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ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»
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º º
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ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ º
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ɼ ÜÜÜÜÜÜÜ ÜÜÜÜÜÜÜ ÜÜÜÜÜÜÜ ÜÜÜÜÜÜÜ ÜÜÜÜÜÜÜ º
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º Û ÜÜÜ Û Û ÜÜÜ Û Û ÜÜÜÜÛ Û ÜÜÜÜÛ Û ÜÜÜ Û º
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ɼ Û ÜÜÜÜÛ Û ÜÜÜ Û ÛÜÜÜÜ Û Û ÛÜÜÜÜ Û ÛÜÛ Û º
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º ÛÜÛ ÛÜÛ ÛÜÛ ÛÜÜÜÜÜÛ ÛÜÜÜÜÜÛ ÛÜÜÜÜÜÛ º
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º º
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º ÜÜÜÜÜÜ ÜÜÜÜÜÜ ÜÜÜÜÜÜÜ º
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Éͼ Û ÜÜ ÛÜ Û ÜÜ ÛÜ Û ÜÜÜÜÛ º
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º Û ÜÜÜ Û Û ÜÜÜ Û ÛÜÜÜÜ Û º
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ɼ ÛÜÜÜÜÜÛ ÛÜÜÜÜÜÛ ÛÜÜÜÜÜÛ º
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º º
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ÉÍͼ ÜÜÜÜÜÜÜ ÜÜÜÜÜÜÜ ÜÜÜÜÜÜÜ ÜÜÜÜÜÜÜ ÜÜÜÜÜÜÜ ÜÜÜÜÜ ÜÜÜ ÜÜÜ ÜÜÜÜÜÜÜ ÉÍÍͼ
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º Û Ü Ü Û Û ÜÜÜ Û Û ÜÜÜÜÛ Û ÜÜÜ Û ÛÜÜÜ ÜÛ ÛÜ ÜÛ Û ßÛÛ Û Û ÜÜÜÜÛ º
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ɼ Û Û Û Û Û ÜÜÜ Û Û ÛÜÜ Û Û ÜÜÜ Û ÜÛßÜÛÛÜ ÜÛ ÛÜ Û ÛÜß Û Û ÜÜÜÛÜ º
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ɼ ÛÜÛßÛÜÛ ÛÜÛ ÛÜÛ ÛÜÜÜÜÜÛ ÛÜÛ ÛÜÛ ÛÜÜÜÜÜÛ ÛÜÜÜÛ ÛÜÛßÛÜÛ ÛÜÜÜÜÜÛ º
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ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÊÍÍÍ»
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º October 1995 Volume 3 Number 10 º
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ÇÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄĶ
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º Board of Trade BBS New Port Richey, Florida (813) 862-4772 º
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ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ
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In This Issue
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-------------
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þ ONE BBSCON '95 - A Moment in Time
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|
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þ ONE BBSCON '95 - What People Where Saying About Tampa Bay
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|
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þ Windows 95 - The Hype Highway
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|
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þ Heretic: City of the Damned Review
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- by Paul Pollack
|
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þ The latest news, reviews, humor, and more
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|
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+ + + + +
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Editor's Welcome
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----------------
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As with the past October issues of the Pasco BBS Magazine, this issue has full
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coverage of the ONE BBSCON. In case you are not aware of it, which means that
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||
you are not a regular reader of this publication, the ultimate on-line event
|
||
was held in Tampa this past August. With this issue we continue with the most
|
||
comprehensive coverage of ONE BBSCON '95 found anywhere. A very special event
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||
was made even more special by the fact that it was held on our own home turf.
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||
This issue includes an article on what people were saying about the Tampa Bay
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||
area.
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||
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||
Along with looking at the latest news, this issue also takes a look at how
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||
MicroSoft lead people down the "Hype Highway" with the release of Windows 95.
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||
There is also a wonderful review of Heretic: City of the Damned, written by
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our resident game guru Paul Pollack. Of course, all our regular features are
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||
back as well.
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Before concluding this month's openning comments, I want to take a moment to
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||
thank Rob Marlowe of the Inner Sanctum BBS here in New Port Richey. Rob has
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||
setup a home page on the World Wide Web for the Pasco BBS Magazine on his
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||
system. Now the Pasco BBS Magazine can be read on the Internet at
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||
http://www.sanctum.com/pasco. People can also telenet into his BBS at
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||
sanctum.com and use his gateway to reach the home board of this publication,
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||
the Board of Trade BBS. While you're there, I hope you take some time to
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check out Rob's great board, which is the oldest BBS in Pasco County. Thanks
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Rob!
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'Til next month, thanks for reading!
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+ + + + +
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ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
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³ PASCO BBS MAGAZINE ³
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ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
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³ EDITOR: Richard Ziegler ³
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ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
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³ HOME BBS: Board of Trade BBS (813) 862-4772 ³
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ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
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³ File request current issue under magic file name PBM. ³
|
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ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
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|
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+ + + + +
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||
|
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ONE BBSCON '95 - A Moment in Time
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---------------------------------
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The Online Networking Exposition and BBS Convention 1995, better known as ONE
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BBSCON '95, did indeed take place in Tampa from August 16-20, 1995. Now that
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||
the frenzy has receded, it is still difficult to believe that the ultimate on-
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||
line gathering was held in our community. A well deserved thanks goes to Jack
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Rickard, Phil Becker and all the staff at ONE, Inc. for putting on another
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||
wonderful show. Thanks as well for bringing this show to the Tampa Bay area.
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||
It was a blast! This article will look back at some of the events of this
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||
past August, the highlights, the low-lights and a taste of the ONE BBSCON
|
||
experience. There is also a separate article in this issue about what people
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||
said about our fair community. Next month's issue will have a couple of
|
||
follow-up reports and no doubt the Pasco BBS Magazine will be talking about
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ONE BBSCON '95, the Tampa BBSCON, for years to come.
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||
|
||
While the final numbers are not in, it appears that somewhere between 4,000
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||
and 5,000 people made the annual pilgrimage to the BBSCON. While this was a
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||
bit lower than initial estimates, the attendance was up from last year and the
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||
total made for the largest gathering of telecommunications enthusiasts in
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||
history. There is no argument that it was the biggest event in the history of
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||
the Tampa Bay on-line community. It could be that this will remain Tampa
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||
Bay's biggest on-line event well into the next century.
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||
|
||
Attending a convention in your own home area is a bit different. People at
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||
work will ask where you are going on your vacation and then give you a strange
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||
look when you answer Tampa. Then you have to decide if you should pop for a
|
||
hotel room or not. Driving back and forth each day has its obvious benefits
|
||
and problems. As a matter of fact, despite the fact that the convention was
|
||
being held in Tampa, and there was no doubt whatsoever that I would attend, I
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||
did not attempt to make any hotel reservations until the day before the show
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||
started. So, needless to say, I did not get to stay at the cheaper hotel
|
||
nearest the Convention Center. However, I opted to stay down there two
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||
nights. But, I will talk more about the hotel and the decision to drive home
|
||
as this chronology continues.
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||
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After checking into the hotel on Wednesday afternoon, I took a walk over to
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the Hyatt to register for the BBSCON. Unfortunately, the registration was
|
||
being held at the Convention Center. So, I did make the trek from the Holiday
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Inn, behind the Performing Acts Center, to the Convention Center and back. It
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||
is a bit of a hike, one I did not choose to repeat. It certainly was hot, but
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||
I guess that should be no surprise. After all, it was August in Florida!
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||
After getting back to the hotel, I took a closer look at my ID badge. I
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||
noticed that I was from 'New Port Rickey, Florida.' My first thought was that
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||
someone on the ONE, Inc. staff was a big fan of the old I Love Lucy show. My
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||
second thought was that I probably should get the badge changed instead of
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||
keeping track of how many times someone asked where is New Port Rickey? Then
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I would have to explain it is actually New Port Richey, the badge is wrong.
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||
That night, when I bumped into Inner Sanctum Sysop Rob Marlowe, his name badge
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||
said New Port Rickey too. I guess the same Lucy fan did his badge. I did
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||
eventually get mine changed, Rob left his the way it was.
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||
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||
I had no intention of walking to the Convention Center, again, so I took one
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||
of the shuttle buses to Wednesday evening's Welcoming Reception. The shuttle
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||
buses from the hotels to the Convention Center worked great, there seemed to
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||
be one every 15 minutes. The buses had advertisements on the side for eSoft,
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||
ONE BBSCON '96 and other BBSCON related items. It was different, and perhaps
|
||
a bit exciting, to see buses running around Tampa advertising BBS related
|
||
products. It certainly added to the atmosphere of hosting the BBSCON.
