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º April 1994 Volume 2 Number 4 º
ÇÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄĶ
º Board of Trade BBS New Port Richey, Florida (813) 862-4772 º
ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ
In This Issue
-------------
þ Beginnings - Notes from a local Sysop meeting
þ Update with popular BBS utility author Brent Yandell
þ The Best Shareware Games and Developers by Paul Pollack
þ Reviews and much more!
+ + + + +
Editor's Welcome
----------------
It has been an interesting month. Sometimes frustrating because the work
involved in running a board and publishing a magazine can get to the point
where it just does not seem to be fun anymore. But, as the month wore on
things started to change. Understandings were reached on some interesting
sounding articles for future issues. The month finished with a meeting of
local Sysops which gave a renewed spirit to this whole endeavor. There is a
full, and somewhat rambling, report on that meeting in this issue.
This month also features more from Paul Pollack. Like I said last month, you
may be surprised at some of his comments about the best Shareware games and
game developers. There are also a few words with the popular BBS utility
author Brent Yandell and some other features.
Hope you enjoy this month's issue, and I'll even refrain from my almost
customary begging for articles.
+ + + + +
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
³ PASCO BBS MAGAZINE ³
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³ EDITOR: Richard Ziegler ³
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+ + + + +
Beginnings
----------
What follows are more or less random thoughts after a meeting of primarily
Pasco County Sysops recently. Clark Gilbo, editor of the Westcoast 813 BBS
Directory, actually got the ball rolling by asking local Sysops to get
together to discuss the possibly of doing a show for cable television. About
a dozen people came to this first ever meeting, which ended up taking place at
a local McDonald's. Just talking about ways to work together on different
ventures with fellow Sysops of varying experience made the night a success.
But, it did end up leading to a rather rambling article.
You hear it from everyone who has operated a bulletin board for a while. I
decided to run a board because I enjoyed calling BBSs, but now I never have
time to call around to boards on a purely recreational basis. Most Sysops are
so busy with their own boards, that they never get a chance to just relax and
call a few boards. The question of calling boards for fun has been asked in
almost all the major interviews in this magazine, and the answer is always the
same. This is a sad truth that you hear over and over again.
I made it a point to take a couple of hours one evening and just call around
to some local boards. Most Sysops call many boards which are operated as a
business to pick up the latest files or whatever else they may need for their
own boards. So, it can be a real treat to spend some time calling boards
which are being operated as a hobby. There is an uniqueness that these Sysops
put into their boards which is not really found on the big boards. I think
maybe the operators of the boards that are making big money could benefit from
calling around to some local hobby boards. It is not so much to see what the
competition is doing, but maybe to remind them what BBSing is all about. The
spirit of BBSing really lives with these Sysops.
After you run a BBS for year or so, everything changes. If you are not on the
Internet, or do not have RIP graphics, you might feel that you are a small
time player. More and more money and time are poured into the board, but many
times the rewards are far more infrequent that in the first few months you had
your board up.
It can be refreshing to talk to Sysops who are just starting out. To hear
someone proudly state they have 85 users, instead having to talk about how
tight they pack their user base prior to any discussion of users. For Sysops
who have been up a while, and have become complacent about all the statistics,
new Sysops are like a breath of fresh air. Remember back when you received
your first calls and would rush in and watch everything the callers were
doing. Remember how excited you were when you got your first out-of-state
caller, or your first call from another country came in? Remember how
exciting it was to get those early messages saying 'nice board' or wishes of
good luck with the new board? You might even remember some of the first times
that people asked for help, and how great it felt to help out someone new to
bulletin boards. These are the reasons that Sysops get into BBSing in the
first place.
Just a few days before the release of this issue a group of Pasco County
Sysops got together to discuss working together on a wide range of projects to
increase the exposure of all local boards. It was encouraging to see so many
Sysops interested in working together for the betterment of everyone's system,
without any of the traditional pettiness which dominates the BBS world. No
one asked what software are you running, or wanted to exclude somebody because
they did not agree with their views. There was plenty of enthusiasm to join
together to form a Sysop organization and build on what was started. While
few concrete plans were initiated at this introductory meeting, probably the
best thing that came out of the meeting was an agreement to meet again in one
month.
