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ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»
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º º
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ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ º
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ɼ ÜÜÜÜÜÜÜ ÜÜÜÜÜÜÜ ÜÜÜÜÜÜÜ ÜÜÜÜÜÜÜ ÜÜÜÜÜÜÜ º
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º Û ÜÜÜ Û Û ÜÜÜ Û Û ÜÜÜÜÛ Û ÜÜÜÜÛ Û ÜÜÜ Û º
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ɼ Û ÜÜÜÜÛ Û ÜÜÜ Û ÛÜÜÜÜ Û Û ÛÜÜÜÜ Û ÛÜÛ Û º
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º ÛÜÛ ÛÜÛ ÛÜÛ ÛÜÜÜÜÜÛ ÛÜÜÜÜÜÛ ÛÜÜÜÜÜÛ º
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º º
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º ÜÜÜÜÜÜ ÜÜÜÜÜÜ ÜÜÜÜÜÜÜ º
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Éͼ Û ÜÜ ÛÜ Û ÜÜ ÛÜ Û ÜÜÜÜÛ º
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º Û ÜÜÜ Û Û ÜÜÜ Û ÛÜÜÜÜ Û º
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ɼ ÛÜÜÜÜÜÛ ÛÜÜÜÜÜÛ ÛÜÜÜÜÜÛ º
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º º
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ÉÍͼ ÜÜÜÜÜÜÜ ÜÜÜÜÜÜÜ ÜÜÜÜÜÜÜ ÜÜÜÜÜÜÜ ÜÜÜÜÜÜÜ ÜÜÜÜÜ ÜÜÜ ÜÜÜ ÜÜÜÜÜÜÜ ÉÍÍͼ
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º Û Ü Ü Û Û ÜÜÜ Û Û ÜÜÜÜÛ Û ÜÜÜ Û ÛÜÜÜ ÜÛ ÛÜ ÜÛ Û ßÛÛ Û Û ÜÜÜÜÛ º
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ɼ Û Û Û Û Û ÜÜÜ Û Û ÛÜÜ Û Û ÜÜÜ Û ÜÛßÜÛÛÜ ÜÛ ÛÜ Û ÛÜß Û Û ÜÜÜÛÜ º
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ɼ ÛÜÛßÛÜÛ ÛÜÛ ÛÜÛ ÛÜÜÜÜÜÛ ÛÜÛ ÛÜÛ ÛÜÜÜÜÜÛ ÛÜÜÜÛ ÛÜÛßÛÜÛ ÛÜÜÜÜÜÛ º
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ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÊÍÍÍ»
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º April 1994 Volume 2 Number 4 º
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ÇÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄĶ
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º Board of Trade BBS New Port Richey, Florida (813) 862-4772 º
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ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ
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In This Issue
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-------------
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þ Beginnings - Notes from a local Sysop meeting
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þ Update with popular BBS utility author Brent Yandell
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þ The Best Shareware Games and Developers by Paul Pollack
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þ Reviews and much more!
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+ + + + +
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Editor's Welcome
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----------------
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It has been an interesting month. Sometimes frustrating because the work
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involved in running a board and publishing a magazine can get to the point
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where it just does not seem to be fun anymore. But, as the month wore on
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things started to change. Understandings were reached on some interesting
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sounding articles for future issues. The month finished with a meeting of
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local Sysops which gave a renewed spirit to this whole endeavor. There is a
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full, and somewhat rambling, report on that meeting in this issue.
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This month also features more from Paul Pollack. Like I said last month, you
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may be surprised at some of his comments about the best Shareware games and
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game developers. There are also a few words with the popular BBS utility
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author Brent Yandell and some other features.
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Hope you enjoy this month's issue, and I'll even refrain from my almost
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customary begging for articles.
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+ + + + +
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ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
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³ PASCO BBS MAGAZINE ³
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ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
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³ EDITOR: Richard Ziegler ³
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ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
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³ HOME BBS: Board of Trade BBS (813) 862-4772 ³
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ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
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³ OFFICIAL DISTRIBUTION SITES: 24 ³
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ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
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³ NATIONAL SITES: Alabama, Florida, Illinois, ³
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³ Indiana, Louisiana, Massachusetts, New York, ³
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³ North Carolina, Pennsylvania, West Virginia ³
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ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
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³ INTERNATIONAL SITES: Canada, United Kingdom ³
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ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
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+ + + + +
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ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
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³ For detailed information on the ³
|
||
³ Official Pasco BBS Magazine Distribution Sites ³
|
||
³ see the ³
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³ ³
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³ ÛÛÛÛÛÛÜ ÛÛÛÛÛÛÜ ÜÛÛÛÛÛÜ ÛÛ ÜÛÛÛÛÛÜ ÜÛÛÛÛÛÜ ³
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³ ÛÛÜÜÜÛß ÛÛÜÜÜÛß ÛÛÜÜÜÜ ÛÛ ÛÛ ÛÛ ÛÛ ÜÜÜ ³
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³ ÛÛßßßÛÛ ÛÛßßßÛÛ ßßßßÛÛ ÛÛ ÛÛ ÛÛ ÛÛ ÛÛ ³
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³ ÛÛÛÛÛÛß ÛÛÛÛÛÛß ßÛÛÛÛÛß ÛÛ ÛÛÛÛÛÛÛ ßÛÛÛÛÛß ßÛÛÛÛÛß ³
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³ ³
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³ Featuring the finest bulletin boards worldwide! ³
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³ ³
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ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
|
||
|
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+ + + + +
|
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|
||
Beginnings
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||
----------
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What follows are more or less random thoughts after a meeting of primarily
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Pasco County Sysops recently. Clark Gilbo, editor of the Westcoast 813 BBS
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Directory, actually got the ball rolling by asking local Sysops to get
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together to discuss the possibly of doing a show for cable television. About
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a dozen people came to this first ever meeting, which ended up taking place at
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a local McDonald's. Just talking about ways to work together on different
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ventures with fellow Sysops of varying experience made the night a success.
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But, it did end up leading to a rather rambling article.
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You hear it from everyone who has operated a bulletin board for a while. I
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||
decided to run a board because I enjoyed calling BBSs, but now I never have
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||
time to call around to boards on a purely recreational basis. Most Sysops are
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||
so busy with their own boards, that they never get a chance to just relax and
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call a few boards. The question of calling boards for fun has been asked in
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almost all the major interviews in this magazine, and the answer is always the
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same. This is a sad truth that you hear over and over again.