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||
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||
It was a pleasant evening on the Tampa Convention Center's River-walk for the
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||
Welcoming Reception. Perhaps, a little warm, but not too bad. There was a
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||
light breeze coming off the water, and with illuminated paddle boats in the
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||
channel, it made for a delightful locale. It was an evening full of
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||
conversation with people from around town and around the world. I ran into
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||
people I met at previous BBSCONs. One Sysop from Tennessee asked if I had
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||
"some sort of pull to get this thing in my own home state." No, I did not
|
||
have anything to do with it, but this year's BBSCON was definitely a home
|
||
game. There was a buffet and the food was quite good. The coconut chicken
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||
went over big, and that comes from a guy who doesn't even like coconut. If
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||
you want to compare this year's Welcoming Reception to the last couple, I will
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||
be happy to pass along my opinion. I would say the Welcoming Reception was
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||
somewhere between Colorado Springs and Atlanta. It is tough to top the first
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||
one, but it was definitely better than last year.
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||
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||
When I returned to the hotel, I took some time to look out the window. Both
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||
nights I stayed in Tampa, my hotel room window faced north. I wished that at
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||
least one of the nights the room faced south, so I could have had a better
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||
view of the downtown area itself, but I never went to the extent of requesting
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||
a different room. However, there was a nice view of the Hillsborough River
|
||
and part of the beautiful University of Tampa campus. Tampa Stadium was off
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||
in the distance and I could watch the sunset over Tampa Stadium, which was
|
||
somewhat poetic considering all the talk of building a new stadium. I
|
||
certainly hope that civic leaders and residents are not so nearsighted, as to
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||
not build a new stadium. If Tampa does not build a new stadium, there are
|
||
plenty of communities who recognize the value of a NFL team and will do so if
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||
we do not. But, I guess that is a bit off-topic.
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||
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||
Thursday morning, I checked-out of the hotel and drove the short distance to
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||
the Convention Center, a short distance by car anyway. At last year's
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||
Welcoming Session they had donuts and coffee free for the taking. Since I did
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||
not take the time to stop and have breakfast, I hoped that would be the case
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||
again this year. Unfortunately, there was nothing like that, but there was
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||
coffee you could buy for $1.50 a cup.
|
||
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||
Thursday morning's Opening Session took place in a rock concert atmosphere.
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||
The lights were down very low and music played in the background. The
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||
colorful ONE BBSCON '95 logo was displayed on two huge projection screens,
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||
bleachers were set-up and a laser light show took place after Phil Becker's
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||
talk. When the lights went out, I almost expected to see controlled
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||
substances circulating through the crowd. It was quite dark and half the time
|
||
I did not know if my tape recorder was getting anything, so I did end up
|
||
having to shell out some money for the audio tapes of that session.
|
||
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||
Jack Rickard began the Opening Session by welcoming everyone to ONE BBSCON
|
||
'95. He talked for a few minutes before introducing members of the ONE BBSCON
|
||
Executive Advisory Board. He also explained why the concept of the EAB was
|
||
used for the conventions. The idea was "to form an Executive Advisory Board
|
||
with different people representing different focuses of the on-line community.
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I think this has been fairly successful. We've got very good representation
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here this year." Several members of the board did speak to the assemblage.
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||
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Next month's issue will take a longer look at the Association of Online
|
||
Professionals, so we will save some of the organization's Executive Director's
|
||
remarks for next month. But, we did want to share some of Jack Rickard's
|
||
humor while he introduced David McClure. Rickard began by talking about other
|
||
attempts to form a Sysop Association. "Every year it seemed there was someone
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||
who came up with the idea of forming some sort of association of bulletin
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||
board operators. I watched quite a parade of them come out, announce
|
||
something, hope for 15,000 or 20,000 members instantly and when they didn't
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materialize, move on. The question is why can't we get all the BBS operators
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to do x, whatever x is. Basically, I didn't know. I had never seen all the
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||
bulletin board operators do anything. If you got all the bulletin board
|
||
operators in the world, and laid them end-to-end, they couldn't reach a
|
||
conclusion, much less lunch. They are a fairly independent group of people
|
||
and getting them to do anything is a lot like herding cats. I think one of
|
||
the reasons they run bulletin boards, on-line services and their own Web sites
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is that the rest of the world didn't do to suit them. So, they built another
|
||
one where they could have a little control and do it their way."
|
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Rickard continued with his introduction. "Politically, almost all of the
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bulletin board operators tend to be Libertarians. None of them actually join
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the Libertarian Party, there's too many rules, you don't really buy into all
|
||
of it, but the tendency is towards Libertarianism, just don't want to actually
|
||
become a member. When we started Boardwatch Magazine people who ran on-line
|
||
services were viewed much as you might a group of people who met every Tuesday
|
||
evening to exchange toothbrushes. They do what? Why do they do that? In
|
||
recent years, it's not that much of a niche. This has gone quite into the
|
||
national eye and its become a bit of a mainstream thing. It also lead to a
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curious desire by our governing structure to do two things, one is to regulate
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it, and the other is tax it. To defend ourselves we are going to have to make
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some concessions on the I don't join and I don't get involved position. The
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first organization I've joined in ten years is now this Association of On-Line
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Professionals."
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After some opening remarks from several members of the Executive Advisory
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Board, Phil Becker gave his traditional state of the industry report. Becker
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presented a history of on-line, including a slide show featuring ads and
|
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articles from years gone by. When Phil Becker concluded his remarks, the
|
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second annual BBSCON laser light show took place. Each year Becker tries to
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top the year before, which has lead to a very elaborate laser light show the
|
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past two years. This was the highlight of the rock and roll aspect of the
|
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Opening Session.
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The last one to speak at the Opening Session is the Keynote Speaker and Dr.
|
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Robert M. Metcalfe had that honor in Tampa. Metcalfe is best known as the
|
||
inventor of the local area network technology ethernet and as a columnist for
|
||
InfoWorld Magazine. His Keynote Address discussed "Convergence and the
|
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Information Superhighway." Bob Metcalfe began his speech, "If you think the
|
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Information Superhighway is a buzz word that takes itself too seriously, I
|
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want to tell you my favorite anagram of the word Information Superhighway. An
|
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anagram is simply a rearrangement of the letters and there are dozens of
|
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anagrams for the phrase Information Superhighway. My favorite is this,
|
||
Enormous Hairy Pig With Fan." He also spent some time discussing the
|
||
Internet. "Some people think that the Internet is this collection of fiber
|
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optics that go across the country and connect everyone together. When,
|
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actually, the Internet is mostly ethernets connected together. This is how I
|
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get to be the inventor of the Internet. There are a lot of people vying to be
|
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the inventor of the Internet, so this is my way of getting my oar in too."
|
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After the Opening Session, it is time for the first lunch break of the
|
||
convention. That first lunch was a bit disappointing, especially after the
|
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lack of coffee and donuts that morning. They served a box type lunch. This
|
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was a chicken sandwich with something that looked like a tomato and something
|
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else brown that had a resemblance to lettuce. The banana was yellow, I guess
|
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that is one good thing. The second day's lunch was nothing to brag about
|
||
either, basically a variety of different salads. It was a little downgrade in
|
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the food from last year's convention. Saturday's chicken and ham lunch was
|
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the best of the show, nothing to brag about, but reasonable in comparison to
|
||
the other meals. Following lunch, the educational sessions and vendor
|
||
exhibits kicked off at 1:30 pm on Thursday.
|
||
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One of the BBSCON traditions continues to be The Jack and Phil Show, which is
|
||
an educational session put on by convention organizers Jack Rickard and Phil
|
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Becker. Jack Rickard looked back at the first Jack and Phil Show, held the
|
||
year before the first ONE BBSCON, and talked about how the session remains
|
||
applicable with today's explosion of the Internet. "The original session we
|
||
did at FIDOCON91, 'How to Make Money with a BBS,' seems a little quaint now.
|
||
At the time we had people screaming blaspheme and so forth, but it was a very
|
||
popular session. But, I think there has been something happening in the last
|
||
year that almost makes it relevant again, we're back where we were in 1991. A
|
||
number of bulletin board operators are terribly uncertain about where the
|
||
future of on-line is going. The answer to the question is that most of you in
|
||
this room already went through this once, you know how it's going to come out.
|
||
It's the rest of the world that should be confused and they are." Phil Becker
|
||
added, "Nothing that is happening now is new, except in scale."