It cannot be stated too strongly that Sysops who fight among themselves are
only hurting their own board. The users should decide who's board is best, or
which software they prefer, not the Sysops. In this age where there are so
many people getting involved in the on-line world, and so many choices for
people to make about who to call, Sysops need to spend their efforts
attracting callers not turning them off. If you are having a war with another
board, you are just dragging your board down. A Sysop who bad mouths another
board is in effect downgrading their own board. What is even worse is that
this pettiness hurts all BBSs, as the public's perception of bulletin boards
may already be tainted because of the uninformed media's representation.
Bulletin boards that do not act in a professional manner are shooting
themselves in the foot. It is sad to think of all the energy which is being
wasted.
Please do not think for a moment that I am trying to indicate that our own
local BBS community is worse than any other. This type of stuff seems as much
a part of BBS history as the early hackers. Competition between boards is
inevitable, but it should be a healthy competition.
It seemed that everyone who went to the Sysop meeting was in agreement that
the time was right to join together. Laura Cordery of the Mythology BBS
agreed that "it is about time that everyone started working together instead
of warring with each other." "We definitely have to get together and push
BBSing for the whole community," concurred the Sysop of Gator's Place BBS.
Sean Fleeman of Ground Zero BBS stated, "I think that it is about time,
perhaps, we can work past the BBS battles." Dave Anderson from The Ground
Zero BBS agreed "we definitely need to do it."
After the meeting, Clark Gilbo shared his thoughts on what had transpired. "I
think it was a very productive meeting, with a lot of interesting ideas from a
lot of people. I would like to thank everybody who showed up, and at the next
meeting I hope even more Sysops would show."
It is also naive to think that there will not be disagreements about how to
get things accomplished. Just laying the groundwork for the Sysop association
could lead to some heated discussions over the more controversial topics in
the BBS world. It can be a fine line and the last thing needed is the feeling
that Sysops are being told how to run their board. The yet unnamed
association's by-laws will have to address many subjects which Sysops have
very strong feelings about. Adult material and the verification process for
access to adult material; Sysops who operate boards without using their real
names and the perception problem with handles; a policy on Guest Sysop access;
since minors cannot enter into legally binding contracts, will member Sysops
have to be 18 years of age; the period of time a board must be up to be
eligible; will only full-time, 24 hour a day, boards be eligible; will there
be different levels of membership; dues, officers and all the rest. While
running a BBS is pure anarchy, a Sysop organization has to be a democracy.
Many decisions will be tough and nobody will agree with everything decided.
Many can attest to the fact that one gathering of Sysops is a long way from a
successful organization carrying out the lofty plans discussed. There is much
work to be done by people who are usually pretty busy in the first place, so
many such attempts never get off the ground. If the objectives are to be
reached, it will have to be a united effort on the part of many people. It is
not impossible. We will keep you up to date.
Editor's Notes: Gator's Place BBS can be reached at (813) 376-0087. Ground
Zero BBS may be contacted at (813) 849-4034. Mythology BBS is reached at
(813) 856-8088. A list of the Westcoast 813 BBS Directory Distribution
Centers can be found later in this issue.
The next meeting will take place at Shoney's resturant, 4736 US Hwy 19, New
Port Richey, Florida on Tuesday March 29, 1994 at 7:30 pm. All Pasco County
Sysops are encouraged to come!
+ + + + +
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
² ²
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² Id Software, MVP Software and Software Creations ²
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+ + + + +
Update with Brent Yandell
-------------------------
Recently we had the opportunity to ask the popular BBS utility author Brent
Yandell a few questions. He is the author of many successful programs,
including Chat Box, USBBSDOR, PCBoard File View and QReader the Official Text
Viewing Door of the Pasco BBS Magazine. He was asked what he's been up to
since we interviewed him in the magazine last summer. "Well, we have been
busy updating our existing programs to reflect the new technological
advancements in the BBS world. We've kept up-to-date and are adding fossil
support for all the programs, since most of the multi-port BBS software now
have the capability of using a fossil implementation of a door program."