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I made it a point to take a couple of hours one evening and just call around
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to some local boards. Most Sysops call many boards which are operated as a
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business to pick up the latest files or whatever else they may need for their
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own boards. So, it can be a real treat to spend some time calling boards
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which are being operated as a hobby. There is an uniqueness that these Sysops
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put into their boards which is not really found on the big boards. I think
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maybe the operators of the boards that are making big money could benefit from
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calling around to some local hobby boards. It is not so much to see what the
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competition is doing, but maybe to remind them what BBSing is all about. The
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spirit of BBSing really lives with these Sysops.
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After you run a BBS for year or so, everything changes. If you are not on the
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||
Internet, or do not have RIP graphics, you might feel that you are a small
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||
time player. More and more money and time are poured into the board, but many
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||
times the rewards are far more infrequent that in the first few months you had
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||
your board up.
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It can be refreshing to talk to Sysops who are just starting out. To hear
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someone proudly state they have 85 users, instead having to talk about how
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||
tight they pack their user base prior to any discussion of users. For Sysops
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||
who have been up a while, and have become complacent about all the statistics,
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new Sysops are like a breath of fresh air. Remember back when you received
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||
your first calls and would rush in and watch everything the callers were
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||
doing. Remember how excited you were when you got your first out-of-state
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||
caller, or your first call from another country came in? Remember how
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||
exciting it was to get those early messages saying 'nice board' or wishes of
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||
good luck with the new board? You might even remember some of the first times
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||
that people asked for help, and how great it felt to help out someone new to
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||
bulletin boards. These are the reasons that Sysops get into BBSing in the
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||
first place.
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||
|
||
Just a few days before the release of this issue a group of Pasco County
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||
Sysops got together to discuss working together on a wide range of projects to
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||
increase the exposure of all local boards. It was encouraging to see so many
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||
Sysops interested in working together for the betterment of everyone's system,
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||
without any of the traditional pettiness which dominates the BBS world. No
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||
one asked what software are you running, or wanted to exclude somebody because
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||
they did not agree with their views. There was plenty of enthusiasm to join
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||
together to form a Sysop organization and build on what was started. While
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||
few concrete plans were initiated at this introductory meeting, probably the
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||
best thing that came out of the meeting was an agreement to meet again in one
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month.
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||
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||
It cannot be stated too strongly that Sysops who fight among themselves are
|
||
only hurting their own board. The users should decide who's board is best, or
|
||
which software they prefer, not the Sysops. In this age where there are so
|
||
many people getting involved in the on-line world, and so many choices for
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||
people to make about who to call, Sysops need to spend their efforts
|
||
attracting callers not turning them off. If you are having a war with another
|
||
board, you are just dragging your board down. A Sysop who bad mouths another
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||
board is in effect downgrading their own board. What is even worse is that
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||
this pettiness hurts all BBSs, as the public's perception of bulletin boards
|
||
may already be tainted because of the uninformed media's representation.
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||
Bulletin boards that do not act in a professional manner are shooting
|
||
themselves in the foot. It is sad to think of all the energy which is being
|
||
wasted.
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||
|
||
Please do not think for a moment that I am trying to indicate that our own
|
||
local BBS community is worse than any other. This type of stuff seems as much
|
||
a part of BBS history as the early hackers. Competition between boards is
|
||
inevitable, but it should be a healthy competition.
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||
|
||
It seemed that everyone who went to the Sysop meeting was in agreement that
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||
the time was right to join together. Laura Cordery of the Mythology BBS
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||
agreed that "it is about time that everyone started working together instead
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||
of warring with each other." "We definitely have to get together and push
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||
BBSing for the whole community," concurred the Sysop of Gator's Place BBS.
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||
Sean Fleeman of Ground Zero BBS stated, "I think that it is about time,
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||
perhaps, we can work past the BBS battles." Dave Anderson from The Ground
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||
Zero BBS agreed "we definitely need to do it."
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||
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After the meeting, Clark Gilbo shared his thoughts on what had transpired. "I
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||
think it was a very productive meeting, with a lot of interesting ideas from a
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lot of people. I would like to thank everybody who showed up, and at the next
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||
meeting I hope even more Sysops would show."
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||
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It is also naive to think that there will not be disagreements about how to
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||
get things accomplished. Just laying the groundwork for the Sysop association
|
||
could lead to some heated discussions over the more controversial topics in
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the BBS world. It can be a fine line and the last thing needed is the feeling
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||
that Sysops are being told how to run their board. The yet unnamed
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||
association's by-laws will have to address many subjects which Sysops have
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||
very strong feelings about. Adult material and the verification process for
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||
access to adult material; Sysops who operate boards without using their real
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||
names and the perception problem with handles; a policy on Guest Sysop access;
|
||
since minors cannot enter into legally binding contracts, will member Sysops
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||
have to be 18 years of age; the period of time a board must be up to be
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||
eligible; will only full-time, 24 hour a day, boards be eligible; will there
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||
be different levels of membership; dues, officers and all the rest. While
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running a BBS is pure anarchy, a Sysop organization has to be a democracy.
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||
Many decisions will be tough and nobody will agree with everything decided.
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||
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Many can attest to the fact that one gathering of Sysops is a long way from a
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||
successful organization carrying out the lofty plans discussed. There is much
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work to be done by people who are usually pretty busy in the first place, so
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many such attempts never get off the ground. If the objectives are to be
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reached, it will have to be a united effort on the part of many people. It is
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||
not impossible. We will keep you up to date.