|
||
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Rickard and Becker also discussed the traditional rumors how the large
|
||
telecommunications companies would somehow eventually control on-line
|
||
communications. Jack Rickard began, "How can this be when MCI, Sprint and the
|
||
big telephone companies are going to crush all of us? It has to do with
|
||
something bulletin board operators do better than these other groups can, and
|
||
it is called customer service. Try this, when you go home call the cable
|
||
company and tell them your TV does not work, and then can you help me install
|
||
WinSock?" Phil Becker continued on the same topic. "In yesterday's USA
|
||
Today, AT&T announced that they're going to monopolize home delivery of the
|
||
Internet. They can't deal with this, it is not in their realm of possibility
|
||
for them to do it. All they can do is be big and scare people. You happen to
|
||
be the people they want to scare, because you're the ones they are afraid of.
|
||
They can't find you in one place to wipe you out. They can't win this game
|
||
and they know it."
|
||
|
||
The ninety minute Jack and Phil Show did cover a wide range of topics. Jack
|
||
Rickard discussed how everyone wants on the Internet. He joked that people
|
||
will say "I want some Web and I want about seven pounds of it, I think.
|
||
They're not even too sure what it is." Phil Becker on the national on-line
|
||
services, "Large commercial services win only by emulating what Sysops teach
|
||
them how to do."
|
||
|
||
The vendor exhibits were pretty much the standard fare. From Internet service
|
||
providers to the Giffy girls, most of the major players in the on-line world
|
||
were there displaying their wares. There was the traditional free stuff and
|
||
give-a-ways, along with more sales pitches than a normal person would be
|
||
exposed too in a lifetime. But, there was plenty of interest, as vendors
|
||
continue to time the release of new products with the BBSCON.
|
||
|
||
The biggest surprise at the vendor exhibits was who was not there. Without
|
||
giving people any inclination of their plans, PCBoard was noticeably absent
|
||
from the exhibit floor. To this date, I remain bewildered by the decision of
|
||
Clark Development Company (CDC), makers of the PCBoard BBS Software, to be a
|
||
no-show. Was it a non-issue, or was it the story of the convention? I, along
|
||
with other PCBoard Sysops, made the logical assumption that CDC would be a
|
||
major player at the BBSCON. After all, they had been at the last three
|
||
conventions and CDC founder Fred Clark had served as a member of the Executive
|
||
Advisory Board at previous events. PCBoard had just won the Editor's Choice
|
||
Award from PC-Magazine and how could anyone be so stupid as to miss this
|
||
marketing opportunity? There was speculation that because they were running
|
||
their own "communications retreat" that they decided not to participate.
|
||
There were "off-the-record" comments on what lead to the decision. But, since
|
||
Clark Development Company has not commented on their decision, it would be
|
||
inappropriate for me to talk about it here. Apparently, by their silence, CDC
|
||
would prefer to keep the rumor mill cranking on that one.
|
||
|
||
As I mentioned earlier, the decision to drive back home to Pasco County, or
|
||
stay in Tampa for the night, was one I labored over. When I got home Thursday
|
||
night, I thought, hey, this is kind of nice. Being able to check the board,
|
||
sleep in your own bed and all that, seemed to make the decision to drive home
|
||
worthwhile. I had already had some fun, gotten to talk with a bunch of people
|
||
and started to think we're only halfway through this thing. It was sort of
|
||
like having two BBSCONs to go to. But, the next morning my perspective was a
|
||
bit more realistic. I got a taste of what the people who have to drive to
|
||
work in Tampa go through every morning. My advice to people attending
|
||
conventions in their own home area, stay, stay overnight! I cannot believe
|
||
that some people drive down to Tampa five days a week. I had not even left
|
||
Pasco County before I was disgusted. It really reinforced the idea of how
|
||
lucky I am that I don't have to make that daily trek. I guess you should not
|
||
discard any of life's experiences, but having to make the morning drive to
|
||
Tampa is one that I would not be too anxious to repeat. However, when I drove
|
||
down there on Sunday morning it was not nearly as unpleasant.
|
||
|
||
There was one more thing I wanted to mention about the hotel. They had a
|
||
television station called VISITEL, which is a station with information about
|
||
the area for visitors. Since I live in the area, most of the programming
|
||
offered little of interest. But, one evening they were broadcasting BBSCON
|
||
highlights. There was an interview with Phil Becker, along with the entire
|
||
Jack and Phil Show, playing on the hotel room TV. Since they knew that the
|
||
hotels were full of BBSCON attendees, I thought it was a very nice touch.
|
||
|
||
With somewhere around 180 different educational sessions to choose from, there
|
||
was something on just about every conceivable aspect of operating an on-line
|
||
service. One of the most popular educational sessions of the show has always
|
||
been the BBS Success Roundtables. The idea of putting a panel of successful
|
||
Sysops together for a question and answer session is a sound concept. The
|
||
Sysops have always been willing to share their proven expertise. In addition,
|
||
these sessions have traditionally yielded some lighter moments. Perhaps, the
|
||
best line came from Greg Ryan of the Exec-PC BBS. He was talking about how
|
||
some services market the Internet. "Everybody in this room has received at
|
||
least ten AOL disks in the last year and some of us are using them as
|
||
coasters."
|
||
|
||
Some other sessions had their humorous moments as well. A pretty good line
|
||
came out of a session on Promoting Your Hobby Board. A question from the
|
||
floor asked about the naming of your bulletin board, and voiced the opinion on
|
||
how Cyber-something was "getting a little worn out." Alan Bechtold, editor of
|
||
Sysop News and CyberWorld Report, joked "Yes, I think CyberXpo was the last
|
||
qualified use of that." Kathy Sussell of New York City's Invention Factory
|
||
BBS has a delightful sense of humor. She handles the marketing end of the
|
||
husband and wife board, while husband Michael handles the technical end of
|
||
things. She put on a session titled How to Happily Run a BBS with Your
|
||
Significant Other. Kathy Sussell talked about answering technical questions
|
||
on their voice support number. "I'll tell people I'm not the techie, I just
|
||
dropped by to answer the phone sometimes. But, I'll get you the answer. They
|
||
will say 'I'm calling you on a Zoom modem,' and I'll say, 'well that's the
|
||
problem.'"
|
||
|
||
On Sunday, ONE BBSCON '95 drew to a close. The BBSCON would reconvene in San
|
||
Francisco on August 7-11, 1996. As I drove back to Pasco County, my mind
|
||
wandered. It was a time to reflect on an amazing five days. There are
|
||
moments in life that stand out from the norm. There are moments in life that
|
||
make up for the day-to-day drudgery. There are moments in life that have a
|
||
special intensity. Moments to reflect upon for all eternity. Moments that
|
||
recharge the soul. Moments which you know will never be repeated. August 16-
|
||
20, 1995 was one of those moments in time. ONE BBSCON '95 now belonged to the
|
||
ages.
|
||
|
||
+ + + + +
|
||
|
||
ÕÑÑÑÑÑÑÑÑÑÑÑÑÑÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÑÑÑÑÑÑÑÑÑÑÑѸ
|
||
ÆØØØØØØØØØØØ Board of Trade BBS ØØØØØØØØØØµ
|
||
ÆØØØØØØØØØ New Port Richey, Florida ØØØØØØØØµ
|
||
ÆØØØØØØØ (813) 862-4772 (28.8 Rotary) ØØØØØØµ
|
||
ÆØØØØØ FidoNet 1:3619/10 ØØØØµ
|
||
ÆØØØ ØØµ
|
||
ÆØ Home of the Pasco BBS Magazine ص
|
||
³ ³
|
||
³ Home of the 813 BBS Directory ³
|
||
³ ³
|
||
³ Home of DragonHawk Productions ³
|
||
³ ³
|
||
ÆØ Home of Shadoware ص
|
||
ÆØØØ ØØØµ
|
||
ÆØØØØØ Official Support BBS for ØØØØØµ
|
||
ÆØØØØØØØ Pasco ComPats Computer Club ØØØØØØØµ
|
||
ÆØØØØØØØØØ ØØØØØØØØµ
|
||
ÆØØØØØØØØØØØ Member: Electronic Frontier Foundation ØØØØØØØØØØµ
|
||
ÔÏÏÏÏÏÏÏÏÏÏÏÏÏÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÏÏÏÏÏÏÏÏÏÏÏϾ
|
||
|
||
+ + + + +
|
||
|
||
ONE BBSCON '95 - What People Were Saying About Tampa Bay
|
||
--------------------------------------------------------
|
||
|
||
When a city hosts the ONE BBSCON, or any other major event for that matter,
|
||
they are going to be the subject of some praise and criticisms. When ONE
|
||
BBSCON '95 was held at the Tampa Convention Center this past August, Tampa Bay
|
||
was no exception to this rule. Tampa's efforts to revitalize the downtown
|
||
area have yet to lead to substantial results, as downtown Tampa remains a
|
||
ghost town after the sun goes down. This lead to comments that Tampa was a
|
||
hick town where they rolled up the sidewalks at 6:00 pm. People complained
|
||
that there was no place to eat, that all the restaurants were closed and that
|
||
there was nothing to do around town. One of the first comments overheard
|
||
about Tampa was a poor attempt at humor, but it did hit the nail on the head.