Since Brent Yandell works closely with many Sysops, we asked why some boards
are more successful than others. "That is a really tough question. I think a
lot depends on the whole board and where it is located. I think you have to
have a little bit of everything. You have to certainly have mail, and a lot
of mail from several different sources. You have to have files. There are
some boards that do well with door games. On-line publications like the Pasco
BBS Magazine, having those on-line are very important. This is what different
Sysops have told me, but I don't think that there is any one solid formula for
success."
When he mentioned location, we had to follow up. Is it easier to build a
successful board in large metropolitan area compared to a more rural location
like Pasco County? "Your potential customer base is much larger, although,
the competition is also going to be greater. One of the things successful
Sysops are doing regarding telephone calling area is exemplified perfectly by
what the Marlowes have done with the Inner Sanctum BBS. That is to get local
lines to other areas coming into their BBS."
He was also asked if he ever gets the chance to call bulletin boards on a
purely recreational basis. "I never do. It is not a matter of having the
chance. A person who paints houses, the last thing they want to do when they
come home is paint their house. The guy who works on cars, the last thing he
wants to do is go home and fix his own car. I have to force myself to find
other things to do for recreation and hobby that don't involve a computer
screen."
Brent Yandell also said he was working on a few things and that we would have
the chance to read about it in a future issue of the Pasco BBS Magazine. If
you want more information, or the latest versions of the YCS PCBoard
Accessories, called the YCS Support System BBS at 813-842-8099. Thanks for
the comments Brent, and we look forward to hearing from you again soon!
+ + + + +
ÛÛÛÛÛÛÛÛ» ÛÛÛÛÛÛÛ» ÛÛ» ÛÛÛÛÛÛÛ» ÛÛÛÛÛÛ» ÛÛÛÛÛÛ» ÛÛÛ» ÛÛÛ»
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Èͼ ÈÍÍÍÍÍͼ ÈÍÍÍÍÍͼ ÈÍÍÍÍÍͼ ÈÍÍÍÍͼ ÈÍÍÍÍͼ Èͼ Èͼ
Bulletin Board System
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄ[ On line continuously since May 1992 ]ÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
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³ ³ East Pasco Data Lines (813) 783-9926 (813) 780-8452 ³ ³
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³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ ³
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ{ Harold Hinsz, SysOp }ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
+ + + + +
S H A R E W A R E R E V I E W
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
³ Program ³ MEG ³
ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
³ Author/Vendor ³ Jim Tolliver ³
ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
³ Special Requirements ³ VGA ³
ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
³ Supports ³ Mouse ³
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÁÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
MEG Review
----------
There seems to be dozens, maybe hundreds, of Shareware programs to display
information about how much disk space is left available on hard drives or
floppy disks. Jim Tolliver's MEG is one of the better efforts you will find.
MEG displays disk information in full VGA graphics with both pie and bar
graphs. The program normally reports in megabytes, but will display in
kilobytes when less than two megabytes are available. MEG shows the total
available space, total disk space used and the percentage of space remaining.
Also displayed on the single screen are CPU type and speed, memory
information, DOS version and the current date and time. After one minute the
programs goes in a screen-saver mode with five different savers included.
There is now full mouse support and an auto-scan for viewing all available
drives.
MEG is very simple to use and the main display is large enough to be very
useful on laptop computers. The program is more than just colorful graphics.
+ + + + +
ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»
º º
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º ------------------------------------------ º
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+ + + + +
The Best Shareware Games and Developers
---------------------------------------
By Paul Pollack, author Best Shareware Games, New Port Richey, Florida
Section 1: What Makes a Good Game?
What makes a good game?? Isn't that the eternal question? Ok, so maybe not,
but it should still be important to you and me as gamers.
What makes a good game? Graphics, plot, sound? I feel that the main
requirement for a good game is a good plot. Sure graphics and sound are nice,
but look back 7 years ago. Fabulous Hercules and PC Speaker support wasn't
the ideal environment for games, but that didn't stop gamers from playing the
hit games of those times. Another example of the importance of plot is shown
by the immense popularity of text adventures. Infocom made a lot of money off
it's hit Zork games years ago. Compare these old text adventures to the new
cinematic movie-style Return to Zork game and you see how primitive it looks,
but that didn't stop gamer's then from playing. Actually, the plot is not as
important as the idea of the game. The difference between the two is that the
plot is the story-line and the idea is the basis or concept. For example, the
hit SNES and Sega game, SF II (Street Fighter II) doesn't have that much of a
plot, yet is one of the best games on the market because of the well designed,
fairly original concept.