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||
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Editor's Notes: Gator's Place BBS can be reached at (813) 376-0087. Ground
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Zero BBS may be contacted at (813) 849-4034. Mythology BBS is reached at
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(813) 856-8088. A list of the Westcoast 813 BBS Directory Distribution
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||
Centers can be found later in this issue.
|
||
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The next meeting will take place at Shoney's resturant, 4736 US Hwy 19, New
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||
Port Richey, Florida on Tuesday March 29, 1994 at 7:30 pm. All Pasco County
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Sysops are encouraged to come!
|
||
|
||
+ + + + +
|
||
|
||
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
|
||
² ²
|
||
² Board of Trade BBS New Port Richey, Florida ²
|
||
² ²
|
||
² Home of the Pasco BBS Magazine ²
|
||
² ²
|
||
² Home of Shadoware ²
|
||
² ²
|
||
² Home of the Westcoast 813 BBS Directory ²
|
||
² ²
|
||
² (813) 862-4772 12/24/48/96/14400 baud ²
|
||
² ²
|
||
² Member of... ²
|
||
² Electronic Frontiers Foundation and American BBS Association ²
|
||
² Official Distribution Site: ²
|
||
² Alive Software, Apogee Software, Epic MegaGames, Gamer's Edge, ²
|
||
² Id Software, MVP Software and Software Creations ²
|
||
² BBS Voice Line (813) 863-5886 ²
|
||
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
|
||
|
||
+ + + + +
|
||
|
||
Update with Brent Yandell
|
||
-------------------------
|
||
|
||
Recently we had the opportunity to ask the popular BBS utility author Brent
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||
Yandell a few questions. He is the author of many successful programs,
|
||
including Chat Box, USBBSDOR, PCBoard File View and QReader the Official Text
|
||
Viewing Door of the Pasco BBS Magazine. He was asked what he's been up to
|
||
since we interviewed him in the magazine last summer. "Well, we have been
|
||
busy updating our existing programs to reflect the new technological
|
||
advancements in the BBS world. We've kept up-to-date and are adding fossil
|
||
support for all the programs, since most of the multi-port BBS software now
|
||
have the capability of using a fossil implementation of a door program."
|
||
|
||
Since Brent Yandell works closely with many Sysops, we asked why some boards
|
||
are more successful than others. "That is a really tough question. I think a
|
||
lot depends on the whole board and where it is located. I think you have to
|
||
have a little bit of everything. You have to certainly have mail, and a lot
|
||
of mail from several different sources. You have to have files. There are
|
||
some boards that do well with door games. On-line publications like the Pasco
|
||
BBS Magazine, having those on-line are very important. This is what different
|
||
Sysops have told me, but I don't think that there is any one solid formula for
|
||
success."
|
||
|
||
When he mentioned location, we had to follow up. Is it easier to build a
|
||
successful board in large metropolitan area compared to a more rural location
|
||
like Pasco County? "Your potential customer base is much larger, although,
|
||
the competition is also going to be greater. One of the things successful
|
||
Sysops are doing regarding telephone calling area is exemplified perfectly by
|
||
what the Marlowes have done with the Inner Sanctum BBS. That is to get local
|
||
lines to other areas coming into their BBS."
|
||
|
||
He was also asked if he ever gets the chance to call bulletin boards on a
|
||
purely recreational basis. "I never do. It is not a matter of having the
|
||
chance. A person who paints houses, the last thing they want to do when they
|
||
come home is paint their house. The guy who works on cars, the last thing he
|
||
wants to do is go home and fix his own car. I have to force myself to find
|
||
other things to do for recreation and hobby that don't involve a computer
|
||
screen."
|
||
|
||
Brent Yandell also said he was working on a few things and that we would have
|
||
the chance to read about it in a future issue of the Pasco BBS Magazine. If
|
||
you want more information, or the latest versions of the YCS PCBoard
|
||
Accessories, called the YCS Support System BBS at 813-842-8099. Thanks for
|
||
the comments Brent, and we look forward to hearing from you again soon!
|
||
|
||
+ + + + +
|
||
|
||
ÛÛÛÛÛÛÛÛ» ÛÛÛÛÛÛÛ» ÛÛ» ÛÛÛÛÛÛÛ» ÛÛÛÛÛÛ» ÛÛÛÛÛÛ» ÛÛÛ» ÛÛÛ»
|
||
ÛÛÉÍͼ ÛÛÉÍÍÍͼ ÛÛº ÛÛÉÍÍÍͼ ÛÛÉÍÍÍͼ ÛÛÉÍÍÍÛÛ» ÛÛÛÛ» ÛÛÛÛº
|
||
ÛÛº ÛÛÛÛÛ» ÛÛº ÛÛÛÛÛ» ÛÛÛÛÛ» ÛÛº ÛÛº ÛÛº ÛÛºÛÛÛÛ»ÛÛº
|
||
ÛÛº ÛÛÉÍͼ ÛÛº ÛÛÉÍͼ ÈÍÍÍͼ Ûº ÛÛº ÛÛº ÛÛº ÛÛɼÛÛº
|
||
ÛÛº ÛÛÛÛÛÛÛ» ÛÛÛÛÛÛÛ» ÛÛÛÛÛÛÛ» ÛÛÛÛÛÛ» ÛÛÛÛÛÛɼ ÛÛº Èͼ ÛÛº
|
||
Èͼ ÈÍÍÍÍÍͼ ÈÍÍÍÍÍͼ ÈÍÍÍÍÍͼ ÈÍÍÍÍͼ ÈÍÍÍÍͼ Èͼ Èͼ
|
||
Bulletin Board System
|
||
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄ[ On line continuously since May 1992 ]ÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
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||
³ ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³
|
||
³ ³ East Pasco Data Lines (813) 783-9926 (813) 780-8452 ³ ³
|
||
³ ³ Tampa Bay Data Lines (813) 973-0241 (813) 973-0371 ³ ³
|
||
³ ³ All Data Lines 1200/38400 USR 16.8 D/S ³ ³
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||
³ ³ 6+ GIGS ON-LINE STORAGE - DOOR GAMES - TECH SUPPORT ³ ³
|
||
³ ³ 20,000+ CURRENT SHAREWARE FILES - 10,000+ ADULT FILES ³ ³
|
||
³ ³ PASCO BBS MAGAZINE Distribution site ³ ³
|
||
³ ³ WEST COAST 813 BBS DIRECTORY Distribution Site ³ ³
|
||
³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ ³
|
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ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ{ Harold Hinsz, SysOp }ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
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+ + + + +
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S H A R E W A R E R E V I E W
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ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
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³ Program ³ MEG ³
|
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ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
|
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³ Author/Vendor ³ Jim Tolliver ³
|
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ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
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³ Special Requirements ³ VGA ³
|
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ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
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³ Supports ³ Mouse ³
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ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÁÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
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|
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MEG Review
|
||
----------
|
||
|
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There seems to be dozens, maybe hundreds, of Shareware programs to display
|
||
information about how much disk space is left available on hard drives or
|
||
floppy disks. Jim Tolliver's MEG is one of the better efforts you will find.