|
||
"What do the locals do for excitement? Leave town!"
|
||
|
||
Not to indicate that all the feedback was on the negative side. Many people
|
||
were raving about how beautiful the area was and how wonderful the Tampa
|
||
Convention Center was. From Wednesday's night Welcoming Reception, until the
|
||
event closed on Sunday, never was heard a discouraging word about the
|
||
Convention Center itself. There was also plenty of discussion about something
|
||
completely out of the control of the local Chamber of Commerce, the heat.
|
||
There was talk from the organizers of the event that the Tampa location was
|
||
responsible for a leveling-off in the attendance for this year's show. The
|
||
editor of the Pasco BBS Magazine asked many in attendance what they thought
|
||
about Tampa and some of the better quotes are the basis for this article.
|
||
|
||
Phil Becker, one of the primary organizers of the ONE BBSCON, was asked what
|
||
he thought of Tampa. "I like Tampa quite a bit. It's a bit warm. I was here
|
||
in February and it was little bit nicer then, I would say, then it is right
|
||
now. This facility, on the other hand, is why we're here. It is the most
|
||
gorgeous convention facility, I think, that is available anywhere. It is
|
||
really why we brought this show here to tell you the truth." Jack Rickard,
|
||
the other half of the ONE, Inc. team, also commented on Tampa. "It's a little
|
||
warmish. It was beautiful in February. The attraction is this facility, it's
|
||
just ideal for this kind of a show. We thought that it would be a real pretty
|
||
show here and it is. Actually, Florida and the Tampa area with this Tampa Bay
|
||
On-Line and so forth, there are some pretty active people in the area on-line.
|
||
I think it has worked out pretty well for us."
|
||
|
||
Jack Rickard continued discussing the site of the Welcoming Reception, along
|
||
with the strengths and weaknesses of holding the event in Tampa. "I think
|
||
that river-walk terrace was a delightful setting. A little warm, but it was
|
||
very scenic and that is what we look for in the Welcoming Reception. Atlanta
|
||
had some advantages and disadvantages, Tampa has too. We try to go into a
|
||
place and take advantage of the good stuff and minimize the losses on the
|
||
things that don't work so well. Tampa is a little light on hotels, they don't
|
||
have a big hotel, they're a little bit scattered, so we try and focus it here
|
||
on the Convention Center. I did a hospitality last night with a boat tied up
|
||
out here by the fountain. Phil Becker did one where he brought in a boat and
|
||
they went on a cruise. We have kind of focused all the activities right here
|
||
on the Convention Center, which is the strong card here in Tampa."
|
||
|
||
With this year's event drawing only slightly more people than last year's show
|
||
in Atlanta, organizers were asked if they felt there may have been a leveling-
|
||
off in the attendance. Phil Becker replied, "I think the truth is that Tampa
|
||
is a little further away in people's minds, I think they're worried about the
|
||
heat in August and I think it has had a damping effect on this year's
|
||
attendance. It looks like we'll be in the 5,000 range, I haven't seen what
|
||
the local response will be. We've had a lot of interest locally and that may
|
||
change, we may get more local traffic than I expect. If the local traffic is
|
||
typical to what we've seen in past years we'll be in the 5,000 range." Jack
|
||
Rickard concurred, "It is kind of hard to get people from the rest of the
|
||
country to come down here, but we do have attendees from thirty countries."
|
||
|
||
What were others saying about the area? There was some talk at Thursday
|
||
morning's Welcoming Session. Scott Brinker, President and CEO of Galacticomm,
|
||
Inc. and a Fort Lauderdale resident, went up to the podium and commented,
|
||
"Welcome to Tampa and the humidity!" Jim Harrer, President of Mustang
|
||
Software, Inc., began his opening remarks, "First of all I think we ought to
|
||
give Jack and Phil a hand for, again, hosting this at such a beautiful
|
||
facility like Tampa. This is just gorgeous guys." Shortly after the
|
||
Welcoming Session, David McClure, the Executive Director of the Association of
|
||
Online Professionals, put the warm temperatures in perspective. "I love
|
||
Tampa. It's warmer than this in D.C., where I come from. If you look at the
|
||
map, it's all red. If you are going to have to have the weather one way or
|
||
another, Tampa is gorgeous, I love it."
|
||
|
||
Kathy Sussell, who operates the Invention Factory BBS with her husband, was
|
||
also asked 'how do you like Tampa?' "I don't," the New York City resident
|
||
replied. "The area we're in is not really conducive to getting to know Tampa.
|
||
Well, it's kind of hot, it's August. See, at the convention we are really too
|
||
busy to get out and see anything. I mean, it looks like a nice city. For me,
|
||
I'm in the downtown area in the hotel and there is like no people walking
|
||
around. It is kind of quite at night and there are not many shops, it's hard
|
||
to buy souvenirs."
|
||
|
||
There was also some talk about the active hurricane season and about how
|
||
Hurricane Erin had passed through the area just two weeks prior to the event.
|
||
Phil Becker joked, "I was concerned about that. When the hurricane came
|
||
through, and I saw another one coming behind it, I said this will work out
|
||
real good. We'll get all these people in town and then kill them. This will
|
||
work." Jack Rickard also quipped, "I was praying Hurricane Felix would come
|
||
this way, kind of cool things down."
|
||
|
||
So, that is some of what people had to say when the BBSCON came to our
|
||
community. This was one of the largest conventions to take place at the Tampa
|
||
Convention Center this year and was the largest gathering of on-line
|
||
enthusiasts in history. A record which should stand until they reconvene the
|
||
BBSCON in San Francisco next August.
|
||
|
||
+ + + + +
|
||
|
||
ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»
|
||
º º
|
||
º ßÛß ÛßßÛ ÛßßÛ Ûßßß ÛßÛ Ûßßß ÛßßÛ ÛßßÛ ÛßßÛ ßßÛßß Û Û ÛßÛßÛ º
|
||
º Û Û Û Û Û Ûß ÛßßÛ ßßßÛ ÛßßÛ Û Û Û Û Û Û Û Û Û º
|
||
º ßßß ß ß ß ß ßßßß ß ß ßßßß ß ß ß ß ßßßß ß ßßßß ß ß º
|
||
º º
|
||
º ÛßÛ ÛßÛ Ûßßß º
|
||
º ÛßßÛ ÛßßÛ ßßßÛ º
|
||
º ßßßß ßßßß ßßßß º
|
||
º º
|
||
º Since 1985 - Pasco County's Oldest BBS º
|
||
º º
|
||
º Sysops - Rob & Carolyn Marlowe º
|
||
º º
|
||
º Popular Chat Board, On-Line Games, CD-ROMS, Internet, FidoNet º
|
||
º º
|
||
º Ten Lines - (813) 848-6055 Voice - (813) 845-0893 º
|
||
º º
|
||
º telenet: sanctum.com º
|
||
º º
|
||
º READ THE PASCO BBS MAGAZINE AT: http://www.sanctum.com/pasco º
|
||
º º
|
||
ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ
|
||
|
||
+ + + + +
|
||
|
||
Windows 95: The Hype Highway
|
||
-----------------------------
|
||
|
||
As expected, MicroSoft released the latest version of Windows on August 24.
|
||
As people scurried to upgrade their computers to handle the massive operating
|
||
system, the release of Windows 95 was expected to bring a billion dollar
|
||
windfall to the computer industry. As with any new software, the inevitable
|
||
bugs and problems began surfacing shorting after the release. While there are
|
||
many interesting stories coming out of this new release, the hype surrounding
|
||
Windows 95 made everything else pale by comparison. MicroSoft proved to be
|
||
the masters of marketing and lead millions of consumers down the hype highway.