The second most important thing in a game is graphics. Why, you may ask.
Because graphics are what you see and that is one of the main ways your brain
gets information. As mentioned before, the more graphic realism, the more
feeling of actually being inside the game, and the more enjoyment from the
game. Compare the early text adventure games to DOOM or Wolfenstein or The
7th Guest and you'll see how far graphics have progressed. You'll also notice
that the more engrossing world is the one with the better graphics. After
playing DOOM, Wolfenstein seems so much worse, why? Because DOOM gives a more
plausible feeling of being there because of the angle of the walls, realism of
the graphics, and stairs - a feature not found in Wolfenstein.
The third most important thing to a game is it's sound. The sound in a game
gives you your third most important sense of being there. Hearing. Imagine
Wolfenstein, Doom, or any great game without sounds. It's kind-of-like
watching a movie on mute. You don't get a feel for being there, but once you
turn up the sound you enhance the experience. For this reason, it is very
important to get sound in a game.
Section 2: Which Shareware game manufacturers are best?
Another one of my opinions has to deal with the various computer game
manufacturers. I'm probably going to get a lot of letters disagreing with the
comment that I'm about to make. In my opinion, Apogee doesn't know how to
make a game. Let me explain to you why I say this. What was Apogee's first
top seller? Commander Keen - which I will admit was a great game. But who
developed Commander Keen - not Apogee, but ID software. Apogee just followed
up the arcade game feel with Duke Nukem, BioMenace, etc. Apogee's next big
break came with their all time best seller, Wolfenstein 3D. But again, who
developed it? ID software again. One of Apogee's worst new games is Blake
Stone. Why? Because ID software wasn't involved with it, and the people at
Apogee teamed up with JAM productions who probably can't program another
Wolfenstein clone that even comes close to the original.
But ID software does know how to make a game. They developed Commander Keen
(which game reviewers in Shareware magazine called "commercial quality"),
Wolfenstein 3D (one of the most popular games of all time), and now DOOM which
even surpasses all of ID's previous works (even Wolfenstein 3D registered
can't compare to it).
Below I will list the different, important, Shareware game manufacturers and
rate them on a scale of * to *****. The more asterisks the better.
Apogee - *** Apogee is an OK game company with some famous works such as
Wolfenstein, Commander Keen, Major Stryker, Duke Nukem, etc.
But a lot of these were licensed from ID software or have the
same idea as an ID game (ID developed Wolfenstein).
ID - ***** ID software is a first-rate game making company that pioneered
the commercial quality Shareware games. Most people think that
Apogee did this with it's award winning CK: Invasion of the
Vorticons game because it was the first game actually called
"commercial quality" by the reviewers at Shareware Magazine,
but actually ID developed it. ID also developed Wolfenstein
3D and the AWESOME, new DOOM!
EM - **** Epic MegaGames is a great company and is one of the first
(Epic MegaGames) major Shareware companies to rival Apogee's dominion. They
came up with hits like Zone 66 (which was developed in part
by Renaissance Productions), Overkill, Jill of the Jungle,
and the extremely good adventure game, SOLAR WINDS (developed
in part by STONE productions). Their games have good
features, but some of the sounds sound alike from game to
game.
Section 3: Best Shareware Games
1. DOOM1-1 - DOOM1-3 - Doom. This game breaks new ground and is the closest
thing to virtual reality I've ever seen on a PC! You've gotta
get this program!!!! Although the game definitely has heavy
hardware requirements (386+, 4MB+ RAM), it's definitely worth
it! Featuring a great plot and HOT action!!! This game features
smoooooooooooth scrolling, VGA-high detailed graphics that make
Wolfenstein look like something from BC times! Violent, but
entertaining! This is plenty more than Wolfenstein in new
clothes!!! VGA, SB/Other sound card support (no PC speaker
support), (ID Software, NOT in ANY way connected with Apogee).