|
||
|
||
MEG displays disk information in full VGA graphics with both pie and bar
|
||
graphs. The program normally reports in megabytes, but will display in
|
||
kilobytes when less than two megabytes are available. MEG shows the total
|
||
available space, total disk space used and the percentage of space remaining.
|
||
Also displayed on the single screen are CPU type and speed, memory
|
||
information, DOS version and the current date and time. After one minute the
|
||
programs goes in a screen-saver mode with five different savers included.
|
||
There is now full mouse support and an auto-scan for viewing all available
|
||
drives.
|
||
|
||
MEG is very simple to use and the main display is large enough to be very
|
||
useful on laptop computers. The program is more than just colorful graphics.
|
||
|
||
+ + + + +
|
||
|
||
ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»
|
||
º º
|
||
º /\ /\ Snowshoe BBS - Snowshoe, West Virginia /\ /\ º
|
||
º ------------------------------------------ º
|
||
º º
|
||
º Now carrying the Pasco BBS Magazine º
|
||
º º
|
||
º Home of US Cavenet - Echomail for cavers º
|
||
º º
|
||
º Phone 304-572-2531 º
|
||
º º
|
||
º Supporting baud rates up to 57,600 º
|
||
º º
|
||
º CD-Rom Online Seeknet Echo º
|
||
º Over 7000 messages º
|
||
º 3000+ files US Mail Echo º
|
||
º in message bases º
|
||
º Apogee & Epic games WV Cavenet Echo º
|
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ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ
|
||
|
||
+ + + + +
|
||
|
||
The Best Shareware Games and Developers
|
||
---------------------------------------
|
||
|
||
By Paul Pollack, author Best Shareware Games, New Port Richey, Florida
|
||
|
||
Section 1: What Makes a Good Game?
|
||
|
||
What makes a good game?? Isn't that the eternal question? Ok, so maybe not,
|
||
but it should still be important to you and me as gamers.
|
||
|
||
What makes a good game? Graphics, plot, sound? I feel that the main
|
||
requirement for a good game is a good plot. Sure graphics and sound are nice,
|
||
but look back 7 years ago. Fabulous Hercules and PC Speaker support wasn't
|
||
the ideal environment for games, but that didn't stop gamers from playing the
|
||
hit games of those times. Another example of the importance of plot is shown
|
||
by the immense popularity of text adventures. Infocom made a lot of money off
|
||
it's hit Zork games years ago. Compare these old text adventures to the new
|
||
cinematic movie-style Return to Zork game and you see how primitive it looks,
|
||
but that didn't stop gamer's then from playing. Actually, the plot is not as
|
||
important as the idea of the game. The difference between the two is that the
|
||
plot is the story-line and the idea is the basis or concept. For example, the
|
||
hit SNES and Sega game, SF II (Street Fighter II) doesn't have that much of a
|
||
plot, yet is one of the best games on the market because of the well designed,
|
||
fairly original concept.
|
||
|
||
The second most important thing in a game is graphics. Why, you may ask.
|
||
Because graphics are what you see and that is one of the main ways your brain
|
||
gets information. As mentioned before, the more graphic realism, the more
|
||
feeling of actually being inside the game, and the more enjoyment from the
|
||
game. Compare the early text adventure games to DOOM or Wolfenstein or The
|
||
7th Guest and you'll see how far graphics have progressed. You'll also notice
|
||
that the more engrossing world is the one with the better graphics. After
|
||
playing DOOM, Wolfenstein seems so much worse, why? Because DOOM gives a more
|
||
plausible feeling of being there because of the angle of the walls, realism of
|
||
the graphics, and stairs - a feature not found in Wolfenstein.
|
||
|
||
The third most important thing to a game is it's sound. The sound in a game
|
||
gives you your third most important sense of being there. Hearing. Imagine
|
||
Wolfenstein, Doom, or any great game without sounds. It's kind-of-like
|
||
watching a movie on mute. You don't get a feel for being there, but once you
|
||
turn up the sound you enhance the experience. For this reason, it is very
|
||
important to get sound in a game.
|
||
|
||
Section 2: Which Shareware game manufacturers are best?
|
||
|
||
Another one of my opinions has to deal with the various computer game
|
||
manufacturers. I'm probably going to get a lot of letters disagreing with the
|
||
comment that I'm about to make. In my opinion, Apogee doesn't know how to
|
||
make a game. Let me explain to you why I say this. What was Apogee's first
|
||
top seller? Commander Keen - which I will admit was a great game. But who
|
||
developed Commander Keen - not Apogee, but ID software. Apogee just followed
|
||
up the arcade game feel with Duke Nukem, BioMenace, etc. Apogee's next big
|
||
break came with their all time best seller, Wolfenstein 3D. But again, who
|
||
developed it? ID software again. One of Apogee's worst new games is Blake
|
||
Stone. Why? Because ID software wasn't involved with it, and the people at
|
||
Apogee teamed up with JAM productions who probably can't program another
|
||
Wolfenstein clone that even comes close to the original.
|
||
|
||
But ID software does know how to make a game. They developed Commander Keen
|
||
(which game reviewers in Shareware magazine called "commercial quality"),
|
||
Wolfenstein 3D (one of the most popular games of all time), and now DOOM which
|
||
even surpasses all of ID's previous works (even Wolfenstein 3D registered
|
||
can't compare to it).
|
||
|
||
Below I will list the different, important, Shareware game manufacturers and
|
||
rate them on a scale of * to *****. The more asterisks the better.
|
||
|
||
Apogee - *** Apogee is an OK game company with some famous works such as
|
||
Wolfenstein, Commander Keen, Major Stryker, Duke Nukem, etc.
|
||
But a lot of these were licensed from ID software or have the
|
||
same idea as an ID game (ID developed Wolfenstein).
|
||
|
||
ID - ***** ID software is a first-rate game making company that pioneered
|
||
the commercial quality Shareware games. Most people think that
|
||
Apogee did this with it's award winning CK: Invasion of the
|
||
Vorticons game because it was the first game actually called
|
||
"commercial quality" by the reviewers at Shareware Magazine,
|
||
but actually ID developed it. ID also developed Wolfenstein
|
||
3D and the AWESOME, new DOOM!
|
||
|
||
EM - **** Epic MegaGames is a great company and is one of the first
|
||
(Epic MegaGames) major Shareware companies to rival Apogee's dominion. They
|
||
came up with hits like Zone 66 (which was developed in part
|
||
by Renaissance Productions), Overkill, Jill of the Jungle,
|
||
and the extremely good adventure game, SOLAR WINDS (developed
|
||
in part by STONE productions). Their games have good
|
||
features, but some of the sounds sound alike from game to
|
||
game.