|
||
|
||
For months, MicroSoft had been heralding the much delayed release of Windows
|
||
95 as a way to improve the quality of life for the average computer user, if
|
||
not the average American. This may have been the most hyped marketing
|
||
campaign in history, even dwarfing the "new" Coke fiasco. But, credit must be
|
||
given, where credit is due, and MicroSoft launched one of the most effective
|
||
advertising campaigns in history. There certainly were some interesting
|
||
stunts in their strategy.
|
||
|
||
MicroSoft would not allow sales of Windows 95 until August 24, which lead
|
||
computer stores worldwide to open their doors at midnight to begin selling the
|
||
software. Despite the fact that there no shortage of copies of Windows 95,
|
||
some stores were going to the extent of taking reservations for the software.
|
||
Many stores stayed open until the wee hours of the morning to handle the rush
|
||
of customers. Some of the stores carried a live broadcast of Bill Gates and
|
||
MicroSoft had representatives in some stores to answer questions. In New
|
||
Zealand, where the midnight deadline came hours before stores in the United
|
||
States could begin selling the software, Auckland business student Johnathan
|
||
Prentice bought the first retail copy. A Dallas computer store ran a "Best
|
||
Dressed Computer Nerd" contest, but the whole midnight scenario left many with
|
||
the thought that most computer geeks needed to get a life.
|
||
|
||
But, the hype was the amazing thing. MicroSoft paid to use the Rolling
|
||
Stones' song "Start Me Up" for its advertising campaign. Some in the media
|
||
were reporting that the rights to the rock classic cost MicroSoft up to $12
|
||
million, but the actual cost was somewhere between $2-4 million. A hefty
|
||
outlay, but only a small percentage of the $150 million advertising budget.
|
||
MicroSoft president Bill Gates' face was all over the television. He was on
|
||
Larry King Live, the Today Show and featured in a paid half-hour advertisement
|
||
in most of the major media markets.
|
||
|
||
Some of the stunts were actually fairly original and clever. In Great
|
||
Britain, farm fields were painted with the Windows 95 logo. In Sydney,
|
||
Australia, a floating barge carrying a 40 foot re-creation of the software
|
||
package was towed into the harbor. In New York City, MicroSoft paid to light
|
||
the 102-story Empire State Building in Windows 95 colors. They brought out
|
||
the entire run of "The Times of London" and distributed the paper free of
|
||
charge, with some modifications to hype the release. Tonight Show host Jay
|
||
Leno hosted a corporate carnival in Seattle, which was beamed via satellite
|
||
to 43 cities.
|
||
|
||
A look behind the hype generated some gratifying numbers for MicroSoft. They
|
||
reportedly sold more than 300,000 copies in the United States on the first
|
||
day, sold 1 million copies over first four days and expected to sell 29
|
||
million copies by the end of the year. A look behind the hype generated some
|
||
unsatisfactory numbers for MicroSoft. Within days of the release, the
|
||
newspapers were full of Windows 95 horror stories of system crashes and the
|
||
loss of critical data. Their support line was overwhelmed with people seeking
|
||
help. Some spent hours on the phone, hours on hold for a long distance call
|
||
which was not toll free. MicroSoft had 1,600 people taking calls, which they
|
||
felt could handle in excess of 20,000 calls a day, but they were woefully
|
||
under-staffed. Many times technicians could not answer questions and were
|
||
giving the traditional answer to something they cannot explain, the old "virus
|
||
or disk problem" response. Another unsatisfactory number for MicroSoft, was
|
||
the fact that their stock lost $4 on the Monday after the release.
|
||
|
||
There will be millions of words written about the release of Windows 95. An
|
||
article could be written on how we ever got to a point where an operating
|
||
system takes up 63 megabytes of disk space. Articles have already been
|
||
written on the claims that Windows 95 can be installed in less than an hour on
|
||
a 386 with 4 meg of RAM. But, the hype was the amazing thing. Will MicroSoft
|
||
try the same thing when they release their first bug fix release in November?
|
||
|
||
+ + + + +
|
||
|
||
ÕÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͸
|
||
³ ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ ÜÜÜ ³
|
||
³ The Most Comprehensive Listing ßßßßßÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ ³
|
||
³ of Computer Bulletin Board ßßÛÛÛÛÛÛÛÛßß ßÛÛÛÛÛÛÛÛÛÛÛÛÛ ³
|
||
³ Systems in Pasco, Pinellas ßßßß ÛÛÛÛÛÛÛÛÛÛÛÛÛ ³
|
||
³ and Hillsborough Counties ßÛÛÛÛÛÛÛÛÛÛÛÛ ³
|
||
³ ÚÄÄÄÄÄÄÄÄÄ¿ ÛÛÛÛÛÛ ³
|
||
³ ÚÄÒÄ¿Ò Â ÖÄÄÄ "Ö¿  ÖÄÄÄ Ò Â" ³ ÛÛÛÛÛÛÝ ³\ÛÛÛÛÛÛÝ ³
|
||
³ º ÇÄÄ´ ÇÄÄ ºÀ¿³ ÇÄÄ Ó·Ú¿ÚÙ ³ÞÛÛßßÛÛÛݳ ÛÛÛÛÛÛÛ ³
|
||
³ Ð Ð Á ÓÄÄÄ Ð ÀÙ ÓÄÄÄ ÓÙÀÙ ³ ß ÜÜÛÝ ³ ÛÛÛÛÛÛÛÛ ³
|
||
³ ÖÄÄ¿ · ÄÄ· ÖÄ· ÖÄ· ÖÄÄ ³ ßÛÛß ³/ÛÛÛÛÛÛÛÛÝ ³
|
||
³ ÇÄÄ´ º Ķ ºÄз ºÄз ÓÄ· ÀÄÄÄÄÄÄÄÄÄÙ ÛÛÛßßÛÛÛÛݳ
|
||
³ ÓÄÄÙ Ó ÄĽ ½ÄĽ ½ÄĽ ÄĽ ßÛÛÛÛÜ ÜÛÛÛÛÛ³
|
||
³ ÒÄÄ¿ Ò ÖÄÄ¿ ÖÄÄÄ ÖÄÄ¿ ÚÄÒÄ¿ ÖÄÄ¿ ÖÄÄ¿ Ò Â ßÛÛÛÛÛÛÛÛÛÛÛ³
|
||
³ º ³ º ÇÄÂÙ ÇÄÄ º º º ³ ÇÄÂÙ ÓÄÒÄÙ ÛÛÛÛÛÛÛÛÛݳ
|
||
³ ÐÄÄÙ Ð Ð Á ÓÄÄÄ ÓÄÄÙ Ð ÓÄÄÙ Ð Á Ð ßÛÛÛÛÛÛÛ ³
|
||
³ ßÛÛÛß ³
|
||
³ ÜÜþ ³
|
||
³ CLARK D. GILBO, Editor & Founder ÜÜßßßß ³
|
||
³ ³
|
||
³ GILBEAU PUBLISHING CO. P.O.BOX 3397, HOLIDAY, FL. (813) 938-6975 voice** ³
|
||
³ THE 813 BBS DIRECTORY HOME BOARD IS BOARD OF TRADE BBS, DATA # IS 862-4772³
|
||
ÔÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ;
|
||
|
||
+ + + + +
|
||
|
||
Heretic: City of the Damned Review
|
||
----------------------------------
|
||
|
||
Written by Paul Pollack, editor of GamePlay Magazine, New Port Richey, FL
|
||
|
||
Another week, another 3D game. I've run over pedestrians, blown away bombers,
|
||
blasted a few imps, and now, with the release of Heretic, my dragon's claw is
|
||
awfully worn. It sometimes seems like this type of game pops up every week,
|
||
with each new game getting less & less original along the way. The first-
|
||
person perspective has become over-used. Yes, there's no such thing as a
|
||
surplus of good titles, but many of the recent games are not good titles, far
|
||
from it, in fact.
|
||
|
||
That's why Heretic was such a relief. It's an awfully creative idea, with the
|
||
best 3D engine I've yet to see, and an original concept that sets a positive
|
||
example for other game companies. There are numerous magical artifacts
|
||
scattered throughout the game, and the medieval feel only adds to the
|
||
atmosphere. Heretic is an incredible title.
|
||
|
||
Heretic (shareware version): City of the Damned
|
||
|
||
Statistics:
|
||
|
||
Developer: Raven (using the Doom engine)
|
||
Publisher/Distributor: ID software
|
||
Requirements: 486 DX, 4 MB RAM, 9600 BPS+ modem for modem play
|
||
Recommended: 486 DX/33 with VLB, 8+ MB RAM, supported sound cards, 14.4 modem
|
||
Available at: Board of Trade BBS -- (813) 862-4772 / (813) 863-5886
|
||
Any codes: You betcha (what 3D game doesn't have codes?!). Here:
|
||
|
||
Defective Doom Codes
|
||
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
|
||
|
||
IDDQD -- Kills you ("trying to cheat, eh? now you die.")