2. 1MSTFALL.ZIP - A great game in the tradition of Street Fighter 2 and Mortal
Kombat. SB/SB Pro, Joystick support, awesome! New version
coming soon (One Must Fall 2053 EPIC, OT). This game is a
definite must D/L! VGA, JOY (Diversions Entertainment).
3. WOLF3D.ZIP - Wolfenstein 3D- Although aging rapidly, Wolfenstein is still
one of the best 3D scrolling games out on the market today. You
kill Nazis trying to escape from castle Wolfenstein. Great if
you have a 386+. The first popular 3D scrolling game that
started all the clones. Sound Blaster, AdLib, and Disney Sound
Source support. Voluntarily rated PC-13. VGA, JOY, APG
(developed by ID, the makers of DOOM).
4. $ZONE66.ZIP - Zone 66, a new product by Epic MegaGames and Renaissance
Software Productions. This game is HOT, arcade type space
shooting action. Fast and smooth. 32-bit requiring a 386 or
faster processor. VGA, SB/Other sound cards supported, EPIC &
Renaissance.
5. $SOLAR1.ZIP - Solar Winds- from Epic MegaGames- Solar Winds is a
combination of an outer space shoot 'em up and puzzles.
Joystick and Sound Blaster support. Great! VGA, JOY, EPIC and
Stone Productions.
6. #1GX13.ZIP - Galactix. Awesome space shoot 'em up. Great Sound Blaster/
AdLib support. Version 1.5 supports stereo on the SB Pro. Over
50 action-packed levels. Supports joystick. VGA, JOY.
7. REDHOOK.ZIP - Redhook's Revenge is a strangely addictive game that
combines the best parts of Trivial Pursuit, Life, Monopoly, etc.
with the classic book Treasure Isle. Up to 3 players can
compete against each other, or you can choose to compete against
the computer. This game features High-res VGA graphics, Sound
Blaster+AdLib sound card support, good speed, and is an all
around good game. VGA, SB, 386-16Mhz+ recommended.
8. KAEON.ZIP - Awesome shoot 'em up. Great graphics. Lots of options. 3
levels. SB support. VGA. 386+ recommended for smooth
scrolling. (Tran of Renaissance- from the developers of Zone
66).
9. PHYLOX.ZIP - Cool, but tough game. Sound Blaster support. Shoot 'em up.
Recommended 386+, though 286 is still good. VGA, JOY.
10. $JILL.ZIP - Jill of The Jungle. Awesome 4-way scrolling, and great
Sound Blaster sound support. An arcade game with better
graphics and sound then the famous Keen games. C/E/VGA, JOY,
286+, EPIC.
Runner Up
HEXXAGON.ZIP - Cool strategy game kind-of-like Othello and Reversi. AWESOME!
256 color VGA graphics. 286+. Supports Sound Blaster. Really
fun and definitely addictive!!!! VGA (Argo).
Other great games worth a D/L!
$EPICBB.ZIP - Epic Baseball is a true-to-life baseball simulation based
off the commercial game. This Shareware version features a few
teams, good video clips, complete stats, rosters, and more.
Probably the best and one of the only sports simulations in
Shareware. The sound is fair, but the game could have had more
of it. VGA, SB/AdLib/PC speaker, 286+, EPIC (MicroLeague
Interactive).
$CAP13.ZIP - Capture the Flag is a new idea for a PC game. Based off
the actual outdoor game, Capture the Flag has plenty of options
and great gameplay. Like a war game, but not as complex or
violent. This one's really recommended for mediocre strategy
players. VGA, SB.
STARFR14.ZIP - Cool space shoot-em up. Smooth scrolling and a great 256
color VGA game. Cool! Supports AdLib, Sound Blaster (speech),
VGA, JOY.
BOMB30.ZIP - Cool game! If you like tank games (or GORILLA.BAS which
came with DOS 5/6) you'll love this. With over 20 different
items to buy including shields, repulsers, etc, you'll have a
blast (sorry, couldn't resist the pun). VGA, OT.
$1BRIX.ZIP - Kind-of-like Tetris. Cool game. 256 color VGA graphics
and great sound. Make all the same type of blocks fall next to
each other. COOL!!! VGA, EPIC.
