
""""" o Jeffrey Krzysztow [J.KRZYSZTOW] EDITOR/HyperText
|
||
o Michael J. Hebert [ST.PAPA] Atari Staff Writer
|
||
|
||
IBM o Sharon Molnar [SHARON.LAMP] IBM EDITOR
|
||
~~~
|
||
|
||
MACINTOSH o Richard Vega [GELAMP.MAC] MACINTOSH EDITOR
|
||
""""""""" o Tom Trinko [T.TRINKO] Mac Staff Writer
|
||
o Robert Goff [R.GOFF] Mac Staff Writer
|
||
o Ricky J. Vega [GELAMP.MAC] Mac Staff Writer
|
||
|
||
POWER PC o Ben Soulon [BEN.GELAMP] POWER PC EDITOR
|
||
"""""""" o Eric Shepherd [SHEPPY] Power PC Staff Writer
|
||
|
||
ETC. o Jim Lubin [J.LUBIN] Add Aladdin Scripts
|
||
"""" o Mike White [MWHITE] (oo) / DigiPub SysOp
|
||
o John Peters [GENIELAMP] DigiPub SysOp
|
||
o Phil Shapiro [P.SHAPIRO1] Contributing Columnist
|
||
o Sanford E. Wolf [S.WOLF4] Contributing Columnist
|
||
|
||
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\////////////////////////////////////
|
||
Opinions expressed herein are those of the individual authors, and do
|
||
not necessarily represent the opinions of Genie Online Services,
|
||
Yovelle Renaissance Corp., GenieLamp Online Magazines, or T/TalkNet
|
||
Online Publishing. Bulletin board messages are reprinted verbatim and
|
||
are included in this publication with permission from Genie Online
|
||
Services and the source RoundTable. Genie Online Services, GenieLamp
|
||
Online Magazines, and T/TalkNet Publishing do not guarantee the
|
||
accuracy or suitability of any information included herein. We reserve
|
||
the right to edit all letters and copy.
|
||
|
||
Material published in this edition may be reprinted under the fol-
|
||
lowing terms only. Reprint permission granted, unless otherwise noted,
|
||
to registered computer user groups and not for profit publications.
|
||
All articles must remain unedited and include the issue number and
|
||
author at the top of each article reprinted. Please include the fol-
|
||
lowing at the end of all reprints:
|
||
|
||
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\///////////////////////////////////
|
||
The preceding article is reprinted courtesy of GenieLamp Online
|
||
Magazine. (c) Copyright 1996 T/TalkNET Publishing and Genie Online
|
||
Services. To join Genie, set your modem to half duplex (local echo).
|
||
Have your modem dial 1-800-638-8369 in the United States or
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1-800-387-8330 in Canada. When you get a CONNECT message, wait for
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the U#= prompt, type: JOINGENIE and hit the RETURN key. Genie will
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then prompt you for your signup information. If the signup server
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is unavailable, call (voice) 1-800-638-9636 for more information.
|
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////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
|
||
[EOF]
|
||
<EFBFBD><EFBFBD> |