|
||
IDKFA -- Takes away weapons/ammo ("cheater -- you don't deserve weapons")
|
||
|
||
Correct Heretic Codes
|
||
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
|
||
|
||
RAMBO -- All weapons/full ammo
|
||
RAVMAP -- Full map (must be in map mode)
|
||
PONCE -- Full health
|
||
SHAZAM -- Toggle higher weapon power
|
||
COCKADOODLEDOO -- Become a chicken
|
||
QUICKEN -- God mode
|
||
GIMMExx -- Get artifacts (where xx is a letter a-j [not d or j in the
|
||
shareware version] followed by a number 1-9)
|
||
SKEL -- Gives you all the keys
|
||
KITTY -- No clippings mode
|
||
ENGAGExx -- Warp mode (where xx is the episode number followed by the level
|
||
number)
|
||
MASSACRE -- Massacre; kills all creatures on level
|
||
|
||
Remember: As in Doom, the codes will only work on the first four skill
|
||
levels.
|
||
|
||
Difficulty: Adjustable
|
||
|
||
Report Card: (Remember: these are strictly our opinion)
|
||
|
||
Graphics...................... A+
|
||
Sound......................... A
|
||
Music......................... B+
|
||
Plot.......................... N/A
|
||
Animation..................... A
|
||
Puzzles....................... N/A
|
||
Humor......................... N/A
|
||
Funfactor..................... A+
|
||
Re-play factor................ B+
|
||
Control\manipulation.......... B+
|
||
Technical factor.............. B
|
||
Concept....................... A
|
||
Bang for your buck............ A
|
||
Ending........................ D
|
||
Overall....................... A
|
||
|
||
The Explanation:
|
||
|
||
Graphics (A+): With Heretic, the artists at Raven have forever redefined what
|
||
3-D games should look like. The wall, floor, and ceiling textures look
|
||
fantastic, and fit in perfectly with the medieval setting, while the weapons
|
||
all look realistically rendered. The enemies you face are also very well-
|
||
rendered, which leads me to believe that Heretic has the finest graphics ever
|
||
to appear in a 3-D game. There's a great attention to detail here. The water
|
||
seems to almost ripple, the graphics have a medieval touch that fits in
|
||
perfectly with the concept, and everything stays in perspective while in
|
||
flight. Of course, Raven has always had great graphics in their titles
|
||
(Shadowcaster speaks for itself), so it's not that much of a surprise that
|
||
Heretic has raised the graphical stakes in the world of PC gaming.
|
||
|
||
Sound (A): Heretic makes great use of sound, from the splash present when
|
||
your character hits the water to the sound of dead creatures collapsing to the
|
||
floor. Best of all, every single one of the sounds is realistic (or, in the
|
||
case of the weapons, at least sounds right), and this adds greatly to the
|
||
overall quality of the title.
|
||
|
||
Music (B+): There's not really that much to be said about this; the music in
|
||
about all first-person shooters is pretty solid, and Heretic's certainly no
|
||
exception.
|
||
|
||
Plot (N/A): Heretic's plot was ever more well-hidden than that of Apogee's
|
||
Rise of the Triad. In fact, I couldn't even find it, although I know that one
|
||
does exist from the bits and pieces I've seen as well as the ending. The
|
||
plot, judging from what little I've seen, seems to be about on par with Doom,
|
||
which isn't saying much. Then again, nobody really cares about the plot in a
|
||
game like this anyway, mainly because the plot isn't an integral part of the
|
||
gameplay.
|
||
|
||
Animation (A): For Heretic, Raven used the Doom engine (which is fitting
|
||
since id published the game), and the result in fantastic. The scrolling and
|
||
bobbing (on a fairly fast [486 DX2-50 with VLB recommended]) are every bit as
|
||
realistic as Doom's, and the immersive quality of the title is simply
|
||
fantastic.
|
||
|
||
Puzzles (N/A): The puzzles in Heretic were similar to those in Doom; find the
|
||
keycard, unlock the door, find the switch, see what it does, etc. And, like
|
||
Doom, the puzzles mix in so well with the gameplay that it's impossible to
|
||
give this a separate rating.
|
||
|
||
Humor (N/A): While there wasn't any humor in the game (unless you think the
|
||
Doom codes backfiring is funny), it could only hurt the overall quality of
|
||
the product. With a medieval setting, humor would look out of place and
|
||
detract from the overall experience.
|
||
|
||
Funfactor (A+): Heretic is a very fun game to play, since it manages to
|
||
immerse you further into the game world than into other program I've seen;
|
||
including id's Doom/Doom ][ and Apogee's Rise of the Triad. It's obvious that
|
||
a lot of work has been put into the game, and it really pays off in the end;
|
||
wandering through the corridors and shooting enemies with your powered-up
|
||
ethereal crossbow has never been so much fun!
|
||
|
||
Re-play factor (B+): Although it doesn't have nearly as many new PWAD files
|
||
as does Doom, Heretic allows up to four players on an IPX-compatible network,
|
||
and two players via a 9600 BPS+ modem (try a 14.4/28.8 for maximum
|
||
performance). Raven and id have also included DWANGO.EXE, a program that
|
||
makes finding an opponent for your on-line sessions much easier. And yes,
|
||
Heretic does allow the player to run user-created WAD files (again, id has
|
||
asked for users to create WAD's only for the registered version), so there may
|
||
be a whole lot of them cropping up pretty soon. But even without modem play,
|
||
network play, or external WAD's, Heretic is a fun game that'll keep you coming
|
||
back for more. There's plenty in here for you to discover, and the game world
|
||
is large and inviting.
|
||
|
||
Control/Manipulation (B+): To control Heretic, you can use either the
|
||
keyboard, mouse, or joystick, and the game features special support for the
|
||
Gravis PC GamePad, as well as a few other peripherals (like the Cyberman).
|
||
While you'll probably enjoy playing with a combination of keyboard and mouse,
|
||
I found that my Gravis PC GamePad worked the best out of everything I've
|
||
tried. The controls were smooth, the four buttons were easy to reach, and
|
||
there were few times when I needed to resort to keyboard control.
|
||
|
||
Technical factor (B+): The game runs about as smoothly as Doom on many
|
||
levels, and should perform nicely (although you may see some slowdown on some
|
||
levels) on a 486 DX-33 with VLB/PCI. As for bugs, I didn't encounter much
|
||
trouble, although I have heard reports of it occasionally freezing up or
|
||
dumping the user back to DOS. These are just minor faults; they don't show up
|
||
that often.
|
||
|
||
Concept (A): While the 3D shoot-em-up concept has been used ad nauseum, this
|
||
is not a typical 3D shooter. What strikes me as so original about Heretic is
|
||
the fact that it features an inventory system, which goes a long way toward
|
||
making it the best 3D game on the market. What this system enables you to do
|
||
is to carry certain items, called "artifacts." Each artifact does a specific
|
||
job; some are magical, and enhance your weapon power, or make you partially
|
||
invisible, while others are normal artifacts, like a torch used for lighting
|
||
the room. You access the inventory system by using a combination of the
|
||
bracket and enter keys (brackets to select, and enter to activate).
|
||
|
||
One of the artifacts enables you to fly, but unlike ROTT, where you have to
|
||
keep pressing the button to stay in the air, Heretic allows you to simply move
|
||
your character up and he'll simply stay there: less realistic, but more
|
||
convenient. (ROTT v1.1 note: Rise of the Triad v1.1's flying method has
|
||
changed, and now functions essentially the same as Heretic's. This review was
|
||
written before v1.1, and as such, some things may not be accurate.)
|
||
|
||
The weapons are also a nice touch; your staff, elvenwand, ethereal crossbow,
|
||
dragon's claw, and gauntlets of the necromancer are all pretty much what you'd
|
||
expect to find in a game of this setting. Yes, some type of sword would be
|
||
nice, and our resident mythological expert Alex Thomas claims that
|
||
necromancers don't wear metal (it's against their religion), but these are
|
||
still solid additions to this already solid game. As a Doom level designer
|
||
(GLADIATOR, available on the BOT BBS -- get it today!), I noticed that Heretic
|
||
also has many sector types, the most noticeable is the ability to set the
|
||
winds (useful for simulating water currents). And all the rest of the game
|
||
just fits so well together that you can't help but love it.