KEN.ZIP - If you like Wolfenstein 3D try this. It has the same
smooth scrolling that made Wolfenstein so good! Pretty cool.
486-25+, Sound Blaster, VGA (For Multisync monitors it has a
special mode (360*240)), EPIC (Ken Silverman).
$OK1.ZIP - Overkill. Cool game!!! Great space shoot 'em up. Only 2
levels though. Action packed with three difficulty levels.
Sound Blaster, EGA, JOY, EPIC.
#?KEEN.ZIP - Any game in the Commander Keen series is worth a D/L. Try
them all. The newer ones are EGA/Sound Blaster. EGA, JOY, APG.
#4DUKE.ZIP - Pretty good Apogee game. This is a sequel to the series
Duke Nukem enhanced with VGA graphics and Sound Blaster sound.
If you're a fan of the original Duke Nukem this has all the
excitement and more. VGA, SB, APG.
#1MAJOR.ZIP - Major Stryker. Awesome space shoot 'em up by Apogee. A
lot like Overkill except more boards. Cool!! Sound Blaster,
EGA, JOY, APG.
BANANOID.ZIP - Another Arkanoid clone. Freeware. Cool!!! VGA, 360*240.
If you like Arkanoid type games, try this. You won't be sorry.
Fair warning: HARD!!! VGA.
BIPBOP2.ZIP - A progressively harder paddle-ball game for the 90's.
Smooth background color cycling and awesome VGA graphics add to
the effect. Awesome!! VGA.
COMIC40.ZIP - Captain Comic version 4.0. Pretty good EGA arcade game
with OK PC speaker sound and good joystick support. Nice. EGA.
DESRAID.ZIP - Desert Raid is a cool but hard shoot-em up kind of game.
It has good, detailed, 256 color VGA graphics with realistic
Sound Blaster sound effects. Nice game! VGA, JOY, SB.
SCORCH13.ZIP - Scorched Earth v1.3. A Tank Wars clone. It features
high-res graphics, tons of weapons and shields not found in
Tank Wars, and good sound. VGA/SVGA.
BALDRIC.ZIP - A scrolling side-view game reminiscent of many of Apogee's
classics such as Commander Keen, Duke Nukem, etc. This game
features VGA graphics, realistic SB/AdLib/PC Speaker sound FX.
It has a good plot, and pretty scrolling & animation. VGA,
SB/AdLib, JOY, (Animation FX).
W$R40.ZIP - Wall Street Raider version 4.0. Financial Wall-Street
simulation capable of unbelievable realism. It features
untold realism, and makes for a very realistic Wall Street
simulation. If you like games such as Rags to Riches, where
you invest in certain stocks, be sure to try this strategy
stock-market game. Runs on any display, 286+ recommended, disk-
caching utility recommended and 28ms or faster HD rec.
SHADOW_D.ZIP - Fantasy Role-Playing Game based on the terribly over-used
hack-'n-slash concept. It is reminiscent of such games as Eye
of the Beholder using the first-person perspective. Though it
features nothing new in a FRP it is still one of the best
FRP's in Shareware with real-time combat and plenty to
explore. VGA/MCGA, SB/AdLib, 286-12Mhz+ recommended, (Magic
Lemon).
CDMAN.ZIP - CD Man. Perhaps the best PacMan clone available for the PC.
Three levels and good graphics. Nice. EGA/VGA, 286+
recommended.
WINTREK.ZIP - Star Trek for Windows! A Star Trek combat simulator
similar to the old games found on mainframe computers of the
70's, and reminiscent of such games as Tommy's Trek and EGA
Trek. WinTrek has much improved graphics, plenty of realism,
and good sound. You can pick from different rank levels such as
Expendable Crewman, Yeoman, Captain, and Admiral to challenge
you. If you like Star Trek and can run Windows, then this game
is for you! VGA, SB, WIN.
HARRY#1.ZIP - Halloween Harry. This new game by Apogee is sure to excite
any gamer who craves action. It features good sound, VGA
graphics (a first for Apogee's side-scrolling arcade games) and
a fast mode for those with slower computers. Try it! VGA, JOY,
386+, SB, APG.