|
||
|
||
Section 3: Best Shareware Games
|
||
|
||
1. DOOM1-1 - DOOM1-3 - Doom. This game breaks new ground and is the closest
|
||
thing to virtual reality I've ever seen on a PC! You've gotta
|
||
get this program!!!! Although the game definitely has heavy
|
||
hardware requirements (386+, 4MB+ RAM), it's definitely worth
|
||
it! Featuring a great plot and HOT action!!! This game features
|
||
smoooooooooooth scrolling, VGA-high detailed graphics that make
|
||
Wolfenstein look like something from BC times! Violent, but
|
||
entertaining! This is plenty more than Wolfenstein in new
|
||
clothes!!! VGA, SB/Other sound card support (no PC speaker
|
||
support), (ID Software, NOT in ANY way connected with Apogee).
|
||
|
||
2. 1MSTFALL.ZIP - A great game in the tradition of Street Fighter 2 and Mortal
|
||
Kombat. SB/SB Pro, Joystick support, awesome! New version
|
||
coming soon (One Must Fall 2053 EPIC, OT). This game is a
|
||
definite must D/L! VGA, JOY (Diversions Entertainment).
|
||
|
||
3. WOLF3D.ZIP - Wolfenstein 3D- Although aging rapidly, Wolfenstein is still
|
||
one of the best 3D scrolling games out on the market today. You
|
||
kill Nazis trying to escape from castle Wolfenstein. Great if
|
||
you have a 386+. The first popular 3D scrolling game that
|
||
started all the clones. Sound Blaster, AdLib, and Disney Sound
|
||
Source support. Voluntarily rated PC-13. VGA, JOY, APG
|
||
(developed by ID, the makers of DOOM).
|
||
|
||
4. $ZONE66.ZIP - Zone 66, a new product by Epic MegaGames and Renaissance
|
||
Software Productions. This game is HOT, arcade type space
|
||
shooting action. Fast and smooth. 32-bit requiring a 386 or
|
||
faster processor. VGA, SB/Other sound cards supported, EPIC &
|
||
Renaissance.
|
||
|
||
5. $SOLAR1.ZIP - Solar Winds- from Epic MegaGames- Solar Winds is a
|
||
combination of an outer space shoot 'em up and puzzles.
|
||
Joystick and Sound Blaster support. Great! VGA, JOY, EPIC and
|
||
Stone Productions.
|
||
|
||
6. #1GX13.ZIP - Galactix. Awesome space shoot 'em up. Great Sound Blaster/
|
||
AdLib support. Version 1.5 supports stereo on the SB Pro. Over
|
||
50 action-packed levels. Supports joystick. VGA, JOY.
|
||
|
||
7. REDHOOK.ZIP - Redhook's Revenge is a strangely addictive game that
|
||
combines the best parts of Trivial Pursuit, Life, Monopoly, etc.
|
||
with the classic book Treasure Isle. Up to 3 players can
|
||
compete against each other, or you can choose to compete against
|
||
the computer. This game features High-res VGA graphics, Sound
|
||
Blaster+AdLib sound card support, good speed, and is an all
|
||
around good game. VGA, SB, 386-16Mhz+ recommended.
|
||
|
||
8. KAEON.ZIP - Awesome shoot 'em up. Great graphics. Lots of options. 3
|
||
levels. SB support. VGA. 386+ recommended for smooth
|
||
scrolling. (Tran of Renaissance- from the developers of Zone
|
||
66).
|
||
|
||
9. PHYLOX.ZIP - Cool, but tough game. Sound Blaster support. Shoot 'em up.
|
||
Recommended 386+, though 286 is still good. VGA, JOY.
|
||
|
||
10. $JILL.ZIP - Jill of The Jungle. Awesome 4-way scrolling, and great
|
||
Sound Blaster sound support. An arcade game with better
|
||
graphics and sound then the famous Keen games. C/E/VGA, JOY,
|
||
286+, EPIC.
|
||
|
||
Runner Up
|
||
|
||
HEXXAGON.ZIP - Cool strategy game kind-of-like Othello and Reversi. AWESOME!
|
||
256 color VGA graphics. 286+. Supports Sound Blaster. Really
|
||
fun and definitely addictive!!!! VGA (Argo).
|
||
|
||
Other great games worth a D/L!
|
||
|
||
$EPICBB.ZIP - Epic Baseball is a true-to-life baseball simulation based
|
||
off the commercial game. This Shareware version features a few
|
||
teams, good video clips, complete stats, rosters, and more.
|
||
Probably the best and one of the only sports simulations in
|
||
Shareware. The sound is fair, but the game could have had more
|
||
of it. VGA, SB/AdLib/PC speaker, 286+, EPIC (MicroLeague
|
||
Interactive).
|
||
|
||
$CAP13.ZIP - Capture the Flag is a new idea for a PC game. Based off
|
||
the actual outdoor game, Capture the Flag has plenty of options
|
||
and great gameplay. Like a war game, but not as complex or
|
||
violent. This one's really recommended for mediocre strategy
|
||
players. VGA, SB.
|
||
|
||
STARFR14.ZIP - Cool space shoot-em up. Smooth scrolling and a great 256
|
||
color VGA game. Cool! Supports AdLib, Sound Blaster (speech),
|
||
VGA, JOY.
|
||
|
||
BOMB30.ZIP - Cool game! If you like tank games (or GORILLA.BAS which
|
||
came with DOS 5/6) you'll love this. With over 20 different
|
||
items to buy including shields, repulsers, etc, you'll have a
|
||
blast (sorry, couldn't resist the pun). VGA, OT.
|
||
|
||
$1BRIX.ZIP - Kind-of-like Tetris. Cool game. 256 color VGA graphics
|
||
and great sound. Make all the same type of blocks fall next to
|
||
each other. COOL!!! VGA, EPIC.
|
||
|
||
KEN.ZIP - If you like Wolfenstein 3D try this. It has the same
|
||
smooth scrolling that made Wolfenstein so good! Pretty cool.
|
||
486-25+, Sound Blaster, VGA (For Multisync monitors it has a
|
||
special mode (360*240)), EPIC (Ken Silverman).