|
||
|
||
Raven and id have also opted to include an RSAC advisory-board rating with
|
||
Heretic, and are among the first game publishers to use what may become `the'
|
||
standard rating system. When you first begin at the menu screen, in the lower
|
||
left-hand corner, you'll see an RSAC advisory rating warning you of the level
|
||
three (out of four) blood/gore content found in the game. Although I doubt
|
||
this rating will persuade someone not to play, it will help concerned parents
|
||
decide whether the game is appropriate for their child.
|
||
|
||
Bang for your Buck/Worth buying (A): Both Raven & id Software are famous for
|
||
putting out high quality programs, and with Heretic, it becomes apparent why
|
||
they have such reputations. Heretic makes full use of the Doom engine, but
|
||
enhances it with so many neat touches (such as inventory management, the
|
||
ability to fly, and unique artifacts), that it stands out as one of the best
|
||
games, if not THE best game the genre has to offer. Whether you buy it or not
|
||
depends upon what you like. If you are A) a Doom freak, B) a medieval times
|
||
fan, or C) just someone looking for a great game (that's about all of us,
|
||
isn't it?), you should check out Heretic. Then again, if you don't like 3D
|
||
shooters, Heretic probably won't convert you. Your loss, though.
|
||
|
||
Ending (D): I found the ending of the shareware version of Heretic
|
||
suspiciously similar to that of the shareware version of Doom. Both consisted
|
||
completely of text appearing on a background, explaining a brief ending, and
|
||
then telling what to expect when you register the next episode.
|
||
|
||
Well, what should you expect? While on the subject of similarities between
|
||
Doom and Heretic, let me point out that both titles use a similar approach
|
||
when it comes to registration. Both Doom and Heretic intentionally take out
|
||
certain items to increase registration rates; for Doom it was the BFG 9000,
|
||
Plasma Cannon, and the Berserk power-ups. For Heretic, id and Raven have
|
||
taken out the Hellstaff, Phoenix Rod, and other power-ups.
|
||
|
||
Overall (A): Heretic is one of those rare titles that not only tries to
|
||
imitate the best, but to improve upon it. While other attempts like this one
|
||
have met with mixed results, Heretic ups the genre a notch higher and extends
|
||
the Doom engine with its innovative inventory management.
|
||
|
||
Although it may seem like a minor addition, I really feel that Heretic's
|
||
inventory system could be the next big step forward in the genre, as
|
||
publishers realize that it takes more than just good graphics and a smooth
|
||
engine to keep people hooked. Soon gamers will be demanding more, as the next
|
||
batch of 3D games (like Quake & Dark Forces) are released.
|
||
|
||
To be more immersive, there must be more realism, and only through
|
||
improvements such as Heretic's inventory management will we ever get this.
|
||
Gamers have been wishing for more realism for quite a while, and it's nice to
|
||
know that game companies are finally listening to us. Download a copy of
|
||
Heretic off the Board of Trade BBS today. You won't be sorry!
|
||
|
||
Editor's Note: Thanks again to Paul Pollack for another great article. There
|
||
will be more from Paul and GamePlay in next month's Pasco BBS Magazine. Paul
|
||
is an avid gamer and frequent BBSer who, if you would like to contact him, can
|
||
be reached at Gator's Place BBS (813) 376-0087, or Dr. Duck's BBS (813) 849-
|
||
3562. Paul is also the moderator of the GamePlay Conference on the Board of
|
||
Trade BBS (813) 862-4772.
|
||
|
||
+ + + + +
|
||
|
||
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
|
||
³ ÛÛÛÛÛ ÛÛÛÛ ÛÛÛÛÛÛ ÛÛÛÛ ÛÛÛÛ ÛÛ ÛÛÛÛ ÛÛ Û ³
|
||
³ Ü Ü ÛÛ Û ÛÛ Û ÛÛ Û Û ÛÛ Û ÛÛ Û ÛÛ ÛÛ Û ÛÛ Û Ü Ü ³
|
||
³ ÜßÜ ÜßÜßÜ ÛÛ Û ÛÛ Û ÛÛ Û Û ÛÛ Û ÛÛ Û ÛÛ ÛÛ Û ÛÛ Û ÜßÜßÜ ÜßÜ ³
|
||
³ ÜßÜßÜßÜßÜßÜßÜß ÛÛ ÛÛÜÛ ÛÛ Û Û ÛÛÜ ÛÛÜÛ ÛÛ ÛÛÜÛ ÛÛÛÛ ßÜßÜßÜßÜßÜßÜßÜ ³
|
||
³ ßÜßÜßÜß ßÜßÜß ÛÛ ÛÛ ÛÛ Û ÛÛ Û Û ÛÛ ÛÛ ÛÛ Û ÛÛ Û ÞÛÝ ßÜßÜß ßÜßÜßÜß ³
|
||
³ ßÜß ßÜß ÛÛ Û ÛÛ Û ÛÛ Û Û ÛÛ Û ÛÛ ÛÛ Û ÛÛ Û ÞÛÝ ßÜß ßÜß ³
|
||
³ ÛÛÜÜÛ ÛÛ Û ÛÛ Û Û ÛÛÜÛ ÛÛ ÛÛÜÛ ÛÛ Û ÞÛÝ ³
|
||
³ ³
|
||
³ =======FOR THE SERIOUS ONLINE GAMER======= ³
|
||
³ ³
|
||
³ The hottest gaming magazine ever just got even better! With more reviews ³
|
||
³ of shareware and commercial games/demos, more game hints, Windows 3.1 ³
|
||
³ compatibility, an updated list of the best shareware games, demos and ³
|
||
³ more! This is one magazine you simply can't afford to miss! Now with a ³
|
||
³ terrific all-new 256-color menu system, an awesome new RPG narrative, a ³
|
||
³ complete One Must Fall 2097 strategy guide, and a terrific strategy ³
|
||
³ guide to Privateer. You haven't known gaming until you've read GamePlay! ³
|
||
³ ³
|
||
³ ==========DragonHawk Productions========== ³
|
||
³ ³
|
||
³ Home BBS: Board of Trade BBS, New Port Richey, FL (813) 862-4772 ³
|
||
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
|
||
|
||
+ + + + +
|
||
|
||
EFF Quote of the Month
|
||
----------------------
|
||
|
||
"When cryptography is outlawed, bayl bhgynjf jvyy unir cevinpl!" [When
|
||
cryptography is outlawed, only outlaws will have privacy!", ROT-13 encrypted]
|
||
- John Perry Barlow, EFF co-founder
|
||
|
||
Editor's Note: The Electronic Frontier Foundation Quote of the Month is a
|
||
collection of the wittiest and stupidest, most sublime and most inane
|
||
comments ever said about cryptography, civil liberties, networking,
|
||
government, privacy, and more. For more information on the Electronic
|
||
Frontier Foundation, contact the EFF via the Internet, phone, fax, or US
|
||
Mail. The Electronic Frontier Foundation, 1001 G Street NW, Suite 950 E,
|
||
Washington, DC 20001, (202) 347-5400 (voice), (202) 393-5509 (fax), (202)
|
||
638-6119 (BBS), Internet: ask@eff.org.
|
||
|
||
+ + + + +
|
||
|
||
²²²²± ²²± ²²± ²²± ²²²²²²²± ²²± ²²± ²²²²± THE NEWS
|
||
²²± ²²± ²²± ²²± ²²²± ²²± ²²± ²± ²²± ²²± ²²± ²²± DIRECTORY
|
||
²²± ²²± ²²± ²²²²±²²± ²²±²± ²²± ²²± ²²²±
|
||
²²± ²²± ²²±²²²²± ²²²²± ²²±²±²²± ²²²± A brief look
|
||
²²± ²²± ²²± ²²²± ²²±²± ²²²²²²²± ²²²± at some of
|
||
²²± ²²± ²²± ²²± ²²± ²²± ²²± ²± ²²²±²²²± ²²± ²²± the news of
|
||
²²²²± ²²± ²± ²²± ²²± ²²²²²²²± ²²± ²²± ²²²²± the month
|
||
|
||
The next TWO BBSCON will take place May 23 to 26, 1996 in Munich, Germany.
|
||
The headquarters hotel for the third annual European version of the popular
|
||
ONE BBSCON will be the Sheraton Munchen Hotel & Towers. There will be a Gala
|
||
Dinner on May 24 and an optional river rafting excursion on May 26.