WSP10.ZIP - Word Search Puzzle creator version 1.0. While not really
a game, this program lets you create word-searches with a
minimum amount of fuss. Simply type in the words, give the
puzzle a title, and the program figures the rest out for you.
You can also print out your puzzles on either an Epson or an IBM
printer. Great for school reports, or fun at parties. Try it!
Requires any color monitor.
CSWRDPWR.ZIP - Crossword Power is an excellent tool for generating
crossword puzzles, and printing them out. It features support
for any color monitor, and supports a wide range of printers.
This program is a must have for school projects, or for general
fun. Great! Any graphic monitor.
Coming soon!!!
1MF2053.ZIP - One Must Fall 2053. This is an awesome Street Fighter type
game. You fight using robots. Awesome!!!!! Build up your
character and everything. Hopefully will be out sometime
soon. Radical!!!! VGA, 386+. SB/SBPRO. Joystick supported.
EPIC, JOY, (Diversions Entertainment).
Good Games for Older Computers
You find yourself thinking "Why in the world did a download this piece of
#$%@3#$? I have an 8 Mhz 8088 and a CGA monitor, and I need to find a good
game."
BUSHIDO.ZIP- Bushido- The Way of the Warrior. Good CGA fighting game.
Features 4 different arsenals of techniques. Uses numeric keypad.
Good fighting game for CGA.
NOBEER.ZIP - Another Lifeless Planet and me with No Beer. A good CGA text/
limited ASCII graphics adventure. Reminiscent of such writing as
Dave Barry/Douglas Adams/That Olde Brain Matter.
PCPOOL.EXE - PC Pool. A faithful CGA pool game with realistic PC Speaker
sounds, and plenty of options. If you like realistic pool games
you'll have fun with this one. Adjustable speed makes this game
playable on just about all systems.
DDAVE.ZIP - Dangerous Dave in the Haunted Mansion. A Shareware game where
you are Dangerous Dave. Jump, shoot, fly, in 4 color CGA/16 color
EGA/256 color VGA. Supports mouse, keyboard, joystick.
Editor's Note: Next month will have more from Paul Pollack. He has also
assembled over 50 of the best Shareware programs on 16 jam packed disks, which
is available for only $30 (the price includes all shipping and handling). For
further information on this Shareware collection contact Gator's Place BBS
(813) 376-0087. Paul can also be reached at Dr. Duck's BBS (813) 849-3562 and
the Board of Trade BBS (813) 862-4772.
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Upcoming Events
---------------
BBS EXPO April 5-7, 1994 Washington, DC
ONE BBSCON '94 August 18-21, 1994 Atlanta, GA
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G A M E R E V I E W
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
³ Program ³ Shooting Gallery ³
ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
³ Author/Vendor ³ Nels Anderson ³
ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
³ Special Requirements ³ MCGA or VGA, mouse ³
ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
³ Supports ³ Sound card ³
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÁÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
Shooting Gallery
----------------
Nels Anderson's Shooting Gallery has always been one of the more popular
Shareware games on the market. Now with the addition of sound card support,
this classic is even better.
If you are not familiar with Shooting Gallery, it features seven different
rounds of targets to shoot. The first round is reminiscent of the carnival
shooting booth, as you try to knock over birds, bottles and an array of other
objects as they cross the screen. Round two takes place at the skeet shooting
range as you try to down the clay pigeons. Round three is a test of your
speed, as you try to hit the center of a target as quick as you can. Round
four is somewhat like the first, but there are new carnival type targets at
which to shoot. Round five takes you back to skeet range, but there are now
two clay pigeons and you have a double barrel shotgun to shoot them with.
Round six is again a quick draw, but this time with two targets to hit. The
seventh and final round is a wild west shootout were you try to get the bad
guys without shooting the townspeople.
The program is very well done, full of features and has wonderful graphics.
The Shareware version may only have some of the available sounds for those
with sound card support, but definitely adds to the overall enjoyment of the
game.
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º ßÛ ÛÛÛÜ ÜÛÛÛÛÛ º
º Editor: CLARK D. GILBO ßÛ ÛÛÛÛÛÛÛÛÛÛ º
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º BUT A DIRECTORY" ÜÜßßßß º
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Westcoast 813 BBS Directory Distribution Centers
------------------------------------------------
The latest issue of the Westcoast 813 BBS Directory can always be downloaded
from any of the Distribution Centers listed below. All boards are within the
813 area code.