|
||
|
||
$OK1.ZIP - Overkill. Cool game!!! Great space shoot 'em up. Only 2
|
||
levels though. Action packed with three difficulty levels.
|
||
Sound Blaster, EGA, JOY, EPIC.
|
||
|
||
#?KEEN.ZIP - Any game in the Commander Keen series is worth a D/L. Try
|
||
them all. The newer ones are EGA/Sound Blaster. EGA, JOY, APG.
|
||
|
||
#4DUKE.ZIP - Pretty good Apogee game. This is a sequel to the series
|
||
Duke Nukem enhanced with VGA graphics and Sound Blaster sound.
|
||
If you're a fan of the original Duke Nukem this has all the
|
||
excitement and more. VGA, SB, APG.
|
||
|
||
#1MAJOR.ZIP - Major Stryker. Awesome space shoot 'em up by Apogee. A
|
||
lot like Overkill except more boards. Cool!! Sound Blaster,
|
||
EGA, JOY, APG.
|
||
|
||
BANANOID.ZIP - Another Arkanoid clone. Freeware. Cool!!! VGA, 360*240.
|
||
If you like Arkanoid type games, try this. You won't be sorry.
|
||
Fair warning: HARD!!! VGA.
|
||
|
||
BIPBOP2.ZIP - A progressively harder paddle-ball game for the 90's.
|
||
Smooth background color cycling and awesome VGA graphics add to
|
||
the effect. Awesome!! VGA.
|
||
|
||
COMIC40.ZIP - Captain Comic version 4.0. Pretty good EGA arcade game
|
||
with OK PC speaker sound and good joystick support. Nice. EGA.
|
||
|
||
DESRAID.ZIP - Desert Raid is a cool but hard shoot-em up kind of game.
|
||
It has good, detailed, 256 color VGA graphics with realistic
|
||
Sound Blaster sound effects. Nice game! VGA, JOY, SB.
|
||
|
||
SCORCH13.ZIP - Scorched Earth v1.3. A Tank Wars clone. It features
|
||
high-res graphics, tons of weapons and shields not found in
|
||
Tank Wars, and good sound. VGA/SVGA.
|
||
|
||
BALDRIC.ZIP - A scrolling side-view game reminiscent of many of Apogee's
|
||
classics such as Commander Keen, Duke Nukem, etc. This game
|
||
features VGA graphics, realistic SB/AdLib/PC Speaker sound FX.
|
||
It has a good plot, and pretty scrolling & animation. VGA,
|
||
SB/AdLib, JOY, (Animation FX).
|
||
|
||
W$R40.ZIP - Wall Street Raider version 4.0. Financial Wall-Street
|
||
simulation capable of unbelievable realism. It features
|
||
untold realism, and makes for a very realistic Wall Street
|
||
simulation. If you like games such as Rags to Riches, where
|
||
you invest in certain stocks, be sure to try this strategy
|
||
stock-market game. Runs on any display, 286+ recommended, disk-
|
||
caching utility recommended and 28ms or faster HD rec.
|
||
|
||
SHADOW_D.ZIP - Fantasy Role-Playing Game based on the terribly over-used
|
||
hack-'n-slash concept. It is reminiscent of such games as Eye
|
||
of the Beholder using the first-person perspective. Though it
|
||
features nothing new in a FRP it is still one of the best
|
||
FRP's in Shareware with real-time combat and plenty to
|
||
explore. VGA/MCGA, SB/AdLib, 286-12Mhz+ recommended, (Magic
|
||
Lemon).
|
||
|
||
CDMAN.ZIP - CD Man. Perhaps the best PacMan clone available for the PC.
|
||
Three levels and good graphics. Nice. EGA/VGA, 286+
|
||
recommended.
|
||
|
||
WINTREK.ZIP - Star Trek for Windows! A Star Trek combat simulator
|
||
similar to the old games found on mainframe computers of the
|
||
70's, and reminiscent of such games as Tommy's Trek and EGA
|
||
Trek. WinTrek has much improved graphics, plenty of realism,
|
||
and good sound. You can pick from different rank levels such as
|
||
Expendable Crewman, Yeoman, Captain, and Admiral to challenge
|
||
you. If you like Star Trek and can run Windows, then this game
|
||
is for you! VGA, SB, WIN.
|
||
|
||
HARRY#1.ZIP - Halloween Harry. This new game by Apogee is sure to excite
|
||
any gamer who craves action. It features good sound, VGA
|
||
graphics (a first for Apogee's side-scrolling arcade games) and
|
||
a fast mode for those with slower computers. Try it! VGA, JOY,
|
||
386+, SB, APG.
|
||
|
||
WSP10.ZIP - Word Search Puzzle creator version 1.0. While not really
|
||
a game, this program lets you create word-searches with a
|
||
minimum amount of fuss. Simply type in the words, give the
|
||
puzzle a title, and the program figures the rest out for you.
|
||
You can also print out your puzzles on either an Epson or an IBM
|
||
printer. Great for school reports, or fun at parties. Try it!
|
||
Requires any color monitor.
|
||
|
||
CSWRDPWR.ZIP - Crossword Power is an excellent tool for generating
|
||
crossword puzzles, and printing them out. It features support
|
||
for any color monitor, and supports a wide range of printers.
|
||
This program is a must have for school projects, or for general
|
||
fun. Great! Any graphic monitor.
|
||
|
||
Coming soon!!!
|
||
|
||
1MF2053.ZIP - One Must Fall 2053. This is an awesome Street Fighter type
|
||
game. You fight using robots. Awesome!!!!! Build up your
|
||
character and everything. Hopefully will be out sometime
|
||
soon. Radical!!!! VGA, 386+. SB/SBPRO. Joystick supported.
|
||
EPIC, JOY, (Diversions Entertainment).
|
||
|
||
Good Games for Older Computers
|
||
|
||
You find yourself thinking "Why in the world did a download this piece of
|
||
#$%@3#$? I have an 8 Mhz 8088 and a CGA monitor, and I need to find a good
|
||
game."
|
||
|
||
BUSHIDO.ZIP- Bushido- The Way of the Warrior. Good CGA fighting game.
|
||
Features 4 different arsenals of techniques. Uses numeric keypad.
|
||
Good fighting game for CGA.
|
||
|
||
NOBEER.ZIP - Another Lifeless Planet and me with No Beer. A good CGA text/
|
||
limited ASCII graphics adventure. Reminiscent of such writing as
|
||
Dave Barry/Douglas Adams/That Olde Brain Matter.