|
||
Information may be obtained from TWO BBSCON EST., P.O. Box 206, FL-9486
|
||
Schaanwald, Liechtenstein, Europe, or +41 (75) 373 28 32, or at
|
||
twobbs@online.li.
|
||
|
||
The 904 telephone area code will be splitting on December 3 of this year to
|
||
form a new 352 area code. This change, which originally was expected to
|
||
happen some time next year, will affect the Southern section of the current
|
||
904 area code. The part of Pasco County in the 904 area code, along with
|
||
Citrus, Hernando, Lake, Levy, Marion, and Sumter counties, will have to switch
|
||
to the new area code. The areas north of that will be able to retain the
|
||
current area code. This is the latest in a series of area code splits taking
|
||
place all over the country. The increased usage in electronic equipment, such
|
||
as pagers, modems and cellular phones, has created the demand for additional
|
||
telephone number.
|
||
|
||
The second annual trade show put on by Sysop News...and CyberWorld Report will
|
||
take place June 11-13, 1996 at the Sahara Hotel and Casino in Las Vegas,
|
||
Nevada. For more information on cyber.Xpo.96 contact Offinger Management
|
||
Company, P.O. Box 2188, Zanesville, OH 43702-2188, (614) 452-4541, or at
|
||
cyberxpo@muskingum.edu.
|
||
|
||
If you want evidence of just how mainstream on-line communications have
|
||
become, just look to the season opening telecast of ABC's Monday Night
|
||
Football. When Dallas running back Emmitt Smith ran for a 60 yard touchdown
|
||
on the game's third play, play-by-play announcer Al Michaels stated: "The
|
||
Cowboys have just sent the Giants a message in all caps!"
|
||
|
||
+ + + + +
|
||
|
||
ROTFL!
|
||
------
|
||
|
||
Computer humor courtesy of Sandy Illes
|
||
|
||
Top Ten Ways To Know You Need A New Computer
|
||
|
||
10. It says, "I can't let you do that Dave," even though your name isn't Dave.
|
||
|
||
9. It won't boot unless you put the battery re-charger on it.
|
||
|
||
8. The error messages now say, "Please trade me in... please!"
|
||
|
||
7. It makes better toast than zip files.
|
||
|
||
6. It auto-dials 911 and begs for help.
|
||
|
||
5. You have to literally boot it just to get the floppy drives to work.
|
||
|
||
4. Unix systems sneer at it and call it a dweeb.
|
||
|
||
3. Even 286's sneer at it and call it a dweeb.
|
||
|
||
2. It acts like it thinks BIOS stands for: "But I'm Obviously Stupid."
|
||
|
||
1. It singes your fingers when you type on the keyboard.
|
||
|
||
Editor's Note: Thank you to ROTFL Digest!, and its editor Sandy Illes for
|
||
allowing the above to be reprinted from a prior issue of the on-line humor
|
||
magazine. For more information on ROTFL Digest! contact Access Media Systems
|
||
at (905) 847-7362 (Voice/FAX), or call the CAP/Canada BBS at (416) 287-0935.
|
||
Email: sandy.illes@canrem.com, or Sandy Illes 1:250/710.
|
||
|
||
+ + + + +
|
||
|
||
S H A R E W A R E R E V I E W
|
||
|
||
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
|
||
³ Program ³ Jack Flash ³
|
||
ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
|
||
³ Author/Vendor ³ MVP Software ³
|
||
ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
|
||
³ Special Requirements ³ 386 or higher ³
|
||
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÁÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
|
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Jack Flash Review
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-----------------
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Jack Flash and the Mutiny of the Things is a new game written by Christian
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Aschoff of Germany's CAPS Softwaredesign ULM and distributed by MVP Software.
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The first of Jack Flash's four worlds is being distributed via the Shareware
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market. It is an enjoyable game with nice graphics and colorful enemies.
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The game scenario begins with a news broadcast by Norbert Nanotech. It seems
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that Professor E. Eddison (known as Evil Eddi) has brought the "Things" to
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life with his "Energy Generators." Now the battle begins with nowhere to hide
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from the aggressive apples, combative carrots, lunatic light-bulbs and all the
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other strange things the doctor has brought to life. The hope for
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civilization lies with the one and only Jack Flash and his Suck-O-Matic. As
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Jack Flash, you try to suck the life out of all the bad guys and save the
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universe in the process.
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With parallax-scrolling, decent sound card support and a sense of humor, Jack
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Flash Mutiny of the Things is a nice addition to MVP Software's catalog.
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+ + + + +
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°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
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² ²
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² Board of Trade BBS New Port Richey, Florida ²
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² ²
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² Home of the Pasco BBS Magazine ²
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² ²
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² Home of the 813 BBS Directory ²
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² ²
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² Home of DragonHawk Productions ²
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² ²
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² Home of Shadoware ²
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² ²
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² (813) 862-4772 ²
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² ²
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² 12/24/48/96/144/28800 baud ²
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² ²
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² Official Distribution Site: ²
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² Alive Software, Apogee Software, Epic MegaGames, Gamer's Edge, ²
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² Id Software, Impulse Software, MVP Software, Safari Software, ²
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² Software Creations, Soleau Software and Union Logic Software ²
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² ²
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°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
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+ + + + +
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PBM Flashback - October 1994
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----------------------------
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The October 1994 issue of the Pasco BBS Magazine featured a report on ONE
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BBSCON '94 in Atlanta. One of the highlights was the Sysops who were quoted
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during the BBS Success Roundtable educational sessions. The sessions are
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quite informative, but the sessions are not without their lighter moments.
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Here is some of what Kathy Sussell of the Invention Factory BBS had to say
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about running a bulletin board in New York City.
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"We had a very big (line) noise problem. The infrastructure of New York City
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is falling apart. It is kind of hard to be a high tech company in a low tech
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town."
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Editor's Note: PBM Flashback will appear on a regular basis in future issues.
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Most issues will have this brief look back at some of the features which have
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appeared over the history of the Pasco BBS Magazine.
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+ + + + +
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Corrections and Clarifications
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------------------------------
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In last month's Catalog of Free On-Line Magazines, one magazine's home BBS had
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the incorrect telephone number. The GamePlay Magazine's home BBS, the Board
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of Trade BBS, had the wrong number. Since this is also the home BBS of the
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Pasco BBS Magazine, the correct number can be found several places in this
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issue, but it shows just how easy it is to get someone's number wrong.
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If you notice mistakes in the magazine, please let us know so the appropriate
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correction may be run.
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+ + + + +
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Next Month
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----------
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The November issue of the Pasco BBS Magazine will have more ONE BBSCON '95
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coverage. There will be a report on the Association of Online Professionals
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and a look ahead to ONE BBSCON '96, which will be held in San Francisco next
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August. Along with all the latest news, all our regular features will be
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back.
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Do not miss the November issue of the Pasco BBS Magazine, which will be
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available on or before October 22.
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+ + + + +
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Important Information
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---------------------
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The Pasco BBS Magazine is distributed free of charge, as long as it is
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unaltered and complete. When uploading make sure the original archive is
|
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intact with all files included.
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The Pasco BBS Magazine is the sole property of the Board of Trade BBS and
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Richard Ziegler. It is legally copyrighted material and all rights are
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reserved. No part of this magazine may be used without permission. No
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compensation of any kind may be received for the viewing, distribution, or
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for any other use of the magazine files.
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By submitting something, you are agreeing to allow publication of the
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material in the magazine. Articles reprinted with permission remain the
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property of the cited source. Guest contributions may not necessarily
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reflect the views of the Pasco BBS Magazine. The editor reserves the right
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to edit submissions, however, this is normally only done to correct spelling
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or grammatical errors. The editor makes all determinations on what and when
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articles will run.
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Every effort is made to insure that all information contained within the
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Pasco BBS Magazine is accurate, but inadvertently mistakes can appear.
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The Pasco BBS Magazine, Board of Trade BBS or Richard Ziegler cannot be held
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liable for information contained within this document. It is intended that
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this magazine exists for the personal enjoyment of the readers.
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|
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Rather than place a trademark symbol at every occurrence of a trademarked
|
||
name, it is stated that trademarks are only being used in an editorial
|
||
fashion with no intention of any infringement of the trademark itself.
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More information can be found in the other files distributed with the
|
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magazine's archive.
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Comments, questions, suggestions and submissions can be left on the Board
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of Trade BBS (813) 862-4772, or mailed to Board of Trade BBS, P.O. Box 1853,
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New Port Richey, FL 34656.
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+ + + + +
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(C)Copyright 1995 Richard Ziegler - All Rights Reserved
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