Board of Trade BBS 862-4772 Night City South 949-5751
Ground Zero BBS 849-4034 Challenger BBS 626-3904
Tele-Com BBS 780-8452 Bandit BBS 977-5600
Pegboard BBS 596-7034 Arejay's 684-9782
Icepic's Freezer 526-0354 Daley's Place 967-8543
Birdland BBS 595-9239 Margaritaville BBS 939-3009
Jacob's Ladder 541-1896 Goldcoast RBBS 625-5636
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Murphy's Law of Computers
-------------------------
A project always expands to fill your system's available memory.
+ + + + +
Word Games
----------
Did you figure out last month's word puzzle? Then you know that the answer
was "Leave a message on the Board of Trade or this will be the last puzzle."
The left over words spelled "Is this the last word puzzle?" Since nobody left
a message saying save our word puzzle, or something along those lines, that
was indeed the last puzzle. Many people did leave messages, but the puzzle
was never mentioned. Then again, I never said what the message had to be
about did I? Puzzling in itself. Anyway, it was still the last puzzle. As
always we would be happy to run any ASCII format puzzles submitted by readers
of the magazine. Something like a BBS related crossword puzzle would be
great!
The program which created the puzzles, which ran in the first sixteen issues
of the magazine, is a nice Freeware program called Acrostix. It comes from
Intelligent Educational Software in Spring, Texas. To get the latest version
of Acrostix, and some other great educational programs, call the Knowledge
Transfer BBS at (713) 370-5804.
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°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
² ²
² Board of Trade BBS New Port Richey, Florida ²
² ²
² Home of the Pasco BBS Magazine ²
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² Home of Shadoware ²
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² Home of the Westcoast 813 BBS Directory ²
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² (813) 862-4772 12/24/48/96/14400 baud ²
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² Member of... ²
² Electronic Frontiers Foundation and American BBS Association ²
² Official Distribution Site: ²
² Alive Software, Apogee Software, Epic MegaGames, Gamer's Edge, ²
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² BBS Voice Line (813) 863-5886 ²
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
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Next Month
----------
Next month should have a feature article or two, along with more updates.
There will be another article by Paul Pollack and an update on the second
meeting of local Sysops. The article on what Shadoware has been up to lately,
scheduled for this month, should be run in next month's issue.
Look for the May issue of the Pasco BBS Magazine on better BBSs everywhere!
+ + + + +
Important Information
---------------------
The Pasco BBS Magazine is distributed free of charge, as long as it is
unaltered and complete. When uploading make sure the original archive is
intact with all files included.
The Pasco BBS Magazine is the sole property of the Board of Trade BBS and
Richard Ziegler. It is legally copyrighted material and all rights are
reserved. No part of this magazine may be used without permission. No
compensation of any kind may be received for the viewing, distribution, or
for any other use of the magazine files.
By submitting something, you are agreeing to allow publication of the
material in the magazine. Articles reprinted with permission remain the
property of the cited source. Guest contributions may not necessarily
reflect the views of the Pasco BBS Magazine. The editor reserves the right
to edit submissions, however, this is normally only done to correct spelling
or grammatical errors. The editor makes all determinations on what and when
articles will run.
Every effort is made to insure that all information contained within the
Pasco BBS Magazine is accurate, but inadvertently mistakes can appear.
The Pasco BBS Magazine, Board of Trade BBS or Richard Ziegler cannot be held
liable for information contained within this document. It is intended that
this magazine exists for the personal enjoyment of the readers.
Rather than place a trademark symbol at every occurrence of a trademarked
name, it is stated that trademarks are only being used in an editorial
fashion with no intention of any infringement of the trademark itself.
More information can be found in the other files distributed with the
magazine's archive.
Comments, questions, suggestions and submissions can be left on the Board
of Trade BBS (813) 862-4772, or mailed to Board of Trade BBS, P.O. Box 1853,
New Port Richey, FL 34656. There is also a voice number now available at
(813) 863-5886.
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(C)Copyright 1994 Richard Ziegler - All Rights Reserved
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