|
||
|
||
PCPOOL.EXE - PC Pool. A faithful CGA pool game with realistic PC Speaker
|
||
sounds, and plenty of options. If you like realistic pool games
|
||
you'll have fun with this one. Adjustable speed makes this game
|
||
playable on just about all systems.
|
||
|
||
DDAVE.ZIP - Dangerous Dave in the Haunted Mansion. A Shareware game where
|
||
you are Dangerous Dave. Jump, shoot, fly, in 4 color CGA/16 color
|
||
EGA/256 color VGA. Supports mouse, keyboard, joystick.
|
||
|
||
Editor's Note: Next month will have more from Paul Pollack. He has also
|
||
assembled over 50 of the best Shareware programs on 16 jam packed disks, which
|
||
is available for only $30 (the price includes all shipping and handling). For
|
||
further information on this Shareware collection contact Gator's Place BBS
|
||
(813) 376-0087. Paul can also be reached at Dr. Duck's BBS (813) 849-3562 and
|
||
the Board of Trade BBS (813) 862-4772.
|
||
|
||
+ + + + +
|
||
|
||
ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»
|
||
º -ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ-- Software Creations BBS -ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ-- º
|
||
º - Dedicated to the Development and Distribution of GREAT Software - º
|
||
º -ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ "Home of the Authors" ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ-- º
|
||
º -ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ-- º
|
||
º * Software Creations Voted #1 BBS for 1993 * º
|
||
º -ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ-- º
|
||
º 1200/2400 V.42/MNP Lines : (508) 365-2359 º
|
||
º 2400-14.4k HST USR Robotics Lines : (508) 368-4137 º
|
||
º 2400-14.4k V.32/V.42bis Twincom Lines: (508) 368-7036 º
|
||
º * Software Creations BBS continues to bring you the Best of the Best * º
|
||
º Member of the Worcester County Sysops Association º
|
||
º Clinton, Massachusetts Sysop: Dan Linton º
|
||
ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ
|
||
|
||
+ + + + +
|
||
|
||
Upcoming Events
|
||
---------------
|
||
|
||
BBS EXPO April 5-7, 1994 Washington, DC
|
||
|
||
ONE BBSCON '94 August 18-21, 1994 Atlanta, GA
|
||
|
||
+ + + + +
|
||
|
||
G A M E R E V I E W
|
||
|
||
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
|
||
³ Program ³ Shooting Gallery ³
|
||
ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
|
||
³ Author/Vendor ³ Nels Anderson ³
|
||
ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
|
||
³ Special Requirements ³ MCGA or VGA, mouse ³
|
||
ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
|
||
³ Supports ³ Sound card ³
|
||
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÁÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
|
||
|
||
Shooting Gallery
|
||
----------------
|
||
|
||
Nels Anderson's Shooting Gallery has always been one of the more popular
|
||
Shareware games on the market. Now with the addition of sound card support,
|
||
this classic is even better.
|
||
|
||
If you are not familiar with Shooting Gallery, it features seven different
|
||
rounds of targets to shoot. The first round is reminiscent of the carnival
|
||
shooting booth, as you try to knock over birds, bottles and an array of other
|
||
objects as they cross the screen. Round two takes place at the skeet shooting
|
||
range as you try to down the clay pigeons. Round three is a test of your
|
||
speed, as you try to hit the center of a target as quick as you can. Round
|
||
four is somewhat like the first, but there are new carnival type targets at
|
||
which to shoot. Round five takes you back to skeet range, but there are now
|
||
two clay pigeons and you have a double barrel shotgun to shoot them with.
|
||
Round six is again a quick draw, but this time with two targets to hit. The
|
||
seventh and final round is a wild west shootout were you try to get the bad
|
||
guys without shooting the townspeople.
|
||
|
||
The program is very well done, full of features and has wonderful graphics.
|
||
The Shareware version may only have some of the available sounds for those
|
||
with sound card support, but definitely adds to the overall enjoyment of the
|
||
game.
|
||
|
||
+ + + + +
|
||
|
||
ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»
|
||
º ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ ÜÜÜ º
|
||
º ßßßßßÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ º
|
||
º ßßÛÛÛÛÛÛÛÛßß ßÛÛÛÛÛÛÛÛÛÛÛÛÛ º
|
||
º ßßßß ÛÛÛÛÛÛÛÛÛÛÛÛÛ º
|
||
º ßÛÛÛÛÛÛÛÛÛÛÛÛ º
|
||
º ÛÛÛÛÛÛÛÛÛÛÛÝ º
|
||
º Ò Ò ÖÄÄ· ÖÄ· ÖÄÒÄ· ÖÄÄ· ÖÄÄ· ÖÄÄ· ÖÄ· ÖÄÒÄ· º
|
||
º ºÖ·º ÇÄ ÓÄÄ· º º º º ÇÄĶ ÓÄÄ· º º
|
||
º Ó½Ó½ ÓÄĽ ÓÄĽ Ð ÓÄĽ ÓÄĽ Ð Ð ÓÄĽ Ð º
|
||
º Ö· · ÖÄÄ· ÖÄ¿ ÖÄ¿ ÖÄ· ßßßßÛÛÛÛÛÛÛ º
|
||
º ÖÐз º Ķ ÇÄÁ¿ ÇÄÁ¿ ÓÄÄ· ÞÛÛÛÛ ÛÛÛÛÛÛÛÝ º
|
||
º ÓÄĽ Ð ÓÄĽ ÓÄÄÙ ÓÄÄÙ ÓÄĽ ÞÛÛßÛÛÛ ÛÛÛÛÛÛÛ º
|
||
º ÒÄÄ¿ Ò ÖÄÄ¿ ÖÄÄ· ÖÄÄ· ÖÄÒÄ· ÖÄÄ· ÖÄÄ¿Ò Âß ÜÛÛ ÛÛÛÛÛÛÛÛÛ º
|
||
º º ³ º ÇÄÂÙ ÇÄ º º º º ÇÄÂÙÓÄÒÄÙ ÛÛÛ ÛÛÛÛÛÛÛÛÛÝ º
|
||
º ÐÄÄÙ Ð Ð Á ÓÄĽ ÓÄĽ Ð ÓÄĽ Ð Á Ð ÛÛÛ ÛÛÛÛßßÛÛÛÛÝ º
|
||
º ßÛ ÛÛÛÜ ÜÛÛÛÛÛ º
|
||
º Editor: CLARK D. GILBO ßÛ ÛÛÛÛÛÛÛÛÛÛ º
|
||
º Û ÛÛÛÛÛÛÛÛÝ º
|
||
º This is a 813 BBS Directory ßÛÛÛÛÛÛÛ º
|
||
º ßÛÛÛß º
|
||
º "NOT JUST A BBS LISTING ÜÜþ º
|
||
º BUT A DIRECTORY" ÜÜßßßß º
|
||
º º
|
||
º º
|
||
º Westcoast 813 BBS Directory, 4348 Plaza Dr. Suite #V103, Holiday, Florida º
|
||
ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ
|
||
|
||
+ + + + +
|
||
|
||
Westcoast 813 BBS Directory Distribution Centers
|
||
------------------------------------------------
|
||
|
||
The latest issue of the Westcoast 813 BBS Directory can always be downloaded
|
||
from any of the Distribution Centers listed below. All boards are within the
|
||
813 area code.
|
||
|
||
Board of Trade BBS 862-4772 Night City South 949-5751
|
||
Ground Zero BBS 849-4034 Challenger BBS 626-3904
|
||
Tele-Com BBS 780-8452 Bandit BBS 977-5600
|
||
Pegboard BBS 596-7034 Arejay's 684-9782
|
||
Icepic's Freezer 526-0354 Daley's Place 967-8543
|
||
Birdland BBS 595-9239 Margaritaville BBS 939-3009
|
||
Jacob's Ladder 541-1896 Goldcoast RBBS 625-5636
|
||
|
||
+ + + + +
|
||
|
||
Murphy's Law of Computers
|
||
-------------------------
|
||
|
||
A project always expands to fill your system's available memory.
|
||
|
||
+ + + + +
|
||
|
||
Word Games
|
||
----------
|
||
|
||
Did you figure out last month's word puzzle? Then you know that the answer
|
||
was "Leave a message on the Board of Trade or this will be the last puzzle."
|
||
The left over words spelled "Is this the last word puzzle?" Since nobody left
|
||
a message saying save our word puzzle, or something along those lines, that
|
||
was indeed the last puzzle. Many people did leave messages, but the puzzle
|
||
was never mentioned. Then again, I never said what the message had to be
|
||
about did I? Puzzling in itself. Anyway, it was still the last puzzle. As
|
||
always we would be happy to run any ASCII format puzzles submitted by readers
|
||
of the magazine. Something like a BBS related crossword puzzle would be
|
||
great!
|
||
|
||
The program which created the puzzles, which ran in the first sixteen issues
|
||
of the magazine, is a nice Freeware program called Acrostix. It comes from
|
||
Intelligent Educational Software in Spring, Texas. To get the latest version
|
||
of Acrostix, and some other great educational programs, call the Knowledge
|
||
Transfer BBS at (713) 370-5804.
|
||
|
||
+ + + + +
|
||
|
||
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
|
||
² ²
|
||
² Board of Trade BBS New Port Richey, Florida ²
|
||
² ²
|
||
² Home of the Pasco BBS Magazine ²
|
||
² ²
|
||
² Home of Shadoware ²
|
||
² ²
|
||
² Home of the Westcoast 813 BBS Directory ²
|
||
² ²
|
||
² (813) 862-4772 12/24/48/96/14400 baud ²
|
||
² ²
|
||
² Member of... ²
|
||
² Electronic Frontiers Foundation and American BBS Association ²
|
||
² Official Distribution Site: ²
|
||
² Alive Software, Apogee Software, Epic MegaGames, Gamer's Edge, ²
|
||
² Id Software, MVP Software and Software Creations ²
|
||
² BBS Voice Line (813) 863-5886 ²
|
||
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
|
||
|
||
+ + + + +
|
||
|
||
Next Month
|
||
----------
|
||
|
||
Next month should have a feature article or two, along with more updates.
|
||
There will be another article by Paul Pollack and an update on the second
|
||
meeting of local Sysops. The article on what Shadoware has been up to lately,
|
||
scheduled for this month, should be run in next month's issue.
|
||
|
||
Look for the May issue of the Pasco BBS Magazine on better BBSs everywhere!
|
||
|
||
+ + + + +
|
||
|
||
Important Information
|
||
---------------------
|
||
|
||
The Pasco BBS Magazine is distributed free of charge, as long as it is
|
||
unaltered and complete. When uploading make sure the original archive is
|
||
intact with all files included.
|
||
|
||
The Pasco BBS Magazine is the sole property of the Board of Trade BBS and
|
||
Richard Ziegler. It is legally copyrighted material and all rights are
|
||
reserved. No part of this magazine may be used without permission. No
|
||
compensation of any kind may be received for the viewing, distribution, or
|
||
for any other use of the magazine files.
|
||
|
||
By submitting something, you are agreeing to allow publication of the
|
||
material in the magazine. Articles reprinted with permission remain the
|
||
property of the cited source. Guest contributions may not necessarily
|
||
reflect the views of the Pasco BBS Magazine. The editor reserves the right
|
||
to edit submissions, however, this is normally only done to correct spelling
|
||
or grammatical errors. The editor makes all determinations on what and when
|
||
articles will run.
|
||
|
||
Every effort is made to insure that all information contained within the
|
||
Pasco BBS Magazine is accurate, but inadvertently mistakes can appear.
|
||
The Pasco BBS Magazine, Board of Trade BBS or Richard Ziegler cannot be held
|
||
liable for information contained within this document. It is intended that
|
||
this magazine exists for the personal enjoyment of the readers.
|
||
|
||
Rather than place a trademark symbol at every occurrence of a trademarked
|
||
name, it is stated that trademarks are only being used in an editorial
|
||
fashion with no intention of any infringement of the trademark itself.
|
||
|
||
More information can be found in the other files distributed with the
|
||
magazine's archive.
|
||
|
||
Comments, questions, suggestions and submissions can be left on the Board
|
||
of Trade BBS (813) 862-4772, or mailed to Board of Trade BBS, P.O. Box 1853,
|
||
New Port Richey, FL 34656. There is also a voice number now available at
|
||
(813) 863-5886.
|
||
|
||
+ + + + +
|
||
|
||
(C)Copyright 1994 Richard Ziegler - All Rights Reserved
|
||
|
||
+ + + + + |